The Rim and the Hammer (Exalted/Warhammer Quest)

That seems like poor planning when he could have just summoned any servitors before coming down the mountain for an unscheduled duel. Especially since it can be important to establish report with summons and familiarize yourself with strategies. Even aside from the fact that sorcerers capable of summoning a retinue generally make a point of keeping one summoned at all times, meaning that at least a couple Creationborn Elementals probably followed us through, even further aside from any that would have lived on the mountain itself.

None of his Creation born elementals would have been meant for combat since he would have had no reason to expect combat back in Creation and while yes he could have been more efficient in calling new ones before he left Sezekan this is all very new to him, it seems a reasonable oversight.
 
[X] Use Burning Eyes of the Offender to weaken the shaman and overawe the crowd
 
[X] Use Burning Eyes of the Offender to weaken the shaman and overawe the crowd
 
[X] Break any spell the shaman, try to get him to surrender. Wyld addled or not he surely knows more of this strange land than you do
Isn't this a very tzneetch thing to do though? He is the local god of magic.

Edit:

Elementals are probably not ideal here either. Normally they're great, but this is as much about politics as anything else. Summoning something to fight for us seems unlikely to go over well with these guys.

Which isn't necessarily that big of a problem, but it would be wasteful when we have the opportunity to do this in a way more likely to get us more of what we want.

[X] Use Burning Eyes of the Offender to weaken the shaman and overawe the crowd
 
Last edited:
[X] Break any spell the shaman, try to get him to surrender. Wyld addled or not he surely knows more of this strange land than you do
 
The shaman will propably not even fight with much magic.
This looks like the kind of guy who'll use a self-buff or some fear-effect and then just charge with the axe.

And at that point we can either engage in actual combat or this will get very boring indeed, as we hover around.
 
[X] Break any spell the shaman, try to get him to surrender. Wyld addled or not he surely knows more of this strange land than you do
 
Adding up the votes this is really close so I'll leave it up until the morning. In the meantime I'll handle the last of your councilors.
Adhoc vote count started by DragonParadox on Nov 14, 2022 at 4:16 PM, finished with 26 posts and 13 votes.

  • [x] Use Burning Eyes of the Offender to weaken the shaman and overawe the crowd
    [X] Break any spell the shaman, try to get him to surrender. Wyld addled or not he surely knows more of this strange land than you do
    [X] Summon an Elemental to your aid, show him that the very land is under the power of the Dragonblooded
    [X] Break any spell the shaman, try to get him to surrender. Wyld addled or not he surely knows more of this strange land than you do
    -[X] If/when his magic fails and he tries to challenge us physically, show the fool what it means to be Chosen by the Dragons.
 
Of the options available I believe that Burning Eyes is the best option. It debuff is small but valuable, and makes it much harder to be hit by enemy spells, while wowing the audience. And frankly we are not winning a counter-spell dual. WH mages cast much faster, and don't spend their own essence to cast spells. We might counter 2-3 but will run dry, while he can keep going.
 
Prelude Part 5: Eve of Snow and Storm
Eve of Snow and Storm

Season of Earth Probably, Elsewhere

"I do not lie mortal man and I shall prove it in your despite in the hour of your choosing," you proclaim, anger at the insult warring with good sense or perhaps just with curiosity if you are being honest. This 'Ulf' likely knows more of whatever Sun-Lost corner of Creation you had found yourself in.

As Cunning Sage of Serendipity translates the man calls out something else in a jeering tone. Her smile in return is sharp enough to score granite with... though to be fair the crowd does not seem to take what she is saying well.

Sage Diplomacy: 21 + 18 = 39 (Failure)

Turning she explains: "The dog in wolf's pelt asks that you 'come down to the ground and face him like a man'. I said that the loss of limbs was fair so long as he strapped his arms to his side and faced you like the worm he clearly is."

You manage not to laugh, though that is more than can be said of Auspiciously Broken Haywain.

"Not a worm surely, more like a heron," Shae says frowning. "I mean he would still have his legs to walk on and his mouth to bite you with."

Sage looks at the younger woman, not sure if she is joking and good luck to her with that. You've worked with Shae for years and you were never able to definitively figure that one out.

Meanwhile the locals had been drawing back into a rough circle in the middle of the village and setting down willow rods to fight what Bron had called the holmgang.

I'll stay within the bounds of the air that contains, you decide. That should give him enough space to give him a chance to shoot arrows at you once his magic fails.

As your mind settles in the well worn patterns of stillness and resonance, weaving your essence into the fabric of Creation and holding it fast the taint of the Wyld buzzes unpleasantly at the back of your mind, though this is not the first time you have cast in Tainted land and you have never heard the thing before. Seen yes, as a flicker of unnatural color out of the corner of the eye, smelled also a nauseating perfume, but never heard. You shake off the thought. Wiser men than you had been driven mad trying to find reason in the manifestations of the Wyld.

As soon as you cross the first rod the wolf-bedecked shaman bellows out a spell in his own tongue, his voice like the howl of the wind in winter, reality itself like frozen branches cracking. Horrified you realize he is not weaving the Essence of the World at all, but calling to a thing beyond it. Hairline cracks become leaping silver flame that freezes rather than heats seeking to wrap around you.

Snow King's Decree: 64 + 18 (Piety) +5 (???) = 84

Desperately you reach out to reassert sense, sanity. Fire should not burn with winter's chill, fire is warmth and heat and transformation, fire is rebirth and destruction, not the instrument of some mad thing playing out its ramblings upon the fate of Creation... and the world answers. The air, the wind the sky seem at once frightfully responsive and yet voiceless, without direction. The swirling wind of your anima lashes against rh falser fire casting it aside into darts of perfectly ordinary ice.

Emerald Circle Countermagic: 10 + 34 (Learning) + 15 (First Occult Excellency) - 25 (Inconstant Constants) = 34 (Failure)
Third Occult Excellency Re-roll: 69 + 34 (Learning) + 15 (First Occult Excellency) - 25 (Inconstant Constants) = 94 (Success)


As the icicles falls all around him your foe looks briefly discomfited, this his face sets into a snarl that would do justice to the wolf whose pelt he wears and once more he calls out to his master, opening himself in ways so visceral and absolute you flinch at the sight of it. Barbarian or no what would make a man desperate enough to do that to himself.

Alas you are so distracted at the realization of what the magic of the barbarians his next attempt comes upon you like an avalanche from on high. This time the fire grips you, this time the coldfire burns like the heart of deepest winter when it seems the sun shall never rise.

Shaman's Eye: 16 + 14 (Learning) = 30 (Failure)
Snow King's Decree take Two: 98 +18 (Learning) =
118
Emerald Circle Countermagic: 40 + 34 (Learning) + 15 (First Occult Excellency) = 89

No stranger to that fear are you, nor to cold and frostbite, to the trials of the long journeys of a Relic Finder. Pain passes like rain on the mountainside, wisdom like the stone endures. Yet for all the clarity of your sight and the power of your soul you cannot shake the flames. It is as though you are trying to push back the flow of a river with a bucket.

Casting while Wounded: 92 + 21 (Combat) = 113 (Success)
Dispelling the Flames: 11 + 34 (Learning) + 15 (First Occult Excellency) + 10 (Focus) = 70 (Failure)


Thus you descend upon the shaman still shrouded in the curse flames, but shrouded also in the stromwind aura that is the gift of the Azure dragons. Blow for blow you match him, dao sword against the man-cleaving axe. Had this been a duel of mortals with naught but skill at arms on display perhaps it would have lasted longer. Alas for him 't was not, the wind tears at his flesh even as the fire eats at yours, but he is not among the Chosen of the dragons, only a mortal in wolf's pelt., no matter how high his courage or deep his rage.

Gus Combat: 36 + 21 (Combat) - 10 (Wounded) = 47
Shaman Combat: 36 + 21 (Combat) - 15 (Anima Banner) = 43


Though he calls on the powers of the Wyld as only a lunatic might in the contest at arms the shaman fights with surprising nimbleness, feininf for your wings, then dodging your riposte, deflecting a kick with the flat of his axe and turning his shoulder out of the way of your next blow, making what might have been a crippling wound into merely a painful slash

Gus Combat: 23 + 21 (Combat) - 10 (Wounded) = 34
Shaman Combat: 20 + 20 (Combat) - 20 (Anima Banner) =
20

It is the wind that finally does him in, as he struggles to keep his balance amid the storm he seems for a moment to have gotten the trick of it, to have learned how to put the force of the gale behind his blow, so that axe may land all the heavier. Alas for him it is not merely a storm it is the extension of your soul and your will and it is your will he perish.

Gus Combat: 72 + 21 (Combat) - 15 (Wounded) = 78
Shaman Combat: 57 + 20 (Combat) - 25 (Anima Banner) =
52

Whatever else his Ulf may be he is no coward, he does not beg for mercy at the end when your sword comes for his neck. Man's head and wolf's head fall into the snow before his tribe. Men and women, young and old, all now await your judgement. What is to be the fate of Skorlm?

[] Trade Partner only, the town will not bear arms against you and will spread the message of what happened here far and wide so that others know not to challenge you

[] Tributary of Sezekan, will send a tribute of 5 Wealth/Turn to the city

[] Vassal of Sezekan, will send a tax of 10 Wealth/Turn to the city, obligation to protect if attacked


OOC: That fight ended up a lot more even than I was expecting with the shaman managing to apply a damage over time effect to Gus that almost compensated for the anima. Keep in mind though he had to pull off a difficult spell for that Snow King's Decree, any Dragonblooded can flare their anima at will. Also Gus is not a combat specialist and he had more combat than he did piety.
 
Last edited:
[X] Trade Partner only, the town will not bear arms against you and will spread the message of what happened here far and wide so that others know not to challenge you
 
[X] Trade Partner only, the town will not bear arms against you and will spread the message of what happened here far and wide so that others know not to challenge you
 
[X] Trade Partner only, the town will not bear arms against you and will spread the message of what happened here far and wide so that others know not to challenge you
 
[X] Trade Partner only, the town will not bear arms against you and will spread the message of what happened here far and wide so that others know not to challenge you
 
[X] Trade Partner only, the town will not bear arms against you and will spread the message of what happened here far and wide so that others know not to challenge you
 
[X] Vassal of Sezekan, will send a tax of 10 Wealth/Turn to the city, obligation to protect if attacked
 
[X] Vassal of Sezekan, will send a tax of 10 Wealth/Turn to the city, obligation to protect if attacked

I would prefer ignoring them, but without nemoh to spread the Dragon blood thou our people. We have to take them as vassals and force March them into acceptable level to make up for our extremely low numbers.
 
Last edited:
[X] Trade Partner only, the town will not bear arms against you and will spread the message of what happened here far and wide so that others know not to challenge you
 
[X] Trade Partner only, the town will not bear arms against you and will spread the message of what happened here far and wide so that others know not to challenge you
-[X] Set up a fortified shop/residence/outpost


yeah. let them calm down and become more familiar first. Though, I would recommend sending over at least an enlightened mortal to set up a shop. Local raksha-gods ain't gonna leave a place unattending.

OOC: That fight ended up a lot more even than I was expecting with the shaman managing to apply a damage over time effect to Gus that almost compensated for the anima. Keep in mind though he had to pull off a difficult spell for that Snow King's Decree, any Dragonblooded can flare their anima at will. Also Gus is not a combat specialist and he had more combat than he did piety.
No no no, it's better to keep it fair. With difficult rolls and losses where applicable.

Reminder we are explicitly going to be targeted by Chaos forces. The reality engine can close the power gates, and they know that.
now, I agree on 'targeted'. But was it mentioned by the author that we can 'close the gates'? I mean, if it was a full circle of solars with reality engine - sure. Degenerated AirBlooded survivors with no charms to repair the thing? I don't see it. At least not alone.
 
Last edited:
So how mindblown do you reckon the folk of Sezekan will be when they figure out that the world has suddenly become round?
 
Back
Top