The Rim and the Hammer (Exalted/Warhammer Quest)

I wonder what happens to Godblooded who develop their Essence past human limits while outside Creation.
 
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Looking at our rooster of heroes, we could really use a champion.

We have good combat, but no Charms to support it, the guy with the Power Armor is also good thanks to the enhancement from it, but not great and he propably doesn't have the appropriate Charms either.

When we get into fights with more Norscans or even full-blown Chaos Warriors then beating the leader 1v1 saves a lot of manpower-losses we absolutly can't afford.
I'm optimistic we can deal with this shaman by ourselves, but for a real high-end Chief or low-end Chaos Lord we need someone better.
Alternativly restoring a suit of Power Armor for ourselves might also help.
Don't forget we are DB we do automatic AOE damage when our anime flares. Also flight our standard for combat is to drop Aerodynamic needles from 10 miles up that punches right thou armor in mass.
 
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Don't forget we are DB we do automatic AOE damage when our anime flares. Also flight our standard for combat is to drop Aerodynamic needles from 10 miles up that punches right thou armor in mass.

You cannot fly ten miles up, at that height your wings would not even generate enough lift to keep you in the air, though even before you get to that stage flight gets harder to sustain as oxygen levels decrease
 
OK, looks like Burning Eyes of the Offender will figure in the challenge
Adhoc vote count started by DragonParadox on Nov 13, 2022 at 12:06 PM, finished with 49 posts and 12 votes.

  • [x] [MEETING] Challenge the shaman to show your power
    [X] Plan Foundations of Magic
    -[X] Emerald Circle Banishment
    -[X] Summon Elemental
    -[X] Emerald Circle Counter-magic
    -[X] Burning Eyes of the Offender
    [x] Plan: Useful spells
    -[x] Demon of the First Circle
    -[x] Ritual of Elemental Empowerment
    -[X] Emerald Circle Counter-magic
    -[X] Summon Elemental
    [X] Plan Broad Utility
    -[X] Emerald Circle Banishment
    -[X] Summon Elemental
    -[X] Emerald Circle Counter-magic
    -[X] Death of Obsidian Butterflies
    [X] Plan Prince of the Earth
    -[X] Emerald Circle Banishment
    -[X] Summon Elemental
    -[X] Emerald Circle Counter-magic
    -[X] Wood Dragon's Claw
    [x] [MEETING] Challenge the shaman to show your power
    -[X] Death of Obsidian Butterflies (Emerald Circle). Exalted, p. 217. Calls forth a cascade of obsidian butterflies over a football-field-sized area.
    -[X] Emerald Countermagic (Emerald Circle). Exalted, p. 218. Counters or wards against a Emerald Circle or lower magic.
    -[X] Calling the Gulls with Beaks of Steel (Emerald Circle). Outcaste, p. 94-95. Conjures up a horde of birds with steel beaks to attack the sorcerer's enemies. Good vs. sailing ships.
    -[X] Summon Elemental (Emerald Circle). Exalted, p. 219. Summons an elemental for a single task or a month's service.
    [X] Plan Utility and Delegation
    -[X] Emerald Circle Banishment
    -[X] Summon Elemental
    -[X] Emerald Circle Counter-magic
    -[X] Fugue of Truth
    [X] Planned Spellbook
    -[X] Emerald Countermagic
    -[X] Summon Elemental
    -[X] Mists of Eventide
    -[X] Unslakable Thirst of the Devil-Maw
 
Okay, I'm feeling better about the fight.

Burning Eyes makes us hard to attack and spending so many motes also brings our Anima out, meaning the shaman has to contend with flaying winds.
In that state we can easily go for either melee combat to finish it, or counterspelling to show off to the people.

Only issue is a fast attack before we can get our magic up, but I don't really expect that from a Shaman.
 
Bleh combat spells are bad in exalted especially for DragonBlood who can just flare their anime and turn on their AOE every mortal dies power.

Also combat 20 that generally into best in the world in CK2 system
 
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Prelude Part 4: On Wings of Battle
On Wings of Battle

Season of Earth Probably, Elsewhere

You take wing at sunset from the high steps of the manse, circling the city in one leisurely turn, giving any who would come to their windows the chance to see you off. A troubled day had given way to an uneasy night and rumors were already swirling about what you had found in the lands beyond, everything from an expeditionary force from the realm to one of the Chosen of the Moon come out of the Wyld leading a throng of barbarians. The truth is far stranger, one to be shared on the wing with those who come to meet you.

Rarely have you seen your fellow councilors armed for war. Auspiciously Broken Haywain wears the ornate ceremonial armor of the Captain of the Guard, golden lions upon his shoulders and a stylized map of Sazakan above his heart in sun-bright Orichalcum that none now can forge. Cunning Sage of Serendipity of course is out to show the way and she is not the least shy in flouting arms and armor of jade and cloak of fey-spun gossamer.

But it is the woman who took up the position of Minister of Essence Management in your place who is ironically garbed in the most warlike manner. Anyone but Shae would have given up of restoring Gunzosha Commando Power Armor: after the first few months of costly and at times dangerous failure as the high-power Essence-circuitry rebelled against the crude diagnostics that were all you could manage in this fallen age. But there is a reason you appointed Shae to your old position after you became the Voice... and it certainly is not her skill with administration. She just will not give up. So alone of the four of you Shadow That Dances with the Lighting Arcs is garbed in the height of ancient artifice, the armor seeming as solid as the shell of a snow scorpion and yet as light as a second skin to its bearer.

"So let me get this straight? We are going to punch barbarians in the face until they agree to be friends?" she asks, chipper as the morning breeze.

"Yes," you reply shortly.

"Are we talking just a few teeth or..."

"Our contact among the wingless has indicated that the local shaman will accept nothing less than a duel to the death, best give it to him quickly so that we may have peace with them," you sigh.

"And he won't have any friends and family, blood-brothers colleagues that want to take revenge on us for killing him?"

"Apparently not, the local tribes value strength, be that of arm or sorcery."

"When you say sorcery do you mean actual..." she glances over at Auspiciously Broken Haywain. It is not that your predilection for gaining knowledge beyond the native gifts of the dragon are unknown, but they are little understood outside the loremasters and the engineers and much like some strange machine of the Old Realm found in the ruins and newly reactivated they are not wholly trusted. There has not been a true sorcerer in Sazakan in fifty years, or a hundred and twenty if one does not count those whose only skill is counter-magic. Thankfully the commander of the Wyldguard does not raise any objections and neither do the dozen guards flying wing-ward.

You leave the city heading southwest amid cheers that ring more of desperate hope than overwhelming support for you personally, not that you can truly blame your fellow citizens, after all you had only been voice for two years compared to your predecessor's one hundred and one years as steward of the city. I will be worthy of their hopes as more than a familiar title to cling to, you vow silently.

The flight is barely long enough to set your mind in order, though you are troubled as you fly by a sliver of green light in the night's sky, like a skewer in the eye which by all your lore you cannot name. Like a storm out of the mountains you descend upon the place and with breath of horns and strike of drum you summon them from their longhouses.


So speaks Cunning Sage of Serendipity in their own tongue: "We come from Mount Vanir That-Is-Not. From the Peak of the Wolf that is of the Wolf No More. Let any who would challenge us in honorable battle come forth now or else be called a craven and a sneak-killer, a nithling."

That certainly gets an answer. Warriors, men and women, alike pour out of the houses great and small, bearing mostly axes, though a few have swords, while in the windows of the houses you can see youngsters and old folk drawing bow or hefting spear. Ironically the latter are the most equipped to fight you out of any of them, which is not to say they would stand much of a chance, but you are keenly aware that this is but one village of the wingless in a small confederation of clans.

The chief, jarl in the local tongue, had just made himself known, by the quality of his arms and the bright red of his cloak, but before he could call out a man not so much garbed in fur but wrapped in the pelt of an enormous white wolf, its snarling head resting on his shoulder, walks out of a longhouse. "So you have come, servants of the Great Liar. You could not take our blood or our minds last war season so with foul sorcery you come against us."


"We serve not the power of which you speak..." Sage starts, but the man barks a laugh and looks up at her with scorn.

"As I said, Liar's get. The land will know its own and whatever twisting you forced upon it will be undone in your blood."

How do you fight?

[] Use Burning Eyes of the Offender to weaken the shaman and overawe the crowd

[] Summon an Elemental to your aid, show him that the very land is under the power of the Dragonblooded

[] Break any spell the shaman, try to get him to surrender. Wyld addled or not he surely knows more of this strange land than you do

[] Write in


OOC: I was going to just roll through the fight, but then it occurred to me that you guys do have more options than just BEotO and how you choose to fight this duel will impact how you are perceived by the Norscans.
 
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[X] Break any spell the shaman, try to get him to surrender. Wyld addled or not he surely knows more of this strange land than you do

Why vote for this?
  1. It's cool
  2. It'll let us (in-character) observe more of the local magic
  3. If he survives and sees our magic is totally weird and different, maybe he'll believe that we are not demons?
  4. MAXIMUM HUBRIS
 
[X] Summon an Elemental to your aid, show him that the very land is under the power of the Dragonblooded
 
So, a mortal challenges us, claims that we've "tried and failed" to "take their blood and minds" with "foul sorcery"?

[X] Break any spell the shaman, try to get him to surrender. Wyld addled or not he surely knows more of this strange land than you do
-[X] If/when his magic fails and he tries to challenge us physically, show the fool what it means to be Chosen by the Dragons.
 
[X] Break any spell the shaman, try to get him to surrender. Wyld addled or not he surely knows more of this strange land than you do
-[X] If/when his magic fails and he tries to challenge us physically, show the fool what it means to be Chosen by the Dragons.
 
Oh so we are going to be seen as gods oh boy that's both good and funny what a great way to start our conquest
Eh, being Exalted is propably better than being an average god.
Sure, you have a hard time keeping up with the big deities, but compared to most of the normal gods of some stone or tree you are a big deal.

Back in the Realm the goverment sends out hit-squads to beat up gods that don't do their job properly or demand more sacrifice or worship than they are owed.
We as a small tribe can't really take that attitude towards all nearby gods, but they are still far from standing above us.
 
[X] Break any spell the shaman, try to get him to surrender. Wyld addled or not he surely knows more of this strange land than you do

so we sure know magic and all. But in 3rd edition exalted there are a bunch of charms that would be super good and are not high essence. Like ones that make prayers super effective. Or that ward areas against creatures of darkness.
 
It would involve you guys naming a somewhat later hour for the duel. It is not like the locals can force you to engage.
That seems like poor planning when he could have just summoned any servitors before coming down the mountain for an unscheduled duel. Especially since it can be important to establish report with summons and familiarize yourself with strategies. Even aside from the fact that sorcerers capable of summoning a retinue generally make a point of keeping one summoned at all times, meaning that at least a couple Creationborn Elementals probably followed us through, even further aside from any that would have lived on the mountain itself.
 
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