Titan of Steel (Dungeoncore)

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You know how this goes; mysteriously wake up in a fantasy setting as a Dungeon, set up traps and monsters for adventurers and get looted repeatedly.

Yeah, no. I'm going to stop you right there.

Instead, brace for a wild ride as THIS Dungeon refuses to simply accept the hand they've been dealt, unlocks the secrets of nuclear power, and goes about as far off the rails as it's possible for this type of story to go.
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We Just Write

Blatantly Plural
Location
New England
Pronouns
Plural
I had already decided that my current situation was intolerable the moment I had figured out what was going on. In my current state, I was entirely at the mercy of the world and its inhabitants, with negligible ability to control what happened to me. This is because I had somehow been transformed into a room and hallway embedded into a hillside, with a blue orb on a pedestal in said room that I instinctively understood was now me.

The instant I realized this, a menu screen popped up in my vision. It read as follows.
starting minion
As a new Dungeon, you can choose one type of Minion to start with without spending resources to develop them. Please be aware that you cannot change your starting minion, and that it will have a significant impact on your theming.

-Goblin
Intelligence: Dubious
Strength: Low
Speed: Fast
Utility: Low
Autonomy: High
Cost To Summon: Low
Your standard fantasy fodder, Goblins are small green humanoids with a vicious streak a mile wide. They have little to recommend them, aside from the fact that they can be fielded extremely cheaply and can fend for themselves in harsh environments. This means that Goblins can spend up to six hours outside your dungeon before going feral, meaning that they can forage resources for you effectively.
-Giant Spider
Intelligence: Smart Animal
Strength: Low
Speed: Fast
Utility: Moderate
Autonomy: Moderate
Cost To Summon: Moderate
Spiders are members of the arachnid family characterized by near-universal venomous bites and the ability to spin webs out of extremely strong silk. This particular species has been enlarged to the size of a large dog, allowing it to fight on a somewhat even footing with intruders. A Giant Spider that spends more than three hours outside your dungeon will immediately go feral and stop responding to commands.
-Skeleton
Intelligence: Cunning
Strength: Moderate
Speed: Moderate
Utility: Low
Autonomy: Nil
Cost To Summon: Low
An animated pile of bones held together by magic, Skeletons can be quite effective combatants given their low summoning cost. They are clever enough for the occasional bit of creative problem solving, and about as strong as a normal human. That said, they will immediately collapse into inert bones if they ever leave your zone of influence.
-Clockwork
Intelligence: Cunning
Strength: High
Speed: Slow
Utility: High
Autonomy: Low
Cost To Summon: High
Mechanical constructs using mana for power and control systems, Clockworks are intricate creations which require a large expenditure of mana to summon. That said, their physical power is unmatched among starting minions, and they are easily customized to perform a large number of utility tasks when not defending you. Clockworks can optionally be fitted with an on-board mana battery which can sustain remote operations for an hour before shutting down, but a clockwork deactivated in this manner can easily be restarted if more mana is provided.
It only took me a few moments to make my decision. According to this strange interface, I was a Dungeon, meaning that if I did nothing I stood to be continually ransacked by adventurers in search of loot or XP at best. This was not a fate I would allow, meaning that I needed a way to move under my own power. If I wanted to become independently mobile, I would need to build my own means of movement, which would require immense motors, control systems, and other machinery.

Clockworks for my starting minion had the potential to get me the vast majority of what I would require in order to pull this off, as they by definition would contain motors, sensors, materials, and control systems that would work under the local laws of reality. Thus, I made my decision.
notice!
1* Basic Clockwork summoned!

Current Mana: 5/20 (1 Room + 1 Corridor)
Mana Regen: 10/day (Core)
Upkeep: 1 (Minions)
Net Mana: 9/day
Feature Unlocked: Clockwork Customization
Directly next to my core, a humanoid machine took form. I estimated that it was 1.7 meters tall, and it was covered in shining brass panels, save for the occasional gear partially extruded from a joint.

Next, I needed some additional security. The immediate possibility that came to mind was sealing off the entrance, but some part of me immediately rebelled at the idea; no matter how much I wanted to seal myself off from the world and simply build without interference, that option was closed to me. Well then, if I couldn't simply hide, could I make a door? Another twinge of pain, and I changed my line of thought to "could I make an extremely durable minion keep guard in the entrance?" This option, thankfully, seemed to be easily available.

With what I wanted in mind, I asked aloud to no-one in particular "Now how do I get at the Clockwork Customization interface?"
clockwork customization
Designer Interface: initializing

I really missed the ability to grin. Engineering munchkinry, here I come!

It was roughly an hour later when I had the door working to my satisfaction; as it turned out, the cost to summon a Clockwork wasn't based entirely on size, but also on how many different things you wanted it to do. Fortunately for me, there were only three different functions for my door extremely tough minion. The first was an extremely heavy-duty lock made out of steel I had painstakingly adjusted the alloy composition for. The second was an eight-digit combination keypad which would only allow the door to unlock when the correct combination was input, and last was a linear motor which allowed the door to automatically open and close itself when it needed to.

Compared to the immense complexity and versatility in even my Basic Clockwork, this door was simplicity itself, and that meant it could be cheap, even when the layer of armored steel was almost half a meter thick.
notification
Clockwork Blue Print Saved: Armored Combination Lock Door
Still, I had three mana left over from that, which meant I could come up with a few more adjustments. First order of business was the corridor leading to my Core. At the moment, it was a literal straightshot. Anyone who opened the door could easily open fire on my core, and there wasn't anything I could do about it. I quickly queried my interface "How much does it cost to remodel a corridor?"
basic construction costs
-New Corridor: 2 mana per 20 meters
-Adjust corridor: 1 mana per corridor
-Finish walls/Floor: Increases mana capacity by 1 (2 mana per 20 meters)

-New Room: 5 mana per 100 m2​
-Move/adjust Room: 2 mana
-Finish walls/floor: Increases mana capacity by 2 (5 mana per room)
I tried to nod and achieved precisely jack squat doing so, before I adjusted the hallway into a vague S shape, removing the clear line of fire from the door. This left me with 2 mana left, which I decided to put towards some significantly more lethal defenses in case someone managed to either hack the lock or bash down my armored door. Another couple hours of tinkering later, and I had a rudimentary machine gun turret aimed down the longest straight part of my twisting hallway, ready to lay down a hail of lead on anyone who entered.
notification
There is someone at the entrance of the Dungeon.
Dreading what this could possibly lead to, I shifted my perspective to just outside my entrance, interested in evaluating if the person outside was a threat.
 
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Seth, generally speaking, didn't care for much aside from his sheep out here on the plains. He didn't have much of a choice, strictly speaking; when a whole tenth of your flock got eaten by the tax collectors each year, everything except keeping enough sheep alive to make sure you and your family didn't starve generally fell by the wayside. Things like buying produce, tending the house, and stuff not directly related to tending the flock tended to fall to Seth's wife and boys. After all, tending the flock sometimes resulted in Seth being away from home for days at a time, so it's not like he could be relied on to keep the house in good condition.

It could be quite reasonably said that Seth and his family were struggling, but then was there anyone who wasn't, what with the bastard currently on the throne? After a few moments, Seth figured that the tax collectors might be doing a bit better if they skimmed off the top, but on the other hand if they got caught doing that...

Never before had Seth ever felt pity for a tax collector.

It was as he was musing on this subject that Seth spotted a large gray object towards the far edge of his flock. Seth was immediately suspicious of this; he knew every inch of the plains his sheep grazed on, and there weren't any large boulders on that hill before now. Determined to prevent any damage to his flock aside from the government-mandated part, the shepard jaunted over to the object, a feeling going down the back of his neck like he'd been shuffling around in wool socks during winter.

Soon, Seth came close enough to the object to realize that it was actually an utterly massive metal door embedded into the hillside, the feeling of charge in the air only intensifying as Seth got closer. It was then that Seth remembered his grandma's stories about Dungeons, and the troubles and boons one could bring. He also remembered what his grandma had told him to do if he ever found one.

Cautiously, the shepherd removed one of the shining purple beads from his side-bag that his grandma had managed to secretly pass down to him, placed it at the door, and began to silently herd his flock away from the entrance to the Dungeon. After all, while Dungeons may contain wealth, to claim it was to risk one's life. Seth's family couldn't afford anything remotely resembling risk under any circumstances. Not to mention that the tax collector would probably take anything he pulled out of a Dungeon anyway.

Thus, Seth had to make a choice; did he tell no-one about the Dungeon and potentially run afoul of the Drake Guard, or did he inform the Guard, possibly angering the Dungeon enough to send monsters to kill him while he slept? Either way, Seth didn't like his choices.

With the vague awareness I had of the world outside my dungeon, I watched as the shepherd quietly shooed his flock of sheep away from my heavily armored door. The bead that he had left on my doorstep before departing however, was definitely something that caught my interest. Cautiously, I commanded the door to open, before I sent my Basic Clockwork to collect the item. The instant the bead crossed my threshold, a notification popped up, informing me of what I had just received.
item profile
Purple Mana Bead: Made by an experienced spellcaster, this is a compressed bead of solid mana that can be tapped as necessary, but cannot be recharged. This bead in particular contains 50 mana.
If I'd had a jaw, it would have been hanging open slightly. With a mere twenty mana I had gone from a room and a hallway to a moderately well-defended location. With fifty mana, I had the potential to well and truly expand my horizons. Still, the fact was that this was a finite resource; if my ultimate goal to become mobile were to be realized, I would need some way to re-invest this windfall into a greatly increased mana output.

Needing some more information about possible avenues, I queried my inventory "What are possible ways to gain mana?"
gaining mana
Mana can be gained in several ways.
-Fully conscious souls generate mana if the underpinnings of consciousness aren't propped up by magic; this is how your Core produces mana.
-Unattended organic material in your dungeon can be decomposed into usable mana.
-Particularly energetic reactions can be harnessed to produce mana, if properly contained.
The instant I read 'energetic reactions' my mind immediately lept straight past all forms of chemical power generation, and went straight to nuclear power. After all, why bother with volatile and difficult to contain fluorides when you could go straight to good old Uranium?

Still, I'd never actually built a nuclear reactor in real life before, which meant that I would need to do some significant trial and error. Courtesy of the gift I'd received, I could afford to do that, quickly digging a new room to test my reactor prototypes in, slapping an armored door on it marked with appropriate warnings, and getting to work. Now, from what I remembered a good isotope of Uranium for fission had 233 nucleides, but I didn't actually know how many of those were protons and how many were neutrons, or even if this world's physics would allow such shenanigans at all.

Nothing for it, I began counting my way up the periodic table to try and make myself a nuclear reactor. As I did so, I made a mental note to do something nice for that shepherd; he had almost certainly saved me almost a week of progress by giving me this bead, and I wanted to get myself mobile as soon as I possibly could.
-Basic Clockwork
-Machine Gun Turret
-Combination Lock Door
-Armored Door
 
03
After two hours of tinkering with various atomic nuclei, I eventually threw my metaphorical hands up in the air and tossed the idea of physical plausibility out completely. While I had hit upon the correct number of protons to make Uranium 233 almost immediately, juggling control rods, neutron moderators, and other such things turned out to be more trouble than I really wanted to deal with. It was a distinctly possible avenue that I might explore again later, but I had quickly hit upon a much more mechanically simple option for power generation.

Courtesy of the materials designer that I had access to as part of Clockwork Customization, I could in fact put together atomic nuclei with a completely arbitrary number of protons and neutrons, including configurations so unstable that they would fly apart into their component nucleides nigh instantly. In this case, I opted for an 'atom' composed of one thousand protons and precisely zero neutrons; pretty much the instant I conjured one of those things it would fly apart into a huge number of loose Hydrogen atoms. Summoning these so-called atoms into a large vat of water with a high content of dissolved Oxygen resulted in both said water getting very hot very quickly, the loose Hydrogen nuclei reacting with the dissolved Oxygen to form more water and neutralize the exhaust's acidity, and an utterly obscene amount of gamma rays going every which way.

This copious amount of steam was then easily shoved through a turbine to generate power, while one of the standard 'mana motors' from my clockwork design interface could be hooked up to act as a generator to convert this rotational kinetic energy into mana I could use. Yes, the design required the continuous conjuration of significant amounts of matter besides the fuel in order to keep the reactor properly cooled. It also produced easily visible exhaust in the form of a massive plume of steam, as constantly conjuring water inside the reactor without venting any would lead to it self-destructing from the pressure buildup. However, even with all of these factors taken into account, my 'proton pile' reactor was still mana-positive when it was running, with my first fully functioning prototype giving me ten mana per hour.
notification
Blueprint Saved: Mark 1 Proton Pile Mana reactor
Thus, my cover was now completely blown if it wasn't already, as I was venting a massive plume of steam into the air over my present location. In exchange, my mana income had just increased by over twentyfold.

Immediately, I began to dig downwards with the aim of reinforcing my position against the interference that would doubtlessly be coming. The second floor almost immediately found itself playing host to a dozen of my current reactor design with the radiation shielding omitted; my constructs could be easily made immune to radiation, and I had precisely zero qualms if adventurers coming to ransack me ate a lethal dose of radiation to the everywhere.

Still, even with a fully functioning reactor design, the fact was that I was nowhere near the level of power output I would be needing to become independently mobile. I'd run the numbers on a massively scaled up Basic Clockwork sufficient to hold a moderately large dungeon inside its head and torso, and with all the compensators needed to deal with the frame's immense weight I'd be expending around 60,000 Mana per day just for basic movement. Needless to say, my current reactor design would be needing some serious overhauls.

Thus, now that I was pulling in a significant mana output, my next priorities were fortifications and intelligence gathering. The former would largely be based on an utterly absurd amount of guns and radioactive hazards, but the latter would be based on something quite straightforward. Namely, I was building Unmanned Aerial Vehicles equipped with camera turrets to survey the land beneath them, shoving a heavily miniaturized Proton Pile in the back for both power generation and thrust, and launching them into the skies to survey the region. The fact that it would be spewing gamma rays everywhere when in flight was fairly irrelevant; it would be flying high enough that nobody on the ground would really be affected, and anyone who tried to get into melee combat with that thing deserved what they got.

Anyway, I was already beginning on the construction of my main hull for when I would finally become independently mobile. Over the course of a day I managed to get the basic form of the head and torso completed thanks to the plentiful mana provided by my current seven Proton Pile reactors, and I fully expected my construction progress to only increase in speed the further along I got. Still, I was far from in the clear, even with the additional layers of defense I had put around my core.

I had just set up another pair of Proton Piles in the 'shoulders' so I could tinker with turbine and generator optimizations when I got the first intelligence report back from my aerial observer. What I learned wasn't exactly pretty, seeing as there was what looked like a small army marching straight towards my location.

Seth the shepherd and his wife had a very sensible arrangement when it came to money, and the spending thereof when alcohol was involved; seeing as the former was in perpetual short supply, and the latter could easily be exchanged for all of the former if one wasn't careful. Namely, only one of the household's adults could go out drinking at any given time, and that the one who stayed home would decide how much money the one going to the pub could bring with them. After his close call with the dungeon and the day it took him to prod his flock home, Seth had called for a turn at the pub tonight. Djain had then made some critical financial calculations before sending him off with exactly enough money for three mugs of beer, but no more.

Thus, after a half hour walk to cross the distance between his house and the pub, Seth set himself down on one of the bar stools and ordered. Then, someone who the hapless shepherd had hoped never to see again entered the pub. Seth didn't need to look up to see that it was Karyll Scaleridge, the second in command for the local branch of the Drake Guard. Also known as the Supreme Leader's personal band of heavily armed thugs. The simple feeling of menace she constantly exuded was more than enough to inform anyone in the vicinity exactly who they were dealing with.

As the bulky woman slammed the door shut hard enough to rattle the pub's foundation, she growled out "Alright you hicks! One of our scouts spotted what looks like smoke rising from the hills just outside town, and we're going to go investigate. That said, the others in the Drake Guard have raised the point that whoever's there might be hostile, and it'd be good to have some meat shields to hide behind. Guess who got lucky?"

There was a brief pause before Karyll grinned evilly (as if she needed the help), and added "That's right, it's you guys! Now get moving and I might not kill you where you stand!"

An hour later, Seth and almost a hundred of his fellow townsfolk found themselves being marched towards their presumed death at the point of the Drake Guard's enchanted weapons, only Seth noticing that they were being marched almost directly towards the Dungeon he had stumbled across a couple days ago. Silently, and to no god in particular as long as they weren't the Supreme Leader, Seth uttered a prayer that the Dungeon would recognize him and spare his life.
Minions
-Basic Clockwork
-Machine Gun Clockwork
-Clockwork Knight
-Clockwork Surveillance Drone

Traps
-Machine Gun Turret

Misc
-Combination Lock Door
-Armored Door
-Mark 1 Proton Pile Reactor
-Elevator
 
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The incoming group was still a few miles out when my surveillance drone spotted them. Given that they were moving at a normal walking pace, I estimated that I had roughly two hours before they would arrive and cause me trouble. Still, I figured that it would probably be a good idea to get a better idea of what I was dealing with, regarding who was coming. With that in mind, I ordered my drone to fly lower for a better view, but not so low that it would needlessly irradiate those it was surveying.

Almost immediately, the improved resolution from my drone informed me of several crucial facts. First and foremost, what I had thought was one group was actually two. There were roughly one hundred and twenty people coming my way, but only twenty of them were armed. At first I thought that the unarmed group might be some sort of auxiliary for hauling loot back, but then I saw that the armed group was very conspicuously pointing their weapons at the unarmed group.

At this point, I made an irrational decision; while it would be safest to simply exterminate all possible threats, it was also a path I did not want to go down under any circumstances. Instead, I swore to myself that I would spare as many of the hostages as I could. Now, it was simply a question of strategy. I had the greatest leeway to work with on my first floor since there weren't any under construction parts of my future body there, so I immediately set about turning it into my primary filter, where I would hopefully be able to sort out the hostages from the hostage takers. On this floor, there would be no forced radiation exposure, and nor would I truly go all-out. In addition, I added a movie theater/presentation room behind hidden doors, with speed-optimized clockworks to grab the unarmed individuals and pull them to safety. After all, I would need a place to put these people until things blew over, and being able to explain what was going on would be a major benefit.

That said, I would definitely be filling the floor with heavily armed minions in order to hold the incoming force at bay as long as possible. Furthermore, any mercy I extended would be strictly limited to the first floor. No matter how much I wanted to protect the innocent, I also had my own safety to ensure.

Anyway, defensive measures with a more distinctly lethal bent included finalizations to the design of the construct I referred to as the 'Clockwork Knight'. Primarily melee-focused in comparison to my Armed Clockworks and Machinegun Turrets, each Clockwork Knight was a hulking monstrosity of Vanadium Steel designed to almost completely obstruct passage through my corridors. For combat gear I'd included both an incredibly durable combat shield, and a chainsword, leveraging the immense strength that Clockworks could bring to bear. I'd also mounted a modified Proton Pile in the chest, built less for power generation, and more for firing a diffuse blast of superheated radioactive plasma into the faces of anyone who happened to be directly in front of them.

I also made a point of installing several incredibly lethal traps; some were simple brute force in the form of rotary saws that could be rapidly extended out of the wall in a few corridors. Others were somewhat less so, such as the collection of Uranium rods I'd installed in the wall in the second floor's main 'killzone' corridor, allowing said corridor to be absolutely bathed in deadly radiation at a moment's notice. Further modifications in this direction included deliberate modifications to the second floor Proton Piles so that they would release even more gamma rays into the corridor. It's about this time when I received a notification from my interface.
dungeon themes
As Dungeons mature, they often develop a distinct individual style, commonly known as a Theme. Themed Dungeons have access to more advanced features, such as Bosses, more advanced Minions, and specialized room effects. These effects are tailored to the Dungeon in question's Theme.

Your current Theme is: Atomic Clockwork

Minion Group Unlocked: Gremlins
Intelligence: Cunning
Strength: low
Speed: Moderate
Utility: Very High
Autonomy: Moderate
Cost To Summon: High
Small Fey creatures with a knack for machinery, Gremlins aren't all that useful in a direct fight, but that's not the point. Instead, Gremlins make for excellent support units, as they are capable of rapidly repairing or upgrading Clockworks, or even fielding their own constructs with no additional cost on your end. Gremlins can leave the dungeon, but will go feral after a number of hours depending on type.

Minion Group Unlocked: Mutants
Intelligence: Low
Strength: High
Speed: High
Utility: Low
Autonomy: Nonexistant
Cost To Summon: High
Warped by exposure to radiation or other corruptive effects, the mind of a mutant is irreparably damaged on a deep level, leaving them only capable of direct and savage combat. Fortunately for them, their twisted bodies excel at this, as they have immense strength, speed, and odd morphological anomalies that can trip up opponents. Further, Mutants are healed by exposure to further radiation or corruptive effects, instead of being harmed. Any mutant that leaves the dungeon will immediately go feral, embarking on a bloodthirsty rampage without any form of direction or control.

Bosses Unlocked!

I temporarily ignored the possibilities offered by Gremlins and Mutants for the time being. Instead, I immediately homed in on that 'Boss' option and queried my Interface what it was capable of.
bosses
Final guardians at the end of each floor, Bosses pack a lot of additional power for their cost. The Boss tag can be added onto any Minion, vastly reducing their summoning cost and increasing their lethality, with the caveat that the Boss tag can only be applied to one Minion per floor.
That knowledge acquired, I immediately set about slapping together a suitably lethal Boss for my first floor. I didn't have loads of time to min-max this one, so I would need to hurry.

While still fearing for his life, Seth's experience of said fear grew far less acute the closer he got to the Dungeon. While at first it had been a blazing terror, now it was more a feeling of resigned inevitability. Still, eventually, Karyll made her way to the Dungeon with her unwilling entourage in tow. For a brief moment, the sight of the massive steel door embedded into the hillside gave Seth the vague hope that Karyll would give up finding her way inside and would let them all go home.

This hope was immediately dashed when the armored woman noted "Now, this is obviously the entrance to a Dungeon, meaning that we'll be needing to break in and plunder that bugger for all it's worth. I don't much care to try and figure out the lock, sooo..."

And with that, Karyll pulled out her sword, plunging it into the bartender who not too long ago had been serving Seth a mug of beer. There was a distinct feeling of unease, before the bartender crumbled to ash and Karyll's long bastard sword lit up with brilliant green flames. Then, with a positively vile grin and an incantation of "Soulburner", Commander Scaleridge carved her blade right through the door, rapidly kicking the hewn off segments of armor steel inside as she cut off new sections.

There was a brief pause, before the murderous woman said "Well, go on. You'll probably live slightly longer if you go in there than if we have to spear you here and now, so you might as well all go in."

With that, Seth's shoulders sagged, and he began marching into the dungeon, hoping that at the very least his ordeal would be over quickly. Turning the corner, Seth found himself face to face with a hulking metallic figure blocking the corridor. Then, surprisingly, one of the steel wall panels opened up and the machine spoke saying "Quickly, go through there if you want to live."

Seth did as told without hesitation, rapidly dashing down the secret corridor towards what he dearly hoped was safety. Behind him. he could hear what sounded an awful lot like people being messily slaughtered, but the continued pounding of feet in the corridor behind him allowed him some hope that wasn't the case. Then, Seth came out into what looked a lot like a theater from one of the very few plays he had ever attended, a mechanical voice calling for him to find a seat.

In the end, I managed to shuffle about forty of the hostages through my secret corridor to safety before the hostage takers entered. As soon as that happened, simply allowing the villagers to dash through to safety rapidly ceased to be an option, unless I wanted to give the game away. Thus, I switched to having each panel very briefly fly open just long enough for one of my clockworks to seize a hostage and pull them through before closing, which managed to get a few more through.

Then the ones behind this whole assault came into combat against my first Clockwork Knight, and everything went to shit.

 
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Speaking of which, you mention that the UAV uses a Proton Pile. It seems ridiculously broken for you to be able to arbitrarily summon matter into existence without regards to the location, but you don't describe the process by which you enabled the Proton Piles to operate autonomously, without your active intervention.

I was somewhat confused by this; initially I was under the impression that you were manually summoning things into existence to fuel the reactors.
Ah. Basically, part of the Clockwork Design Interface allows for components that conjure specific types of matter, say for reloading guns, or throwing sawblades at people. This has the advantages of greater mana efficiency and not needing to be inside the dungeon to work, but is a lot less flexible. Anyway I adapted the rune matrices used for this to instead conjure water and my specially designed unstable nuclei, and that's what my Proton Piles run on.

My first Clockwork Knight managed to hold for all of two minutes against the armed members of the group, primarily because their leader spent 75% of that time side-tracked by other endeavors. To be more specific, she spotted the armored door leading to my first prototype reactor and called out to the others in her group "You guys handle Mr. Metal over there, I'm going to check this room for loot!"

Another of the hostages met their end at the tip of the woman's blade then, and she quickly demolished the armored door leading to the reactor chamber. The instant she entered, I cranked the reactor as hot as it could stand. The limits of the turbines meant it probably wouldn't generate much more power, but I was all for giving this murderous woman a lethal dose of radiation.

At the exact same time, my Clockwork Knight managed to take down three of the other murderhobos using its Proton Pile blaster, filling the corridor directly in front of it with what basically amounted to a highly radioactive steam explosion. This knocked another two off-balance, which the machine capitalized on with its chainsword. This, sadly, didn't last, as one of the enemy troopers got the bright idea to stick their spear right in the Proton Pile outlet, frying the delicate conjuration runes with a crackle of electricity.

As the soldiers died, I felt significant surges of mana. By my estimates, each of them was giving me on the order of twenty to thirty mana. For a brief moment I could see how that woman's evil soul-sucking sword could be so powerful, before firmly shutting down that line of thought. Proton Piles provided me with plenty of Mana, and I rather disliked the idea of feeding off sapient life. I might not be human anymore, but I still refused to cross that particular line; it felt far too much like canibalism.

Anyway, after my Clockwork Knight fired its Proton Pile the first time, everything went downhill for that particular machine. The chainsword was deadly if it managed to score a hit, but at the moment that was turning out to be a big 'if', as the experienced troopers quickly began to knock the construct off-balance and start doing serious damage to it. Then that positively evil woman concluded that no, there wasn't any loot in the room with my prototype reactor, and shredded what was left of my Clockwork Knight in seconds.

This allowed the remaining hostiles to round the corner to the second part of my entry corridor, where they immediately ran afoul of both my first machine gun turret and an Armed Clockwork. With that, a fusillade of bullets began flying down the corridor, tearing down another two of the soldiers. That woman, though, was simply casually waltzing through the bullets, her wounds healing almost instantly as she devoured the souls of her comrades as they fell.

This advance also brought the enemy troops into the part of the corridor that my circular saws could cover, and cover they did, the blades bursting out of the wall to decapitate several of them. Still, in the end, both that positively evil woman and three of her troops made it to the end of the corridor where they swiftly demolished both my machine gun turret and the Armed Clockwork, before coming face to face with another armored door. I didn't bother with letting that woman demolish it, instead opening it right as my first floor boss lined up a shot with its cannon.

With a resounding BANG, the cannon fired straight at the evil, evil woman. Almost immediately her head was reduced to red paste, then just as quickly reformed, as I felt much of the leftover death energy in the air be consumed. Then my hulking metal monstrosity strode forwards as it fired at one of the less powerful troopers, splattering them all over the wall as it extended its four arms, each tipped with a deadly circular saw.

In the end, my machine fell, but now that woman was alone, save for the terrified civilians who I had managed to mostly shuffle through the secret corridor to safety with only a dozen or so casualties. The woman went downstairs now, casually demolishing both the Armed Clockwork and the machine gun turret I had waiting at the start of the second floor before slicing through yet another armored door and entering the corridor where I'd installed my Uranium trap. The wall panel concealing the radiation source fell, and as the control rods retracted the entire corridor lit up with the deadly blue glow of Cerenkov Radiation.

Simultaneously, the Armed Clockworks at the end of the corridor opened fire, the hail of bullets either bouncing off the woman's armor, or achieving little as her wounds healed almost instantly. She had just reached the end of the corridor and demolished the obstructions there when suddenly she sagged and began to retch, her reserves of stolen life energy apparently running dry. She still managed to enter the corridor with my primary reactor bank, but after nearly getting pasted by the machine gun turret on the opposite end, she apparently decided to retreat, her progress growing slower and more unsteady the further she progressed through the radiation trap as energetic reaction products wreaked havoc on her internal organs..

I decided not to take any chances regarding this, dispatching some of my Armed Clockworks from my under-construction hull to pursue her. As it turned out, I needn't have bothered, as she collapsed while she was approaching the stairs back to the first floor, the massive dose of radiation she had received apparently proving too much for her to handle. I didn't take any chances regardless; as soon as my Armed Clockworks caught up to the woman, they put her out of her misery.

Now, all I needed to do was repair the damage, and explain to the terrified civilians what had happened.

Seth had been cowering in the hidden room for a few minutes when the sound of explosions and death ceased, along with most of the others who had been unofficially conscripted by Karyll and her contingent of the Drake Guard. Still, the pair of metal monsters waiting in the room had everyone distinctly on-edge, as they didn't know whether the Dungeon they were in would let them go, or simply kill them all like it had apparently done to the Drake Guard.

Then the wall all the chairs were facing lit up with a simplistic representation of a face, and a metallic, twanging voice rang out through the room, saying "Testing, one two three, testing. Ah, apparently this is working correctly. I had been worried about that. Anyway, if any of you have questions I will answer to the best of my ability, though I hope you will all return the favor."

Seth didn't quite know what possessed him to stand up and ask "What has become of Karyll Scaleridge of the Drake Guard? She was the one in charge of this mess."

Suddenly, the screen shifted to show what Seth guessed was a map of the Dungeon, and the metallic voice answered "She and the rest of the armed individuals are dead. One member of the group managed to make it to the second floor before her supply of stolen life ran out and she died from-" and then the voice said a word Seth did not know, but he at least understood the important bit. Namely that Karyll was dead, and as soon as the Supreme Leader found out, he would almost certainly assume the county was in rebellion and kill everyone there.
 
Answers!
It seems that healing magic, at least that of the caliber that crazy sword lady had, does protect against radiation, as she was able to remain functional after visiting the first reactor however internal magic reserves are apparently either rather small compared to spell costs or nonexistent.
Another thing I noticed was that sword lady was apparently pretty important, which makes me wonder why she was in what looked to be right around the middle of nowhere, rather than in a city or something.
Finally, Seth is remarkably politically aware for what is apparently a remote medieval serf, rather odd in my opinion.
1: Strictly speaking, Karyll wasn't running on internal power; she was running on stolen life energy.
2: Karyll was only important for her jurisdiction. She was basically the equivalent of a county sheriff mixed with a mid-ranking Secret Police official.
3: Seth's political awareness can mostly be chalked up to getting blasted with the Supreme Leader's old-timey propaganda machine whenever he needs to head into town.
 
06
The questions and answers between myself and those I had saved from the Drake Guard continued for about an hour, with the townsfolk gradually filtering out after I had cleaned the corridor outside of what little residual radioactivity the Clockwork Knight had produced by firing its Proton Pile.

What I learned of the situation outside my dungeon only strengthened my resolve to achieve mobility as soon as I possibly could. The country of Regno, as it turned out, was under the control of an absolutely brutal dictatorship that brought to mind all the worst aspects of North Korea and an extortion-heavy mafia racket. Of the incredibly heavy taxes that were being levied, not a single coin's worth went towards projects that would make people's lives better as far as I could tell.

Further, absolutely anyone looking for new knowledge that could possibly be used against the regime was publicly executed in an incredibly brutal fashion, after having their vocal chords ripped out so they couldn't scream their forbidden knowledge to anyone as they died. Law enforcement meanwhile completely ignored crimes against average people, instead solely concerning themselves with discovering and destroying threats to the regime. War meanwhile was constant, as the Supreme Leader constantly fought with rivals who were just as bad for territory and taxation rights.

All of this would have been enough to make me want to forcibly bring this mess to a crashing halt on its own, but then there was the regime's policy on Dungeons. Namely that a contingent of the Drake Guard was to be stationed outside, and completely smash and plunder a dungeon every twelve hours to prevent them from becoming a threat and to send more treasure to the Supreme Leader's hoard. With that knowledge, my course of action was cemented.

Immediately, I began digging deeper and constructing more of my torso. One of the more important decisions I made during this period was that I would be housing my primary power plant in a 'backpack' unit partially embedded into my main hull. While it wouldn't be anywhere near the full output I would need in order to attain independent mobility, I had still taken the opportunity to stuff the 'backpack' with Proton Piles, which would speed my construction further.

The fact of the matter was that I needed better reactors, but I also couldn't afford to take my attention away from engineering my body further. Then I remembered that now I had minions other than Clockworks to work with, minions that were explicitly stated to be good with machinery. With all of two minutes work, I quickly adjusted the space in my right shoulder to contain a laboratory for tinkering with reactors, and splurged the remaining mana I'd gotten off the Drake Guard to summon ten Basic Gremlins.
basic gremlin
Gremlins that are just barely starting down the path of tinkering, Basic Gremlins have a lot of potential but are not yet truly proficient with most technical tasks. That said, they learn very quickly. Basic Gremlins can leave the dungeon for one hour before going feral.
As it turned out, Basic Gremlins looked an awful lot like the popular conception of fairies, which is to say tiny humanoids with insectile wings. There were some differences however; for one, Gremlin ears were large and triangular, jutting out from the sides of their heads. Second, they apparently either had very sensitive eyes or something, because every single Gremlin was wearing a pair of large steel-rimmed tinted goggles so dark that I was incredulous that they could see anything at all through them. Other equipment was greatly varied, but I also noticed that each Gremlin was equipped with both a Geiger Counter and a very conspicuous radiation dosimeter. Apparently my theme had something of an impact.

As soon as I was done gawking at my first ever biological minions, I ordered them "There is a Proton Pile reactor in the other part of your lab, behind the radiation bulkhead. I want you to do your absolute best to improve on its maximum mana output per unit of volume, as I will need performance at least twenty times what it currently offers in order for what I have planned. As long as you follow proper radiation safety protocols, you have free reign."

As one, my squad of Gremlins saluted and replied "Yes sir, we will do our level best!" and got to work. Simultaneously, a notification popped up.
room specialization
Do you want to designate this room as an Engineering Lab?
Cost: 40 mana
Effects:
-Gremlin XP gain increased
-Allows Gremlins to conjure tools for usage without expending mana
-Components for experimental systems cost 10% of normal for conjuration, but cannot leave the Engineering Lab
-May allocate a specific mana budget to the Lab for its autonomous use
I had mana to burn, so I immediately hit 'yes' and allocated twenty mana per hour. With the vastly reduced costs associated with working in a Lab, that should allow the research team to go wild with their ideas.

Anyway, I had more construction that I would be needing to undertake in order to achieve my goals, so I got right to it. Next on the agenda, I needed more stuff between my core and the outside world. After all, that 'little' intrusion from the Drake Guard came far too close for comfort. As I dug, I cheerfully noted that my large number of floors meant I would be able to deploy a much larger proportion of floor bosses than normal.

Honestly, Seth was amazed that he was still alive considering that he had just been conscripted by the Drake Guard and forced to enter what was apparently one of the deadliest Dungeons he'd ever heard of. Then again, the one close to home was the only Dungeon he'd ever seen firsthand, so it wasn't like he had much to compare against.

Still, one thing was very definitely on Seth's mind. Namely that he needed to tell his family what had happened, and they needed to move as soon as possible if they wanted to avoid the Supreme Leader's retribution. Fortunately for Seth, he knew exactly how to get home from here, and without needing to keep his sheep on track he would be able to make the trip a lot faster than he had previously.

A couple hours later, Seth arrived at the house he lived in with his family, knocking on the door as he said "Djain, it's me Seth."

The door swung open, as Djain looked Seth up and down, before asking "Seth, what happened? It's almost morning now, and you didn't head out all that long after sunset."

Seth replied honestly, saying "Karyll Scaleridge showed up and dragged me off to a dungeon that popped up along with about a hundred other people. Fortunately the dungeon noticed what was going on and managed to keep most of us safe, but Karyll and her entire contingent of Drake Guard are dead."

At this, Djain almost fell backwards, before she said "That means that the Supreme Leader will be coming here to end us all, won't it? What will we do?"

Seth frowned, before saying "It's a long shot, but I think we might need to go to the dungeon for help. I think we'll be needing that jar of beads my grandmother left to me as something to bargain with. Anyway, I'll get the flock ready to move if you wake the boys, and we should be ready to head out in not too long. But first, I need something to eat, seeing as I've been up all night and haven't eaten."
 
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Example Timeskip (Omake by Eaglejarl)
Well, there are still definite limits, mostly related to an inability to effect large scale construction efforts outside my immediate sphere of influence. That said, most of the challenge is actually supposed to be taking place after getting initial mobility going. And when I was planning this story, I was like "I need to get to that point by chapter eight, or I might not manage it before I hit burnout."

So yeah, any perceived 'this is too easy' is entirely due to my self-imposed timeline.
Okay, I get it. Does that mean that you are certain you'll hit burnout and abandon the story at some point, or simply that if you didn't make it to mobility before chapter eight then you might have burned out?

Also, a suggestion: if the part of the story you want to write is the post-mobility part, don't faff around. There's no reason you have to spend eight chapters on the buildup -- you're setting all the rules, so just set them in a way that makes mobility easier to get to. For that matter, just timeskip:


The next three weeks were a frantic nightmare. There was never enough time or mana to do things right, only enough to do them fast. I hammered out power plants with reckless abandon -- I didn't have time to build the dungeon's cargo hold properly, so I was going to need to leave the majority of the reactors behind, but for now I needed the juice. Power cables snaked across the floors instead of being run properly through the walls. Many of the cables were slowly melting in the thermal bloom of the reactors--by skimping on shielding I was able to shave a few mana off the cost of building them and I needed every point. I balanced conjuring clockworks to help with construction against conjuring the infrastructure needed; had I still had hair I would have been tearing it out. Everything was constantly on the edge of exploding or simply falling apart, gremlins running maintenance every moment and cursing roundly at my shoddy construction and all the extra work it caused. It wasn't sustainable, but it was enough.

Finally, finally, it all came together. My hull was clumsy, ugly, poorly designed, and slow...but it was mobile, and it contained everything I would need to improve things later. For now, it was time to get out of Dodge.

Mobile Dungeon 1 lumbered up out of the earth with a creaking groan, sluffing off dirt and shrubbery as it rose. In the crater behind it, explosive charges destroyed everything that remained and buried it under hundreds of tons of pre-prepared deadfall. Three hundred reactors went cold, their runic arrays destroyed in the explosions. Scores of support labs and construction rooms fell in on themselves. Dozens of clockworks that I hadn't been able to fit into the new hull melted themselves down. Kitchens, storerooms, bins for the parts I hadn't managed to bring aboard -- I wasn't leaving any of it behind for my enemies to study.

With a poorly-oiled grinding, I turned my clockwork gaze to the north and strode off, one slow step at a time. I needed to find a safe place, a place where I could fix the abominations I'd had to commit in order to get moving. A place where I could build up properly before the oh-so-satisfying 'conversation' I intended to have with the Drake Guard and their soul-stealing, dungeon-trampling ways.
 
07
It had barely been two hours since I conjured my crew of Gremlins when I received a veritable barrage of notifications simultaneously.
notification
2* Basic Gremlin has evolved into Gremlin Nuclear Physicist
4* Basic Gremlin has evolved into Gremlin Engineer
3* Basic Gremlin has evolved into Gremlin Radiation Worker
1* Basic Gremlin has evolved into Gremlin Health and Safety Officer
gremlin nuclear physicist
A Gremlin who has turned their attention from hands-on engineering to the underlying sciences behind the operation of nuclear reactors, Gremlin Nuclear Physicists can help other Gremlins see possibilities on nuclear projects they might have otherwise missed, hastening progress. A Gremlin Nuclear Physicist can leave the dungeon for 90 minutes before going feral.
gremlin engineer
A Gremlin who has developed significant prowess at designing new machinery, Gremlin Engineers can work on R&D projects when you're occupied with other things. They are also adept at performing repairs on existing machinery, but it's really not their specialty. Gremlin Engineers can spend 2 hours outside the dungeon before going feral.
gremlin radiation worker
A subset of Gremlin Technician specialized in radioactive systems, Gremlin Radiation Workers are equipped with both a hazmat suit granting heavy radiation resistance and an encyclopedic knowledge of radiation safety protocols. Gremlin Radiation Workers can spend one hour outside the dungeon before going feral.
gremlin health and safety officer
When working with dangerous systems, it pays to have someone to double-check that proper safety protocols are being followed, and shut things down if they're going out of control. That is the job of the Gremlin Health and Safety Officer, who significantly reduces the probability of deadly workplace accidents with projects to which they are assigned. Gremlin Health and Safety Officers can spend 90 minutes outside the dungeon before going feral.
notification
The Engineering Lab has completed a blueprint: Version 2 Proton Pile Reactor
notification
There are guests at the entrance!

Quickly, I decided that I would be prioritizing what the Gremlins had to say over the individuals at the entrance, switching my perspective to the Engineering Lab in what would soon be my right shoulder. Immediately, I told my research team "Good job on leveling up and your work on the reactors so far. Now, would you mind summarizing what you've actually done?"

One of the Gremlin Engineers turned to look at my... perspective was a good enough term, before saying "Well, we haven't quite gotten it to the level you specified, but we've managed a pretty good interim step with about three times the effective output. See, we noticed that most of the mana cost associated from running a Proton Pile was from conjuring new coolant, so we-"

I interrupted my subordinate, saying "Thank you. I very much appreciate the explanation, but right now I need to check on something happening at the door. It would be appreciated if you would write down the technical details for my later consumption."

With that, I switched my perspective to the entrance, to see who it was that I would be needing to deal with. To my surprise, it was actually Seth, the shepherd who had both given me that mana bead and wound up being forced to visit me during the incident with Karyll Scaleridge. There were a few people accompanying him, along with his sheep and a couple dogs, meaning that he had probably brought his family.

Quietly, I directed my first Basic Clockwork to the entrance, while also opening the doors leading from the exterior to my first floor safe room. My machine then spoke to the incoming batch of townsfolk, saying "Hello, Seth. I take it that this is your family?"

"Hello, Seth. I take it that this is your family?"

As the dungeon's minion spoke, Seth nodded, saying "Yes. Dungeon, meet Djain, Samuel, and Adam."

There was a brief pause, before the metallic being replied "Nice to meet all of you. Anyway, there must be some reason why you came to speak with me, so you might as well get right to the point."

The shepherd nodded once more, before he said "Now that Karyll is dead, the Supreme Leader will almost certainly think that the county is in open rebellion. As soon as he hears of this, he will be coming here to kill everyone who could possibly be a threat to him, and I want to get my family out of here before that happens."

There was another brief pause, before Seth added "I can even pay you." and revealed the small jar of shining purple beads he was carrying with him.

The Dungeon seemed vaguely stunned for a few seconds, before he asked "Seth, were you by any chance aware that every single one of those beads is made out of pure compressed mana?"

The shepherd shrugged, saying "After you mentioned last night that you probably wouldn't have been ready for Karyll without it I figured you had some use for them, but I hadn't quite known what, I'll admit."

With that, the Dungeon's minion nodded, saying "You can wait in the safe room while I come up with something. A good chunk of my attention will be focused on other tasks, but rest assured that I will do my level best to make sure you can get out of here safely."

In the basement of the Supreme Leader's palace, a mannequin began to write. This was no ordinary mannequin, quite obviously, instead being a form of sympathetic magic based on the ancient practice of making a voodoo doll of someone. Instead of the mannequin having an effect on its original however, now the original was having an effect on the mannequin, causing it to mirror their movements as they sent a report back to the capitol. The movement of the mannequin tugged on a string, which then caused a bell to ring in the supervisor's office.

The supervisor walked through the corridors to the writing desk, arriving just in time to see the report from Gyrten County completed and stamped shut with the official wax seal. Picking up the report, the man took it back to his office, before walking up the stairs directly into the Grand Throne Room. After all, the Supreme Leader took a very dim view on anyone possibly being able to smuggle messages out from the official communications system.

The Grand Throne Room was by far the largest building in the entire kingdom to anyone's knowledge. Dwarfing any cathedral anyone had ever even heard of, the massive structure was held up almost entirely by magic, for the simple reason that none of the mundane architects thought the job was possible. They had been promptly executed for their refusal. The Grand Throne itself was similarly massive, such that a hundred men could stand shoulder to shoulder on it and still have room to spare. The official occupant of said Grand Throne, on the other hand, found it only barely large enough to be comfortable.

As soon as the supervisor of the message system made it into the throne room, he turned and bowed to the Supreme Leader, before he said "Your magnificent greatness, I come bearing a message from the Drake Guard in Gyrten County!"

Sunlight from the impossibly large stained glass windows glittered off the Supreme Leader's cobalt blue scales as they leaned down and ordered him "Very well then, read it!" the heat from their dormant flame radiating throughout the room as they did so.

The supervisor nodded, before popping the wax seal on the report and reading "A cloud of smoke appeared on the horizon near the town of Cleft. Deputy Karyll Scaleridge took a contingent of Drake Guard to investigate, accompanied by a levee of peasant conscripts. Several hours later, the peasants returned with no sign of Karyll or her Drake Guard contingent. Subsequent interrogations of several of the returning peasants indicated that they had been brought to a Dungeon, which had killed the Drake Guard but had secretly hidden the peasants in a concealed room."

With that, the man looked up at the massive Grand Dragon ruling the country of Regno, as he asked "Should I compose a response, sir?"
 
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08
Aside from the brief diversion of attention to throw together a mobile home for Seth's family with enough towing capacity to move his entire flock of sheep in trailers, and adding some last-ditch defenses around my core just in case, almost the entirety of my attention was focused on getting my chassis ready to move as soon as I could.

As it turns out, the 'placeholder' reactors that my Gremlins came up with were actually a dirt-simple modification of my original Proton Piles; the only functional difference had to do with the coolant flow. In my original design, the coolant was simply expelled as soon as it had gone through the turbine, wasting the majority of the mana that went into conjuring it. In the Gremlin-built design however, the coolant was sent through a magitech cooling system that I had a hard time making sense of, before being fed back into the reaction chamber. The practical upshot of this is that it almost completely eliminated the mana expense for conjuring coolant, meaning each reactor would produce 28 usable mana per hour instead of 10. As a side effect, the visible plume of steam was almost eliminated, which should help improve stealth a bit.

With these new reactors, I was able to very rapidly put the finishing touches on my chassis and motor systems once I upgraded all the ones I would actually be keeping. With my new frame, that left only two jobs to do before I could finally get moving. First and most obviously, I would be needing even more potent reactors in order to get myself moving, but second came the fact that I was still almost completely buried in the terrain, and I would need some sort of mechanism to get myself out of the ground. My gremlins could keep working on the reactors for me, but right now I was the only one able to excavate the terrain fast enough to get that part of my escape plan ready.

Thus, I set about excavating the terrain around my chassis and converting it into an utterly massive elevator, which would be able to lift my immensely heavy frame to the surface when it was completed. I was about halfway done with this when my UAV detected another incoming signature, but this time it wasn't a group of people approaching on foot. No, instead it was an utterly massive blue dragon wearing an imposingly spiky crown flying directly towards my location at almost half the speed of sound.

Fortunately for me, the dragon was still nearly three hours away when I spotted it, but that was still pushing the envelope far closer than I was willing to deal with. Internally, I had already reserved the jar of mana beads Seth gave me for emergencies, but considering that the damn things had almost 5,000 mana tied up in them and the current situation with the incoming Dragon, I figured that this qualified.

Almost instantly, I was able to finish excavating my hull with a flash of expended mana, quickly kludging together an elevator system with no regard for optimization. All told, this was about a thousand mana down the drain, considering how hellaciously inefficient I was being, in favor of expedience. Once this was done, I immediately informed my Gremlins "The timetable has been moved up; we have hostiles inbound within three hours. I don't care anymore what sort of compromises or tradeoffs you have to make to get those improved reactors working to the necessary power level, just get that design finished ASAP!"

My crew of Gremlins in the Engineering Lab replied immediately "Yes sir! We will do our absolute best, sir!"

With my Gremlins on that task, I turned my attention to cramming some extra hardware into my frame. My original plan had been to get myself mobile and sneak out of the country before I could get in any serious fights, but it was now clear that was wishful thinking. So, in the remaining time before that dragon would be arriving, I set about equipping myself with additional equipment both to speed my escape, and to give myself a means to shoot back.

The mobility equipment was fairly straightforward; I basically took a generation 1 Proton Pile, cranked up the levels of coolant and fuel being conjured until the reaction chamber could only barely contain it, and routed the massive amount of steam through a rocket nozzle instead of a turbine. I quickly mounted these thrusters to both the undersides of my massive steel feet and the palms of my hands, which I calculated would give me a maximum aerial acceleration of 1.6 times local gravity.

Next was weaponry; this was similarly dirt simple, as I took the machine guns I used on my Armed Clockworks, scaled them way up, exchanged the chemical propellant for steam heated by a Proton Pile reaction, and mounted them to my forearms.

I wasn't satisfied by this arrangement at all, but this tinkering had only cost me an hour of precious, precious time. That done, I immediately stuck my nose into what my Gremlins were doing on the reactor front, and pulled up their plans for what they were doing, hoping against hope that I would be able to possibly finish ahead of them.

Looking at the plans, I was actually rather impressed by the Gremlins' ingenuity; it looked like they had ditched the idea of a physical reaction chamber cooled by water, in favor of drastically ramping up the level of Protonium being conjured and containing the hyper-energetic plasma with intense magnetic fields; this plasma was then fed through what basically amounted to an inverted linear motor, which captured the kinetic energy of the rapidly moving Hydrogen plasma as it traveled through the containment field, and converted it directly into mana with truly amazing efficiency. Admittedly this required an exhaust port once more to dump the superheated plasma once it was done doing its job, but I could work with that.

That said, there were several issues with the magnetic containment field leaking, along with the generator melting down for various reasons. Instead of trying to solve these problems the smart way, I simply threw more mana at the problem, directly infusing into components to arbitrarily adjust physical properties, and replacing the magnetic containment field with one that was made out of crystallized magic. I winced slightly as the mana cost per reactor skyrocketed to nearly a thousand from these changes, but I immediately set about replacing my current reactors with the new setup, calming slightly as my mana income skyrocketed. Still, by the time I had all the reactors replaced, I had only five hundred mana worth of beads left as a buffer for future emergencies, and the dragon was only ten minutes out from reaching the site where I currently resided.

With my preparations completed as well as I could arrange, I sent the command to the opening system on my 'hangar', feeling a distinct feeling of discomfort as my first two floors were forcibly disconnected from my humanoid frame. I didn't bother with waiting for the elevator to reach the surface, instead activating my thrusters immediately with the goal of getting myself the hell out of here as quickly as I could.

Quickly, I ascended, flinging myself in a random direction across the sky courtesy of having very poor control of my aerial movements, but I didn't dare land or the dragon would catch up to me. By my estimates, I'd reached around two kilometers of altitude by the time the dragon fired their first shot my way, a lance of nuclear fire streaking across the sky from their mouth and only barely missing.

Without much hope of scoring a hit, I pointed my forearms in the general direction of the dragon and opened fire with the massive autocannons I had mounted to them, sending shells screaming across the sky at several times the speed of sound. Not a single one of my shots managed to connect as far as I could tell, but the dragon's return fire certainly struck true, as their next blast nailed me right in the leg, demolishing most of my ability to exert any control whatsoever over my trajectory.

After several hectic minutes of performing frantic midair repairs as I continued to thrust, I finally managed to restore what little control over my trajectory my leg offered me. Then I realized that I was now flying over what looked a lot like a dusty wasteland, devoid of even the hardy lifeforms that might be expected to grow in a desert. Immediately afterwards, I realized that the ground was approaching quite rapidly indeed. This, I decided moments before impact, was going to suck.

As he gazed after the accursed flying Titan, Supreme Leader Corenzite hissed in annoyance. If their wild uncontrolled flight had taken them in literally any other direction, then he would have been able to easily track the Titan to their crash site and deal with them before they had a chance to truly become a threat. However, that Titan had instead been on a course directly toward the Dead Wastes, where anything alive would be sucked dry of life in mere minutes, Grand Dragons included.

Privately, Corenzite mused if this was a category that Titans were actually part of, before deciding to default to the pessimistic answer and assume that they would probably have to deal with that Titan later, after they had time to build themselves up into some immensely powerful form and come trudging out of the Dead Wastes on their own sweet time. Either that, or the immense amounts of mana that Titan was producing would be enough to wake up whatever was in the center of the Dead Wastes, and then everyone would be fucked.

Still, as Supreme Leader Corenzite turned back towards their capitol, they had to admit that this was a situation which they really had no ability to influence. There was nothing that more annoyed a Grand Dragon than having no ability to influence a situation.
 
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