- Pronouns
- They/Them
Tally please.
[X] No, just continue building the coach/mentor-student relationship up in order to win Bobby's trust.
[X] Yes.
-[X] Night Meeting.
[X] Fort Up: Ultimately, the pirates might become a security threat, but the answer was not to simply attack them, but to instead strengthen the defenses related to the areas that Marble Arch most controls or at least influences, and wait and see where the opportunities lie. The difference between this and 'Not My Problem' is that this devotes more resources to defense than to economic interests, as it were.
[X] No, just continue building the coach/mentor-student relationship up in order to win Bobby's trust.
[X] Yes.
[X] Strike the Hydra's Head: Gather together a small fleet and hit the enemy hard, where it hurts. This would be led by Maggie, and would of course be as well-planned as anything she does, but the ultimate result would be a Battle Turn, which is like a War Turn but far more tactical, and probably less complicated to set up.
[X] No, just continue building the coach/mentor-student relationship up in order to win Bobby's trust.
[X] Yes.
-[X] Night Meeting.
[X] Not my Problem: Do not devote resources to act against the pirate threat, at least not yet. Instead focus on the wealth and security of the Freehold.
[X] No, just continue building the coach/mentor-student relationship up in order to win Bobby's trust.
[X] Yes.
-[X] Night Meeting.
[X] Join Forces, People!: Try to convince other Freeholds to step up and offer only partial help in any matter, serving at most as an instigator to future actions against the new pirates in the next few weeks.
[x] No, just continue building the coach/mentor-student relationship up in order to win Bobby's trust.
[x] Yes.
-[X] Night Meeting.
[x] Strike the Hydra's Head: Gather together a small fleet and hit the enemy hard, where it hurts. This would be led by Maggie, and would of course be as well-planned as anything she does, but the ultimate result would be a Battle Turn, which is like a War Turn but far more tactical, and probably less complicated to set up.
This Freehold really needs the River, probably more than anyone else in the vicinity. Worth an aggressive move at this stage, buy time and gather intel.
[X] No, just continue building the coach/mentor-student relationship up in order to win Bobby's trust.
[X] Yes.
-[X] Night Meeting.
[X] Join Forces, People!: Try to convince other Freeholds to step up and offer only partial help in any matter, serving at most as an instigator to future actions against the new pirates in the next few weeks.
[X] No, just continue building the coach/mentor-student relationship up in order to win Bobby's trust.
[X] Yes.
-[X] Night Meeting.
[X] Join Forces, People!: Try to convince other Freeholds to step up and offer only partial help in any matter, serving at most as an instigator to future actions against the new pirates in the next few weeks.
We've hit a resource pinch, and bought a lot of goodwill all around earlier. A collaborative effor should help.
[X] No, just continue building the coach/mentor-student relationship up in order to win Bobby's trust.
[X] Yes.
-[X] Night Meeting.
[X] Join Forces, People!: Try to convince other Freeholds to step up and offer only partial help in any matter, serving at most as an instigator to future actions against the new pirates in the next few weeks.
[X] No, just continue building the coach/mentor-student relationship up in order to win Bobby's trust.
[X] Yes.
-[X] Night Meeting.
[X] Strike the Hydra's Head: Gather together a small fleet and hit the enemy hard, where it hurts. This would be led by Maggie, and would of course be as well-planned as anything she does, but the ultimate result would be a Battle Turn, which is like a War Turn but far more tactical, and probably less complicated to set up.
This way we have our River experts handle it, and we get all the loot
[X] No, just continue building the coach/mentor-student relationship up in order to win Bobby's trust.
[X] Yes.
-[X] Night Meeting.
[X] Join Forces, People!: Try to convince other Freeholds to step up and offer only partial help in any matter, serving at most as an instigator to future actions against the new pirates in the next few weeks.
[X] No, just continue building the coach/mentor-student relationship up in order to win Bobby's trust.
[X] Yes.
-[X] Night Meeting.
[X] Join Forces, People!: Try to convince other Freeholds to step up and offer only partial help in any matter, serving at most as an instigator to future actions against the new pirates in the next few weeks.
[X] No, just continue building the coach/mentor-student relationship up in order to win Bobby's trust.
[X] Yes.
-[X] Night Meeting.
[X] Join Forces, People!: Try to convince other Freeholds to step up and offer only partial help in any matter, serving at most as an instigator to future actions against the new pirates in the next few weeks.
[X] No, just continue building the coach/mentor-student relationship up in order to win Bobby's trust.
[X] Yes.
-[X] Night Meeting.
[X] Strike the Hydra's Head: Gather together a small fleet and hit the enemy hard, where it hurts. This would be led by Maggie, and would of course be as well-planned as anything she does, but the ultimate result would be a Battle Turn, which is like a War Turn but far more tactical, and probably less complicated to set up.
[X] No, just continue building the coach/mentor-student relationship up in order to win Bobby's trust.
[X] Yes.
-[X] Night Meeting.
[X] Strike the Hydra's Head: Gather together a small fleet and hit the enemy hard, where it hurts. This would be led by Maggie, and would of course be as well-planned as anything she does, but the ultimate result would be a Battle Turn, which is like a War Turn but far more tactical, and probably less complicated to set up.
*falls out of tree*
[X] No, just continue building the coach/mentor-student relationship up in order to win Bobby's trust.
[X] Yes.
-[X] Night Meeting.
[X] Join Forces, People!: Try to convince other Freeholds to step up and offer only partial help in any matter, serving at most as an instigator to future actions against the new pirates in the next few weeks.
[X] No, just continue building the coach/mentor-student relationship up in order to win Bobby's trust.
[X] Yes.
-[X] Night Meeting.
[X] Join Forces, People!: Try to convince other Freeholds to step up and offer only partial help in any matter, serving at most as an instigator to future actions against the new pirates in the next few weeks.
*lands on face*
[X] No, just continue building the coach/mentor-studentrelationship up in order to win Bobby's trust.
[X] Yes.
-[X] Night Meeting.
[X] Join Forces, People!: Try to convince other Freeholds to step up and offer only partial help in any matter, serving at most as an instigator to future actions against the new pirates in the next few weeks.
[X] No, just continue building the coach/mentor-studentrelationship up in order to win Bobby's trust.
[X] Yes.
-[X] Night Meeting.
[X] Join Forces, People!: Try to convince other Freeholds to step up and offer only partial help in any matter, serving at most as an instigator to future actions against the new pirates in the next few weeks.
Seems fairly cut-and-dried either way.We normally vote by item, not by plan unless specified, right?
No. of Votes: 18[X] No, just continue building the coach/mentor-student relationship up in order to win Bobby's trust.
No. of Votes: 18
No. of Votes: 18
No. of Votes: 11[X] Join Forces, People!: Try to convince other Freeholds to step up and offer only partial help in any matter, serving at most as an instigator to future actions against the new pirates in the next few weeks.
No. of Votes: 5[x] Strike the Hydra's Head: Gather together a small fleet and hit the enemy hard, where it hurts. This would be led by Maggie, and would of course be as well-planned as anything she does, but the ultimate result would be a Battle Turn, which is like a War Turn but far more tactical, and probably less complicated to set up.
No. of Votes: 1[X] Fort Up: Ultimately, the pirates might become a security threat, but the answer was not to simply attack them, but to instead strengthen the defenses related to the areas that Marble Arch most controls or at least influences, and wait and see where the opportunities lie. The difference between this and 'Not My Problem' is that this devotes more resources to defense than to economic interests, as it were.
No. of Votes: 1[X] Not my Problem: Do not devote resources to act against the pirate threat, at least not yet. Instead focus on the wealth and security of the Freehold.
We normally vote by item, not by plan unless specified, right?
[X] No, this is...well, there are reasons the League couldn't possibly work...but there are also reasons why the League could work, and the fact that people are willing to go along with it, at least so far as discussing the possibility, addresses some of the weaknesses of the ideas of the leagues.Initial Freeholds: 1d100+10 (Heavily affected)+0 (Resources to spare)+5 (Mayoral Diplomacy)+5 (Stoneguts Planning)=87
Small Freeholds: 1d100+15 (Totally affected)-3 (Resources to spare)+10 (Diplomacy)+2 (Initial success)=121, holy shit.
Large Freeholds: 1d100+0 (What Pirates?)+5 (Resources to spare)+8 (Diplomacy)+4 (Other successes)=100
So Goes Alexandria, So Goes the Nation...or something: 1d100+5 (Minimal affect)+10 (Resources to spare)+10 (Diplomacy)+6 (Other Freeholds)=117
The Source of it all: 1d100+3 (Resources)+10 (Other Freeholds)+3 (Diplomacy)=103
As long as it's not in a building we care about.