[X] Plan: Militant Ecology+Economy
-[X]Industrial Desalination:
-[X]Further Hardening Programs:
-[X]Construction Initiatives:
-[X]Genetic Conservation Programs:
-[X]Reversal of the Starch Program:
-[X]Electric Shipyards:
-[X]Reactor Mass Production:
-[X]Mass Renewable Deployment:
-[X]Cybernetic Programs:
-[X]New AFV Manufacturing:
-[X]Modernization of the Naval Force:
-[X]Dannan-1 Industries:
-[X]Expanding the Mining Fleet:
-[X]Large-Scale Habitation:
-[X]Local Orbital Production:
-[X] Green Progressives:
We certainly can do more than just the bare minimum of military investment if this is the last turn before we get kicked over there.
The procurement choice to prevent further decay, the procurement choice that provides a critical planetary defense lynchpin, and 4 more choices to build up a lot of local industry in orbit and on the moon able plus much better mining ships, even if we don't have the big guns to shoot the metal back with should leave us in a good position.
+3-1=+2 choices next turn as a benchmark for this plan, even if we aren't going to benefit as directly from those extra choices, thanks to the Electric Shipping and Cybernetics providing some growth. Has 2 Electricity Production left over to eat any growth from the Private Sector, which I imagine will happen since it's almost a 50% chance to roll one of them and we're doing it twice. We need to roll both specifically Industrial Electrification and another one to have a problem.
Then it also still does a lot for dealing with the climate issues through even more hardening, mass desalinization, killing off the oceans full of starch, trying to bring back some of the dead species, better concrete we need to make less of, and lots of less green power.