Flagship Name

  • Spirit of Fire

    Votes: 21 47.7%
  • Vigilance

    Votes: 23 52.3%

  • Total voters
    44
  • Poll closed .
Once again, I thought Command meant lead from front style command... :V

Also, ouch. Damn hard to believe they'd bite the bullet worse then us.
I suspect that since they have more experience then us, they would have traits that we don't have that would boost their chances alot (and daemon hunter has not added yet)
 
Hmm
If we had the Thousand Sons and used technomancy on them, with the MoI's already unstable minds, it might have lessened the brunt by a bit, wouldn't it?
 
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My only issue is recruiting and making up for all those losses... Not sure if we'll be capable of doing so...
Master of hundreds of worlds. There are billions of potentials that we can draw upon. Alter the recruitment standards if need be and ask another Primarch for help refining the training regimen.

Call on the Lunar Gene-Cults if you want to increase the odds of implantation success.

'We had a hand in all of the Legions. Not their creation, you understand, but their growth. We are not their father, but we raised them up, created and refined the means of their multiplication. We were allowed to divine the effects of the twenty strains of gene-seed, and helped match it to stock that would allow it to bear greatest fruit. We helped to speed the processes that took you from human to legionary. And we brought millions of you into being. We know you all, because we were there when you were all infants still searching for identity. In a sense we are your surrogate mother.'
 
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What we really need is several years without us having to deal with situations that are meatgrinders for our legion. If we want to get our numbers back up, we need time to recover.
 
One thing I think people need to remember is that our Primarch and our Legion by proxy are getting really well specced at dealing with Chaos bullshit. That kind of seems to be Kesar's thing. He's studying the Warp and that's allowing him to deal make anti-Chaos stuff. Yeah, there's a corruption risk, but we can't let fear of that risk dictate everything we do.

Again, hopefully the loot will be worth it. If we get some really good shit, then the Emps and probably the AdMech would happily help us rebuild our Legion.
yeah, I have read alot of fantasy world which dealt with memetic threats and dangers which get worse the more you learn.

In general, even IF something is dangerous to even LEARN about, you STILL can study it....just carefully.
at the LEAST you can:
(1): have other study it indirectly, thus giving you n degrees of seperation (with however is needed)
(2): use this to learn the conditions of when it spreads. (IE: sound, sight, knowledge, etc)
(3): use THAT to figure out how much to separate the knowledge ( so if a persons general appearance is memetically hazardous, you can have 1 person learn just the eyes, 1 person learn just the nose and one person learn the...etc).
(4): you can then do THAT process (which is very clearly very slow) to eventually piece together a understanding from a 2ed degree for ANOTHER person...IE: because they don't actually know ANY of those things directly because they only have second hand knowledge, to get a idea of understanding of their facial struature, and get a more total understanding, but in-direct. repeat this process .
(5): you now have a team of people who know different parts of it who can then tell eachother in the form of debates of what plans to enact by doing:
(5a): set up a meeting between all the persons.
(5b): a person who knows nothing can propose ideas
(5c): have the others simply say "that won't work" with no one else knowing anything about WHY except that one person.
(5d): have others come up with plans till one is found that is not negated by one of the knowers
(6): since there is exactly one person who knows each piece of information and ONLY that piece, nobody is at risk but the sum total of information can still (sort of) be used to make plans.

This means that inless a memetic hazard is so deadly that it corrupts/kills you for know ANY piece of it no matter how small, you can break it up into pieces as described.

in other words, you can pretty much ALWAYS learn about something, even if that knowledge itself is dangerous because humanity can work together and have that knowledge be distributed among so many people it can't harm any single person.

I now note that there is clearly much to learn about the warp that is not THAT deadly, we won't even have to distribute the knowledge in many cases.
 
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Pretty much what Enjou said, your Legion does have a large bonus against chaos. You have a +12 bonus against chaos, which is pretty significant. Also, you have yet to find out what Scafrir's bonus is, but I will say it is anti chaos.
who is Scafrir again? I know o-something is our captain.

(your names are weird and I can't remember them...we need nicknames people!)

@Daemon Hunter maybe you could post a person-list of those under our command such as our captain and whatever magos the admech sent us?
 
Isn't the main issue here that its a DAOT Man of Iron with a DAOT replicator? That its a daemon was...a sideshow to Infinite Zerg Rush
 
After this, would it be possible to extend the planning time during the Infrastructure process? I feel we may need it to form an ideal plan to optimize and recover.
 
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Isn't the main issue here that its a DAOT Man of Iron with a DAOT replicator? That its a daemon was...a sideshow to Infinite Zerg Rush

After this, would it be possible to extend the planning time during the Infrastructure process? I feel we may need it to form an ideal plan to optimize and recover.

Yeah, the biggest issue was the fact that you were swarmed repeatedly.

For infrastructure planning, it depends on how much discussion there is. If people decide quickly, it will be as normal otherwise I'll extend it.
 
Yeah, the biggest issue was the fact that you were swarmed repeatedly.

For infrastructure planning, it depends on how much discussion there is. If people decide quickly, it will be as normal otherwise I'll extend it.
yeah, so far I think it has worked itself out fairly well. there were a few cases where confusion happened, but I think we know to avoid those cases now (such as with the bad plan-names thing).
 
Way of Lotus: Third Path
The Apex of Intellect
This tradition is most recent among all other Paths. It emerged due to Discovery of Runes and Runic System. Their many sects identify themselves as "Guilds", although the majority of them have no set address, meeting in whichever room is available at the Temple. Many an ambitious youth has gained a benefactor or scholarship via these groups. Yet they produce the fewest Celebrants; indeed, the most popular Guilds are maintained by the laity. It should thus come as no surprise that Guilds are frequently splintering, dissolving, and seceding from the Temple.

Guilds meet once a week, in the evening. They present public lectures and workshops, which are the recruiting ground for their Guilds. Each Guild has private requirements, but the most obvious reason to attend one is simply personal preference. Novices must attend rites regularly for a year and complete prescribed activities and assignments. If they are judged sincere, they are initiated with secret ceremonies, tools, robes and mystical names. To laymen or Celebrants, they are known as 'Runesmiths'.

The Celebrants of this tradition must have a proven record of dedication to their Guild and take the year-long intensive course. Like the clerics, they are permitted to marry and to maintain their careers. They are often involved in the Temple library, its educational programs, and Rune research. They are also responsible for the annual internal investigation of Guilds. Runesmiths examine their stated philosophy and their practices to share their findings, and whether they are pursuing forbidden practices. The errant Guild is issued a warning and has six months to evidence real improvement. If there isn't any, the Guild is denied access to Temple facilities and publicly excommunicated.

To them, Each Rune is a symbol for self-refinement. While it's creation bestows great powers, those are nothing compared to the spiritual process one must undergo to forge a Rune. Everything in Creation is part of the process, and is a reflection of a cosmic truth; every Rune has a higher state. The world is organic, caked with baseness that, when smelted away, reveals Truth. That smelting presents the greatest challenge; it requires wisdom, education, intuition, and contemplation.

Those who seek to understand and master runic power understand that the concepts are not the only important part of this power — the patterns formed by the concept themselves are important as well. These patterns, are called runes. Each rune is a reflection of a pattern of energy lines somewhere in the Universe. Each such pattern creates a certain supernatural effect when energy flows in that specific formation.

Runes are organized into rune patterns, which are not actually separate runes. Instead, each rune pattern is a grand, complex rune that encompasses the individual designs of each rune within that pattern. Thus, the rune for a more complex concept actually includes the pattern of the less complex concept that precedes it in the rune pattern, which itself includes the pattern of the Rune that begins that pattern. Essentially, each rune pattern is a larger and larger pattern, the center of which is the rune for the simplest rune, which is added to in greater degrees of complexity the higher up the tree one goes.

Empowering a rune means flooding it with Willpower, and the process is nearly identical to using Psychic Power. Runes are inert before their creator empowers them. Thus, rune magic is a two-part process: first, the Runesmith creates the rune, and then, immediately or sometime later, he empowers it. Note that the character empowering a rune does not have to be the same character who created the rune, but he does have to be aware of the rune's existence and know the rune pattern.

While empowering a rune is akin to casting a spell, the two actions are very different. Where the normal Psyker channels his power and shapes it through the use of gesture, word, and willpower, the runesmith simply shunts his Willpower into the pattern formed by the rune, serving as the channel between the Himself and the rune.

Runesmiths seem closest to the monastic tradition due to their focus on the individual. Runesmiths express their differences with this metaphor: the monk sees the personality as a drop of water in the sea; the Runesmith, as a character in a play. The Runesmiths believe in the survival of the personality; the monks don't or don't care. Runesmiths respect the clergy's devotion to general humanity but prefer to focus their energies on helping those who are willing to try to return the favor.
 
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we just need to hold back on compliance and take over garrison duties and non priority worlds again.
 
Alright pros and cons that I see from this engagement

Pros
Experience upgrades.
Possible tech upgrades.
Mech reputation for killing a moi without destroying the station.
Reputation with others for taking on this mess.
Anyone that say we have too many marines for volkites lies .

Negatives
Our legion has been cut in half .
Possible resentment from our son for not being there.
Lost reputation with some Primarchs because of the sheer casualties.
Possible Negative paranoia trait after refusing to fight.
 
keep in mind that we have NOT won yet, we have not gotten to the computer-room/fortress-room/whatever and destoryed the MOI.

I like the o-make, maybe it will let us get a basic-level runes for free every now and then. Or maybe we can use their notes to give ourselves a head-start in the future.

-EDIT- or alternatively, it might give us a better bonus from older runes because they learn how to spread their usage farther and better mass-produce them.(or maybe you have other ideas)

BTW, what rune should we work on next? I was thinking a (basic) rune of iron/admantine so that we can reinforce something important if we need to....although I'm not sure which.
(1): rune of admantine would work better for protecting admantine (obviously) which would be the kind of thing that we would be willing to put the resources for rune-crafting anyway.
(2): rune of iron however would work best for protecting something generically, since iron is cross-race in terms of being understood as being "tough/strong"....if you told me you put a "rune of iron" on a thing, I would assume it made it stronger and so would most people even across species as iron is a staple of a "strong material" for most races that go up the tech-line.

I am not too sure about having basic runes basically being elements or types of matter as it means that alot will be redundent for seemingly no reason....also, what does a rune of nickel even do? make things around it more nickel-ish?

@Daemon Hunter suggestion, maybe have the basic runes be base concepts that arise from them? IE: toughness from iron/admantine or maybe diamond, movement from air/gas/etc, reactive/sensitive/energic from promethium/wood/anti-matter....and then have advanced ones be "focused" forms of them like momentum from movement, power from reactive/sensitive/energic...these would then convey a certain degree of "control" and hense, utility from them that the basic lack (as well as a degree of how much influence they actually have)

(not too sure about the names)
 
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The Lost and the Fallen will Never be Forgotten
The Lost and the Fallen will never be forgotten!

40372 brothers had fallen while they sat and watched their cousins of the Thousand Sons disrupt the cultists ritual. 92 of their brothers were Lost. This was the darkest day the Legion had ever faced. Hopefully the darkest they ever would. Their gene-father, their Primarch had ordered them to Senas at all speed, and while they were travelling, locked himself in his room, to continue his new tradition of etching the names of his fallen and Lost sons into his equipment. It was a pain that all in the Legion shared, and now Scout Leandros would do his part to show his support for his father, and share in that pain, as well as the promise inherent to the list of the fallen, that those that survive would do better, ensure that their sacrifice would not be in vain.

He stood in front of a workbench within the legions armory, and proceeded to painstakingly start the process of etching his Lost brothers names into his combat knife. He wrote them as small as he could, in recognition that in time the number of those Lost were likely to grow, though hopefully never at such numbers as this. As he worked his Scout-Sergeant, Orean, walked through the armory, and noticing him walked over.

"What are you working on Leandros?" he asked, curious and cautious of a relative neophyte working on his weapon alone.

"Our Father wears the names of the Lost and the dead on his arms and armor, Sergeant. I thought to share in his grief and determination. To never forget those that have come before, and to fight the deamon with the names of the Lost in mind, the memory of their corruption a bulwark of the mind, and the conviction not to add another name to the List another weapon against the enemy. The roll call of our Brothers that have fallen in service to the Eternal Sovereign a benediction against cowardice and failure. Their names to lend strength to my determination to hold up to their sacrifice." Leandros responded, fire in his eyes, his face grim with resolve.

Orean looks him in the eye as he listens, and nods as he finishes. Taking a long look at the combat knife already etched with a dozen names, small, precise and powerful in their meaning, he turns back to Leandros, "A fine idea Brother, one that I think I will join you in." So saying, he goes to another workbench, and starts to ready the tools necessary for the task. As he does however, he thinks through what he's doing and decides the rest of his Scouts, should share in this task, in remembrance of the Lost, and the fallen. So thinking, he turns on his Vox, and he puts out a call on his squads frequency "All brothers of the 13th Scout Squad, report to Armory 5-Alpha for new equipment maintenance tasks." He would explain more once they arrived, but this would bring them to the armory quickly and with their full gear. So he returned to the task at hand, beginning with his armor so that he would have examples to show to his squad of both aspects of the task ahead.

Leandros heard the call and smiles with renewed certainty as to the wisdom of his decision. Their entire Squad would remember and live on. As he continued to work, the rest of squad quickly arrived from across the ship, some sweaty from melee training, others smelling of fire from the Volkite ranges, all with their full gear, he would tell them of the work he had set to. To honor their Brothers, and their Fathers chosen way of remembering those that had been Lost.

As the battle brothers filled the Armory, all working on their own equipment, a Tech-Priest looked into this unscheduled action, that did not appear to resemble any rites of maintenance he was aware of. She walked up to the Sergeant, "Scout Sergeant Orean, what is the purpose behind this unscheduled action? Are your arms not operating at peak efficiency?"

The Scout Sergeant looks up from his work, "No Enginseer, we are following in our Father's footsteps, etching the names of the Lost and the Fallen into our weapons and armor."

"So you are entreating their Machine-Spirits with the names of those who have served to stoke their rage and their resolve. An interesting idea Scout Sergeant, I will endeavor to ensure that your efforts meet with as much success as possible Scout Sergeant Orean."

Orean looks at him for a moment, as that wasn't exactly what he'd intended, but if the Enginseer thinks it could help... "Of course Enginseer, you have my thanks for helping my Brothers and I with this task."

And so the squad and the Enginseer worked together, the Astartes doing the actual etching, but the locations, the tools, and the like informed by the Enginseer, to ensure the Machine-Spirits of their equipment understood why they were not being marred from their original machined perfection, but instead being given renewed reason to fight the enemies of Man, and personalized attention from those meant to use them in Battle.

After many hours, the squad finished with their task, and went back to their barracks for rest. Along the way other Battle Brothers saw what they had done, and some asked after their intent. Many of them were moved by this effort, and decided to adorn their own wargear with the names. Soon Enginseers in charge of armories all over the ship found their domains filled with Astartes warriors looking to honor the fallen, and remember the Lost. Even as the Primarch of the Legion painstakingly and slowly continued etching the names of his Lost and fallen sons, the practice spread through the fleet. Eventually the Fleet Master himself heard of it, and found the idea worthwhile. While talking with the Magos in charge of the Armory for those of Captain rank and above, about the best ways to entreat the Machine-Spirits to take the markings as intended, he mentioned idly the though of doing something similar for the Ships systems. This Magos had seen the Primarchs weapons and armor first-hand, and recognized the machine-spirits had responded well to the previous batch. He brought up the idea with the other Magos of the fleet, and shared the results of the Primarch's actions as well as those of the standard battle-brothers that had finished the etching. It was not yet something that seemed to have a large effect, and yet the Machine-Spirits did seem just those few percentage points more responsive, more resilient. So it was decided that they would test this rite of remembrance, and see if the far more powerful Machine-Spirits of a ship would respond as well to this rite.

So it was that by the time the Kesar stepped from his room, ready to command his sons in their battle to take the DAoT station, his armor and weapons newly etched with the full list of names, he saw his sons with their own work, not as precise as his own, but still done by hand across the entire legion. He saw this, and smiled in pride at his Sons. He heard of how many wished to do something similar with their other equipment, their tanks and fliers. About how even the Magos were seeing that such markings had a positive effect on the Machine-Spirits of the legion, and were looking into ways to implement them across all the varied wargear of the Legion.

None shall forgot the fallen of the Eternal Wardens, and every daemon will feel the bite of the Legions sorrow for the Lost.


So, first omake. Hope it reads well, and makes sense.
 
keep in mind that we have NOT won yet, we have not gotten to the computer-room/fortress-room/whatever and destoryed the MOI.

I like the o-make, maybe it will let us get a basic-level runes for free every now and then. Or maybe we can use their notes to give ourselves a head-start in the future.

-EDIT- or alternatively, it might give us a better bonus from older runes because they learn how to spread their usage farther and better mass-produce them.(or maybe you have other ideas)

BTW, what rune should we work on next? I was thinking a (basic) rune of iron/admantine so that we can reinforce something important if we need to....although I'm not sure which.
(1): rune of admantine would work better for protecting admantine (obviously) which would be the kind of thing that we would be willing to put the resources for rune-crafting anyway.
(2): rune of iron however would work best for protecting something generically, since iron is cross-race in terms of being understood as being "tough/strong"....if you told me you put a "rune of iron" on a thing, I would assume it made it stronger and so would most people even across species as iron is a staple of a "strong material" for most races that go up the tech-line.

I am not too sure about having basic runes basically being elements or types of matter as it means that alot will be redundent for seemingly no reason....also, what does a rune of nickel even do? make things around it more nickel-ish?

@Daemon Hunter suggestion, maybe have the basic runes be base concepts that arise from them? IE: toughness from iron/admantine or maybe diamond, movement from air/gas/etc, reactive/sensitive/energic from promethium/wood/anti-matter....and then have advanced ones be "focused" forms of them like momentum from movement, power from reactive/sensitive/energic...these would then convey a certain degree of "control" and hense, utility from them that the basic lack (as well as a degree of how much influence they actually have)

(not too sure about the names)
Basic runes are nouns, and currently they are one at a time, but I believe QM has stated there are ways we can end up unlocking large chunks of them at a time, just need more research, they give us just basic and easily understood things to have runes of. Higher level runes are more conceptual in nature, going ever more esoteric and arcane as you go down the tech-tree. So, personally I think it makes a lot of sense to keep things how they are now, leave basic stuff as it is to give us a wide range of things to combine and add together to get ever more complicated runes.
 
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