The Rim and the Hammer (Exalted/Warhammer Quest)

I disagree with getting over involved with taking To Skin a Wolf, we are very limited. And even if he does assault us we can just send his group into the sewers to get torn apart by the constructs.

I really recomend waiting on getting more contacts, and trading outside of Norsca, until we have the Airship working. Airships are a big deal for us, airships are mobile bases to us, where we can deploy forces from. Also the airship is much faster and safer for first contact then on the wing. They also prove we are a power not a minor faction of chaos Norscan's.
 
I disagree with getting over involved with taking To Skin a Wolf, we are very limited. And even if he does assault us we can just send his group into the sewers to get torn apart by the constructs.
I'm not worried about a successful attack against our own city, but they could definitly destroy the Ulricans whose shaman we killed.

I'd hate to see our nearest neighbours replaced by more fanatical Chaos-worshippers.
 
I'm not worried about a successful attack against our own city, but they could definitly destroy the Ulricans whose shaman we killed.

I'd hate to see our nearest neighbours replaced by more fanatical Chaos-worshippers.
not only that, but cut trade and hunt anything outside of the walls and close to ground. Skinwolves are no joke even to a DragonBlooded.
 
[X] Plan Vikingarium
Martial
-[X] Direct Diplomacy: H
aving begun relations with Skorlm by proving your might in the blood of their shaman , perhaps you could gain warmer relations by doing likewise in the blood of their foes. They certainly seem to need all the help they can get with the southerners sailing to war.
-[X] Hatching Griffons: The beasts are fierce and proud, fit companions for a warrior, if you can gain their respect, and a good addition to your limited numbers
-[X] To Skin a Wolf: This Yargul beast seems a danger to all who come against him, all the more so for gathering many of his barbarous kin to his flayed banner, but mighty though he be he is also the fracture point. Kill him and the horde breaks. Are you not children of Mela.
Diplomacy
-[X] Converse with the Strange trio of Magicians:
You do not think a land which holds sterile ice in such high regard has much to trade with and you miskike being 'tested', but perhaps the trio which showed up at your door can be of some use
-[X] Friends of your friends...?: Find out who the Skorlmlings deal with in peace and how you might contact them without misunderstanding
-[X] Ulfsland mercenaries: The 'kingdom' is little more than an assortment of bandits and thugs and one fallen on hard times besides, but that same desperation might be useful to you, in spending their blood rather than yours and in the end who knows, they might even grow civilized, not quite as unlikely as the singing horse of tales.
Stewardship
-[X] An accounting of the Cerulean Lute:
People especially relic finders are not going to enjoy it when you ask them to show you all their 'loot' as Cunning Sage of Serendipity put it, but a good accounting of what you have could be vital to seeing what you can fix
-[X] Brewing rice wine: An old proverb says that man cannot live by eating rice alone, one must also seek enlightenment, the nourishment of the soul, the jest with which it is oft replied is that the speaker must not have tried drinking rice as well
-[X] Fire up the forges: For a long time you have had far more capacity for forge weapons and tools than you did hands to use them, odds are the locals would be more than happy to buy weapons off you, if you are willing to become a supplier of weapons in their wars and raids
Piety
-[X] Question the Locals about their faith:
The magic of the shaman was strange and troubling beyond any charm and spell you have ever seen, you would learn more of the locals half-Wyld faith
-[X] A Cure for the Spirit: With Little Flute's sickness lingering it has become clear that more than simple healing herbs and incense are needed to cleanse his body and Essence. A Ritual in honor of Luna whose ever changing form no sickness can overcome seems the most likely to rid one of this affliction
--[X] Use rare reagent.
Intrigue
-[X] Attempt to scry one of the factions you have heard of:
With eyes afar you can learn of powers near and far
--[X] the Norscans
Learning
-[X] Dragon Armor Survey:
The Armor of the Immaculate Dragons is a precious and potent armor of the First Age... it is also of no use in pieces. Yet in spite of that fact many Dragonblooded keep those pieces as mementos, not to mention that certain suite were kept by the descendants of Azure Dragons who never took their second breath. There might even be intact armors out there... though you doubt it
Personal Actions
-[X] Summon an Elemental: Y
our first attempt in this new world has gone oddly, but not poorly, perhaps you could try again for another purpose
--[X] War
-[X] Go Relic Seeking: You are sure you can steal some days to go looking at the mysteries of this world first hand
DC: Varies [Interlude]
 
Votes are still pretty close. I'll leave this up until tomorrow.
Adhoc vote count started by DragonParadox on Jan 3, 2023 at 12:19 PM, finished with 38 posts and 11 votes.

  • [x] Plan: Promoting Happiness.
    -[x] Martial Choose Three:
    --[x] Patrolling: West
    --[x] Direct Diplomacy:
    --[x] Hatching Griffons:
    -[x] Diplomacy: Choose Three:
    --[x] Friends of your friends...?:
    --[x] Give a Speech:
    --[x] Converse with the Strange trio of Magicians
    -[x] Stewardship: Choose Three:
    --[x] An accounting of the Cerulean Lute:
    --[x] Found Lumber camp
    --[x] Aerie Growth:
    -[x] Piety: Choose Two:
    --[x] Festival of the Sun: Spend Rare Reagent for +10
    --[x] A Cure for the Spirit:
    -[x] Intrigue: Choose One:
    --[x] Inner Network:
    -[x] Learning: Choose One:
    --[x] Ship of the Air:[Will finish in One Turn]
    --[x] Higher Education:
    --[x] Enchanting workshop: [Will Finish in one Turn]
    -[x] Personal Actions: Choose 2
    --[x] Summon an Elemental: Your first attempt in this new world has gone oddly, but not poorly, perhaps you could try again for another purpose
    ---[x] Summon a Paragon Beast of Sheep to manage/improve our sheep herd.
    --[x] A new world means new discoveries: Investigate the magical properties of the local plants and animals.
    [X] Plan Making a Name
    -[X] A people exiled: The Ungols who once worshiped the hearth spirit now in your company have been ensnared in an evil not of their making, drive it back and give them aid
    -[X] Direct Diplomacy: Having begun relations with Skorlm by proving your might in the blood of their shaman , perhaps you could gain warmer relations by doing likewise in the blood of their foes. They certainly seem to need all the help they can get with the southerners sailing to war.
    -[X] To Skin a Wolf: This Yargul beast seems a danger to all who come against him, all the more so for gathering many of his barbarous kin to his flayed banner, but mighty though he be he is also the fracture point. Kill him and the horde breaks. Are you not children of Mela
    -[X] Friends of your friends...?: Find out who the Skorlmlings deal with in peace and how you might contact them without misunderstanding
    -[X] Southern Contacts: You have heard enough about the southerners to be able to find their ships on the wing. Attempt to peacefully contact one of them with the intent perhaps to send an envoy to their princes and warlords
    -[X] Converse with the Strange trio of Magicians: You do not think a land which holds sterile ice in such high regard has much to trade with and you miskike being 'tested', but perhaps the trio which showed up at your door can be of some use
    -[X] Brewing rice wine: An old proverb says that man cannot live by eating rice alone, one must also seek enlightenment, the nourishment of the soul, the jest with which it is oft replied is that the speaker must not have tried drinking rice as well
    -[X] Fire up the forges: For a long time you have had far more capacity for forge weapons and tools than you did hands to use them, odds are the locals would be more than happy to buy weapons off you, if you are willing to become a supplier of weapons in their wars and raids
    -[X] Aerie Growth: It is becoming increasingly clear that one of the most fundamental limitations you will face in this new world is a lack of people. One of the things Dream Suggests to deal with this fact is to help young families set up in new apartments without needing to work long hours or count on the support of their clan matriarch or patriarch. No doubt there will be come grumbling over it in the short run, but it should pay great divides in the long run
    -[X] Question the Locals about their faith: The magic of the shaman was strange and troubling beyond any charm and spell you have ever seen, you would learn more of the locals half-Wyld faith
    -[X] A Cure for the Spirit: With Little Flute's sickness lingering it has become clear that more than simple healing herbs and incense are needed to cleanse his body and Essence. A Ritual in honor of Luna whose ever changing form no sickness can overcome seems the most likely to rid one of this affliction
    --[X] Use rare Reagent
    -[X] Inner Network: perhaps the time has come to formally pay one's informants, that you may receive more than rumor from the city
    -[X] Attempt to scry one of the factions you have heard of: With eyes afar you can learn of powers near and far
    --[X] the Norscane
    -[X] Dragon Armor Survey: The Armor of the Immaculate Dragons is a precious and potent armor of the First Age... it is also of no use in pieces. Yet in spite of that fact many Dragonblooded keep those pieces as mementos, not to mention that certain suite were kept by the descendants of Azure Dragons who never took their second breath. There might even be intact armors out there... though you doubt it
    -[X] Get to know one of your councilors
    --[X] Sight of Flutes
    -[X] Improve your skills: You are exalted, in your chosen domains few match you, in those you have not chosen... less so. Now that you are a leader perhaps it is time to change that
    --[X] Diplomacy
    [X] Plan Vikingarium
    -[X] Direct Diplomacy: Having begun relations with Skorlm by proving your might in the blood of their shaman , perhaps you could gain warmer relations by doing likewise in the blood of their foes. They certainly seem to need all the help they can get with the southerners sailing to war.
    -[X] Hatching Griffons: The beasts are fierce and proud, fit companions for a warrior, if you can gain their respect, and a good addition to your limited numbers
    -[X] To Skin a Wolf: This Yargul beast seems a danger to all who come against him, all the more so for gathering many of his barbarous kin to his flayed banner, but mighty though he be he is also the fracture point. Kill him and the horde breaks. Are you not children of Mela
    -[X] Converse with the Strange trio of Magicians: You do not think a land which holds sterile ice in such high regard has much to trade with and you miskike being 'tested', but perhaps the trio which showed up at your door can be of some use
    -[X] Friends of your friends...?: Find out who the Skorlmlings deal with in peace and how you might contact them without misunderstanding
    -[X] Ulfsland mercenaries: The 'kingdom' is little more than an assortment of bandits and thugs and one fallen on hard times besides, but that same desperation might be useful to you, in spending their blood rather than yours and in the end who knows, they might even grow civilized, not quite as unlikely as the singing horse of tales.
    -[X] An accounting of the Cerulean Lute: People especially relic finders are not going to enjoy it when you ask them to show you all their 'loot' as Cunning Sage of Serendipity put it, but a good accounting of what you have could be vital to seeing what you can fix
    -[X] Brewing rice wine: An old proverb says that man cannot live by eating rice alone, one must also seek enlightenment, the nourishment of the soul, the jest with which it is oft replied is that the speaker must not have tried drinking rice as well
    -[X] Fire up the forges: For a long time you have had far more capacity for forge weapons and tools than you did hands to use them, odds are the locals would be more than happy to buy weapons off you, if you are willing to become a supplier of weapons in their wars and raids
    -[X] Question the Locals about their faith: The magic of the shaman was strange and troubling beyond any charm and spell you have ever seen, you would learn more of the locals half-Wyld faith
    -[X] A Cure for the Spirit: With Little Flute's sickness lingering it has become clear that more than simple healing herbs and incense are needed to cleanse his body and Essence. A Ritual in honor of Luna whose ever changing form no sickness can overcome seems the most likely to rid one of this affliction
    --[X] Use rare Reagent
    -[X] Attempt to scry one of the factions you have heard of: With eyes afar you can learn of powers near and far
    --[X] the Norscans
    -[X] Dragon Armor Survey: The Armor of the Immaculate Dragons is a precious and potent armor of the First Age... it is also of no use in pieces. Yet in spite of that fact many Dragonblooded keep those pieces as mementos, not to mention that certain suite were kept by the descendants of Azure Dragons who never took their second breath. There might even be intact armors out there... though you doubt it
    -[X] Summon an Elemental: Your first attempt in this new world has gone oddly, but not poorly, perhaps you could try again for another purpose
    --[X] War
    -[X] Go Relic Seeking: You are sure you can steal some days to go looking at the mysteries of this world first hand
 
Interlude 7: Against the Flayed Lord
Against the Flayed Lord

One would think that the Wyldguard would be uneasy at the prospect of hiring themselves out to one band of wingless to fight against another. After all, it had not been so long ago that their kind were only seen carved in stone or woven in the fine silks of yesteryear. Who is to say if they would not betray their new neighbors to their fellow barbarians when the time came? One would be wronger than a man who doubts the love of Luna, Auspiciously Broken Haywain knew,, thought as he looked over his his high flying company, each of them armed with two quivers worth of arrow each set with their own wing feathers and with a bright tipped pole weapon should any beast dare the sky against them, be it dagger axe, pear or halberd. A few, the young and enthusiastic had loaded themselves down with side arms as well, as though this would be a short patrol with the shelter of the Outer Towers never more than a few hours away. They would learn, the commander thought grimly. They would learn or they would die.

Everyone always over burdened themselves on the first long patrol, a lesson best learned in the doing... mostly at least.

"What in the name of the Veiled Face of Mystery do you think you are doing with that cup?!" Gold was far more common in Sezekan than in most of the outside world, the metal one of the few mundane substances able to endure intact from before the Usurpation. That did not mean that it made a good drinking vessel for traveling light.

It sounded like a lot of his newer recruits thought it would be a good idea to turn a flight into battle into a trading expedition. Bastards didn't know what was coming for them.

Auspiciously Broken Haywain did not know what was coming either.

The town they had been asked to protect was set within a ring of timber-made-as-stone, either by the sorcery of the locals or by the whims of the Wyld. like a grey crown upon a hill of crumbling shale. In the middle of it stood the meadhall and temple, in the shape of upturned ships and mayhap as many as fifty houses, as boats on the bizarre fleet with fires lit all between them and men prepared for battle in heavy fur and rings of black iron. Bold they seemed these kin to the skolmings at first and fierce their war masks in the guise of scowling beasts, but beside the thing which came against them they seemed as men cast into the teeth of a blizzard unclothed.

Chariots six times six pulled not by horses but by some unholy abomination with the head and shoulders of a wolf and the forelegs of a lizard with whipping tails, in each of them an archer, man or woman which would seem eerily beautiful to the eye if they had not been flayed alive and ever bleeding. Hey could not name the light of their eyes and he was not sure he wished to, more than the lust for battle, more than the passion of life, the cup that overflowed.

It was all the stranger than alongside these creations of what must be a mad rashka 'artist' six giants with skin of ice heads slung low, hardly seeming to notice or care whence they are going, holding in their hands crude flails made from the whole drunks of young trees and the bones of some beasts larger even than them.

Yet it was not the ice-skinned giants which the locals called 'troll' which most drew the eye from above, for all their stature they seemed to pale into insignificance before the master of the host, the one who had proclaimed himself with wailing tongue with the first days of dawns. He was 'clothed' as his fellows were naked wearing the flayed skin of man in every hue, pale and dark ruddy and sallow, their braided hair his belt, theirs polished bone the studs of his armor and skulls set into every joint

"The Flayed Lord, for your unmarked skin and your pretty feathers!" These were the words spat into the air then with malice and mad mirth.

Against them were arrayed perhaps a six score of the locals, a hundred of the sezekanians on the wing... and ten of the children of Maela, the wind beneath their wings and the light of their souls burning cold like the threat of judgement and damnation.

How do you fight?

[] Pepper the trolls with arrows, see if you can enrage the beasts before they reach the walls

[] Provide support to your Norscan allies, be ready to meet whatever trickery the slaves of the Wylkd unleash

[] Auspiciously Broken Haywain challenges the champion to a duel

[] Write in


OOC: Well that mercenary work certainly.... worked. Now would be your chance to choose charms for Auspiciously Broken Haywain same rules as for the main character, but only if you want to. Otherwise I will choose a set myself. I know it can be tricky to make so many distinct choices for a system many may not be familiar with.
 
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Now would be your chance to choose charms for Auspiciously Broken Haywain same rules as for the main character, but only if you want to. Otherwise I will choose a set myself. I know it can be tricky to make so many distinct choices for a system many may not be familiar with.​

I don't know if it would be best or worst, but maybe you could post your own suggestion for ABH's charms so we can use it as a base?
 
[X] Provide support to your Norscan allies, be ready to meet whatever trickery the slaves of the Wylkd unleash
 
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