The Scourging of Lordaeron (Warcraft Quest Reboot)

@Qeqre
I have a few problems with your build.

Firstly, the advisors don't cover our deficiencies well. For example, if you get Razuvious he'll give us an extra action in Martial or Stewardship which will result in us having to double down on an extra high failure chance action.

Another issue is that having less than 10 in a stat last game would result in significant negative modifiers to our rolls for each point under. It came up in our last game's character creation, and affected how we would allocate our traits.

Also my most major peeve is actually an narrative one, by tanking our piety stat like that, we will be playing a cult leader who graduated as Kel'Thuzad's top student, who actually sucks at necromancy. This says terrible things about Kel'Thuzad's training ability and the questionable future of the Scourge.

Actually, @rdc30, could you clarify how advisors and stats will affect dice rolls and actions so we can build our plans better? Currently I'm just going off the previous game, but I don't know how accurate that is anymore.
 
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You know this thing´s just sending off alarms in my head ...
Definitely. Every single alarm bell possible. Included "unapproved pairing detected", which is honestly surprising.

We do not know what Sins of the Mother will cost us (which should already make us wary), but we do know that it is 15 statpoints worse than a trait called Splintered Mind that leaves us an empty shell. I have no idea why people are going for a mystery box with that description.

I mean, if it was Mana Addiction I could understand a little. At least we have a pretty good idea of what that ??? means for our character.
 
@Qeqre
I have a few problems with your build.

Firstly, the advisors don't cover our deficiencies well. For example, if you get Razuvious he'll give us an extra action in Martial or Stewardship which will result in us having to double down on an extra high failure chance action.

Another issue is that having less than 10 in a stat last game would result in significant negative modifiers to our rolls for each point under. It came up in our last game's character creation, and affected how we would allocate our traits.

Also my most major peeve is actually an narrative one, by tanking our piety stat like that, we will be playing a cult leader who graduated as Kel'Thuzad's top student, who actually sucks at necromancy. This says terrible things about Kel'Thuzad's training ability and the questionable future of the Scourge.

Actually, @rdc30, could you clarify how advisors and stats will affect dice rolls and actions so we can build our plans better? Currently I'm just going off the previous game, but I don't know how accurate that is anymore.
Again. Last game we were able to train. A stat of 9 is not that harmful.

Likewise. I'm not planning to do a whole lot of martial actions on account of us playing inside a well-guarded city. And raising the Undead was a Piety action, which Sister Demetria covers similar to how scouting out and recruiting(tribute paying) cultists were diplomacy/intrigue options.

Narratively, our main character is arrogant. So her being the "best student" would say absolutely nothing about Kel'Thuzad's teaching skills whatsoever. We are the "best student" regardless of our test scores or trivial facts like people scoring higher than us on necromancy(I mean, I could swap it for fanatic and push our stewardship back in the positive but I don't like it for fluff reasons).

Lastly, where are you getting the idea from that we're getting a single action that can be allocated to either adviser speciality rather than a bonus to actions within those categories?
Definitely. Every single alarm bell possible. Included "unapproved pairing detected", which is honestly surprising.

We do not know what Sins of the Mother will cost us (which should already make us wary), but we do know that it is 15 statpoints worse than a trait called Splintered Mind that leaves us an empty shell. I have no idea why people are going for a mystery box with that description.

I mean, if it was Mana Addiction I could understand a little. At least we have a pretty good idea of what that ??? means for our character.
Mana Addiction means chance to mutate into a Wretched.

Sins of the Mother sounds like a powerful enemy(either by dear mum selling our soul, a suitor, our being a bastard or a group of people slighted by our family).

The -15 stat points trait might be curable given a dozen turns or so. Likewise, we might be able to find a stable source for our crack mana addiction or find a way to deal with the Sins of our Mother.
 
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[X] Plan Overseer
[X] Scourge-Commander Razuvious
[X] Sister Demetria
[X] Southshore
 
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[X] Plan Heretek
  • Astromancer
  • Natural Diplomat
  • Devout Apostle
  • Mana Addict
  • Eccentric
Martial: 8
Diplomacy: 24 (Reroll)
Stewardship: 11
Learning: 17
Intrigue: 20
Piety: 24 (Reroll)

[X] Scourge-Commander Razuvious (Martial and Stewardship)
[X] Arcanist Chillheart (Learning and Piety)
[X] Strahnbrad

Why Strahnbrad? With good Diplomacy and Piety and rerolls each, among a center of desperate refugees we should be able to easily whip them into a fanatical cult. Astromancer helps there since we can masquerade as a priest with Light magic. We bring Razuvious to work on protecting the people from bandits, further driving them toward the cult, and Chillheart to coax those remotely capable into necromancy. We're near Hillsbrad and the ruined kingdom of Alterac, which should provide plenty of opportunity for trade (Hillsbrad) and manpower/expansion (Alterac).

I also really want to play a devout character. 110% with the Lich King's gorygloryious plan, drink the kool-aid like it's water. Swap recipes for the best Kool-Aid with bored housewives, the whole shebang.
 
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This is how your stats will affect your rolls:

0: -50
1: -30
2: -25
3: -20
4: -15
5: -10
6: -8
7: -6
8: -4
9: -2
10: 0
11: 0
12: +1
13: +1
14: +2
15: +2

Advisers can be assigned to either add their own roll modifiers to a task or give one additional action for their field of expertise. Unlike last quest, where you guys were just stacking up ridiculous numbers of actions and modifiers, advisers are much less broken.

Example:

Plan A
Action 1 (Ariseth + Adviser)
Roll: 50 + 5 (Ariseth) + 5 (Adviser) = 60

Plan B
Action 1 (Ariseth)
Roll: 50 + 5 (Ariseth) = 55

Action 2 (Adviser)
Roll: 50 + 5 (Adviser) = 55


Some advisers/heroes cannot grant additional actions and can only be used to boost modifiers.
 
Narratively, our main character is arrogant. So her being the "best student" would say absolutely nothing about Kel'Thuzad's teaching skills whatsoever. We are the "best student" regardless of our test scores or trivial facts like people scoring higher than us on necromancy(I mean, I could swap it for fanatic and push our stewardship back in the positive but I don't like it for fluff reasons).
Kel'Thuzad was our necromancy teacher, 'best student' would actually mean best student. No one is quite so delusional enough to assume that they're better than others if their zombies are clearly mediocre in comparison. Maybe if we had the 'shattered mind' trait that excuse would actually fly, but we don't.
 
Wasn't Piety only 1/3 of the stats that governed Necromancy, with Martial covering battle raising/ressurections and Learning covering stuff like making zombie-plagues and building abominations?
 
Piety is the main stat for Necromancy. You use it for every direct action that involves Necromancy. Martial has very little to do with it.

Learning is used for researching and creating Plague Constructs like Abominations and stuff like that.
 
For those wanting some tactical voting, here's a tally:
Vote Tally : The Scourging of Lordaeron (Warcraft Quest Reboot) | Page 4 | Sufficient Velocity
##### NetTally 1.7.5

[X] Scourge-Commander Razuvious
No. of Votes: 6
Plan: ◈Politician

BunnyLord
Crow
DkArthas
Hannz
Hydroplatypus
Qeqre

[X] Stratholme
No. of Votes: 6
Delcer
Artemis1992
BunnyLord
DkArthas
pianoman
Qeqre

[X] Plan Consistency
No. of Votes: 5
Delcer
Artemis1992
Night_stalker
OSRFanatic0
pianoman

[X] Arcanist Chillheart (Learning and Piety)
No. of Votes: 4
Delcer
Artemis1992
Heretek
pianoman

[X] Baron Isiden Perenholde
No. of Votes: 3
Plan: ◈Politician

BunnyLord
Crow
Hannz

[X] Brill
No. of Votes: 3
Plan: ◈Politician

BunnyLord
Crow
Hannz

[X] Magistrix Malicia
No. of Votes: 3
Plan: ◈Noble

Fluffiness
Hydroplatypus
Omegahugger

[X] Southshore
No. of Votes: 3
Plan: ◈Noble

Fluffiness
Hydroplatypus
Omegahugger

[X] Yana Bloodspear (Martial and Intrigue)
No. of Votes: 3
Delcer
Artemis1992
pianoman

[X] Yana Bloodspear
No. of Votes: 2
Plan: ◈Noble

Fluffiness
Omegahugger

[X] Plan Cloak and Dagger
No. of Votes: 2
Qeqre
DkArthas

[X] Sister Demetria
No. of Votes: 2
Qeqre
DkArthas

[X] Master Manipulator (3pt)
No. of Votes: 1
Hydroplatypus

[X] Magistrix
No. of Votes: 1
Hydroplatypus

[X] Vain (2pt)
No. of Votes: 1
Hydroplatypus

[X] Plan Heretek
No. of Votes: 1
Heretek

[X] Scourge-Commander Razuvious (Martial and Stewardship)
No. of Votes: 1
Heretek

[X] Strahnbrad
No. of Votes: 1
Heretek

Total No. of Voters: 14
So far we'll end up with Plan Consistency in Strathholme with Razuvious and Bloodspear as our advisors.
 
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