The Politics of Tabletop RPGs

As for politics White Wolf is indeed friggin problematic, especially before Revised but as a gay teenager their sourcebooks were the first roleplaying game where I found positive representation of LGBT characters. Yes they were obvious mishaps (Children of Gaïa Revised anyone?) but the intent was good

Also on diversity by instance the Demon the Fallen corebook is narrated by 1 an Afro-American, 2 A Puerto-Rican, 3 A Pakistanese-English woman and 4 a German. Even comparing to now that's pretty good.
Yes White Wolf tried to have queer, female, and BIPOC characters in its game then the Cis Het White Male default.

I heard some indigenous fans say that White Wolf is one of the first games where they where seen.
They were very 90s white college liberal. They were all about being against the system, and pro-environment, and reality being, like, subjective, man. As a college age libertarian, I ate that stuff up with a spoon, as embarrassing as it is these days.


The original Vampire the Masquerade setting was Chicago and Gary and they managed to have almost no black characters in them. They also had the "Asians have special souls" bit in Kindred of the East.

I love White Wolf, but holy hell is it problematic.
I describe old World of Darkness lore is being on the verge of leftist awakening but not quite reaching tut.

It almost goes to class consciousness Marxism/Anarchism where hierarchy is itself toxic and anarchism should be practiced but it doesn't reach it and blame science
The Old World of Darkness by comparaison was "gothic-punk" at least in name. That meant authorities were suspect, the societies you belong corrupt and inneficient and raging at the Man is the only moral solution. Werewolf actually touches that as the Garou Nation is backwards, morally repulsive and the werewolves responsible for most of the setting getting to shit.
The issue with old White Wolf lore at least from a leftist perspective is that it rages at structures and authorities for being inherently corrupt. The big picture of the WOD is that people refuse to let go and accept change and mortality and that is terrible.

But it doesn't have much in building a better system.
Masks is very good at telling the very specific style of story it wants to tell, but struggles to tell anything outside of that.

and honestly, I think that's the right choice.Superhero comics are a broad genre and The Punisher and Superman cannot be modeled by the same system
What story does Mask want to tell?
 
Yes White Wolf tried to have queer, female, and BIPOC characters in its game then the Cis Het White Male default.

I heard some indigenous fans say that White Wolf is one of the first games where they where seen.

I describe old World of Darkness lore is being on the verge of leftist awakening but not quite reaching tut.

It almost goes to class consciousness Marxism/Anarchism where hierarchy is itself toxic and anarchism should be practiced but it doesn't reach it and blame science

The issue with old White Wolf lore at least from a leftist perspective is that it rages at structures and authorities for being inherently corrupt. The big picture of the WOD is that people refuse to let go and accept change and mortality and that is terrible.

But it doesn't have much in building a better system.

What story does Mask want to tell?
Teenage superhero show in the vein of Danny Phantom or Ben 10. The kind of show where your mundnae problems as are important as your superhero ones and the two thematically mirror each other.

its got a very tight loop for this that's a ton of fun
 
Woo! Finally got my hands on War of the Immortals, and, hoo boy, there's a lot to go over. Of course the new character options and mythic rules draw the eye immediately, but the book also has massive impacts on the setting. That might not mean much if you normally played pre-written adventures or didn't have your campaign set on Golarion, but I eat that sort of lore right up.

Highlights for me include:

>We now know that the mysterious thing that escaped Gorum's armor upon his death was the Devourer, the big bad apocalyptic god of the Starfinder setting. We also know that it's evidently descended from Pathfinder's own big bad apocalyptic god. I like the connection between Pathfinder & Starfinder this establishes and it goes a long way to explain why Gorum wanted to ensure he was taken out before he could turn to the dark side.

>Animist class helps to establish various small spirits as a thing in the setting. Sure, you could always portray a druid as drawing on the small spirits of nature, but it just wasn't the same.

>Exemplar still looks insanely fun.

>Mildly disappointed that they put "blood" front and center for the Bloodrager compared to 1e's version, but 2e was rather lacking in character options to draw power from licking the blood of your foe off your blade so I can't complain too much. I am glad that we have character options for the demon hunting Matanji Orcs now though.

>Seneschal looks really fun to me. It might not give you the kind of power you'd expect from an archetype that ends with you evolving to become the type of patron that gives witchs & warlocks their powers, but it gives you options to fake it. Just imagine rolling into some farming village somewhere and "revealing" yourself to be an angel or a powerful fae or something.

>Mythic Callings mostly just make you better at doing what you're already doing. The real power comes from the Mythic Destinies you get at level 12. That said, there is one feat, Mythic Containment, which means you can put a full grown dragon into your pocket.

>I want a way to reskin the Archfiend mythic destiny. Having your own realm you rule over and can draw power from is cool. I just don't like that it's limited to various flavors of fiend.

>You can now have a monster hunting campaign in Absalom as strange creatures have been emerging from the Starstone Cathedral.

>Since the current day of the setting takes places after Wrath of the the Righteous the Worldwound has been sealed. This means that Mendev, a country located next to the Worldwound has had less to worry about extradimensional invaders. Or the did. With the godrain a series of towers with mysterious connections to the outer planes have appeared around the country. No invaders yet, but I'm still amused that they've gone from dealing with one extraplanar threat to possibly facing another one. (I see what you're doing their Paizo writers.)

>The Orcish Pantheon has been shaked up in recent days. Virtuous Orc dead can challenge their gods for their spots and a recent spate of such challenges have caused old Orc gods to fall and new ones to rise. Mostly I suspect that Paizo is using this to make the Orc gods less obviously evil.

>Ustalav has always been the spooky Halloween country. Since the godsrain various curses have started appearing in the country that turn people into vampires, werecreatures, living ghosts, etc only without corrupting the victim's mind. Conveniently this will provide players an easy reason to play such characters without needing them to be evil.

>Ra, Horus, Isis and the other Egyptian gods were put on a bus as a result of saving the world from a plot by a trio of hag goddesses. I suppose it was always a little awkward to have Egyptian gods about in a setting where most of the other gods are various flavors of fantasy gods.

EDIT: Oh, and the Dragon that decided to do a eugenics in order to ensure humans reach their full potential got arrested for dragon crimes. Though the godsrain activated a failsafe that started turning some of the population of his island into dragon people. (Which conveniently lets people use the Dragonblood versatile heritage introduced in one of the recent books.)
 
Last edited:
>I want a way to reskin the Archfiend mythic destiny. Having your own realm you rule over and can draw power from is cool. I just don't like that it's limited to various flavors of fiend.

I happen to feel similarly about a lot of the other ones, too. They're (for the most part, Godling is exactly what it should be) an awkward combination of very narrow and very limited in number, so you've essentially gotta try to force a character to fit one rather than finding one that fits the character.
 
I don't keep up with the APs that much so that's probably where he was arrested for dragon crimes? Still, evidently he left various fail safes that reacted to the godsrain by turning people into dragon people.
No he ends that AP either dead, proven wrong but stubborn or trying to earn redemption by fixing his mistakes. I'm not the biggest fan of him just being arrested by a never before mentioned dragon god so Hermea can be screwed up further, it kind of ruins the APs ending.

I'm also furious that this book mentions that one of the servants of the now dead war god Gorum, the iron dragon Saint Fang, was resurrected to join another god called Smiad in a war against evil dragons and then died against the evil dragon god Dahak, because one of Gorum's servants surviving is an amazing plothook to waste on hyping up Dahak, a chump my players already beat up.
 
Last edited:
Back
Top