Okay... two things:
1. I am vindicated in sticking to my guns for Extending the Department. We got a freaking PRACTICE die from that. That's an increase of 25%... So very worth it.
2. On the other hand, thank you so much guys for convincing me that I should swap the Practice Dies to Wall of Steel and The Haft. The Haft failed, but Walls of Steel look to have definitely been worth it... We just don't know for certain yet.

That said, I'm very glad I put the die I'd accidently almost wasted on Search Function. It was needed. And that Subnet roll... is rather concerning...
 
Yes, smash and grab is ussually very risky no matter the setting.On another note, since we are warping reality, would it be possible to mine the sun? Like star lifting just for the resources? Or even a star forge ripoff? Then we certainly won't lack resources. Lets make the shiplords regret thier short sitedness in not limiting us just to our homeworld. After all a kardeshev 2 civilization doesn't ever have to leave thier star system, and they would scare most scifi civilizations out there.

There are alot of resources in even a single star system, and most scifi settings never make complete use of them. Those that do are ussually far more frightening than what we have seen of the ship lords so far. Then again if they have been doing this for a long time, and keep comimg back to harvest racesl they could bring enough firepower to melt the earths crust and have ships to spare.

There are 100 billiion stars in the milky way alone, if they harvest just .001 of those systems they are regularly harvesting a million worlds of billions of people each. Even if they kill most of those they harvest, and use enormous crews, they could still blot out the sky with ships. thats 10^15 people per harvest, assuming they don't start seeding farm worlds with those they capture and continue doing so with each harvest. And that they don't: reproduce on thier own, utilize self replicating drones, or simply use methods of cloning. Thats also assuming they aren't intergalactic in thier harvests.

They could be sending entire swarms, yet they are only sending a handfull of ships at a time. A handfull of ships that were capable of transporting billions of people at once.

Hopefully they aren't coming in ever greater numbers.
 
We need to isolate all important data storage systems from the net. And do daily backups to isolated storage drives that are physically removed from all computer devices, also known as encrypted external hard drives. And keep multiple copies.
We should not be losing even a weeks worth of data.
I understand that most of the worlds cyber security experts are no longer around, but we are up against an ai. offsite physically isolated data storage should be a bare minimum. Frequent multiple redudant backups should be a requirement.
When species survival is at stake you don't take chances. You aren't being paranoid enough when you have an enemy ai inside the internet.
And have we tried sending information we dont want intercepted by hand? If a hard copy print out is regularly sent with a summary of recent findings every week, we will still have at least that if all of the electronic copies are destroyed.
 
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@PrimalShadow

[X] Swift Caution: You'd love to take more time to make sure all of this will work, but there's a war on the horizon. Formalise the package, run it through a quick editing, then distribute and begin training rotations. [50%, locked 1 year]
-[X] 1 Locked Die

Copied directly from your plan.
Did we vote for it again? If so that would have added a second die to the already locked die from the previous turn.
 
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That...will have been a derp on my part. That said, it was my derp so I'm not going to punish you for it.

The higher rolls stands.
 
I have a proposal. Next turn, when []Middle Way is slated to complete, we hit it with [] The Shape of Miracle. With our stats the odds of success on the later are above 2/3, and since we are doing hacking and not physical penetration, we should be able to hand this at range. Right, @Snowfire? Anyway, while it does cost us an action and 5 points on all of our practice rolls, we do get a high chance of a miracle here - and if we've ever needed a miracle, this is the time.

Thoughts?
 
I'd say put two Practice Dies on it as well. An old one and one of the new ones. And two normal die. We really don't want it blowing up on us...

That said, as we haven't gotten all the results yet or even know for certain what actions we'll have, it's still mostly up in the air.
 
I'd say put two Practice Dies on it as well. An old one and one of the new ones. And two normal die. We really don't want it blowing up on us...
I'd vote yes on the second action die but no on the practice dice. Any practice dice are going to be rendered irrelevant in light of the Miracle, and I'd rather have then assigned to 70+% actions which have a good chance of hitting trance.
 
Interlude: The Walls of Sol
"We've all seen the analysis from the Ministry for Security for the sort of beating the orbitals here are going to need to take. The War Office is shipping out armour plates, point defence installations and shield generators, but even with everything that we're being given it won't be enough without our help." You are Stephen Marques, a Restorer of the Second Awakening and leader of the group of Potentials sent to turn the orbitals into nothing less than fortresses. You've been given a fine team, and all the resources you could ask for, but it's hard to look at the mammoth task before you and avoid the taste of despair.

There are less than a hundred orbitals, that's true. But the vast majority of them were civilian construction. Only a handful have anything approaching true defences, and of that handful only Prometheus could withstand Shiplord weaponry for any length of time.

"So we need to do what we know. Make things stronger, make things heal. Between us all we have the gifts, but I want us to do this carefully. The people out here will be the first to face the Shiplords if they break through the Fleet. We need to give them everything we can, but without destroying what makes these places homes." A quick look shows that your team is still listening intently.

"I know I'm asking a lot in that, and that only a few of us have worked on a project like this. But this is our home, these our people. We have a duty to them." You turn to Candice, the only Knower that you were able to pull away from Project Insight as they geared up. "We're going to need your help a lot here, in bringing everything together. Work with Thomas, between you -"

"We'll get what you need." She said, nodding to the Harmonial with a wry grin. "I almost worried that this would be boring."

"Alright then. The rest of you will be with me until Candice and Thomas work out assignment profiles. We're starting from the furthest out platform, Icarus, then we'll work inwards. Given the current state of affairs," being involved in a cyberwar was not something you'd ever expected, "we've been seconded Task Force Two of the First Fleet to escort us. Any questions?"

None came, and you nodded thankfully. "Alright then, we'll be docking with Icarus tomorrow morning. Get some rest."

***​

Icarus took over a month, but it was time well spent. It let you and your team get to know each other properly, break down the barriers of formality that let you work together better. You weren't exactly sure what to think of some of them, but they did their jobs well and all seemed to be good enough folk beneath that. That was enough.

You didn't do much of the grunt work in the end, although Thomas oversaw the installation process of everything that was getting bolted onto the orbital with a feverish intensity. It was his Focus, after all, making sure everything was in the right place. Some of the engineering staff got a little frustrated with him, but he also proved his worth. Then it was your job; making the defensive systems as powerful and hardy as they could be. It wasn't so much a complex process as it was time consuming. A single fault in the protections on the place and it would shatter.

It wasn't until you were on your way in-system, with your team split up across the next four orbitals that needed work that the first inklings of something more than that crossed your desk. There was a way to do this better, at least according to Candice and Thomas, the analysis core of your team. You weren't really sure where they were going with it, the idea of spreading you all out and focusing on all of the outer ring orbitals once their basics had been installed at once. It was working off the principles that Vega had started publishing after the Miracle of Skylark, so there was some basis for it, but that had been over small planetary distances. This was asking so much more.

You considered calling the Ministry for Practice for guidance, but in the end the decision would rest with you either way. You'd seen how your team had grown closer over the time working together, how the presence of a Harmonial had helped them become much more. But was what he and Candice were proposing even possible?

In the end, the possibility of what success could bring was too much to ignore.

***
"Confirm for me, we have everything locked in?" Thomas asked again, and you had to spare a smile for the kid.

"Everything is set. We're all in position and ready to go. It's all on you and Candice now." He swallowed hard, then nodded.

"Alright. I need you all to start with focusing on the station around you. You've done this before, but you need to spread that concentration out. Find the pieces of it that resonate, and then work out."

It was harder than anything you'd ever done, but there was more to come.

"Now I need you to…to reach to me."
"What?"

"Use my voice, the link, whatever you have to. But push towards me. This is the hardest part of bringing this together, but you can do it."

"Alright. You heard him people." You filtered out the murmured affirmatives, and did as you were told. Finding the pieces of what was around you that you could fit with was a problem of scale more than anything else. This was a problem of precision, finding a single link among many and then following it all the way to its source.

"You're almost there, I can feel it. You need to make the final step, but you can't force that." You stop as Candice's voice sounds over the link. "Reach, but don't take." What was that even meant to mean? But the words touched something, buried deep inside. Light seemed to fill you from within, lifting your soul away from its physical shell. You saw for a moment in perfect clarity the links between you and the other Potentials, all reaching for each other.

There, that was the link you needed to follow. Candice was right, you were almost there. Power flowed down the connection, into the Harmonial at the centre of it, and you felt the others follow your lead. Energy swirled between you all, untapped potential at your fingertips. And the presence you somehow knew was Thomas reached out at last. A shape formed at his touch, a pattern that you somehow knew you'd never be able to remember properly.

"Let us begin." You spoke as one, and the world faded into unasked splendour.

(Walls of Steel and The Maw actions merged, 1 Dice and 1 Practice Dice locked. Success on Practice roll continues Trance, high roll has a chance of opening into a Miracle. Locked for 2 years)
 
I have a proposal. Next turn, when []Middle Way is slated to complete, we hit it with [] The Shape of Miracle. With our stats the odds of success on the later are above 2/3, and since we are doing hacking and not physical penetration, we should be able to hand this at range. Right, @Snowfire? Anyway, while it does cost us an action and 5 points on all of our practice rolls, we do get a high chance of a miracle here - and if we've ever needed a miracle, this is the time.

Thoughts?

This is a perfectly reasonable use of resources.

Next interlude and Turn 6 actions hopefully tomorrow.
 
Interlude: Unknown Potential
"Ok Phoebe, I'm here." You almost had to restrain an exasperated sigh as you took a seat in the small conference room with the leader of Project Insight. She'd sent a message the day before almost begging for you to meet with her as soon as possible. When you sent a message back asking why, she'd only been willing to tell you that Insight had found something. Something so big that she wasn't willing to trust it even to highly encrypted landline.

When she'd met you at the entrance to the Project Insight enclave, she'd been more shaken than you'd ever seen her. Which was why you hadn't sighed as you sat, and your tone was quite gentle as you continued. "What is it? What did you find?"

"It's...hard to explain, ma'am." She replied slowly, and you held your automatic reaction to her formality. She was clinging to it, using it to hold onto herself when her entire world was shifting around her. This was big, it had to be. "Not anything that'd we'd ever expected to find."

"What is it then?" You let some of the impatience you felt bleed into your tone. "You said that there was something that was important hidden just out of reach, did you find it?"

"We found one of many things, I think." Phoebe replied, her voice a bit stronger this time. "I'm afraid it's not the weakness we hoped for, not something that we can use to stop their…Tribute Fleet." You blinked, you'd never heard the invasion called that before. "But if we survive," Phoebe's face lit with sudden hope, the change so sudden it took you aback. "Amanda, if we survive, we have a chance of not just giving humanity a future but of winning."

"I thought…those were one and the same?" You ask, your confusion quite evident, and she shakes her head. A laugh bubbles from her lips, and you find yourself staring in utter shock.

"No, no they aren't." She leans in, and you see the hope sparkling behind the iron in her eyes. That had never been there before. "The Shiplords are the most powerful of those within our galaxy, this much is true. But they aren't the only power, and their edge is not insurmountable."

"What?"

"There's a reason why they send out such small fleets compared to what some have theorised they could. Compared to what we're almost certain they could. Part of it is that they don't need to send larger groups, it would be wasteful. But there's another reason, and it's to do with those other powers." She tapped a button on the table, and a hologram of the galaxy bloomed into being before you. "The Shiplords hold dominion over the stars, but it's not something that they can enforce everywhere. Any one of the powers that have, we think, earned the 'right' to use the secrets that brought them down on us could not defeat them. Even several wouldn't be enough, and the Shiplords have used their advantages to bring down every attempted coalition before it could really be born."

"Wait…coalitions?" You asked, for a moment forgetting the fatigue that still pressed on your mind. "You mean to say that they're not-"

"They're not capable of fighting the entire galaxy. A war would gut most of it, but the Shiplords would lose in the end. They'd probably survive, but they'd be reduced to a shadow of their power. They've very carefully kept this hidden, but now we know. If we defeat their Tribute fleet in five years, it will shake the galaxy." You cocked your head, and she smiled. "Think about it. We're so young by their standards, Amanda. Far too young to have any right in pushing back, let alone defeating a Tribute Fleet. So the ones who want to bring down the Shiplords, they'll search for us. And if they find us, we'll be able to show them what many have suspected by few have ever dared to believe."

The silence stretched on for a very long time as you processed the sheer, endless breadth of what Phoebe had just told you.

"Phoebe, are you absolutely sure about this?" You asked at last.

"Yes." She replied. "We checked everything before and twice after."

"I…alright then." You said. "I think we may have a great deal to talk about over the next few years. Do you have a report I can read, I'm afraid I don't have much more time, my schedule is hell right now."

Phoebe nodded, and slid a folder across the desk. You raised an eyebrow as you opened it and leafed through the hardcopy sheets inside.

"I'm not risking this getting anywhere, Amanda." Phoebe answered your unspoken question. "I would beg that you take the same sort of precautions that I've done here in passing it on." You nodded once, sincerely. Closing the folder, you pushed back the chair.

"Thank you, Phoebe. Truly. I'm not sure I can even really process what you've told me right now, but I understand how important it is. I'll keep it off the net." You stood, and she followed suit. "Is there anything else?"

"One more thing."

"Hmm?"

"The Shiplords, we know that they're millennia beyond us within the hierarchy of the Void's secrets."

"Yes?" You didn't need to be told again, what was she getting at?

"What we have, Practice, they've never been able to find it. They know some of its power, but not like we do." You blinked again, hard, to hide that your eyes had just widened to saucers.

"You're serious?" The question came out a whisper.

"I wouldn't say it if I wasn't. They have ways to replicate its results, in many ways, but it's…not the same." You quietly considered how much of your current schedule you could toss into an incinerator; you needed more time to talk about this. You said as much, too, and Phoebe surprised you with another laugh.

"Take your time, ma'am. We're still trying to put together everything we've found, what you have in that folder is only a preliminary. I'll contact you when we're ready to present the full findings, and I'd ask that you bring along as much of your cabinet as you can. Your Security, Science and Practice Ministers in particular."

"They'll be there." Your comm buzzed insistently, and you sighed. "And now I really do have to go." You headed to the door, then stopped and turned as it opened to let you through.

"Thank you Phoebe. Really. You've just given me the strongest reason you could ever give to make sure we survive." Survive, hell. You intended to do rather a lot more than that now. You were going to have to talk to Lina once you finished reading the preliminary. Some changes might be on the cards.

(Additional options for Project Insight unlocked)
 
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So basically the Shiplords have no idea about what we can accomplish with Practice??? Well, won't that be a kick in the teeth for them... :ogles::ogles::ogles:
 
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Yeh! I was wondering if there were going to be 3rd party aliens, hopefully they wont all be dicks :)
 
So our research to replicate practiced items without potentials could lead us to leap frogging ahead of them technologically. I wonder what Secrets we will discover along the way.
After all we have access to s starting point in the tech tree far ahead of what they have. This could be decisive advantage if we proceed carefully. This could even be a unique tech branch they don't have access to.
If only we could discover the roots of our power, and what enables a person to be a potential, and potentially duplicate it in normal humans. That would be a devastating advantage in our favor that would help solve any potential problem of a shortage of potentials.
 
Okay... guys, does anyone disagree we should probably dedicate two Practice Die to the Wall/Maw Merged Action? To ensure we keep the trance, and hopefully have a miracle?
 
This sounds awesome. I am so excited! We have so many new options I cannot even make a plan yet, but we must research practice. It's our greatest advantage and we need to use it.

Also, @Snowfire I have a few questions about the world in your quest that I have been wondering for a while. Maybe you can answer while we ponder our options? Nothing spoiler related, just things our PC would know.

1. What are the secrets? What exactly do they encompass? For example, you said the second secret is genetic engineering but somehow we used it to make giant space dragons that could kill dreadnoughts and gave us superpowers when they died. That seems like more than just genetic engineering.

2. What do potentials do when they use their powers? I have been trying to visualize it. So far I have been imagining them like solar exalted, complete with glowing. For example, if our character used practice to make something, would she just get divine inspiration to make advanced tech? Would she wave her hands and reality warp something into existence? Or does she infuse her soul into an existing item?
Or when a first awakened fights, do they just use fancy practice weapons that they made or do they fight with superhuman strength and skill? How strong are they really?

3. What level of tech are we at? For example, our new capital ships. How big are they and what kind of weapons do they use? Is there a type of ship in popular fiction you would compare them to power wise?

I know this is a lot of questions but I really feel knowing the answers would help me understand and visualize what your writing about. Please respond at your leisure and thanks in advance!
 
Okay... guys, does anyone disagree we should probably dedicate two Practice Die to the Wall/Maw Merged Action? To ensure we keep the trance, and hopefully have a miracle?
Agreed. A sizable increase to our chance to proc a Miracle is well worth a second practice die. Possibly even a third, though I'm conflicted about going that far.

We have so many new options I cannot even make a plan yet
Undoubtedly. This turn, we got new options from:
  • Experimental/Auxiliary Formations
  • Search for devices
  • The Aegis
  • Achilles Heel
So we are getting new military projects (formations), dangerous secrets (devices), "something to do with mars" (possibly related to orbital defenses), and more Project Insight options (possibly learning stuff about other aliens).

This is, of course, on top of all of our currently locked actions, as well as anything previously-available that we've been meaning to do.
 
A third Practice Die is heavily dependent on what the other options are. As it is, the reason I'm so willing to lock that second die in is because Extend the Department gave us a fifth one...

Which I've already admitted is much better than I was hoping to get out of that, but makes it so worth having taken that...

Having said all that, we really need to figure out which of these options people prefer:
[] Corps Discipline: The SDC are the only group that actually have a real chain of command, so building off of that will be comparatively easy. The hard part will be making sure that the other groups aren't underrepresented without making waves. [70%, 1 years]
[] Practiced Leaders: The Potentials are the only people capable of creating the devices that are humanity's only real chance of defeating the Shiplord incursion, and have a unique understanding of how they work. Unfortunately, you're quite aware that the Potentials have no chain of command as anyone else would understand. [50%, 1 years]

Personally, now that we've improved it's odds, I'd really like to take Practised Leaders. Thanks to Stat+Advisor boosts it's much better than 50% so it's unlikely to fail.
 
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Personally, now that we've improved it's odds, I'd really like to take Practised Leaders. Thanks to Stat+Advisor boosts it's much better than 50% so it's unlikely to fail.

You know, for such an important choice, I feel like we should be directly told the pro's and con's of each option. Surely there must be some advantages to each, or they would not be given as a choice. All we know is the SDC choice is rigid and the Experimental choice is not unified.

From what we know practiced leaders seems like the best option, but that's just because we really don't know anything...
 
We've been told that Practiced Leaders is the way to go IC. With stat boost and without having anything better to go on, I'm in favor of Practiced Leaders.

Fun fact. Assuming we do take this option this coming year, we will have cleared out ALL the military choices as soon as our locked actions finish. Of course, we just got Devices & Formations, so the Military actions list isn't actually empty. But still, pretty nifty, huh?
 
Quietly notes the lack of attention made to Shipyard Operations >.>

Also I should be home in the next hour, so post any more questions you might have for an infodump post.

Turn 6 sometime in the next 24 hours, got a bunch of options to write up.
 
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Quietly notes the lack of attention made to Shipyard Operations >.>
Good point; I missed that. Shows what I know, searching for "New options unlocked" instead of just "unlocked". :p

I'm not completely sure what Shipyard Operations are, honestly. Is that just another category of military actions (e.g. Marshal the Troops, Full Inventory, Forging the Sword), or are we talking an entirely new action type, possibly even with its own dice pool?
 
All I know is I think it's basically 'You've designed the ships and launched the first wave. Now time to build the others'
 
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