The Scourging of Lordaeron (Warcraft Quest Reboot)

Bloodmage has definite appeal because it's just so incredibly IC- it's pretty much the height of 'arrogant elves are awesomer than you' distilled into magic. That, and considering we're in the Cult of the Damned- Necromancy+Blood Magic equals vampiric shenanigans.
 
Will they have effects beyond the stat changes?

Blood Mage is more combat focused and makes you better at fighting directly, which plays a bigger role in special battle rolls. Magistrix gives you a greater understanding of Silvermoon and its defenses, which will be useful later. Archmage makes you familiar with the inner workings of Dalaran, which is also useful later on.

Astromancer and Nethermancer gives special Learning opportunities and some spoiler stuff down the line.
 
Bloodmage has definite appeal because it's just so incredibly IC- it's pretty much the height of 'arrogant elves are awesomer than you' distilled into magic. That, and considering we're in the Cult of the Damned- Necromancy+Blood Magic equals vampiric shenanigans.

This is a common misconception, but Blood Mages actually have nothing to do with Blood Magic. They are basically just powerful Fire Mages supplemented by Fel magic, which makes them a combination of a warlock and a mage.

Of course, they CAN turn to actual Blood Magic, but most of them do not go that far.
 
Last edited:
I'd like to grab Gifted Scholar, Astromancer and Eccentric, open to Nethermancer instead of Astromancer but I want pretty much all of the learning. Other opinions?
 
So there are 3 types of Positives at play here:
  1. Cantrip Perks costing 1 and boosting stats by 2+1
  2. Profession Perks costing 2, boosting stats by 3+3 and giving additional options
  3. Reroll Perks that cost 3, add 3 to a stat and offer a reroll to every attempt.
As far as I can tell, they get exponentially better as we go down, but the Profession options does offer some things that the Rerolls can't. Cantrips should only be taken if we have extra points available.

The way I see it there's essentially 3 ways we can spend our points:
  1. Just take a Reroll, +3 to a Stat
  2. One Profession and one Cantrip, +3/+3/+2/+1 to stats with possible overlap
  3. One 2-point Flaw, one Profession and one Reroll, +3/+3/+3/+3/-3/-6 to stats with definite overlap
As far as traits go, I would prefer options that reinforce Ariseth's character rather than go for stats.

As I said in the first thread, Arrogant+Genius+Noble is essentially the perfectrecipe for "Elven Dick" and Ariseth lived up to that whenever she was being honest. Overbearing as a flaw is a great addition to that. She was constantly going "I am surrounded by idiots" in the last quest (... largely because she was), and this is a good way to keep it up. It also has the advantage of not hurting Intrique, her main stat.

However, Ariseth was also skilled Orator that managed to make people follow her despite how she felt about them. This is not something that would be greatly hurt by Overbearing's -6 Diplomacy, so other skills would be needed to make up for it. Personally, I am leaning towards Natural Diplomat+Magistrate.

A total of +6 Diplomacy makes up for Overbearing's Malus (in addition to the Diplomacy Reroll) and Magistrix is essentially the equivalent of a "Noble" within Silvermoon, similar to Ariseth's Professon last run. This set-up also gives her a respectable Stewardship of 19.

It does make her Learning fall down to 9, though, which is a significant difference. I am open to swapping out Magistrix with Archmage, as Archmages are basically the Nobles of Mages.
 
In the last thread we had to calculate our stats while keeping in mind anything less than 10 got a negative modifier in our rolls. Does that still apply now @rdc30?

If we're allowed to pick two negative traits. I was thinking of going Sins of the Mother and Mana Addict which will allow us to get three free rerolls. On the other hand, all those (???) modifiers make me paranoid we won't be able to keep up with the all the potential malus.

Reroll positives are amazing. Tentatively, I'd like to go:

Sins of the Mother
Master Tactician
Skilled Administrator

Martial: 15
Diplomacy: 22
Stewardship: 15
Learning: 12
Intrigue: 27
Piety: 19


I'd totally be willing to pick mana addict as well for another reroll chance. The stewardship reroll was chosen because we suffered horribly with our tiny treasury last game and it basically locked us out of most of the cool cultist buildings and research we could have chosen.

Edit: I am assuming Sins of the Mother means we inadvertently allowed our child to die to fuel our lust for power or sacrificed our child blatantly. I like to think its the former.
 
Last edited:
Right, can't go below zero in stats and only one profession. Everything else is fair game.
 
I'd take vain to complement the arrogance really.

We're good at diplomacy. May as well make it better.
Probably want to pair it with Sins of the Mother(or Mana Addict really)...

For an overall build I'd try something like this:
-2 Nethermancer
-3 Natural Diplomat
-1 Dilligent
-1 Charismatic
-1 Manipulative

+3 Base
+2 Vain
+3 Sins of the Mother

Nethermancer
Natural Diplomat
Diligent
Charismatic
Manipulative

Vain
Sins of the Mother


Which gives us a net:
-5 Martial
+9 Diplomacy
Diplo reroll
+2 Stewardship
+5 Intrigue
+4 Learning
-3 Piety
???

For a total of:

Martial: 7
Diplomacy: 31(+Reroll)
Stewardship: 14
Learning: 16
Intrigue: 32
Piety: 16


The rerolls are pretty expensive, the 1-point traits offer decent stats. I'd say they're pretty balanced against one another.

Diplo and Intrigue are strong points of our Character. I'd like to make them even stronger.

Considering Nethermancer, these stats would probably be useful if we took Mana Addict(gain power by becoming increasingly demonic, hide it and/or gain the loyalty of your minions to hide it).

I'm considering adding the combo of Mana Addict + Shrewd Schemer.

Which would give:

Martial: 6
Diplomacy: 30(+Reroll)
Stewardship: 13
Learning: 15
Intrigue: 34(+Reroll)
Piety: 15


Thoughts?
 
Last edited:
Edit: I am assuming Sins of the Mother means we inadvertently allowed our child to die to fuel our lust for power or sacrificed our child blatantly. I like to think its the former.
I find it more likely our mother did something to us in order to empower us.

I am also really not keen on Sins of the Mother. Splintered Mind gives 3 Points, -3 to all stats and leaves us "a shell of our former self".
Sins of the Mother gives 3 Points without any stat loss, meaning that whatever negative benefits it has are the equivalent of being an empty shell plus 2½ Profession Traits. And I have faith in @rdc30 that the negatives will be as bad as it seems.
 
This is what I would do vote for if I were less of a pussy. 3 Rerolls, 3 significant negative traits, and a profession.

Master Tactician
Skilled Administrator
Gifted Scholar
Archmage

Sins of the Mother
Mana Addict
Eccentric

Martial: 11 (Reroll)
Diplomacy: 24
Stewardship: 14 (Reroll)
Learning: 20 (Reroll)
Intrigue: 20
Piety: 18


Edit: Changed to Archmage from Magistrix
 
Last edited:
This is what I would do vote for if I were less of a pussy. 3 Rerolls, 3 significant negative traits, and a profession.

Master Tactician
Skilled Administrator
Gifted Scholar
Magistrix

Sins of the Mother
Mana Addict
Eccentric

Martial: 11
Diplomacy: 24
Stewardship: 17
Learning: 17
Intrigue: 20
Piety: 18
I'd go for a spellcasting profession if you're going Mana Addict really.
 
I'd go for a spellcasting profession(Archmage, Nethermancer, etc) If you're going Mana Addict really.
Probably would choose that if people vote for something like this. I didn't put much thought into the profession aside from, "I'd like to see the former Magistrix raze Silvermoon to the ground.".
 
Last edited:
So since we're posting Stat Totals, here's the result from Overbearing/Magistrix/Skilled Negotiator

Martial: 12
Diplomacy: 22
Stewardship: 18
Learning: 9
Intrigue: 27
Piety: 19
Diplomacy Reroll

Not the sexiest spread, I know, but I picked it for character purposes.

Incidentally, Paranoid/Nethermancer/Shrewd Schemer gives
Martial: 12
Diplomacy: 22
Stewardship:
9
Learning: 15
Intrigue:
36
Piety: 13
Intrique Reroll

In case you don't want to fail any Intrique Rolls ever.
 
So since we're posting Stat Totals, here's the result from Overbearing/Magistrix/Skilled Negotiator

Martial: 12
Diplomacy: 22
Stewardship: 18
Learning: 9
Intrigue: 27
Piety: 19
Diplomacy Reroll

Not the sexiest spread, I know, but I picked it for character purposes.
I picked Natural Diplomat/Manipulative/Charismatic/Vain much for the same reasons really.

On one hand, Elf. And therefore a massive asshole.
On the other hand? Elf. And therefore perfect/beautiful/shooting rainbows out of her asshole/making you like her anyway.
 
I picked Natural Diplomat/Manipulative/Charismatic/Vain much for the same reasons really.

On one hand, Elf. And therefore a massive asshole.
On the other hand? Elf. And therefore perfect/beautiful/shooting rainbows out of her asshole/making you like her anyway.
Vain is indeed an acceptable alternative to Overbearing. Not as perfect in my eyes, but on the other hand there's a 9 Diplomacy difference between them which is not nothing.
 
This is a common misconception, but Blood Mages actually have nothing to do with Blood Magic. They are basically just powerful Fire Mages supplemented by Fel magic, which makes them a combination of a warlock and a mage.

Of course, they CAN turn to actual Blood Magic, but most of them do not go that far.
I know they generally don't turn to actual Blood Magic usually, but there's no reason a Cult of the Damned Blood mage wouldn't actually study blood magic.

Besides, few things are more imperious than an arrogant elf noble dropping Flamestrikes on people from on high. Banish means unless you're a caster we're pretty much safe. Mana Siphon is a good counter to any casters that try and take advantage of Banish etc. Blood Mages are just fantastic casters when it comes to blowing people up and preventing people from doing the same to you if we're going by how they functioned in WC 3.

Blood Mage
Sins of the Mother
Gifted Scholar
Knowledgeable

Martial: = 15
Diplomacy: = 22
Stewardship: = 12
Learning: = 20 +Reroll
Intrigue: = 29
Piety: = 20


This isn't the best spread, but it makes us incredibly versatile while emphasizing what being an Arrogant High Elf Noble is all about. That you know better than everyone else, that you're are smarter than everyone else, and that you're better than anyone else and whoa to those who disagree.

Blood Mages are *the* thing when it comes to elven magic users, and it feels incredibly IC for someone who was fucked over to start learning the resident magic all about being bitter and resentful, or for her dabbling in Blood Magic to have been what got her in trouble in the first place. Being an Astromancer or Nethermancer don't really play off with her backstory or established character. Here's she's a gifted mind who was incredibly clever and well informed in the cut-throat politics of Silvermoon who got shafted because her research was the sort of open secret none of the Elves like talking about and served as a convenient excuse to fuck over someone who was shaping up to be a major player in the convocation.

Strapping on a shitton of penalties for some super munchkinned build is just meh. We already have an interesting character with noteworthy flaws and a capable skill set, we just need to expand on that and define her a little more as opposed to making her hyper-focused.
 
Not a huge loss, although as mentioned I am fully open to nullifying that loss with an Archmage Profession if that's what people want.

Ehh much´d rather focus on learning and diplo to be honest. Feels it fits the char a lot.
You do realise that Ariseth started out as an Intrique Main Build and picked up Master Manipulator right before the quest ended right?
 
Consider picking stewardship traits please?

Last game we had the ongoing problem of having no money to build cool research and buildings, the stewardship options that would give us permanent bonuses to income we also couldn't afford and kept stalling and eating more money because we kept failing our rolls. Not to mention bandits casually strolled in and stole our shit because we didn't have money for walls.
 
Last edited:
Here's she's a gifted mind who was incredibly clever and well informed in the cut-throat politics of Silvermoon who got shafted because her research was the sort of open secret none of the Elves like talking about and served as a convenient excuse to fuck over someone who was shaping up to be a major player in the convocation.
Nope! new here! I know as much as Jon Snow!

Just saying it fits what I´ve seen here!
She's a genius with a base 20 Diplomacy, Intrigue and Piety.

If there ever was a character that managed to, if not keep the secret research secret, make everybody believe it to be a morally acceptable application of the field? It'd be her.

So no, I couldn't disagree more.
 
I've tweaked the names of some of the traits, because I wasn't very satisified with them. The new ones are:

Manipulative -> Shrewd
Master Tactician -> Gifted Tactician
Gifted Scholar -> Academic Prodigy
Shrewd Schemer -> Master Manipulator
Faithful Apostle -> Devout Apostle

The stats themselves all remain the same, but I thought I should give you guys a heads up to avoid any confusion later.
 
Last edited:
She's a genius with a base 20 Diplomacy, Intrigue and Piety.

If there ever was a character that managed to, if not keep the secret research secret, make everybody believe it to be a morally acceptable application of the field? It'd be her.

So no, I couldn't disagree more.
Uhm...sorry? Just saying that it would be cool and might fit?
 
Back
Top