The Quest For Earth (CMGQ spinoff)

Honestly the best model for Empyrean Eye is a boost self spell that gives Unblockable for a turn.
*Reshuffles notes for half- finished Musashi expy*
Also no multihit? Shamefur Dispray.
 
Edited my sheet.

(Independent) Magical Girl Limitless Sword Maiden

Hope Young
Stats

Health: 200
Base Damage: 50
Base Resilience: 50
Magic Modifier: 20
Affinity: Certainty | Zero | Myth Maker
Weapon

Katana
Level 1
Attacks Per Turn: 2
Affinities: Limitless
Ability: Double Hit
Spells


Empyrean Eye
- Limitless Sword Maiden gain Unblockable to her attacks for a single combat phase.
Level 1
Base Damage: 0
Magic Modifier: 0
Affinity: Certainty
Ability: Unblockable

Attainment Of The Void
- Limitless Sword Maiden gain Indestructible for a single combat phase.
Level 1
Base Damage: 0
Magic Modifier: 0
Affinity: Certainty
Ability: Unblockable

Abilities


Wondering Soul
Level 1
- Govern Health.

Samurai Grab
Level 1
- Govern Resilience.

Enlightenment of Nothingness
- Once per single combat turn, Limitless Sword Maiden either attacking or defending had a 50% chance to recast her spells should she have cast them.

Heavenly Steps
- Limitless Sword Maiden is capable of movement in the air like she on the ground.

Practitioner
-Allows the creation and upgrading of spells.

 
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After thinking on the feedback received, I've made some changes to Endless Legion.
(Independent) Magical Girl Endless Legion

Alicia Winters

"My name is Legion, for we are many."​
Stats

Health: 65
Base Damage: 30
Base Resilience: 20
Magic Modifier: 15

Affinity: Legion | Discipline | Myth Maker
Weapon

Soldier's Pilum
Level 1
Attacks Per Turn: 1
Affinities: Discipline
Ability: Return
Spells

Reinforce
Where one fights, more are always soon to follow.
Level N/A
Base Damage: N/A
Magic Modifier: 5
Affinity: Legion
Ability: Clone-Self

Abilities

Well Trained Body
Level 1
-Governs Health.

Legionary's Armor
Level 1
-Govern's Resilience.

Endless Bodies
Level 1
there is always more meat for the grinder
-Reinforce can only be cast by 1 (scales with level) separate instance of Endless Legion each turn. Each cast of Reinforce summons copies of Endless Legion equal to it's modifier roll. Each instance except the Original and oldest living clone die after battle.
-Endless Legion is treated as a 'mook' for the purpose of opposing abilities.

Disciplined Mind
Do you think this is enough to phase us?
-Endless Legion is immune to mental Status Effects other than Sanity Damage

Perfect Partners
Like fighting by myself
-Endless Legion is capable of synchronizing attacks with other instances of Endless Legion.

Never Alone
'we' are a legion, 'I' am not
-Endless Legion cannot detransform willingly while there are more than 2 instances of Endless Legion and has a transformation limit of 48 hours.
-If there are multiple instances of Endless Legion upon detransforming, the original detransforms and any clones die(regardless of who/what initiated it).
-Endless Legion may cast Reinforce with a modifier roll of 1 as a free action on transformation.



-Quantity over Quality attached to Endless Bodies, Endless Bodies reworded
-Never Alone added
-transformation limit added
 
Wrong ability on there. Also, it would be her weapon that gets Indestructible.

I see. Thanks for the pointing it out.

(Independent) Magical Girl Limitless Sword Maiden

Hope Young
Stats

Health: 200
Base Damage: 50
Base Resilience: 50
Magic Modifier: 20
Affinity: Certainty | Zero | Myth Maker
Weapon

Katana
Level 1
Attacks Per Turn: 2
Affinities: Limitless
Ability: Double Hit
Spells


Empyrean Eye
- Limitless Sword Maiden gain Unblockable to her attacks for a single combat phase.
Level 1
Base Damage: 0
Magic Modifier: 0
Affinity: Certainty
Ability: Boost-Self

Attainment Of The Void
- Limitless Sword Maiden gain Intangibility for a single combat phase.
Level 1
Base Damage: 0
Magic Modifier: 0
Affinity: Certainty
Ability: Boost-Self

Abilities


Wondering Soul
Level 1
- Govern Health.

Samurai Grab
Level 1
- Govern Resilience.

Enlightenment of Nothingness
- Once per single combat turn, Limitless Sword Maiden either attacking or defending had a 50% chance to recast her spells should she have cast them.

Heavenly Steps
- Limitless Sword Maiden is capable of movement in the air like she on the ground.

Practitioner
-Allows the creation and upgrading of spells.

 
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I believe she ate the soul of a boat or something. This had... odd effects.
My understanding was that that process has distinct symptoms, which Lion doesn't really show.
There are reasons for that which will be explained in-story provided Lion gets chosen by Lost. I'd she doesn't, I'll post an explanation here. Fact is, I worked it out and got permission/confirmation from Crys that what happened with Lion was okay within the mechanics of the MGQ system.
 
I see. Thanks for the pointing it out.
My turn to point out some things for refining her then.

First, you may want to check your spelling and grammar a bit. There's missing words in a lot of descriptions, and other words are missing letters. For instance, you have "govern" instead of "governs" on the two relevant abilities.

Second, your first spell should have either the "Boost Self" or "Boost Weapon" ability listed, and your second should have "Boost Self." Spells are allowed to have 2 abilities by default, so this shouldn't require any major adjustments.

Third, your weapon. Your weapon still has an affinity that your magical girl doesn't. One that doesn't really make any sense, no less. It also has 2 attacks per turn, when Myth Makers have a maximum of 1 on their weapon to start with. Double hit doesn't increase that number as far as I'm aware, it just makes each one of that number count as 2, which means that as it stands you would be getting effectively 4 attacks per turn. Lastly, I would advise changing the weapon's name to something more unique. It can be a katana, but what's the name of that katana?

Fourth, going by what you used it for I would change Sword Maiden's second affinity from "Zero" to something more like "Emptiness" or "Void." Zero is technically similar, but carries a different set of connotations that you don't really make use of in her actual kit, while you do use the ones that something like "Void" has.

Lastly, I would consider changing out both Heavenly Steps and Practitioner for something more in-theme. Especially Practitioner. Heavenly Steps could just be changed a bit to fit the "void" theme while still doing mostly the same thing, but Practitioner just does not fit the themes you're following at all. Since so far you seem to have kept the two affinities mostly separate, you may want to use that ability slot for something that brings the two together and ties her kit into a cohesive whole.
 
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The mechanics of the RP rules make it easier to be strong as a Maker than as a Story. Its a bit of a design flaw that reducing the growth affinity increases the quantity of abilities instead of the quality of the abilities.
Yeah, I know.
It just means we have to get a bit creative.
Er...what? I don't really get what relevance this has to my comment.

Regardless, I think I'll go ahead and make one. Not sure whether I'll post it.
 
I thought your comment was implying that most of the characters were weak compared to a Story character. If I read this wrong then I apologize.
Oh. No. I can see how you would think that, though.

I just thought we had a lack of them.

(Incidentally, the one I'm making doesn't have particularly great numbers.)
 
The mechanics of the RP rules make it easier to be strong as a Maker than as a Story. Its a bit of a design flaw that reducing the growth affinity increases the quantity of abilities instead of the quality of the abilities.
  1. It's perfectly possible to make a strong girl on only two abilities, just look at Hellfire Run.
  2. It's quite impossible to place solid limits on quality, especially when quality is the judgment criteria.
 
Eh, why not. Doesn't hurt anything to post her.
(Unaligned) Magical Girl Second Embrace

Catarina Moretti
Stats

Health: 400
Base Damage: 50
Base Resilience: 40
Magic Modifier: 50
Affinity: Discovery | Death | Story
Weapon
Calamity Trace
Level 1
Attacks Per Turn: 1
Affinity: Discovery | Death
Ability: Sudden Death
Spells
Bodyswap
-Teleport to a corpse, which explodes. Undead count as Corpses.
Level 1
Base Damage: 100
Magic Modifier: 100% Corpse's Maximum Health
Affinity: Death
Ability: Teleport | Detonate
Ability
A Fool in Love with Death
-Second Embrace can gain EXP and create spells from encountering death and things linked to it.

Necromancer's Evasion
-When attacked, cast Bodyswap as a free action.

Chaos Inoculation
Level 1
-Controls Health.

Mind over Matter
Level 1
-Controls Resilience.

She's a Story, so she doesn't start with anything particularly impressive, just necromancy and some things that give a good idea what kinds of things she does. I suppose her spell should have Scale to…Something, which would push it over the ability limit, but I feel the targeting limitation makes up for that.

EDIT: increased health, removed practitioner and added the spells function to AFiLWD. Unfortunately, that probably removes actual necromancy, which is unfortunate for her design. Hopefully she can learn it later, maybe through AFiLWD. Also added Undead function to bodyswap (originally intended to be an ability) and returned Necromancer's Evasion from pre-design. Let's hope this isn't too far in the opposite direction. (A bit, later, minor wording change.) I'm considering switching AFILWD for practitioner, but it's a significant part of her concept. Hmm.
 
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Hm... This seems Interesting. I definitely need to look into the mechanics of CWMGQ though, it's been a while since I checked up on anything that wasn't the main quest itself.

I'm totally not interested because I have Ideas of sending in a Getter robo/super Robot themed Magical girl no sir why would you think that at all? I LIED.

(Independent) Magical Girl Crimson G

Ryoko Nagare


Stats


Health: 300
Base Damage: 70
Base Resilience: 40
Magic Modifier: 35

Affinity: Battle| Energy | Story
Weapon


G Tomahawk
Level: 1
Attacks per turn: 1
Affinities: Battle
Ability: Overwhelm

Spells


G-Ray Stream
Level: 1
Base Damage: 125
Magic Modifier: 75
Affinities: Energy
Abilities: Mana Charge| Disintegrate

Abilities



Power Unit
Level: 1
-Governs Health

Defense field
Level: 1
-Governs Resistance

Flight
Level: 1
-Allows for Crimson G to fly at a walking pace


G-Ray Generator
Level: 1
-Each Round, Add a number of 'G-ray' stacks equal to Half G-Ray Generators current level rounded up, up to a Maximum of twice G-Ray Generators level
-Increase base Damage by 10% and damage reduction by 5% for every G-Ray Stack. Cannot reduce more than 95% Damage. Using a Spell/Attack with an Energy Affinity will reduce the number of G-Ray stacks by the level of the Spell/Attack used



I Think I get more of the general gist of this now. I think my problem before was that I ended up seeing all the BS of the main quest without remembering that Nepgear is OP as heck.

Basic idea is for her, much like much of the Getter Robo cast, to be very much a Blood knight. A Solid, aggressive Melee attacker that gets faster and stronger over time, with a Powerful Finishing move.

Probably needs more alteration though. I'm iffy on some of the percentages/maths (Looking at Fury in Crimson), And G-Ray Generator is worded under the assumption we're not getting any more Spells as time goes on (I'm not sure if thats the case here or not)

EDIT: Right, so thinking more about it, I think I may actually be better served If I dropped trying to increase the AtP, and Instead Dropped that ability in order to make her have A Story affinity, and Increase the stats accordingly. While the idea seemed fun at the time, Honestly, it felt like something added on because it looked cool rather than actually being concise.

I also Changed the wording of Generator to make it potentially less restrictive and so allow for new concepts if Lost ends up allowing me to do so.
 
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(Independent/Unified Light) Magical Girl Familiar


Sam Kallen
Stats

Health: 400
Base Damage: 25
Base Resilience: 20
Magic Modifier: 100
Affinities: Skill | Magic | Story
Weapon

Magic Hands
Level 1
Attacks Per Turn: 1
Affinities: Magic
Abilities: Spell Boost
Spells

Mana Blast
Level 1
Base Damage: 150
Magic Modifier: 150
Affinity: Magic
Abilities: Double Cast
Abilities


Black Magic Woman
Level 1
-The strength in her body to keep going.

Mana Cloth Clothing
Level 1
-That outfit doesnt look very tough...

Magic For Days
-Every time one of Familiar's allies take an action, she auto casts a random spell from her repritoir at their target. She will only cast beneficial spells if the target is an ally or offensive spells if their target is an enemy.

Practitioner
-Allows the creation and upgrading of spells.


I HAD TO!
 
I do not think this is allowed.



Unless Spells sharing a name while being different are suddenly a thing.
IIRC, spells sharing a name is fine. Abilities sharing a name is not.

I don't 100% remember for sure about spells naturally gained by MGs, but I do remember for sure that Practitioner spells can be named whatever the hell their creator wants them to be named.
 
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