Dream Logic
An offseason swallow
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Nope. Plenty of Solars never became corrupt monsters even with the Curse.
"You either die a hero, or live long enough to see yourself become the villain".
Nope. Plenty of Solars never became corrupt monsters even with the Curse.
"You either die a hero, or live long enough to see yourself become the villain".
Or you become an immortal hero. Can a Solar beat seemingly impossible odds?"You either die a hero, or live long enough to see yourself become the villain".
Given the fact that slavery is still the go to method for labor shortages in the Realm I'm inclined to take this with a grain of salt.Hey, now, I object to that slander. Compared to the First Age, what we've got now is garbage. But it's only rustic barbarians (like us) that basically suffered an extinction event who have to start all the way back at the Bronze Age. If I'm remembering my Blessed Isle sourcebook right, mortal citizens living in a city of the Realm enjoy well maintained streets, buildings up to code, reliable and government funded healthcare, and basically all the amenities of a First World 1930's-1950's country, barring transportation options and non-print mass media.
Bullshit. There is nothing that forces a Solar to become evil over time.
Or you become an immortal hero. Can a Solar beat seemingly impossible odds?
That doesn't make sense to me. It implies that the dying Primordials didn't do all they could to fuck over the blokes that killed them.It makes Solars more than they are, and pushes them to the very pinnacle of their Virtue.
Sometimes, for the nice Solars, this only makes them nicer. Unlikely, but possible.
Oh, they did. That's why the Usurpation happened.That doesn't make sense to me. It implies that the dying Primordials didn't do all they could to fuck over the blokes that killed them.
It isn't a fundamental rule (and didn't effect the Unconquered Sun, the Games of Divinity is something else). Remember, the Vision of Gold, where the Sidereals would have warned the Solars, and everyone would have worked together to avoid the issues, was a valid possibility. The odds of it working out successfully were far smaller than the the Vision of Bronze, which is partly why they didn't go for it, but it was something that could have potentially worked.I should explain, to the best of my understanding the Great Curse is the embodiment of all the primordials sheer unrelenting rage at the Solars* and turned it into a fundamental rule of reality that no solar can escape(even the Unbroken Sun has felt it's effects).
It isn't a fundamental rule (and didn't effect the Unconquered Sun, the Games of Divinity is something else). Remember, the Vision of Gold, where the Sidereals would have warned the Solars, and everyone would have worked together to avoid the issues, was a valid possibility. The odds of it working out successfully were far smaller than the the Vision of Bronze, which is partly why they didn't go for it, but it was something that could have potentially worked.
No, the Vision of Bronze means that Creation will survive, but will be diminished. The Vision of Gold, if they managed to pull it off, would have been a literal golden age, by the standards of the First Age. There was also the Vision of Darkness, I believe it was called, which is what would happen if the Vision of Gold was attempted and failed, or they did nothing. If the Vision of Darkness were to come to pass, well, destroying Creation could be considered to be a mercy-kill.Hmm, not sure if I have everything right so I'll keep going to try and make sure I'm on the right track. Thought that with being the architects of reality and giving their all to screw the solars monumentally and fundamentally by twisting them as they go on. Of course, my attempts to wrap my head around Exalted reality means that I'm probably a bit off(like how reality cannot actually handle a primordial being dead but it can happen anyways).
Thought the reason the unconquered sun was doing the games was that the curse made him so apathetic and depressed he stays with/in the games to try and cope.
Thought the vision of bronze always ended in the world dying though, like you can save it for now but as the world's glory slowly slips away you inch towards your inventible doom. The vision of gold meanwhile at least offered the chance that creation might win in the long term.
My bad. Guess I misremembered that bit slightly.The Vision of Gold encompassed both the rewards of possible success and the terrible consequences of likely failure. The Vision of Darkness was a vision of Creation if the Sidereals did nothing, in which total annihilation and ruin was pretty much a guarantee.
The curse takes the primary virtue of an exalt and then takes it to an extreme to the point of complete madness. Depending on the virtue and the method of excess this could be them going insanely in a manner that makes them go on a killing spree or it could mean they suddenly become completely unable to stand the suffering of others in the middle of a battle and start using themselves as a human meatshield for both sides of the conflict, or burst out crying in the middle of a battle completely ignoring their imminent death in favor of curling up in the fetal position.That doesn't make sense to me. It implies that the dying Primordials didn't do all they could to fuck over the blokes that killed them.
Hey, now, I object to that slander. Compared to the First Age, what we've got now is garbage. But it's only rustic barbarians (like us) that basically suffered an extinction event who have to start all the way back at the Bronze Age. If I'm remembering my Blessed Isle sourcebook right, mortal citizens living in a city of the Realm enjoy well maintained streets, buildings up to code, reliable and government funded healthcare, and basically all the amenities of a First World 1930's-1950's country, barring transportation options and non-print mass media.
One impossible deed at a time, man. And it isn't no-selling the Great Curse, it's being affected by it in a constructive manner.The impossible then would be breaking the Great Curse, not no-selling it's effects, wouldn't it?
Which we should totally do at one point or another. Row rowrow your boatfight the power and all that.
EDIT 2: To clarify Sidereal "the more there are, the dumber they get" shorthand/rule of thumb, as I understand the thing. It's not that they become stupid - but as they're around one another they reinforce that 'embodiment of Fate'. And Fate is, well... hubris personified, isn't it? "Things will occur like so".
They very well may have chosen the Vision of Gold (perhaps if the chances are better, perhaps not), but they would've executed it with just as much determination and resolve... and without the agency of others... as they did with the Vision of Bronze and the manipulation of the Dragonblooded. It's the *certainty* that's the effect of this reinforcement of one another.
They turn into SV?More or less, I think. The way I always understood the Sidereal manifestation of the Great Curse is that it results in an "I know better than everyone" way of thinking, a belief that the Sidereal holds an Omniscient Morality License when they really don't. The reason it gets worse the more Sidereals you have working on something is that it turns into an echo chamber/circle jerk of a bunch of egotists who think they know better all reinforcing each other on the belief that they, the Sidereals, the agents of fate, know better, so they miss things that should be really obvious and act in a high-handed, manipulative way because they want to cut as many non-Sidereals out of the process as possible.
NO SV You are the Sidereals!
If you don't have essence your sheep. Almost literally, only you're sheered for your essence instead of wool.
That is the main reason the general population can live so well in places. They are living on a farm and the farmers want them fat and happy. Civilization is like a roach motel. People check in, but they don't check out. Only in reverse... you leave and you die.
They have no transportation as then they'd have the option of going somewhere and giving their essence to some other exalt.
They have no mass media as that would give Exalts no where near them essence instead of the local farmer.
Someone did some threads about watching Sword Art Online. In it there was a running gag that Kirito was a mesovore... an agency vampire. That basically means Kirito is an Exalt in a virtual universe that mimics Creations game mechanics.