Pretty sure that some swordmasters like Cassius also became bullshit strong without bonds of friendship?

Ehhhhh Cassius is kind of an outlier who's tragically miserable in spite of his power, really. Couldn't protect the one thing he truly cared about and it takes his kids growing up and physically smacking him for him to even start getting over it.

He also doesn't really do much aside from saving Liberl that one time which I think helps with the survivability. His ass playing Martial Arts Gandalf to the younger generation is a survival strategy.

EDIT: And you know, Cassius did hop on to Sky's "it takes everyone working together to achieve a miracle, not just one very strong person" theme even before the game got around to turning to the camera and saying it. The people around him tend to take it as humility (or in Estelle's case, laziness), but it's definitely the same genre of "you need friends dingus", just sociopolitical rather than personal.
 
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They'll laugh at us first, then they won't when our team of Dreepy, Magikarp, Snom, Elekid, Tyrogue, and Larvitar/Deino finally evolves.
 
Vote closed
Scheduled vote count started by ArvisPresley on Jan 18, 2024 at 5:07 AM, finished with 129 posts and 45 votes.
 
This is a lot of people voting 3 chapters into a quest aha. 32 people voted Dreepy, not counting the 10 people who voted Zubat (My Siblings in vote based combat, we fought the good fight for that Zubat and I was proud to stand beside you).

42 people whew.
 
Roll 1: Dreepy vs. Timothee (>50 to win)
Roll 2: Dreepy vs. Tamara (>60 to win)
Roll 3: Dreepy vs. Michel (>90 to win)
ArvisPresley threw 3 100-faced dice. Reason: Dreepy vs Siblings Total: 226
80 80 78 78 68 68
 
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They'll laugh at us first, then they won't when our team of Dreepy, Magikarp, Snom, Elekid, Tyrogue, and Larvitar/Deino finally evolves.
Maybe change the Larvitar/Deino one to a Slakoth, for variety.

Also, do you think it'd be worth it for us to go for an Inkay/Malamar? I don't atually know if the binding can be done by a single pokemon, but it'd be the only one outside of Hoopa Unbound that would qualify.

Edit: Easy win. Our family never stood a chance.
 
I think that for a second Pokemon we may go for one with a more gentle nature that can contrast Dreepy, maybe a Plant type. When we can, of course.
 
Maybe change the Larvitar/Deino one to a Slakoth, for variety.

Also, do you think it'd be worth it for us to go for an Inkay/Malamar? I don't atually know if the binding can be done by a single pokemon, but it'd be the only one outside of Hoopa Unbound that would qualify.
The binding can be done by any psychic or dark type
Gardevoir, Kadabra, Bronzong, etc are valid
Absol, Shiftry, Honchkrow, etc are valid
 
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Pokemon Move Progress Tracker
Pokemon Move Progress Tracker

Color Meanings: Simple, Advanced, Complex, Fiendish

Dreepy Move Progress
Dreepy
Available MovesExpertise LevelCurrent Dice/EffectMXP LevelSecondary EffectUnlocks When Mastered
AstonishMastered1d50+755/5-2 to Enemy Initiative Roll Next 2 TurnsFake-Out
InfestationMastered1d50+755/5Can't Switch. 5% Damage Every Turn. Stackable up to 6 StacksStruggle-Bug
BiteMastered1d50+755/5-3 to Enemy Initiative Roll Next 2 TurnsCrunch
Quick AttackMastered1d50+755/5+4 to Initiative Roll for 3 TurnsAgility (Mastery Unlocks Extreme Speed)
Double TeamMastered+2 to Initiative and Effect Rolls until Switch3/9Enemy Attack MissesNight Shade (Requires 3 Badge Strength)
Shadow SneakMastered1d50+755/5Enemy Attack Misses if Initiative Roll Less than UsersPhantom Force (Requires 4-Badge Strength)
Will-o-WispMasteredCauses Burn if User's Effect Roll is at least 20 (Trainer SKLL included)2/6Gain Secondary Effect once MasteredCurse
Agility Skilled+3 to Initiative Rolls until Switch0/7Gain an Addition +3 to Initiative Rolls until SwitchExtreme Speed/Agility is used automatically for free during Roland's first turn
Fake-OutIntermediate1d100+50/ Warps to Enemy3/5Enemy Attack FailsSucker Punch (Requires 4-Badge Strength
Struggle-BugIntermediate1d75+753/5-3 to Enemy Effect Roll Next 3 TurnsBug Buzz
CrunchIntermediate1d75+752/5-3 to Enemy Initiative Roll Next 3 TurnsTwo Elemental Fangs of Choice
"Dragon Breath"Intermediate1d75+251/2Incomplete Attack. Mastery upgrades move to AdvancedDragon Breath
Ember
"Dragon Tail"Intermediate1d75+251/2Incomplete Attack. Mastery upgrades move to AdvancedDragon Tail
Slam
Espurr Move Progress
Espurr
Available MovesExpertise LevelCurrent Dice/EffectMXP LevelSecondary EffectUnlocks When Mastered
ConfusionMastered1d50+755/5Can ConfusePsybeam
TelekinesisMasteredAllows Telekinesis5/5Can be used Outside of BattleExtrasensory
Disarming VoiceMastered1d50+755/5Can InfatuateDraining Kiss
TrickMasteredSwap Objects being Held by User and Opponent5/5N/ATeleport
PsybeamMastered1d100+1000/9Can ConfusePsywave
ReflectSkilledLower Next Two Physical Attacks by Half4/7Increase duration by another attackIncreases Duration by two more Attacks
TeleportSkilledAllows user to Teleport anywhere they've been before or seen before2/7Can be used Outside of BattleAlly Switch
Fake-OutIntermediate1d75+75 / Warps to Enemy3/5Enemy Attack FailsSucker Punch
Light ScreenSkilledLower Next Two Ranged Attacks by Half4/7Increase duration by another attackIncreases Duration by two more Attacks
ExtrasensoryBeginner2d100+502/5-8 to Enemy Effect RollExpanding Force
BarrierBeginnerLower Next Two Enemy Attacks Damage by Half3/5Increases Duration by Another AttackCan make Barriers outside of Battle
PsyshockBeginner2d100+502/5Ignores Damage Lowering ModifiersPsycho Cut
Shock WaveIntermediate1d75+75/Never Misses4/5N/ACharge Beam
Draining KissSkilled1d50+100/Heals 25% of Damage0/7Increases Healing to 50%Alluring Voice
Icy WindIntermediate1d75+753/5Can Frostbite
IncinerateIntermediate1d75+752/5Can Burn
Mega-DrainIntermediate1d75+75/Heal 25% of Damage2/5Increases Healing to 50%
Water PulseIntermediate1d75+752/5Can Confuse
SnarlIntermediate1d75+75/ Disrupts TE2/5Can Berserk
Ominous WindIntermediate1d75+752/55% Damage Every Turn. Stacks up to 25%
Vacuum WaveIntermediate1d75+752/5Moves first irregardless of Initiative
RoundIntermediate1d75+75/Increases Damage the More Round Users there are2/5Next Usage of Round is 25% Stronger
Mud ShotIntermediate1d75+752/5-4 to Next Enemy Initiative Roll
Air CutterIntermediate1d75+752/5Can Crit (1.5 Modifier)
SludgeIntermediate1d75+752/5Can Poison
Ancient PowerIntermediate1d75+752/5Adds One Stack of Rocky Terrain
Struggle BugIntermediate1d75+752/5-4 to Current and Next Enemy Effect Roll
Dragon BreathIntermediate1d75+752/5Can Paralyze
Mirror ShotIntermediate1d75+752/5-4 to Next Enemy Effect Roll

Moves of this color fall under the Phantasmal Potential Trait
Drilbur Move Progress
Drilbur
Available MovesExpertise LevelCurrent Dice/EffectMXP LevelSecondary EffectUnlocks When Mastered
Mud SlapMastered1d50+755/5-2 to Next Enemy Initiative RollMud Shot
Rapid SpinMastered1d50+752/5Removes Binding Effects and Leeched StatusDrill Run (Unlocks at Evolution)
Hone ClawsMastered+2 to Effect Roll and +10% Damage from Slashing Moves Until Switch2/5Addition +2 to Effect RollSwords Dance (Unlocks at 4-Badge Strength)/ Used Automatically during Drilbur's First Turn
ScratchMastered1d50+755/5NoneFury Swipes
Rock Throw Mastered1d50+754/5NoneSmack Down
SparkSkilled1d50+1001/7Can cause ParalysisWild Charge
CurseSkilled+3 to Effect Roll and -1 Initiative Roll Until Switch0/7Additional +2 and -1 to Effect and Initiative respectively---
Fury SwipesMastered3d50+500/9NoneSlash
Metal ClawSkilled1d50+1002/7+2 to Effect Roll for 2 TurnsSmart Strike
DigSkilled2d100+100/Attack and Deal Damage in Next Turn2/10NoneAttack and Damage Occur in the Same Turn
Mud ShotSkilled1d50+1002/7-4 to Next Enemy Effect Roll/RangedMud Bomb
BulldozeSkilled1d50+1004/7-4 to Next Enemy Initiative RollStomping Tantrum

Night Shade has been buffed to act more like a Ghost Type Substitute
Initiative and Effect Rolls use d20
 
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Bite to Crunch seem a bit too strong. Bite is fairly strong as it is, really, and Crunch is more or less what I see as end game power level since it's quite strong and even has additional effects.

Or did you change the upper levels of what moves are available?
 
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