The Rim and the Hammer (Exalted/Warhammer Quest)

where would be king by the law of the axe.
well... I mean that's how becoming a king generally works anyway.
though some blamed the greed of the Raven
oddly enough a winged man
Time of the Axe: Countless villages among the mountains to your east have been put to the sword
You see refugees, I see cheap workers.

Well, time for war it seems. Time to break out kung-fu bois.
Traders from the Great River: Though the name 'Marianburg'
Those are fine. we can trade for some nice things there.
Three women they were grandmother, mother and daughter all of the same blood and all with the touch of power to them seeking sanctuary.
[X] Take in the trio of norscan spirit talkers

even if they are agents, better to keep them closer.

looking forward to next voting ;)
 
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[X] Take in the trio of norscan spirit talkers

@DragonParadox , what's about "Ship of the Air" and "Enchanting workshop" actions? They should have ended this turn.
 
Thinking on it, fighting Khorn/Nurgle first for us is better then Tzeentch/Slaanesh. Simply because the last two has better and faster flying units. On the related note, we should probably start producing a lot of war darts or throwing crosses. These are okay on foot, but dropped from on high? should be pretty darn good. Also, Air exalts have 'throwing weapons' as innate talent and also can be used in Air Dragon MA if I remember correctly.




 
Interlude 6: Of Principles and Principalities Unknown
Of Principles and Principalities Unknown

To say Shadow That Dances with the Lighting Arcs was displeased to be summoned in the middle of the night to deal with a trio of foreign spirit whisperers would have been an understatement as might be inferred from the expression of the grizzled Wyldguard wilting under her quelling gaze. But the worthy in question would have been wrong about the cause, it was not that dreamy slumber the messenger had interrupted but a process far more delicate, the warding of five Jade Prongs, ad hoc thaumaturgic anchors for the wards around the new enchanting workshop, the House of the Wise, it was supposed to be called. For her part Shae would settle for 'the house of the still living.' She had almost died while not counted among the most sturdy of the Azure Dragons she had in full the resiliency gifted to all that breed's power to withstand the winds of the world. How much worse might a mortal have fared? Dead or worse than dead.

So she had put all her effort into wards and protections into seeing that those curious minds minded to follow the path of the Wonder-Technician would not be squandered... and she had flown right into the proverbial cliff-side. At first it had seemed like small variations inherent to the taint, like ripples in the air on a cold clear night distorting the face of the stars, but the more she looked at the results of formulas derived from decades, centuries of engineers before her the less sense it all made. Rather than simply a directional destruction of the fabric of the world pointed wyld-wards whose shifts could be catalogued at least if not wholly understood this seemed to be omnipresent.

Metal was harder than it aught to be when used by those of meticulous mind
Fire inclined one to acts of passion and rage
Prayer to the small gods cleared the mind with songs of crystal singing
Shadows fell significantly more diffuse than they aught to be at dusk and dawn...


Of course it had been in the middle of that fudge, as Shae was attempting to purify and clear the ritual space for the ninetieth time that she met Ever-Seer In Mantle of Fallen Stars, so much more than the sky god in gaudy cloak that she had assumed him to be. They were instead the spirit of the wind that-was-not-wind of the song-unheard with the ear.

Azyr they called the power they had been born of and hinted that it was more than simply some aspect of the the heavens, more than a lens for the uninitiated to see the Maidens through. Of course that was true, the Maidens were not here, but the implications...

Not Five elements but Eight

Once that thought has burrowed into her head Shadow That Dances with the Lighting Arcs had started to wonder not why this world was so different from the Creation she knew, but why it was so similar. A world functioning under fundamentally different principles should have am altogether different order just as the whirring of a water turbine which draws essence from water is from the hiss of an air tap drinking the wind.

So the wards had been left half-made, so even the ship that had filled her dreams for years was not yet ready for flight, though that one was more because she did not want to risk the air boat upon untested currents.

Surely these three would be of some use, she thought. Hope was the old saying went, was the last to fly away.

The eldest of the woman spoke, "Hail Winged-one, the coming of your folk to the cold mountain teeth has been marked from far off. As you have given succor to those whom you thought poor and feeble know that you stand before the envoys of the High Chieftess of the Gospodar by the grace of Dzah Lady of the Kreml Palace and Czarina of all Kislev to the Land sworn, Daughter of the Daughters of Miska, Kattarin Romanoff."

A Ship of the Air: 71 (Failure. Locked for one more turn)
Enchanting Workshop: 31 (Failure. Locked for one more turn)


OOC: As you can imagine a city dropping into the world is something nearby magicians would have noticed.
 
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Okay, so we are starting to notice fundamental differences in the world.

I suspect the differences are not as great as they might be, since this world just like Creation is hewed from the same stuff of raw Chaos, but ordered in somewhat different ways, the Winds being the biggest difference we noticed so far.
 
so these three are from Kislev. if old one is a Crone, that would be very nice. They specialize in dealing with spirits or 'small gods' as exalted would call them. Though, Kislevites will NOT like male air exalts being friendly with cold.
 
so these three are from Kislev. if old one is a Crone, that would be very nice. They specialize in dealing with spirits or 'small gods' as exalted would call them. Though, Kislevites will NOT like male air exalts being friendly with cold.
I think it should be fine. They only have a problem with human males' using ice magic because of a prophecy that said one would destroy the kingdom. I'm not sure when that was made either.
 
so these three are from Kislev. if old one is a Crone, that would be very nice. They specialize in dealing with spirits or 'small gods' as exalted would call them. Though, Kislevites will NOT like male air exalts being friendly with cold.
As far as I know, they don't care at all about male mages as long as they do it far away from Kislev. Besides, they can tell where their magic is and where other people's magic is. If it's not their magic, they don't care at all.
 
Merry Christmas all.:)

No I have not forgotten the quest, it is just that I am away from home and do not have all my books and with me being still quite new to exalted I need to do a lot more checking of that than other quests.

Posting will restart on Wendsday.
 
Hmmm... how loud[read: publicly effuse with air magic through his Anima Banner] must Gust be from the Kislevites's perspective?
 
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