Tsundere Villainess - Dungeon Queen - Dungeon Quest

So we need to create a banner to wave so that the heroes will know who we are. Collect various berries and such from the forest to crush and mix with water to make dye, find strong fibers to weave into flags, and produce some banners to wave as we commit banditry?

Or we could just, y'know, buy or steal some fabric and dye. This in't a stone-age civ quest, so that is also a thing that we can do. :D
 
Dynasty? I've seen a few of them around before but I don't really get it, also votes closed.

it pretty much is a way of stopping huge overcomplicated plans that ppl try to use for min maxing yet still alows alot of options with every named hero with their own traits(stat modifiers) and stats in each category not to mention simplifying the resource count and upkeep of units.

it's inspired by crusader kings 2 with it's 5 stats: Martial(overall military recruitment/construction, command and non-magic fighting), Diplomacy(talking with other factions), Stewardship( infrastructure building and resource production), Intrigue(spying and internal security(for the paranoid)), Piety/mysticism( spiritual/magical actions or research) and Learning( normal research this was added so it didn't clog up intrigue).

You have a group of actions per each stat now the usual way of doing it is to have 3 things necessary for it to work outside of being allowed by the GM: chance of success usually done with a percentage and rolled with a 1d100 (35% success needs 65+ to work), Cost(per turn) essentially how many reasources you need to complete the action and Time how many turn are required until completion.

so that's dynasty in a nutshell hope it helps.
 
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[X] Expand the mines, start making it more like a maze!
-[X] have them carve out easily protected/hidden living space for both you and them.
[X] make the goblins do strenght training (carry big rocks around as part of the expand mines)
[X] adverise and raise money at once! Nothing like a little banditry to get the coffers flowing, and the heroes coming in, the thought of those dashing fools makes your heart... NO! Focus! Waylay targets of opportunity in the vicinity of your dungeon. Reveal yourself personally only as necessary.

And my little addition:
-[X] While less effective for geting the heroes to arrive, extra focus should be given to checking for oppertunites to raid any of the Guilds and Cults that are evil, at least according to the locals. It will get money and weaken competition! Maybe even intimidate into joining up with you! I-it's not like you want more people or anything!
 
Closed, forgot to close it on time, writing and tally come soon.

Vote tally:
##### 3.19
[X] Expand the mines, start making it more like a maze!
No. of votes: 5
Silversun17, Elder Haman, LordPanther14, modrony, RandomPlayers

-[X] have them carve out easily protected/hidden living space for both you and them.
No. of votes: 5
Silversun17, Elder Haman, LordPanther14, modrony, RandomPlayers

[X] make the goblins do strenght training (carry big rocks around as part of the expand mines)
No. of votes: 4
Silversun17, LordPanther14, modrony, RandomPlayers

[X] Decide a villainess name for yourself.
No. of votes: 2
Silversun17, LordPanther14

-[X] The Diamond Queen
No. of votes: 2
Silversun17, LordPanther14

[X] Attempt to raise more money as funds were the most needed thing, plus for the sake of people coming you needed treasure!
No. of votes: 2
Enjou, Sk8torchic

-[X] The goblins will mine out the remaining deposits of ore. They'll work hard... it's not like you care if they get exhausted.
No. of votes: 2
Enjou, Sk8torchic

[X] Set out to try to find a teacher for
No. of votes: 2
Enjou, Sk8torchic

-[X] Magic
No. of votes: 2
Enjou, Sk8torchic

[X] Get new help! Quiz your goblins about nearby populations of intelligent and unintelligent monsters nearby. Get them to serve you as minions with our distinctive mix of browbeating, bludgeoning into submission, charming and bribing. Sell them on the increased safety of a well-run dungeon. Either establish dominance over the weaker unintellingent ones, or snare them in pit traps an move them to the dungeon, to use as chained warbeasts.
No. of votes: 1
Skewfiend

[X] adverise and raise money at once! Nothing like a little banditry to get the coffers flowing, and the heroes coming in, the thought of those dashing fools makes your heart... NO! Focus! Waylay targets of opportunity in the vicinity of your dungeon. Reveal yourself personally only as necessary.
No. of votes: 3
Skewfiend, modrony, RandomPlayers

[X] make the goblins do strength training (carry big rocks around as part of the expand mines)
No. of votes: 1
Elder Haman

[X] Add more traps! This place wasn't nearly dangerous enough yet!
No. of votes: 1
Elder Haman

-[X] While less effective for geting the heroes to arrive, extra focus should be given to checking for oppertunites to raid any of the Guilds and Cults that are evil, at least according to the locals. It will get money and weaken competition! Maybe even intimidate into joining up with you! I-it's not like you want more people or anything!
No. of votes: 1
RandomPlayers
 
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You quickly set to your task, you order your new minions to get to work on expanding the mine, you wanted to find more valuables and you needed more room to work with, you also told them to start carving out some properly defensible areas in addition to some decent living quarters, and to make the place even more mazelike. They quickly get down to work and you continue to instruct them making sure they train their bodies by doing hard labor rather than simply taking the easy way out. I-It's not like you're worried for them or anything! Y-You just demand stronger minions! Y-Yeah that's it!

As your minions set to work they start to report they're starting to find more ore deposits, you tell them to get to work on digging out what they can and reveal as many as they can as well. After than, you take a party of four and set out on an expedition. Oh my, what blind luck, you manage to find an unguarded merchant caravan, caravans to these parts tend to be very unguarded as there's no real threats in the local area. You and your four gobblins manage to easily overrun the admitedly small caravan, and with you helping them you, at least with the carrying as you do your best to not get involved or seen personally, manage to haul back large sum of pure currency, gold coins, as well as other assorted merchandise. It's mostly armor and weapons! You could choose to equip your minions or sell it off. Still, this attack won't go unnoticed. You station a single sentinel on the outside to warn your goblins of potential targets or potential recruits in the future, you were well on your way to advancing your station!

Changes:
Gold reserves acquired, calling card sent, armor and weapons stolen.

[] Equip your goblins
[] Sell off the new items

Pick 2 as before, what do you do?
[] Advertise your new dungeon, you needed to attract a new flow of people to get this started.
[] Add more traps! This place wasn't nearly dangerous enough yet!
[] Get new help! It was obvious you'd need help from some superior firepower with only these goblins to rely on
[] Use our new money for:
-[] Writein
[] Focus on mining out as much ore as the goblins can dig up! You had a mine to overhaul full of money!
[] Set out to try to find a teacher for
-[] Magic
-[] Weapon Skills
-[] Leadership
-[] Fund Managing
[] Work on your evil laugh/Name your dungeon/ Pick a villainess name for yourself
[] Writein
 
[X] Equip your goblins

[X] Set out to try to find a teacher for
-[X] Magic
--[X] Healing... DARK Healing. Or something. It's not like you're worried your goblins might get hurt, or anything. It's just it would be inconvenient if they couldn't work. Right. That's it.
[X] Advertise your new dungeon, you needed to attract a new flow of people to get this started.
-[X] Mine dungeon under new management. Excellent opportunity for rookie adventurers to get some experience.
 
[X] Equip your goblins
[X] Add more traps! This place wasn't nearly dangerous enough yet!
[X] make the goblins train by having them run around while carrying heavy rocks and wearing their weapons and armor.
 
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They already dug out a living quarters for you, @Silversun17 and for the time being there's not enough of a point to waste an entire action on an office when you don't even have furniture or paperwork yet IMHO, just as a fair warning.
 
There's ore in our mines? That's it! We're calling ourselves the Ore Queen!

No-one had the heart to tell us why everyone sniggered at that name.

[X] Equip your goblins

[X] Set out to try to find a teacher for
-[X] Magic
--[X] Healing... DARK Healing. Or something. It's not like you're worried your goblins might get hurt, or anything. It's just it would be inconvenient if they couldn't work. Right. That's it.
[X] use our new money for...
[X] hiring some craftsentities and minions. A trapsmith for preference, then an armourer, and maybe whatever combat minions we can spare the time and dosh for.
 
[X] Equip your goblins

[X] Set out to try to find a teacher for
-[X] Magic
--[X] Healing... DARK Healing. Or something. It's not like you're worried your goblins might get hurt, or anything. It's just it would be inconvenient if they couldn't work. Right. That's it.
[X] Advertise your new dungeon, you needed to attract a new flow of people to get this started.
-[X] Mine dungeon under new management. Excellent opportunity for rookie adventurers to get some experience.
 
[X] Equip your goblins
[X] Set out to try to find a teacher for
-[X] Magic
--[X] Healing... DARK Healing. Or something. It's not like you're worried your goblins might get hurt, or anything. It's just it would be inconvenient if they couldn't work. Right. That's it.
[X] Add more traps! This place wasn't nearly dangerous enough yet!
-[X] Mostly non-lethal of course. Not that you care about any adventurers. You just need to make sure you can ransom them. It's just more efficient that way.
 
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Why don't we pile on some force multipliers before picking too many fights?

Getting some high-quality traps and equipment will give us better odds of keeping our goblin population.

N-not that I care about them or anything! I just don't want to have to go out and find more!
 
[X] Equip your goblins
[X] Set out to try to find a teacher for
-[X] Magic
--[X] Healing... DARK Healing. Or something. It's not like you're worried your goblins might get hurt, or anything. It's just it would be inconvenient if they couldn't work. Right. That's it.
[X] Add more traps! This place wasn't nearly dangerous enough yet!
-[X] Mostly non-lethal of course. Not that you care about any adventurers. You just need to make sure you can ransom them. It's just more efficient that way.
 
[X] Equip your goblins
[X] Set out to try to find a teacher for
-[X] Fighting. It's not like you want to protect your goblins or anything. It's just the bloodlust calling for you because of evil and darkness and stuff.
[X] Get new help! It was obvious you'd need help from some superior firepower with only these goblins to rely on
-[X] You aren't in a market for even more friends. You just want more cannon fodder and stuff you can beat up. Really.
 
Insert blatant shameless plug to my other quest here. Link is in the siggy, i'm hoping to generate more attention for it.
 
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[X] Equip your goblins

[X] Set out to try to find a teacher for
-[X] Magic
--[X] Healing... DARK Healing. Or something. It's not like you're worried your goblins might get hurt, or anything. It's just it would be inconvenient if they couldn't work. Right. That's it.
[X] Advertise your new dungeon, you needed to attract a new flow of people to get this started.
-[X] Mine dungeon under new management. Excellent opportunity for rookie adventurers to get some experience.
 
[X] Equip your goblins
[X] Set out to try to find a teacher for
-[X] Magic
--[X] Healing... DARK Healing. Or something. It's not like you're worried your goblins might get hurt, or anything. It's just it would be inconvenient if they couldn't work. Right. That's it.
[X] Add more traps! This place wasn't nearly dangerous enough yet!
-[X] Mostly non-lethal of course. Not that you care about any adventurers. You just need to make sure you can ransom them. It's just more efficient that way.
 
Vote closed.

Vote tally:
##### 3.19
[X] Equip your goblins
No. of votes: 9
Enjou, Silversun17, Skewfiend, achaput, LostDeviljho, Elder Haman, modrony, LordPanther14, veekie

[X] Set out to try to find a teacher for
No. of votes: 8
Enjou, Skewfiend, achaput, LostDeviljho, Elder Haman, modrony, LordPanther14, veekie

-[X] Magic
No. of votes: 7
Enjou, Skewfiend, achaput, LostDeviljho, Elder Haman, LordPanther14, veekie

--[X] Healing... DARK Healing. Or something. It's not like you're worried your goblins might get hurt, or anything. It's just it would be inconvenient if they couldn't work. Right. That's it.
No. of votes: 7
Enjou, Skewfiend, achaput, LostDeviljho, Elder Haman, LordPanther14, veekie

[X] Advertise your new dungeon, you needed to attract a new flow of people to get this started.
No. of votes: 3
Enjou, achaput, LordPanther14

-[X] Mine dungeon under new management. Excellent opportunity for rookie adventurers to get some experience.
No. of votes: 3
Enjou, achaput, LordPanther14

[X] Add more traps! This place wasn't nearly dangerous enough yet!
No. of votes: 4
Silversun17, LostDeviljho, Elder Haman, veekie

[X] make the goblins train by having them run around while carrying heavy rocks and wearing their weapons and armor.
No. of votes: 1
Silversun17

[X] use our new money for...
No. of votes: 1
Skewfiend

[X] hiring some craftsentities and minions. A trapsmith for preference, then an armourer, and maybe whatever combat minions we can spare the time and dosh for.
No. of votes: 1
Skewfiend

-[X] Mostly non-lethal of course. Not that you care about any adventurers. You just need to make sure you can ransom them. It's just more efficient that way.
No. of votes: 3
LostDeviljho, Elder Haman, veekie

-[X] Fighting. It's not like you want to protect your goblins or anything. It's just the bloodlust calling for you because of evil and darkness and stuff.
No. of votes: 1
modrony

[X] Get new help! It was obvious you'd need help from some superior firepower with only these goblins to rely on
No. of votes: 1
modrony

-[X] You aren't in a market for even more friends. You just want more cannon fodder and stuff you can beat up. Really.
No. of votes: 1
modrony
 
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