Trails of Tera Steel (Kiseki-inspired Pokemon Academy Quest)
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In the world of Pokemon, there are people and institutions whose preeminence in their fields of expertise grant them worldwide fame and notoriety. The late Samuel Oak was the Pokemon Professor for his contributions to the field of Pokemon Research and his brainchild, the Pokedex. Red Isamu is the Pokemon Trainer for his meteoric rise as a youth a scant 26 years ago and for his victory in The First Pokemon World Tournament a little over a decade ago. Closer to home, Mesagoza Academy is the Pokemon Academy, the foremost learning institution for Pokemon raising, training and battling—or so Paldea and her allies claim.

As a proud citizen of the mighty Paldean Empire, you have been fortunately blessed with the opportunity to attend Mesagoza Academy. Now it is up to you to live up to and abide by the motto of that Ancient and August institution:

"Arise, O youth, and become the foundation of the world."
Stats and How do they work
STAT Explanations:

Throughout the Quest there are going to be Stat checks that will gate certain options and events. Stats go from 0-20 and raising your Stats gets harder and harder the higher said stat already is.

STATS are divided into Four:
PROW meaning Prowess covers most physically oriented tasks like manual labor, traveling and hiking as well as skills as how to cook meals on your own and how to take care of a Pokemon's needs

KNOW meaning knowledge refers to well, knowledge. Both Practical and Theoretical, it can range from something as mundane being good at mathematics, history and such to complex topics like Type Energy, Geopolitics and Pokemon Metaphysics

CHRM meaning Charm refers to a person's capacity to interact with others. Whether through Diplomacy or Intrigue. It also slightly covers knowing how to interact with and communicate with Pokemon

Finally, SKLL refers to Skill and is a person's talent and capacity for Pokemon Battling, Raising and Training. Alongside CHRM it also covers being able to interact with Pokemon.

Presented here are the XP needed per level to rank up a STAT
Stat LevelsXP Needed
0Default
1100
2200
3300
4400
5500
61000
71200
81400
91600
102000
112400
122800
133200
143600
154000
165000
176000
187500
199000
2010000


Guide to Stat Levels
0-4On the level of an average child
5-9On the level of a teen or young adult
10-13On the level of an adult
14-17On the level of a veteran in that specific field
18-20On the level of the foremost authorities in that field

For Example, Samuel Oak would likely have 20 KNOW. Other canon professors would also be in that 16-20 range. Red Isamu the protagonist of Pokemon Red and Blue would like have 20 SKLL. Likewise the other canon protagonists and some of the rivals would be in that 16-20 SKLL range
 
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Trainer Card
Our Protagonist:

Mariana Ganzorig
Age: 16

  • PROW11KNOW8
    CHRM12SKLL13

    XP Needed to next Stat Level:
    PROW XP1900/2800KNOW XP300/1600
    CHRM XP1300/3200SKLL XP2200/3600
  • Dreepy


    Nickname: Roland
    Ability: Infiltrator
    Tera Types: Dragon, Ghost, Steel
    Available Moves: Astonish, Infestation, Quick Attack, Bite, Double Team, Shadow Sneak, Will-o-Wisp, Agility, Fake, Crunch, Struggle Bug, "Dragon Breath", "Dragon Tail"
    Current Badge Level: 3-Badge (50/6000)
    Bond Level: Bond 3 (1/7 to Bond 4)
    Espurr


    Nickname: Renne
    Ability: Own Tempo
    Tera Types: Psychic, Fairy, Dark
    Available Moves: Covet, Confusion, Light Screen, Psybeam, Fake-Out, Psyshock, Disarming Voice, Barrier, Trick, Reflect, Teleport, Gravity, Shock Wave, Draining Kiss, Icy Wind, Incinerate, Mega-Drain, Water Pulse, Snarl, Ominous Wind, Vacuum Wave, Round, Mud Shot, Air Cutter, Sludge, Ancient Power, Struggle-Bug, Dragon Breath, Mirror Shot.
    Current Badge Level: 3-Badge (4000/6000)
    Bond Level: Bond 2 (1/5 to Bond 3)
    Traits:
    Phantasmal Potential: Moves in bold and pink cannot become the basis of custom moves and do not upgrade to unlock new moves.
    Not Interested: Cannot be used outside of Story and Boss Major Battles. Cannot be used in Gym or Rival Battles. Trait disappears at Bond 3
    Drilbur


    Nickname: Ruby
    Ability: Sand Rush
    Tera Types: Ground, Rock, Steel, Electric
    Available Moves: Mud Slap, Rapid Spin, Hone Claws, Scratch, Rock Throw, Spark, Curse, Metal Claw, Smack Down, Fury Swipes, Dig, Mud Shot, Bulldoze
    Current Badge Level: 2-Badge (2750/4000)
    Bond Level: Bond 1 (1/3 to Bond 2)
    Traits:
    Ambition's Shadow: ???. Knows the move Curse
  • Trainer Card: Proof that you're a Trainer registered with the Paldean Pokemon League. Also apparently serves as a record of your achievements. Is also an "E-Wallet"? You have no idea what that is.

    Pokedollars: 2,500 on your Person.
    League Points: 16,000 on your Trainer Card

    Ganzorig Dagger: Made of folded Skarmory wings, the dagger is lightweight and wicked sharp. Deeply valuable to you personally and to your culture. It can be used by a human or any Pokemon that can hold a weapon. Its material means it can absorb Steel and Flying Type Energy up to the 4th Badge Level. Will be an effective tool up to the 4th Badge Level. CANNOT BE USED BY A POKEMON DURING A LEAGUE SANCTIONED BATTLE.

    Training Manual "Sealing Spell": Is a Training Manual for a Fiendish Dark-Type Move. Pioneered by monks of the Geomantic Church as a way to seal hostile Ghost and Dark Pokemon. It traps and separates the offending Pokemon from using or manipulating Type Energy. Is needed to repair damaged Ruin Stakes. Has no effect on deactivated or destroyed Stakes. Mariana needs 12 KNOW to be able to teach to a Pokemon. Can only be learned by a 6th Badge Level Psychic or Dark Type Pokemon. Requires them to have mastered a Complex Move.

    Lev's Monastery and Jenkin Stake Notebook: Will unlock actions to go to and look at Stakes during Field Exercises and on Summer Break. Jenkin suggests you wait until your 5th Badge until you do so.

    Summer Festival Mementos: A Garchomp mask that covers the top half of your face. Some posters of Francesca the Swift. And a pin of Knight Tana. You had a lot of fun didn't you.

    Current TRs:
    Substitute x 1 (Can be learned by Roland, Ruby and Renne) (At the cost of 25% HP, Lower Damage from next two enemy moves by 80%. Grant +3 to Effect Roll for two turns once Mastered)
    Current TMs:
    Pounce (Can be learned by Roland and Ruby)
    Protect (Can be learned by Roland, Renne and Ruby)

    Potion Pack x1
    Full Heal Pack x1
    Berry Juice x2

    Feline Pokemon Bed x1
    Kofu Coupon x2
    Wooden Blade x1
    Colored Pencils x1
    Aviator Goggles x1

    Teddiursa Fur, Wooloo Wool, Yamask Shards, Skiddo Leaves, Deerling Leaves, Tarountula Web, Nymble Legs, Nincada Shells, Aron Armor, Pawniard Blades, Nacli Salt, Tinkatink Hair, Applin Seeds, Ninjask Wing, Spidops Web, Flittle Feather

    Basic Pokemon Food (Minerals) x1
  • Outsider: -25% CHRM when interacting with Nationalists and Nobility
    Andosin Lifestyle: You know how to cook and prepare all sorts of Pokemon. You still need a Pokemon of your own to hunt though.
    Chasing the Sun: The Pokemon Journey has long been compared to a hike up a mountain range that reaches to the very heavens. Many attempt it, most quit before they could glimpse the pinnacles of power. In the distance you see the Sun. Radiant and beautiful, near overwhelming in its glory. Her rise is steady, higher and higher into heavens. And to the stars above. Can you catch it? Can you chase the sun? One Sided Rivalry with Nemona. You will judge your progress and growth by comparing yourself to her. Once she overtakes you, will you be able to keep up?
  • O' Youth: Attend and Graduate Mesagoza Academy
    Treasures of Ruin: Four Sealed Horrors. Malevolent. Kept imprisoned by Ruin Stakes across Paldea. ???
    Mother and Daughter I:
    A Reunion awaits Renne in Alfornada. Will you help her?
 
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Glossary of Terms
Glossary of Terms

This is going to be where I put terms that Mariana knows/should know. Will update depending on new information or knowledge

A dedicated facility for Pokemon Battling. Typically located in settlements. they serve as a way for trainers to battle safely within the confines of an urban environment. Typically has a handful of League Psychic-types dedicated to barriers on duty at all times. Open from 8:00 AM to 10:00 PM.
According to Ms. Gregoria, is a device that the Academy is planning to provide to students starting this Academic School Year. Has a Pokedex, Phone and Terastalization functionality. Makes use of something called the Combat Link System. As per Ostia, it has a Pokemon inside it.
Proof of a person being a Trainer. Two primary ways of becoming a Trainer. Registration with the Pokemon League and Enrollment into Mesagoza Academy.
Your parents and Jenkins have explained this to you over the years: when a Pokemon in the wild is old enough, and powerful enough, they become part of the world. Their environment moulds to their desires, and the Pokemon comes to rule over the territory they now consider theirs and theirs alone. Like this, age stops---Pokemon that ought to live for twenty years last for centuries, unchanged near their prime.

At the heart of their Domain, the Pokemon is much more powerful. But they can never leave, else they lose their power and timelesness, and so they draw in Pokemon to keep them company. Warping the world around them in a very literal way. Freezing tundra where there should be idyllic routes and forest path. Sun-scorched deserts in thriving Farmlands. In that regard, some Pokemon have no choice but to migrate and new Pokemon come to thrive in their place.

Yet Domains can change. When their holders die or disappear, or when they fall to emerging new Domains or human contamination. Most Domains in Paldea are barely two centuries old. Only a handful are as old as the very beginnings of the region. Before the Great Collapse, before the First Empire, before the oldest and most ancient ruins in the world. Those who stretch to the very bowels of time.
You saw one of these once a year or so back. You were with Jenkins and Doremi who was teaching you some new things about wild Pokemon. You really can't remember that lesson all that well anymore. What happened after was a lot more important. And haunting. While you were on your way back you noticed that there was smoke and fire coming from that Mine the Paldeans set up a while back. It only cropped up recently.

Dad said it was an illegal mine and a company had set it up. That they should complain to the fort who'll do something about. Mom scoffed saying that she doubted the Paldeans would do anything. Not until it was too late. You remember a dark look on her as she said that. They'll be sorted out eventually she said verbatim. You never understood what she meant until that day.

When you pointed it out to him he looked contemplative. I suppose it'll be best for you to learn he said, gesturing for Doremi to head to a cliff overlooking the mine. He warned me to keep quiet, don't go close no matter and if it gets too much to stop looking. When we landed and dismounted, he gave me a pair of binoculars he kept on a satchel with him.

There you saw.

You saw Zangoose and Servipers, bitter enemies working together to destroy mining machinery. Groups of Mankey throwing exploding Pineco and Geodudes at the windows of one of the two still standing buildings in the Mine. A flock of Swellows and Fearows flying around said building carrying Bug and Grass Pokemon who were firing attacks at a pair of Trainers on the roof who were trying to fight them off. You saw... Digletts and Arons carrying out the crushed corpses of miners from the caves that dotted the quarry the mine was built on. You saw a group a group of Lairon bring down the other building by collapsing the foundations. You heard screams. A trainer in the collapsing building jumped out the window and flew away on his Braviary. Ignored by the Pokemon who continued their attack on the Mine.


You---hear an unfamiliar squack behind you. You turn around and saw a Fearow on the ground, wings folded on its sides, just looking at you. Gramps turns to the bird assuring them that you're just watching. That neither him nor you would interfere. You were frozen in fear. Squacking one last time the Fearow flew away to join its flock. You were shaking when Gramps asked you if you've seen enough. You nodded and gave him the binoculars. The trip was quiet on the way back. Gramps said they were called Wild Hunts.

When Wild Pokemon put aside all of their differences to attack a place. According to him most of them are caused by and play out similar to what happened below. Wild Pokemon could tolerate the little human encroachments, tiny , barely even noticeable in the large scale. But stuff like mining complexes in the middle of the wild, mass bulldozing of habitats, massive oil rigs and such. Those cause Wild Hunts. Sometimes the humans win and the mine or oil rig or whatever stays. Sometimes the Pokemon win and the place is abandoned and forgotten by whoever set them up. And the people working them... well... y'know.

You stay silent the entire day.
The refinement of Tera Crystals into Orbal Energy in the aftermath of the Great War a scant four decades ago would revolutionize technology and industry across the entire world. The refinement process was pioneered Professor Heather Babbage and resulted in a power source that was cleaner, more powerful and more efficient than any that came before it. Powering everything from Heating, Lighting, Electronics, Automobiles and Aircraft. Orbal Energy eventually established a new technological paradigm with Paldea, the number one exporter of Tera Crystals, and Galar, the foremost refiner of Orbal Energy at its center.
Short for International Police. Founded by the victorious powers in the aftermath of the Great War with the express purpose of tracking down and bringing Cipher and Orrean war criminals to justice. Today its remit expanded to include the combatting of international terrorist and criminal organizations like Team Rocket, the Aqua and Magma Sects, the Galactic Organization and most recently Dim Sun. Was involved with the takeover and investigation of Aether Paradise and Macro Cosmos.
In the aftermath of the Great War, various Ranger associations, unions and guilds came together to coordinate a response to the global crisis left in the wake of the conflict. Today, the WRA leads and organizes Ranger missions and task forces to handle crises and hotspots across the world. Prioritizing the welfare of humans and Pokemon over regional boundaries and political considerations. This has led them to regularly come into loggerheads with states like the Indigo League, the Reorganized Ransei State, the Unovan Republics and most recently the Paldean Empire.
"Shadow Pokemon are fucking terrifying, don't know how those Cipher fuckers made em and I don't wanna know. Things are relentless and vicious, their guts could be sprawled out onto the dirt and missing two limbs and they'd still try to crawl towards you and bite your face off. The boys claimed their mindless but I know better, they fuckin love targetting humans. Prolly why Cipher likes siccing them on civvies. Saving grace is they're kinda stupid, brains too addled on whatever shit Cipher did too them to think straight. Still fuckin hit hard though."
  • Lance Corporal Jenkin Jochi (3rd Andosin Mobile Cavalry Division) on Shadow Pokemon
 
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Pokemon and You. How Strength and Friendship Works
Samuel Oak. Pokemon Professor said:
"It is the duty of every Trainer to come to understand and be understood by their Pokemon. That is the fundamental of the ideal relationship between Trainer and Pokemon. And through this relationship can both parties become more whole and holistic people."
Opening Words to On The Relationship Between Trainer and Pokemon By Samuel Oak

Below is how Pokemon Strength and Bond will work for the quest.


Pokemon Strength



Pokemon Strenght POKE XP
0-Badge Level 1000
1-Badge 2000
2-Badge 4000
3-Badge 6000
4-Badge 8000
5-Badge 10000
6-Badge 12000
7-Badge 14000
8-Badge 20000
Conference Groups 23000
Conference Finalist 26000
Elite Four 30000
Champion 40000

Pokemon Bonds


Pokemon Bond Bond Points
Bond 0 Default
Bond 1 Nicknames/Link 0/2
Bond 2 Friendship Evo Baby Stage 0/3
Bond 3 +10% PK XP Boost 0/5
Bond 4 Friendship Evo 2 Stage 0/7
Bond 5 Friendship Evo 3 Stage 0/10
Bond 6 Mega Evolution Access 0/12
Bond 7 ??? 0/15

Moves Mastery

Mastering a Move will unlock that Moves Next Tier
Example Moves Water Gun Water Pulse Surf Hydro Pump
Move Expertise Simple (MXP Needed) Advanced Complex Fiendish
Beginner 0/1 0/3 0/5 0/8
Intermediate 0/2 0/5 0/7 0/10
Skilled 0/4 0/7 0/10 0/12
Mastered 0/5 0/9 0/12 0/15
 
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Stat Checks: You must be this Charismatic to ride
Since your stats have been finalized and we're post CharGen and entering the last stretch of the Prologue. I'm gonna give an example of how a stat check will work

Scenario 1: You're talking to someone about a topic and they say something that feels…off.

DC Difficulty: 15
KNOW Check: 1d20 + 6
CHRM Check: 1d20 + 12
Roll >=15 to pass

Whichever stat passes its DC will resolve the scenario. If both pass their roll, I choose the more interesting one. If neither pass depending on the scenario I'll still have you accomplish the objective but it will cost you in some way now or later. Or I will simply have that opportunity be missed.

I will sometimes roll for things in the background and not show if there even was a roll.

DCs can be increased or decreased outside of the impact of your stats depending on the scenario

Someone is talking about the Highlands? Great!
Someone is talking about Kanto? Uhhh…
 
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Pokemon Move Progress Tracker
Pokemon Move Progress Tracker

Color Meanings: Simple, Advanced, Complex, Fiendish

Dreepy Move Progress
Dreepy
Available MovesExpertise LevelCurrent Dice/EffectMXP LevelSecondary EffectUnlocks When Mastered
AstonishMastered1d50+755/5-2 to Enemy Initiative Roll Next 2 TurnsFake-Out
InfestationMastered1d50+755/5Can't Switch. 5% Damage Every Turn. Stackable up to 6 StacksStruggle-Bug
BiteMastered1d50+755/5-3 to Enemy Initiative Roll Next 2 TurnsCrunch
Quick AttackMastered1d50+755/5+4 to Initiative Roll for 3 TurnsAgility (Mastery Unlocks Extreme Speed)
Double TeamMastered+2 to Initiative and Effect Rolls until Switch3/9Enemy Attack MissesNight Shade (Requires 3 Badge Strength)
Shadow SneakMastered1d50+755/5Enemy Attack Misses if Initiative Roll Less than UsersPhantom Force (Requires 4-Badge Strength)
Will-o-WispMasteredCauses Burn if User's Effect Roll is at least 20 (Trainer SKLL included)2/6Gain Secondary Effect once MasteredCurse
Agility Skilled+3 to Initiative Rolls until Switch0/7Gain an Addition +3 to Initiative Rolls until SwitchExtreme Speed/Agility is used automatically for free during Roland's first turn
Fake-OutIntermediate1d100+50/ Warps to Enemy3/5Enemy Attack FailsSucker Punch (Requires 4-Badge Strength
Struggle-BugIntermediate1d75+753/5-3 to Enemy Effect Roll Next 3 TurnsBug Buzz
CrunchIntermediate1d75+752/5-3 to Enemy Initiative Roll Next 3 TurnsTwo Elemental Fangs of Choice
"Dragon Breath"Intermediate1d75+251/2Incomplete Attack. Mastery upgrades move to AdvancedDragon Breath
Ember
"Dragon Tail"Intermediate1d75+251/2Incomplete Attack. Mastery upgrades move to AdvancedDragon Tail
Slam
Espurr Move Progress
Espurr
Available MovesExpertise LevelCurrent Dice/EffectMXP LevelSecondary EffectUnlocks When Mastered
ConfusionMastered1d50+755/5Can ConfusePsybeam
TelekinesisMasteredAllows Telekinesis5/5Can be used Outside of BattleExtrasensory
Disarming VoiceMastered1d50+755/5Can InfatuateDraining Kiss
TrickMasteredSwap Objects being Held by User and Opponent5/5N/ATeleport
PsybeamMastered1d100+1000/9Can ConfusePsywave
ReflectSkilledLower Next Two Physical Attacks by Half4/7Increase duration by another attackIncreases Duration by two more Attacks
TeleportSkilledAllows user to Teleport anywhere they've been before or seen before2/7Can be used Outside of BattleAlly Switch
Fake-OutIntermediate1d75+75 / Warps to Enemy3/5Enemy Attack FailsSucker Punch
Light ScreenSkilledLower Next Two Ranged Attacks by Half4/7Increase duration by another attackIncreases Duration by two more Attacks
ExtrasensoryBeginner2d100+502/5-8 to Enemy Effect RollExpanding Force
BarrierBeginnerLower Next Two Enemy Attacks Damage by Half3/5Increases Duration by Another AttackCan make Barriers outside of Battle
PsyshockBeginner2d100+502/5Ignores Damage Lowering ModifiersPsycho Cut
Shock WaveIntermediate1d75+75/Never Misses4/5N/ACharge Beam
Draining KissSkilled1d50+100/Heals 25% of Damage0/7Increases Healing to 50%Alluring Voice
Icy WindIntermediate1d75+753/5Can Frostbite
IncinerateIntermediate1d75+752/5Can Burn
Mega-DrainIntermediate1d75+75/Heal 25% of Damage2/5Increases Healing to 50%
Water PulseIntermediate1d75+752/5Can Confuse
SnarlIntermediate1d75+75/ Disrupts TE2/5Can Berserk
Ominous WindIntermediate1d75+752/55% Damage Every Turn. Stacks up to 25%
Vacuum WaveIntermediate1d75+752/5Moves first irregardless of Initiative
RoundIntermediate1d75+75/Increases Damage the More Round Users there are2/5Next Usage of Round is 25% Stronger
Mud ShotIntermediate1d75+752/5-4 to Next Enemy Initiative Roll
Air CutterIntermediate1d75+752/5Can Crit (1.5 Modifier)
SludgeIntermediate1d75+752/5Can Poison
Ancient PowerIntermediate1d75+752/5Adds One Stack of Rocky Terrain
Struggle BugIntermediate1d75+752/5-4 to Current and Next Enemy Effect Roll
Dragon BreathIntermediate1d75+752/5Can Paralyze
Mirror ShotIntermediate1d75+752/5-4 to Next Enemy Effect Roll

Moves of this color fall under the Phantasmal Potential Trait
Drilbur Move Progress
Drilbur
Available MovesExpertise LevelCurrent Dice/EffectMXP LevelSecondary EffectUnlocks When Mastered
Mud SlapMastered1d50+755/5-2 to Next Enemy Initiative RollMud Shot
Rapid SpinMastered1d50+753/5Removes Binding Effects and Leeched StatusDrill Run (Unlocks at Evolution)
Hone ClawsMastered+2 to Effect Roll and +10% Damage from Slashing Moves Until Switch3/5Addition +2 to Effect RollSwords Dance (Unlocks at 4-Badge Strength)/ Used Automatically during Drilbur's First Turn
ScratchMastered1d50+755/5NoneFury Swipes
Rock Throw Mastered1d50+755/5NoneSmack Down
SparkSkilled1d50+1002/7Can cause ParalysisWild Charge
CurseSkilled+3 to Effect Roll and -1 Initiative Roll Until Switch1/7Additional +2 and -1 to Effect and Initiative respectively---
Smack DownBeginner1d100+500/3If Initiative Roll Higher, Smack Down deals +25% more against Flying EnemiesRock Slide & Rock Tomb/If Initiative Roll Higher, Smack Down never misses against Flying Enemies
Fury SwipesMastered3d50+501/9NoneSlash
Metal ClawSkilled1d50+1003/7+2 to Effect Roll for 2 TurnsSmart Strike
DigSkilled2d100+100/Attack and Deal Damage in Next Turn5/10NoneAttack and Damage Occur in the Same Turn
Mud ShotSkilled1d50+1004/7-4 to Next Enemy Effect Roll/RangedMud Bomb
BulldozeSkilled1d50+1006/7-4 to Next Enemy Initiative RollStomping Tantrum

Night Shade has been buffed to act more like a Ghost Type Substitute
Initiative and Effect Rolls use d20
 
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The Mesagoza Academy School Year 2022-2023 Schedule
Here's something for people to chew while I write the update.

The Mesagoza Academy School Year 2022-2023 Schedule (subject to impromptu adjustment if needed)

docs.google.com

Trails Tera Steel SY 2022-2023 Calendar

JULY 2022 Sunday Monday Tuesday Wednesday Thursday Friday Saturday 26 27 28 29 30 1 Departure 2 3 4 First Day 5 6 7 8 1st Round Robin 9 10 11 Naadam/Summer Fest 12 Naadam/Summer Fest 13 Naadam/Summer Fest 14 15 Club Meeting/ Elise’s B-Day ...

Calendar Change 1.1 (25/03/25)
Okay
I adjusted the Calendar a bit. There's now a gap of 3 Weeks between every single Field Exercise with the exception of January due to the Winter Break which has been extended to the first week of January
Every Field Exercise now technically starts on a Tuesday and ends on a Friday
To account for the Monday and prior Weekend during the last week itself, you will be receiving an EXTRA BOND POINT during the 3rd Week of every month/Week prior to the Field Exercise.
 
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Class VII thus Far
Your Homeroom Teacher
Leaf Midorikawa

Your Homeroom Teacher. Seems pretty laid back. Can get intense. Likes calling your Class Duckletts. Is a high ranking Ranger
Bond Level 1
0/3 to Bond 2
STATS:
PROW??KNOW??
CHRM17SKLL??

Pokemon:
Leaf's Wigglytuff. Female. Does the chores around the Class 7 Dorms
Strength: Elite-Four
Leaf's Mismagius. Female. Kind of a Bully. Prefers lounging in her Trainer's Shadow
Strength: Elite-Four
Leaf's Ditto. Spends most of their time running a one-person crew at the Silverleaf Ranger Station. Can kind of imitate human speech.
Strength: Elite-Four
Leaf's Hisuian Sliggoo. Her newest acquisition. Deadly.
Strength: Conference-Finalist


Your Classmates:
Ostia

Your first friend at the Academy. Androgynous. Uses They/Them. Certified Goober. Unknown but not great home life.
Bond Level 2
3/5 to Bond 3
STATS:
PROW8KNOW??
CHRM7SKLL13

Pokemon:
Ostia's Beldum. Vacillates between friendly and jerkish. Cares deeply about Ostia.
Strength: 2-Badge Level
Ostia's Staryu. Very Polite. Doesn't get along well with Argy. Likes Ostia
Strength: Late 1-Badge Level
They had a third Pokeball with them. You don't know what Pokemon it could've been
Strength: ???
They had a fourth Pokeball with them. You don't know what Pokemon it could've been
Strength: ???
They had a strange Pokeball with them. You don't know what Pokemon it could've been
Strength: ???
Erika Furuwada

Your second friend at the Academy. She/Her. Emotionally Fraught. Extremely Intelligent. Foot-In-Mouth Syndrome. Is here on a Sponsorship Program.
Bond Level 2
3/5 to Bond 3
STATS:
PROW??KNOW14
CHRM6SKLL12

Pokemon:
Erika's Carbink. Is essentially Erika's sister. ???
Strength: 2-Badge Level
Erika's Scyther. ???
Strength: Late 1-Badge Level
Nemona Mendoza

Your Rival. One-sided on your end. Loves Battling and is a savant when it comes to Pokemon training and battle.
Bond Level 1
2/3 to Bond 2
STATS:
PROW??KNOW9
CHRM7SKLL15
Traits:
Poke-Savant: +3 to CHRM and KNOW when it comes to the topics of Pokemon Battling and Training.
Badges: Bug Badge
Pokemon:
Nemona's Monferno. Just as much of a Battlemaniac as his trainer. Like flying.
Strength: 3-Badge Level
Nemona's Wattrel. Hyperactive. According to Nemona, was caught with Jacinto's "Bird Charisma." Older than his peers.
Strength: 2-Badge Level
Nemona's Cutie. Was Encountered during the Cortondo Field Exercise. Adorable. Has a mean streak that she hides from Nemona.
Strength: 2-Badge Level
Jacinto Laureano

A classmate. Likes glaring at Nobles a lot. Got destroyed during the first Round Robin. Is a friend of Nemona.
Bond Level 0
1/2 to Bond 1
STATS:
PROW??KNOW13
CHRM8SKLL11
Badges: Bug Badge
Pokemon:
Jacinto's Swablu. Is a fussy creature.
Strength: 2-Badge Level
Jacinto's Magnemite. Was Encountered during the Cortondo Field Exercise.
Strength: 1-Badge Level
Manuel de Cascaraffa

A classmate. Sort of a tense person. Can get kind of smug. Has some sort of rivalry with Jacinto.
Bond Level 0
1/2 to Bond 1
STATS:
PROW??KNOW??
CHRM10SKLL11

Pokemon:
Manuel's Horsea. A rather imperious Pokemon. Bad at close combat.
Strength: 2-Badge Level
Manuel's Magikarp. ???
Strength: 0-Badge Level
Theodora de Medali

A classmate. Looks like she's hiding something. Is friends with Elise.
Bond Level 2
2/5 to Bond 3
STATS:
PROW10KNOW13
CHRM12SKLL12

Pokemon:
Theodora's Braixen. ???
Strength: 2-Badge Level
Theodora's Pawniard. Encountered during the Cortondo Field Exercise. Used to command a Pawniard Battalion.
Strength: 1-Badge Level
Lokix that commanded the Cortondo Wild Hunt. Was formerly owned by Trainer Marida. ???
Strength: 5-Badge Level
Atticus Hanzo

A classmate. Knows how to sew and weave using Spinarak Silk. Takes losses in stride. Interested in Pokemon fashion.
Bond Level 1
1/3 to Bond 2
STATS:
PROW12KNOW??
CHRM6SKLL12
Badges: Bug Badge
Pokemon:
Atticus' Spinarak. Surprisingly versatile
Strength: 2-Badge Level
Atticus' Croagunk. He apparently caught it before arriving in Mesagoza.
Strength: 1-Badge Level
Elise Montenix

A classmate. Kinda nice. Knows how to use a blade. A fellow Deputy Ranger. The Protagonist
Bond Level 2
2/5 to Bond 3
STATS:
PROW12KNOW??
CHRM12SKLL13
Badges: Bug Badge
Pokemon:
Elise's Honedge. Possesses a tachi, a type of Johtoan blade.
Strength: Late 2-Badge Level
Elise's Murkrow. Got kicked out of their flock for some reason. Care's for Elise in his own way. Act's more like her employee though.
Strength: 1-Badge Level
Elise's Charcadet. Their family had been abducted by Bragg's poachers. With the help of Elise and Class VII she rescued some of them. Likes to emulate Elise.
Strength: 2-Badge Level
 
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Major Battle System 1.2
Major Battles Explanation:
Badge LevelBase HP
0-Badge Level150
1-Badge250
2-Badge400
3-Badge500
4-Badge600
5-Badge700
6-Badge800
7-Badge900
8-Badge1000
Conference Groups1200
Conference Finalist1250
Elite Four1500
Champion1750
HP per Pokemon Species depending on their traits and abilities. Expect Pokemon like Snorlax and Shuckle to have more HP than their peers and such.

Damage DiceSimpleAdvancedComplexFiendish
Move ExpertiseWater GunWater PulseSurfHydro Pump
Beginner1d1001d100+502d100+503d100+50
Intermediate1d75+251d75+752d100+753d100+100
Skilled1d50+501d50+1002d100+1004d100+100
Mastered1d50+751d100+1003d100+1004d100+150
Here's how Damage Dice per Move is typically handled. Secondary Effects are on a move per move basis.

Multiplier
Supereffective1.5
Hypereffective2
Not Very0.75
Resistant0.5
Barely0.25
Most Type Immunities with the exception of Ground vs flying have been slightly nerfed. Dragon and Psychic do x0.25 to Fairy and Dark now respectively. Similar immunities are in the Barely category. The multiplier is to the Damage dice.

Initiative and Effect Dice are a 1d20 and a 1d20+SKLL respectively. During Effect phase 50% of the difference between the two combatants Initiative Dice is added to the Effect roll of the one with Higher Initiative.

Same Type Attack Bonus gives a x1.25 Bonus and Critical Hits have been locked to moves that have high crit ratio in the Pokemon games. Critical Hits give a x1.5 Bonus.

Terastalizing onto a Type your Pokemon already has and using a STAB move will give x1.4 Bonus

Effect Diff (z=x-y)
z=0 or 1N/A
z=2 or 3x1.025
z=4 or 5x1.05
z=6 or 7x1.075
z>=8x1.10
Effect Roll Difference is the Difference between the Effect Rolls of the Two Combatants.

Secondary Effects Activate at an Effect Roll of 20 or higher. This includes the bonus from Trainer SKLL. Secondary Effect DC increases per Move Complexity
Terrain and Weather
1 Stackx1.05
2 Stackx1.10
3 Stackx1.15
4 Stackx1.20 & Weather/Terrain Bonus Activates
5 Stackx1.25 & Weather/Terrain Bonus Activates
6 Stackx1.30 & Weather/Terrain Bonus Activates

Current Weather Bonuses
SandstormAll Damage to Rock and Ground Reduced by x0.50
HailPlus 5 to Effect and Initiative Rolls of Ice and Ghost Types. Do 10% Damage per Turn to non Ice or Ghost Types
RainSecondary Effects of Water and Electric Types will Always Activate
SunlightDamage Dealt by Fire and Grass Types Increase by x1.5
MoonlightSecondary Effects of Fairy and Dark Types will Always Activate

Current Terrain Bonuses
Grassy TerrainSecondary Effects of Grass and Bug Types will Always Activate
Electric TerrainInitiative Rolls of Non-Electrics are Halfed
Misty TerrainFairy Type Moves do x1.25 more damage. All Pokemon Immue to Status Ailments
Psychic TerrainSecondary Effects of Non-Psychics or Non-Darks will never activate
Burning TerrainAll Non-Fire Types take 15% Damage per Turn. Increases per Stack to a max of 25%.
Rocky TerrainSecondary Effects of Rock and Ground Types will Always Activate
Flooded Terrain+5 to Initiative and Effect Rolls of Water Types. -5 to Initiative and Effect Rolls of Non-Water Types.
Weather and Terrain are separate which means you can save have both Sunlight and Burning Terrain on at the same time. A Weather Stack goes away with every turn if their isn't a Pokemon on the field that has a Weather Move to keep it up either actively or passively. Weather or Terrain Stack can be combated by your own weather (ie. A 3 Stack of Rain can be reduced to a 2 Stack of a Pokemon that can use Hail is sent out.)

Differences in Badge Level between two Pokemon fighting lowers pr increases Damage dealt and received. This becomes more pronounced on the higher ends of Pokemon Strength.

Mechanics and Numbers are subject to change.

Status Ailments
PoisonedTake 10% Poison Damage Every Turn. Cannot be inflicted on Poison or Steel Types
Badly PoisonedTake 5% Poison Damage Every Turn. Increases by 5% every turn. Cannot be inflicted on Poison or Steel Types
BurnedTake 5% Burn Damage Every Turn. Cannot be inflicted on Fire Types. Physical Moves do 25% less damage
FrostbittenTake 5% Freeze Damage Every Turn. Cannot be inflicted on Ice Types. Special Moves do 25% less damage
Paralyzed-10 to Initiative Rolls. Initiative Rolls of 5 below means Pokemon does not move that Turn
Confused-10 to Effect Rolls. Take more 25% damage from Psychic Type Moves
Infatuated-5 to both Initiative and Effect Rolls. Take 25% more damage from attacks
BerserkCannot use Status Moves. Ignores commands. Will go for the most damaging move in moveset. Do and take 25% more damage
CursedTake 15% Curse Damage every Turn. Wears off at Switch
SleepCannot Act. Take 25% more Damage
LeechedTake 10% Leech Damage Every Turn. Cannot be inflicted on Grass Types. Leached Damage received heals opponent
A list of all Status Conditions. A Pokemon can be afflicted with multiple conditions at the same time. Though causing a status condition in a Pokemon that already has one is harder.

Added Tera STAB Bonus, for when you Terastalize onto your own Type
Reworked Secondary Effect Damage Modifiers
Adjusted Base HP Values
Reworked Weather and Terrain Damage Modifiers
Added Status Conditions
 
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People You've Met
People you've met:
  • Your Best Friend. Was supposed to go with you to Mesagoza Academy but she failed the exams. Will be undergoing her Trainer's Journey this August.
    A friend you met in Levincia. Really young despite being in Mesagoza Academy. Troubled background.
    Pokemon: Argy the Beldum, ???, ???, ???
    A friend you met in Mesagoza. Really intelligent but also suffers from foot-in-mouth syndrome in social situations
    Pokemon: Cornelia the Carbink
    Your Rival. One-sided on your end. Loves Battling and is a savant when it comes to Pokemon training and battle.
    Pokemon: Sunny the Monferno
    Your Co-worker and Classmate. Kind of unlucky. Really kind person
    Pokemon: Rin the Honedge
  • Jamukha: Your dad. Kind of a Goofball. Can get deadly serious.

    Fadime: Mom. Loving. Caring. Terrifying. Was the daughter of a Shaman

    Michel: Your older brother. Likes Pokemon more than people

    Tamara: Your younger sister. Playful. Loves teasing people she like. Likes Timothee.

    Timothee: Your adoptive brother. Family died in a Mightyena raid. Certified Brat. But he's your brat
  • You talked a bit but you really don't know her. Is apparently a noble. A member of Class II
    You met them while wandering Mesagoza. A friend of Atticus. Informal. A student from Class V
    Bond Level 0
    1/2 to Bond 1
    The third member of your Club's cooking group. Is kind of like Erika but a guy, so way more insufferable. Is nice to Ostia. A student from Class IV
    Bond Level 1
    0/3 to Bond 2
 
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