- Location
- The Air Capital
Dogfighting: 2 (d6) + 4 (SA) + 3 (Piloting Skill) + 3 (Performance) + 1 (Trait Bonus) +1 (Air Superiority) = 14
Gunnery: 6 (d6) + 4 (SA) + 2 (Gunnery Skill) + 1 (Accuracy) + 0 (Trait Bonus) + 1 (Reserve) = 14
3 Ammo (Bursts) Left
2 Reserve Points Left
Gunnery: 6 (d6) + 4 (SA) + 2 (Gunnery Skill) + 1 (Accuracy) + 0 (Trait Bonus) + 1 (Reserve) = 14
Gunnery Target: Hostile 3
Performance 3, Armor 3
Dogfighting 1d6 +6, Strafing 1d6 +4
Defense: Break 7, Shoot 5, Escape 9
Structure: 3 of 6 (0 0 0 -1 -1 -2)
Gunnery Total (14) - Defense (7) = Lead (7)
Damage: Lead (7) + HMG (2) = 9
Damage (9) - Armor (3) = Total Damage (6)
Structure (3) - Damage (6) = -3 Structure. Another one bites the dust.
3 Ammo (Bursts) Left
2 Reserve Points Left
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