The Politics of Tabletop RPGs

Oh make no mistake I like porn. it's just hilarious that someone would employ the word cringe within one click of niche anime hypno porn. Like have some self awareness lol.
Or politically charged Hypno porn my favorite. By banning politics you just defend the status quo because the status quo is seen as apolitical.

Like Sinophobia isn't seen as political because China is an official US enemy. While saying Cuba is pretty cool would be seen as political
 
Information: This thread is about politics in Tabletop RPGs
this thread is about politics in tabletop rpgs

The politics of specific subreddits of all things even if they are subreddits to do with a Tabletop Game is already pushing the boundaries, we don't need a derail about rules on another forum.

Lets rerail please.

 
No, but uh, it kinda shows Paradox's insane incompetence at handling the setting.
To some extent, but their flaw seems to be more that they don't provide any oversight. Which isn't good but isn't what I'd call a reliable indicator, presumably a competent dev would do fine under their regime.

Hence why if nothing else the Skyline's games seems to be doing well.
 
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It's just continuing the fine tradition of Bloodlines being a barely-finished mess, anyway. They've just upped that to the entire sequel game existing in limbo.

It probably doesn't help that Paradox don't have, AFAIK, much - any? - experience developing RPGs or third-person games or open-world-esque games. Or anything but grand strategy games, really.
 
Going by the original game's example deeply troubled development is basically a coin toss on whether the game will be bad if it comes out. Sometimes it's a warning sign that the game will suck as it was with Duke Nukem Forever, other times it's a hard knocks origin story leading to a path of glory. And for Bloodlines 2 I'm willing to let people cook until the moment the game either gets buried or it's released and is terrible.

If it wasn't financially successful, why did not one but two sequels get made? *confused noises*

I mean they weren't super intensive games to make, relatively speaking. Dragonfall was technically speaking an expansion pack that just adds another campaign to the original framework.
 
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Shadowrun Returns was made by their Harebrained Schemes subsidiary, not by Paradox itself. Ditto for that XCOM style Mechwarrior game.
 
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Shadowrun and its sequels were also made by Harebrained Schemes, the same guys who did Battletech, not by Paradox, and as far as I can tell were not published by Paradox either so that's a weird tack to take. Battletech was published - but not developed, AFAICT - by Paradox after Harebrained Schemes' acquisition, but Harebrained Schemes are not - and never have been - the studio making VTMBII in any case.

VTMBII was being made by Hardsuit Labs but is currently under Paradox directly, from the looks of things.
 
AIUI, the publishing deal for Battletech included Paradox providing funding and assisting with marketing and localisation, but that's all, with Harebrained Studios only getting purchased by Paradox a few months after Battletech was released.
 
I mean, given the level of competence that V5 has been handled with, its uh, not shocking.
Man I hated the lore changes somehow trying to make it more accessible and at the same time adding a lot of shock content that the same audience they want to court would be turned away.

It sold better than previous editions but I think it's more because TTRPGs have became more mainstream and not a mark of quality.

Werewolf: the Apocalypse has a lot of problematic stuff and the setting probably needs a total overhaul but the fact they rebooted it and stripped it of all the lore it build up seems to be throwing the baby out with the bathwater.

Like their response to bad indigenous representation is to ignore any ethnic component to the tribes and getting rid of the westerns Garou's history of colonialism. Instead of hiring an actual indigenous writer to write about indigenous issues like James High.

While still fucking it up by having artwork featuring a Maori's Moko. A very big Tapu in Maori culture.
 
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Man I hated the lore changes somehow trying to make it more accessible and at the same time adding a lot of shock content that the same audience they want to court would be turned away.

It sold better than previous editions but I think it's more because TTRPGs have became more mainstream and not a mark of quality.

Werewolf: the Apocalypse has a lot of problematic stuff and the setting probably needs a total overhaul but the fact they rebooted it and stripped it of all the lore it build up seems to be throwing the baby out with the bathwater.

Like their response to bad indigenous representation is to ignore any ethnic component to the tribes and getting rid of the westerns Garou's history of colonialism. Instead of hiring an actual indigenous writer to write about indigenous issues like James High.

While still fucking it up by having artwork featuring a Maori's Moko. A very big Tapu in Maori culture.
Turning the Sabbat from a competing Vampire organization with worse morals but there being some grey to cartoon villains with zombie hordes was a choice. As was turning the anarchs into just Camerilla 2 but the princes are called barons.

I haven't touched Werewolf 5 at all because apocalypse is a mess.

Their hunter take was very obsessed with you being the Winchesters and actively punishing players for being part of a hunter organization.

The rumor mill for mage sounds very obnoxious as well, supposedly it'll lean heavily into radical centrism both sides bad over the technocracy and the traditions and the expectation is you'll play an independent mage.
 
The rumor mill for mage sounds very obnoxious as well, supposedly it'll lean heavily into radical centrism both sides bad over the technocracy and the traditions and the expectation is you'll play an independent mage.
I mean, the Traditions were kind of awful if you stopped and thought about what it is they believed in and were trying to accomplish. Their whole purpose is extremely regressive.

The thing about pretty much every classic WoD game is that none of them seemed intended for you to play a good guy.
 
Turning the Sabbat from a competing Vampire organization with worse morals but there being some grey to cartoon villains with zombie hordes was a choice. As was turning the anarchs into just Camerilla 2 but the princes are called barons.

I haven't touched Werewolf 5 at all because apocalypse is a mess.

Their hunter take was very obsessed with you being the Winchesters and actively punishing players for being part of a hunter organization.

The rumor mill for mage sounds very obnoxious as well, supposedly it'll lean heavily into radical centrism both sides bad over the technocracy and the traditions and the expectation is you'll play an independent mage.
It seems that NuWhite Wolf is obsessed with a certain type of game and that is local games Werner you play a independent group struggling to do anything to effect the world.
 
I mean, the Traditions were kind of awful if you stopped and thought about what it is they believed in and were trying to accomplish. Their whole purpose is extremely regressive.

The thing about pretty much every classic WoD game is that none of them seemed intended for you to play a good guy.
I don't think you can really apply progressive/regressive to mage as you aren't regressing towards some models but rewriting reality to suit your whims
 
I don't think you can really apply progressive/regressive to mage as you aren't regressing towards some models but rewriting reality to suit your whims
That's not really different from real life? Reactionaries don't actually go back to the past, they create new systems too and just use their ideology to pretend as if they're revitalizing some imagined golden age that never actually existed.

If anything that MTA's factions are both creating entirely new realities is a great thematic commentary on how ideologies like that function.
 
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That's not really different from real life? Reactionaries don't actually go back to the past, they create new systems too and just use their ideology to pretend as if they're revitalizing some imagined golden age that never actually existed.

If anything that MTA's factions are both creating entirely new realities is a great thematic commentary on how ideologies like that function.
You know what... Fair.
 
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