The Lost Files (C:TL/Dresden Files) (CK2-ish)

[x] Aid on any one problem she faces in the next while.
[x] Attempt to create a pledge or deal that would hold him to relative secrecy over the whole matter, but would certainly be more binding for both policies.
 
[X] Information (Choose two)
-[X] Drop the bombshell that you're not alone (worth two, and might have a huge impact, who knows)?
[X] Attempt to create a pledge or deal that would hold him to relative secrecy over the whole matter, but would certainly be more binding for both policies.
 
[x] Aid on any one problem she faces in the next while.
[x] Attempt to create a pledge or deal that would hold him to relative secrecy over the whole matter, but would certainly be more binding for both policies.
 
What does she offer? (Choose 1)

[x] Aid on any one problem she faces in the next while.

3

[X] Information (Choose two)
-[X] Drop the bombshell that you're not alone (worth two, and might have a huge impact, who knows)?

2


1

[X] A Token, or magical artifact…

1


Whatever happens, how does Cora Graves approach the problem?

[x] Attempt to create a pledge or deal that would hold him to relative secrecy over the whole matter, but would certainly be more binding for both policies.

6

[x] Aid on any one problem she faces in the next while.
[x] Attempt to create a pledge or deal that would hold him to relative secrecy over the whole matter, but would certainly be more binding for both policies.

[X] A favor.
[X] Attempt to create a pledge or deal that would hold him to relative secrecy over the whole matter, but would certainly be more binding for both policies.

[X] Information (Choose two)
-[X] Drop the bombshell that you're not alone (worth two, and might have a huge impact, who knows)?
[X] Attempt to create a pledge or deal that would hold him to relative secrecy over the whole matter, but would certainly be more binding for both policies.

[X] A Token, or magical artifact…

[x] Aid on any one problem she faces in the next while.
[x] Attempt to create a pledge or deal that would hold him to relative secrecy over the whole matter, but would certainly be more binding for both policies.

[X] Information (Choose two)
-[X] Drop the bombshell that you're not alone (worth two, and might have a huge impact, who knows)?
[X] Attempt to create a pledge or deal that would hold him to relative secrecy over the whole matter, but would certainly be more binding for both policies.

[x] Aid on any one problem she faces in the next while.
[x] Attempt to create a pledge or deal that would hold him to relative secrecy over the whole matter, but would certainly be more binding for both policies.

***

@mori - You didn't choose an Approach...

Hmm... I could use my vote to tip "Information - Bombshell" into a tie with "Aid on any one problem" ...
 
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[X] Information (Choose two)
-[X] Drop the bombshell that you're not alone (worth two, and might have a huge impact, who knows)?
[X] Attempt to create a pledge or deal that would hold him to relative secrecy over the whole matter, but would certainly be more binding for both policies.

Consolidate then
 
[X] Information (Choose two)
-[X] Drop the bombshell that you're not alone (worth two, and might have a huge impact, who knows)?
[X] Attempt to create a pledge or deal that would hold him to relative secrecy over the whole matter, but would certainly be more binding for both policies.
 
Could "Aid on any one problem" into a tie... for an actual practical reason, than just for lulz.

'Cause saying "I'm not alone" is really unpredictable... And I think that it could backfire somehow... Not sure how... Maybe I'm just being negative? ... Oh! Maybe it should be a thing that Cora discusses with the other leaders instead of being so flippant with the info, 'cause it's so impactful? But, that's not how leadership works??
 
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@The Laurent I'm curious, have you been deliberately downplaying the ability of pledges to grant boons and keeping them as purely ways to ensure punishments for oathbreakers in your quests, or have we as players simply never really encountered it?
 
@The Laurent I'm curious, have you been deliberately downplaying the ability of pledges to grant boons and keeping them as purely ways to ensure punishments for oathbreakers in your quests, or have we as players simply never really encountered it?

You've never really encountered it all that much. You haven't actually been particularly looking, to be honest, and there's not been a lot of call for it in one sense.

Remember, there's a limit to the number of pledges someone can do at once.
 
Generally or the Monarchs of a Freehold, they are encouraged to be stingy with their Pledges and keep them for the most politically powerful deals or keep them for strictly time limited stuff. They need it too damned much.
 
Turn 4--Beneath the Arch, Finale
Beneath the Arch, Finale

[X] Information (Choose two)
-[X] Drop the bombshell that you're not alone (worth two, and might have a huge impact, who knows)?
[X] Attempt to create a pledge or deal that would hold him to relative secrecy over the whole matter, but would certainly be more binding for both policies.


The room is bright, that much is clear, but the shadows on the wall, and the way the world seemed to close in disturbed her. Of course it did. The daylight always hurt, always took something away, and at the moment her magic felt weak and thin. She wanted to reach out and grasp it, but she might need it if this decision turned out to be the wrong one.

The symbols raced across her skin, and today it was Old French and Babylonian. She glanced down, and then up again, her expression so blank as to be empty. Gabe was there, and from what Cora could tell, Gabe was an innocent. She seemed uncomfortable with violence, with death.

In the dark, Cora was far more willing to deem that a weakness, but even in the light it was a failing, at least when one allowed it to drive them. So Cora wanted to simply promise aid, and yet looking at Gabe she began to realize that she would likely provide it anyways next week if it was needed.

Ultimately, after all, if Gabe thought that the city was at risk from whatever this danger was, then there was far too great of a chance she'd get involved anyway.

That was the most tempting part of offering to merely 'help' in the future. It was a chip that she suspected Gabriella would cash in before the month was out.

But then again, the information that Changeling wasn't merely a simple phrase added to her and her alone...that would come out before that much longer.

"Tell you something that you would benefit in knowing," Cora said.

"What is it?" Gabe asked.

"You have to promise to provide your aid in this matter," Cora said, leaning back, wishing she had brought her ghosts in. They were waiting outside, impatiently, having a look around, just in case there was any further blackmail material to be had.

"Before you tell me anything?"

"Yes," Cora said, "You could always go back on your word if I fool you, but I have no reason to. I have no such promises with you. My information, once told, could not be easily taken back, whereas your help with the matter of the Gateway Arch would be ongoing, and could be withdrawn."

"Man, you sound like a professor when you talk like that," Gabe said.

"Thank you," Cora said.

"...it was mostly a compliment, I suppose?" Gabe asked, tilting her head. "Well, then, I agree."

"There are more of us," Cora said, "In this city."

"Changelings?" Gabe asked, her expression stiff, as if she expected to be swarmed by an army the moment she turned her head.

"Yes. Which rather explains why I wish to secure the land there, as important as it is," Cora said.

"How many?" Gabe asked.

Cora considered not answering, and then she knew exactly what to say, "More than there are vampires, Gabe."

She saw Gabe making a count of it, or at least estimating. If there were more than there were vampires, then the only possible inference was in the dozens. Three dozen, four dozen, maybe even five-dozen.

It was gratifying to see how even this number brought worries to Gabe's face, even if Cora knew that plenty of those Changelings were no more interested in fighting a war than anyone else was. But let her think that they're all at least powerful enough to be as threatening as she seemed.

"And you're...their leader?"

Cora shrugged very carefully, "Of some. A few, here and there."

Gabe paused and made a surprisingly cunning leap, "I've heard...rumors that you were seen with another man. Is he one of you…?"

"If I do not know which man you are speaking of, I cannot say," Cora said, aware that the odds were that Mayor Booster had been noticed at some point. After all, they'd been seen in public before.

"Ah, well," Gabe said, blushing.

"Either way, there is every reason for us to wish to have at least some influence over the area. Will you help us?"

"I suppose I should, if it is that big of an issue," Gabe admitted.

*****

"You wish for me to what?" Mr. A asked. They were standing in the gift shop, which Cora Graves thought was a rather foolish idea, but she was also not entirely in charge of the meeting, and so she stewed in the fact that she was discussing matters with a wily-haired old man in a gift-shop.

"We can construct a binding pledge that we can both agree on, but either way," Cora said, "If need be I will do what is necessary to obtain limited access to the Gateway Arch. Simply put, this would involve us being allowed to come in and out at any time we want, provided we did not interfere with any business of yours. We shall inform you ahead of time if there is to be a mass movement, and if there are times in which we cannot be here…"

"Are you listening to this?" Mr. A asked, "You really think this is the best thing to do. This is my Gateway, my...power, and they're just asking to waltz through it twenty-four seven?"

"Compensation can be arranged, monetary or otherwise."

"Ten thousand dollars a month. Call it a rental fee."

"We're already promising not to interefere in your matters. Four thousand," Cora said.

"Wait, guys, this is...you should just...work together or," Gabe began.

"Nine thousand, and I can't go any lower than that."

"Guys…" Gabe moaned, and Cora found that she couldn't hold back a smile as she cleared her throat.

"Five thousand."

"Nine thousand."

"Four thousand five hundred."

"It went down," Mr. A noted.

"That it did," Cora said.

"Eight thousand five-hundred…"

"Guys…?" Gabe said.

Poor girl, she'd probably thought that she was going to help make friends, but this was far more important than friendship. This was business.

******

Persuasion: 6 dice+2 (Oh…)=6 successes. Whelp.

Friendly Intimidation: 6 (Composure)+3 (Persuasion)-4 (Difficulty)=3 successes

Persuasion 2: 1 success

A/N: Okay, that end wasn't that great, but eh. I hope you enjoyed? The rest of the Turn and rolls come next, now that we're done with another mini-turn.
 
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Okay, question, or at least I'm curious as to your thoughts. You just rolled a four on something. Do you want your failure ot manifest as finding out jack-shit/minor conflict and nothing answer and nothing gets better, or something more disastrous but also somewhat more likely to actually tell you what you want to know?

:p
 
Risky. We're in a relatively stable position right now, and I think we can manage being shook up a bit more than we can manage being in the dark about major things.
 
Risky. We're in a relatively stable position right now, and I think we can manage being shook up a bit more than we can manage being in the dark about major things.

Though, I didn't say what action was basically failed on. It could be highly personal and distracting, after all. Or it could be a major thing and oops you just poked Asha Ashblood.[1]

[1] It's weird that apparently she's the less liked of the two at the moment thanks to some stuff that happened in KCS recently. Or maybe that's just among a few people.
 
"Wait, guys, this is...you should just...work together or," Gabe began.
"Guys…" Gabe moaned, and Cora found that she couldn't hold back a smile as she cleared her throat.
"Guys…?" Gabe said.
Poor girl, she'd probably thought that she was going to help make friends, but this was far more important than friendship. This was business.
Ahahahaha. My sides. I'm dying laughing.

Okay, question, or at least I'm curious as to your thoughts. You just rolled a four on something. Do you want your failure ot manifest as finding out jack-shit/minor conflict and nothing answer and nothing gets better, or something more disastrous but also somewhat more likely to actually tell you what you want to know?

:p
While I'd prefer to have nothing happen as a player.

As a GM it's more narratively interesting for things to go wrong and reveal MORE things, rather than "just try again"
 
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