Turn 2 - February, Year 18 ADP
A new day and a new month bring with them a new life that might not look very glamorous compared to the greatness of eternal Quel'Thalas, but you would not trade it for any mere physical comfort or the approval of your former peers. You thought you would never actually be able to adjust to your disgusting environment and that all you could do was to simply bear this burden and use it as another source of fuel to push yourself forward. To your pleasant surprise, however, you found that, once you settled in and fell into a comfortable daily rhythm, you rarely even noted the poor living conditions.
Of course, not having to spend most of your days locked away inside a desolate glacial cavern or a musky catacomb-turned-laboratory probably helped.
You are still not quite sure how much of the physical changes you have observed in other mortal servants of the Lich King are actually due to necromantic energy and how much of it is simply due to spending too much time in the dark. The temptation of exploring such an untapped school of magic and finally unlocking the fabled secrets to eternal life are certainly tempting, but, unlike those narrow-minded fools who are content with living forever as little more than a shriveled corpse, you will not settled for anything less than perfection in all ways. One would think that people with so much ambition and intellect would be able to realize that physical appearance is one of the most effective and underappreciated weapons in one's arsenal, but the fact that so many people lack even the most basic understanding or appreciation for it never fails to infuriate you.
In fact, most of your so-called 'colleagues' would probably deem the entire line of thinking petty and a waste of time, but one only has to look upon their hideous faces to realize that they have little to lose already on that front. Ugly people have a nasty tendency to rationalize away their shortcomings in order to preserve their fragile egos and one of the most popular methods of self-delusion seem to be pretending that their physical appearance does not matter as long as they can acquire power. They say power is attractive in its own way and that is definitely true under certain circumstances, but what those fools fail to realize is that the people they reference typically put a lot of effort into creating and maintaining their appearance to illicit that exact emotional response. Not even being born ugly is much of a handicap, since there are countless ways that even the ugliest freak of nature on Azeroth can at least inspire fear in enemies and minions alike.
What does not inspire anything, except ridicule and suspicion, is looking like a dirty peasant who never learned basic hygiene.
With that in mind, you have taken to spending most of midday in the comforting refugee of one of the manor's upper balconies where you can simply forget that you are in charge of over a hundred idiot peasants and must use them to overthrow the most powerful kingdom on the continent.
Taking another sip of your tea before placing the delicate porcelain cup back on the nearby stand, you turn over onto your stomach to expose your bare back to the warm embrace of the sun with a sigh of blissful contentment. Your transparent sundress might not do much to preserve your modesty, but it does allow the light of the sun to reach most of your body to help counteract the effects of spending months underground around so much necromantic magic. It might just be your imagination resulting from your improving mood, but you feel like your body is slowly regaining its old healthy complexion. The once almost translucent quality of your skin has improved noticeably back into a paler version of your old beige complexion and the subtle hints of the veins under your pale skin are no longer visible.
Despite how important the work you are doing is, a part of you still would like nothing more than to simply continuing laying there without a care or troubling thought in the world, but, as usual, fate seems to have other plans for you as another thick bank of clouds soon rolls over the coast toward the northern mountain ranges.
With a sigh of disappointment, you slowly push yourself to your feet and stretch out your sleepy limbs while the sky darkens and your ears pick up the distant rumble of thunder from far over Baradin Bay. In a few hours, the entire region will be soaked in rain and in a few days, after the warm weather stalls upon the freezing slops of the Alterac Mountains, they will fall back down to the foothills as icy rain or snow. The exact same cycle has already played out twice this month and piles of frozen snow remain from when your minions had to clear the grounds to continue their work. Every single breath you take creates a small cloud of steam and, if not for the wonders of magic, your tea would have gone cold minutes after you first stepped outside.
Some people would probably consider this climate unsuitable for sunbathing in, but the cold never bothered you anyway, even before you made the journey across the frozen wasteland that is Northrend. You were born with an affinity for frost magic, which, when combined with your natural genius and unmatched drive, made you one of the most gifted prodigies in generations. You have no doubt you could have easily obtained the rank of Archmage of the Kirin Tor if you had chosen to run off to that pale imitation of Quel'thalas that stinks of wet dogs and poverty, but anything except the title of Magistrix of Silvermoon would have been degrading to your family and your own pride.
You find yourself smiling as you stroll back inside to your recently renovated suite and relax yourself into the somewhat stiff chair behind your scavenged desk. Piled neatly are stacks upon stacks of various reports, maps, communique and other assorted information that all somehow manage to come together as one surprisingly cohesive operation. Grabbing a delicate porcelain teapot you had enchanted to maintain the perfect temperature, you idly refill your cup while savoring the pleasant aroma and allowing its heat to warm up your fingers. Taking a cautious snip of your Honeymint Tea, you close your eyes for a moment as you feel the drink heat its way down your throat and enjoy the warming sensation as it settles into your stomach. Unlike the disgusting sludge ground by Humans that passes for tea cakes in the local markets or even so-called 'higher quality' luxuries brought by the various merchant caravans, your tea is actually purchased from a merchant in Dalaran who in turn imported it directly from Quel'thalas.
Thinking about your homeland brings up a wave of other memories and unwanted thoughts as your attempt to simply relax quickly turns into idle musings on matters that you would really rather not thinking about. Somethings like the current political situation in Silvermoon, which was almost always at the forefront of your mind, are now nothing more than idle curiosity and pointless speculation, but, others, like how your sister's latest campaign against the local Amani outposts went, only bring a jumbled mess of conflicting emotions that quickly turn into a painful migraine. You know that none of it actually matters anymore, but...well...some connections are apparently a lot harder to sever than others.
Even though she did betray you like all the others...
Without a scowl of annoyance, more at yourself than anything else, you force yourself to empty your mind using one of your old meditation techniques, but the thoughts and the migraine only intensified until it seemed like the memories are pounding against the back of your eyes and temple.
They are inconsequential. She is inconsequential. Nothing more than shackles binding you to your old weak and pathetic self...
Then, as quickly as it began, the pressure suddenly disappears so abruptly that you actually gasp as your eyes snap open to find your hands trembling so badly that the now cold tea inside would have spilled over if not for the thin coat of ice that had formed over the top of it. Taking a shaking breath, you force yourself to calm down as you push the memories of your old life back down into the deepest recesses of your mind and turn your attention toward the future. After a final moment of idleness as you ensure that you are now focused on your mission, you finally force yourself back to the present and turn your attention to the many tasks that await your personal supervision.
One would think someone of your talent would find such tedious work unbearable and demoralizing, to say the least, but as your first month draws to a close and a new one begins, you find yourself more motivated than you had been for as long as you can remember. You never really realized just how much you miss being able to work toward a goal in life that you actually, truly, desired instead of just going through the motions and pretending to care about something simply because it was expected of you until now. Less capable and intelligent sheep might be able to force themselves at perform their petty tasks at their mediocre best, but great talent such as yours can only blossom when put through the glorious crucible of a truly worthy challenge. The petty politics and border skirmishes that defined your old life and the small-minded fools too weak to reach beyond the imaginary boundaries holding them back are less than nothing to you now.
You will destroy this wretched world that had cast you aside and make all those who have wronged you forever regret the day they did not simply stick a knife into your heart.
AN: No need for voting by plans this time, since you only have two Actions for the entire turn and both of them are done by Ariseth. Just vote for the individual Actions you want and skip the ones already locked in to save me some time sorting through votes.
Martial: Training a bunch of stupid peasants to defend themselves from other stupid peasants with sharp objects actually went relatively well. Most of the recruits took to their new daily drills with surprising speed and almost no complaints. Once their training concludes at the end of the month, the idiots will at least be able to put up a fight instead just cowering on the ground waiting to die.
(Default Actions: 0) (Available Heroes: None)
Train Cultists (Martial) (Ariseth Wintersoul) (Locked In)
The Cult of the Damned will eventually have to confront the defenders of Lordaeron eventually, so it is important that to prepare as many of your minions for that time as possible by teaching them how to defend themselves in a fight.
Cost: 100 Gold per Turn, Time: 2 Turns (1 Turn Remaining), Chance of Success: 90%, Reward: Cultists can defend themselves
Diplomacy: As always, your sheer mastery of the art of diplomacy and unparalleled ability to manipulate others has paid off once again. One small chat with that lowborn fool pretending to be nobility was enough to all but wrap him around your fingers and make him dance to your tunes. You now have a much more refined understanding of the inner political workings of the town and how best to subvert it.
(Default Actions: 1) (Available Heroes: None)
Motivate Cultists
The members of your cult are almost completely composed of peasants who have nothing left to loose, but they current lack any real sense of loyalty to the cult, which means that you should try to build up your relationship to dissuade them from betraying you.
Cost: 0, Time: 1 Turn, Chance of Success: 90%, Reward: Improve cult morale
Meet with Town Council
The Town Council are politicians and you have dealt with them all your life, so you know that the entire group is composed of opportunistic schemers who hold far more influence and power than they deserve, which makes them easy and worthwhile to manipulate.
Cost: 0, Time: 1 Turn, Chance of Success: 90%, Reward: Establish relations with Town Council
Mingle with Neighbors
The lowly farmers, ranchers and peasants that make up the bulk of the town's population might not be very skilled, wealthy, educated or hold any influence, but, together, they are more than capable of toppling the current social order, which makes them useful allies.
Cost: 0, Time: 1 Turn, Chance of Success: 90%, Reward: Establish relations with Lower-Class Residents
Chat with Shopkeepers
The Shopkeepers, tradespeople and other skilled residents of the town are the vital organs that keep everything moving and many among them have useful talents that would greatly benefit your organization if you could gain their favor or even recruit them.
Cost: 0, Time: 1 Turn, Chance of Success: 90%, Reward: Establish relations with Middle-Class Residents
Associate with Royalist Faction
The Royalist Faction is the most powerful political coalition in the region and you have already have a way in with them through the fool Sengutz, so it might be possible to integrate into their organization and begin subverting it to your own benefit.
Cost: 0, Time: 2 Turns, Chance of Success: 90%, Reward: Entry into Royalist Faction
Seek an Audience with Helcular
Mages and even hedge wizards tend to see local politics as something beneath their attention, but they might still be useful to you in other ways, which means it might be smart to establish contact with them to better assess the situation.
Cost: 0, Time: 1 Turn, Chance of Success: 90%, Reward: Establish relations with local Magi
Speak with William Vishas
The Conservative faction led by William Vishas is the most influential and organized coalition of anti-Alliance sentiment in the region and they could be a useful tool in your mission to undermine the entire region.
Cost: 0, Time: 1 Turn, Chance of Success: 90%, Reward: Establish relations Anti-Alliance faction
Stewardship: The renovations of your headquarters is proceeding on schedule and the places you frequent are almost completely indistinguishable now from the disgusting conditions they were in when you first moved into the disgusting building. Now that you are comfortable and can actually focus on your work without having to resist the constantly urge to gag, all that is left to do is fixing up the other parts of the building and then you will be able to turn your attention toward upgrading the rest of the compound last month.
(Default Actions: 0) (Available Heroes: None)
Renovate Decrepit Manor (Ariseth Wintersoul) (Locked In)
The old manor you had chosen as your base of operations has not seen single caretaker since it was abandoned during the Second War and is now barely fit for habitation, which means leaving it as such could arouse suspicion from the townsfolk, so it will be necessary to repair it as soon as possible.
Cost: 250 Gold per Turn, Time: 2 Turns (1 Turn Remaining), Chance of Success: 90%, Reward: Compound repaired
Learning: Most of the stumbles you faced last month was in the field of learning and you attribute that to a combination of incompetent minions and an admittedly hepatic schedule. Nevertheless, barring any unforeseen catastrophe, you are relatively optimistic that things will work out better this month.
(Default Actions: 0) (Available Heroes: None)
Set Up Lecture Hall (Arcanist Chillheart) (Locked In)
The key to creating a successful operation is the skill and intelligence of its members, which means that education and training facilities will be vital to your future success, so a good first step would be investing in a basic facility to elevate your uneducated minions.
Cost: 300 Gold per Turn, 1 Expansion Slot, Time: 2 Turns (1 Turn Remaining), Chance of Success: 90%, Reward: Lecture Hall – Increase Cultist Skill Level
Study Military Tactics (Ariseth Wintersoul and Yana Bloodspear) (Locked In)
You had your doubts about the assassin from Dalaran, but the Grand Master assured you that Yana Bloodspear is also a more than qualified tactician, which, combined with your own relative inexperience, means you might be able to learn something from her.
Cost: 0, Time: 1 Turn, Chance of Success: 90%, Reward: Increased Martial Skill
Intrigue: You made acceptable progress last month in setting up your espionage operations, even if it basically amounted to teaching your idiot minions how not to bring an entire crusade full of Paladins down on your head. Once their basic training is complete at the end of the month, you should be free to advance to more useful training and operations.
(Default Actions: 0) (Available Heroes: None)
Train Cultists (Intrigue) (Ariseth Wintersoul) (Locked In)
The success of your operation relies on secrecy and deception, which means that you must remain hidden from the eyes of the mortal nations before you are ready to strike and teaching your members the basics of keeping their affiliations a secret is a vital first step.
Cost: 100 Gold per Turn, Time: 2 Turns (1 Turn Remaining), Chance of Success: 90%, Reward: Cultists understand basic espionage
Piety: Things worked out rather well last month in terms of getting the fundamental religious component of the cult set up and you even found a potentially useful minion. With the completion of the Desecrated Shrine, your cult now has a dedicated religious area where they receive their mandatory indoctrination at least three times a day.
(Default Actions: 1) (Available Heroes: None)
Train Amnennar
One of your recruits recently demonstrated remarkable competence and dedication to the Lich King, so it might be smart for you to personally train him in order to elevate him to a position that better suits someone of his talents.
Cost: 0, Time: 2 Turns, Chance of Success: 90%, Reward: New hero (Amnennar)
Upgrade Desecrated Shrine
Now that your minions have a place dedicated to their religious indoctrination, it is now time to advance their worship to the next level by using your magic to empower a Tainted Altar to create a magical focus that can strengthen your necromantic magic.
Cost: 300 Gold per Turn, Time: 2 Turns, Chance of Success: 90%, Reward: Tainted Altar
Desecrate the Estate
Necromantic magic can be directly channeled into the very ground around your operation to begin the process of twisting the land itself into a hellish nightmare. Early stages of this effect is limited to subtle mental influence, empowering undead minions and weakening Holy magic.
Cost: 0, Time: 1 Turn, Chance of Success: 90%, Reward: Desecrate Decrepit Manor
Hold Personal Sermon
The Cut of the Damned is reliant on the faith and loyalty of its members to carry out its goal of wiping out life on Azeroth, which makes the current distinct lack of faith in your cell of particular concern and requires immediately attention.
Cost: 0, Time: 1 Turn, Chance of Success: 90%, Reward: Improve cult faith
Sacrifice Cultists
Now that you have a proper place to perform complex necromantic rituals, it might be time to give your stupid cultists a demonstration of what even a fraction of your true powers can accomplish. The few chosen should feel blessed that you are elevating them beyond their old, worthless lives into a more useful one.
Cost: 0, Time: 1 Turn, Chance of Success: 90%, Reward: 10 Cultists turned into Ghouls
Commune with the Lich King
You can still hear the voice of the Master whispering to you, even if it is not as loud or clear as it was before, but, through concentration, you might be able to receive His wisdom once more and strengthen the connection between master and servant.
Cost: 0, Time: 1 Turn, Chance of Success: 90%, Reward: Increased Piety, ???