Huge Titan Manufactorum- Now that you have a Large Titan Manufactorum it is possible to expand it. With a bit under four decades work, Fabricator-General Scott believes that she will be able to build another twenty Titan production lines, allowing you to create a Warlord Titan every two years. This will be enough to form a full Legion the Imperial Trust given some time.
Time: 17 years
Cost: 220,000 Thrones, 22,000 Material, 4,400 Metal, 2,200 Promethium, 39,000 Advanced Material, 250,000 Exotic Material, 920 Relic Material.
Upkeep per year: 20,000 Thrones, 2,000 Material, 400 Metal, 200 Promethium, 2,100 Advanced Material, 5,100 Exotic Material, 8.4 Relic Material.
Reward: Expand Large Titan Manufactorum into Large Titan Manufactorum with 25 production lines
Large Titan Manufactorum- Now that you have a Small Titan Manufactorum, it is time to expand it. With a bit under two decades work, Fabricator-General Scott believes that she will be able to build another four Titan production lines, allowing you to create a Warlord Titan every decade. This will be enough to make several Titan Battlegroups for the Imperial Trust given some time, though you will most likely need to expand the Titan Manufactorum another time if you want a full Titan Legion.
Time: 7 years
Cost: 35,000 Thrones, 3,500 Material, 550 Metal, 350 Promethium, 6,400 Advanced Material, 47,000 Exotic Material, 150 Relic Material.
Upkeep per year: 3,200 Thrones, 320 Material, 50 Metal, 32 Promethium, 290 Advanced Material, 850 Exotic Material, 1.4 Relic Material.
Reward: Expand Small Titan Manufactorum into Large Titan Manufactorum with 5 production lines
Small Titan Manufactorum – Now that you have the schematics for the Avernus-Pattern Warlord Titan you only need to build a Titan Manufactorum before you can begin producing them. This will take over a decade and be rather expensive but will allow you to start making the most potent ground units known to humanity.
Time: 6 years
Cost: 6,700 Thrones, 670 Material, 110 Metal, 67 Promethium, 1,200 Advanced Material, 10,000 Exotic Material, 30 Relic Material.
Upkeep per year: 610 Thrones, 61 Material, 10 Metal, 6 Promethium, 58 Advanced Material, 980 Exotic Material, 0.28 Relic Material.
Reward: Build Small Titan Manufactorum with 1 production line
Expand Forge-Hive: Nechtan – Currently Belisama and Nechtan are starting to reach the level where it would be possible to expand them into Huge-Forge Hives. This would leave them vulnerable for a period but would allow you to strengthen their defences and expand your advanced production even more. Unfortunately the sheer price involve leaves this currently unaffordable.
Time: 17 years
Cost: 15,000,000 Thrones, 2,100,000 Material, 1,000,000 Metal, 580,000 Promethium, 110,000 Advanced Material, 92,000 Exotic Material, 12 Relic Material.
Upkeep per year: 150,000 Thrones, 22,000 Material, 10,000 Metal, 5,500 Promethium, 1,200 Advanced Material, 2,000 Exotic Material, 1 Relic Material.
Reward: Selected Large Forge Hive upgraded into Huge Forge Hive
Expand and downgrade Forge-Hive: Nechtan – Currently Belisama and Nechtan are starting to reach the level where it would be possible to expand them into Huge-Forge Hives. A more affordable version would be to expand them and downgrade the defences, leaving them with slightly weaker defences but greatly reducing the price.
Time: 11 years
Cost: 2,200,000 Thrones, 320,000 Material, 150,000 Metal, 84,000 Promethium, 16,000 Advanced Material, 25,000 Exotic Material, 12 Relic Material.
Upkeep per year: 32,000 Thrones, 5,800 Material, 2,600 Metal, 840 Promethium, 290 Advanced Material, 1,500 Exotic Material, 1 Relic Material.
Reward: Selected Large Forge Hive upgraded into Huge Forge Hive and has defences downgrades to lv 6
Cathedral of the Machine-God: Erecura or Nechtan, – Erecura and Nechtan are now large enough to build a Cathedral of the Machine-God. This would increase your production of Relic Material by almost half and your output of Exotic Material by a tenth, together with a major boost to your economy.
Time: 6 years
Cost: 110,000 Thrones, 28,000 Material, 11,000 Metal, 650 Promethium, 1,100 Advanced Material, 14,000 Exotic Material, 13 Relic Material.
Upkeep per year: 10,000 Thrones, 2,500 Material, 1,000 Metal, 59 Promethium, 100 Advanced Material, 1,300 Exotic Material, 1.2 Relic Material.
Reward:+10 to all Adeptus Mechanicus rolls, increase base EM production by 100% (currently +100%), increase AM production by 6. (280), increase EM production by 137.5 (780), provides 5 Relic Material per year, can have either Cathedral of the Omnissiah or a Cathedral of the Machine God
Cathedral of the Omnissiah: Belisama or Nechtan- Belisama and Nechtan are now large enough to build a Cathedral of the Omnissiah. This would increase your production of Advanced material by almost a quarter, helping fill the largest hole in your budget.
Time: 6 years
Cost: 110,000 Thrones, 28,000 Material, 11,000 Metal, 650 Promethium, 1,100 Advanced Material, 14,000 Exotic Material, 13 Relic Material.
Upkeep per year: 10,000 Thrones, 2,500 Material, 1,000 Metal, 59 Promethium, 100 Advanced Material, 1,300 Exotic Material, 1.2 Relic Material.
Reward: Increase base AM production by 100% (currently +100%), increase AM production by 68 (2,800), can have either Cathedral of the Omnissiah or a Cathedral of the Machine God,
Lunar Forge-Hive (Moon) – Now that the last of the Lunar Forge-Hives has began to be expanded Fabricator-General Scott is willing to start work on building more. She tells you that she could fit a dozen Forge-Hives on each of the moons with time, though every Forge-Hive constructed will take population away from the current Forge-Hives and slow their growth into Huge Forge-Hives.
Time: 6 years
Cost: 32,000 Thrones, 35,000 Material, 41,000 Metal, 10,000 Promethium, 9,500 Advanced Material, 6,900 Exotic Material.
Upkeep per year: 920 Thrones, 260 Material, 260 Metal, 68 Promethium, 76 Advanced Material, 59 Exotic Material.
Reward: Build another Small Forge Hive on one of the moons
Oversee the Forge (Advanced Material, Exotic Material or Relic Material) – Fabricator-General Scott is capable of significantly increasing the efficiency of Avernus' Forges by personally overseeing them. This would provide a notable increase in production while she is overseeing them but have little long term effect.
Time: 1 year
Chance of Success: 60%
Cost: 200 Thrones.
Reward: Total production of chosen resource for the year increased by 5% per success, can be taken multiple times, critical success has a chance of providing a permanent boost.
Build Automated Asteroid Miners- Now that the Mechanicus has shifted towards the progressive end using the Tau Automated Asteroid Miners is possible. These miners will be able to gather up a decently large amount of metal for very little upkeep, though setting them up in numbers will be more expensive. Still cheap though.
Time: 5 years (can be taken multiple times)
Cost: 680 Thrones, 42 Material, 63 Promethium, 8,300 Advanced Material, 9,200 Exotic Material.
Upkeep per year: 68 Thrones, 4 Material, 6 Promethium, 41 Advanced Material, 92 Exotic Material.
Reward: 100 Automated Asteroid Miners (base 1 Metal, end 8,000 metal)
Build Hive (Region) – There are several of your regions that have good locations to build a new Hive in, allowing your population and economy to grow further without expanding into a new region. As things stand you could build 2 Hive in Avernus' Spine, 3 in The Fair isles, 1 in Lindon, 2 in The Fens, 12 in Elysium and 2 in Aridia.
Time: 9 years
Cost: 15,000 Thrones, 12,000 Material, 11,000 Metal, 20,000 Promethium, 5,000 Advanced Material, 5,000 Exotic Material.
Upkeep per year: 730 Thrones, 620 Material, 570 Metal, 100 Promethium, 24 Advanced Material, 26 Exotic Material.
Reward: Build new Small Hive in selected region
Administrative Shake-Up – In the centuries since the Avernite Administratum was founded much has changed, about both Avernus and the galaxy as a whole. Isaac is sure that this had led to several administrative inefficiencies forming within it. He thinks that with a few years of work, he will be able to find some of these and patch them up.
Time: 2 years
Chance of Success: 35% (goes down by 5% per success)
Cost: 2,000 Thrones
Reward: +0.5% administrative efficiency (currently 61%)
Educational Review – Before her death, Signe suggested devoting some time to improving the Avernite education system, which while incredible by Imperial standards still has room to improve. It will be challenging to make even small improvements, but given that each improvement will increase the productivity of your people for the foreseeable future, it is a worthwhile endeavour.
Time: 1 year (can be taken as many times as you want)
Chance of Success: 40% (uses the average of administration and learning)
Cost: 200 Thrones.
Reward: increase education modifier by +1% (currently +316%)
Economic Focus (Thrones, Production, Metal, Promethium or Food) – Isaac is capable of notably increasing the efficiency of a portion of your economy by focusing a large amount of his attention, and resources, on it. This will have little long term effects but is a effective way of overcoming a resource shortage in the short term.
Time: 1 year
Chance of Success: 60%
Cost: 200 Thrones.
Reward: total production of chosen resource this year by 5% per success, can be taken multiple times, critical success has a chance of providing a permanent boost.
Expand Shipyards: Small – Now that you have a huge shipyard, it is possible to build five small shipyards at a time. This would allow you to more quickly increase the total number of shipyards that you own though it would not help with building capital ships or maintaining anything above cruiser size.
Time: 6 years
Cost: 26,000 Thrones, 3,800 Material, 1,900 Metal, 3,800 Promethium, 310 Advanced Material, 2,600 Exotic Material.
Upkeep per year: 5,200 Thrones, 780 Material, 380 Metal, 380 Promethium
Reward: 8 new small shipyards
Expand Shipyards: Large – Now that you have a huge shipyard, it is possible to build large shipyards whole. This would increase the rate at which you can build capital ships and maintain anything short of battleships more easily.
Time: 8 years
Cost: 32,000 Thrones, 4,800 Material, 2,400 Metal, 4,800 Promethium, 380 Advanced Material, 1,600 Exotic Material.
Upkeep per year: 6,400 Thrones, 960 Material, 480 Metal, 480 Promethium
Reward: 2 new large shipyards
Expand Shipyards: Huge– Now that you have a gargantuan shipyard, it is possible to build huge shipyards whole. This would increase the rate at which you can build capital ships and maintain anything short of battleships more easily.
Time: 20 years
Cost: 96,000 Thrones, 14,000 Material, 7,000 Metal, 14,000 Promethium, 1,200 Advanced Material, 4,800 Exotic Material.
Upkeep per year: 19,000 Thrones, 2,900 Material, 1,400 Metal, 1,400 Promethium
Reward: 1 new huge shipyard
Upgrade Defences (Avernus or Deiphobe) – Orbital defences have proven to be one of the main advantages that your fleets have against invaders. Admiral Sarnow would like to further strengthen your orbital defences both at Deiphobe and Avernus to make attacks even more challenging.
Time: 12 years
Cost: 370,000 Thrones, 110,000 Material, 37,000 Metal, 8,900 Promethium, 98,000 Advanced Material, 140,000 Exotic Material .
Upkeep per year: 7,400 Thrones, 2,200 Material, 750 Metal, 180 Promethium, 980 Advanced Material, 1,400 Exotic Material.
Reward: Build 16 Advanced Defence Stations, 160 Advanced Heavy Orbital Weapons Platforms and 1,600 Advanced Orbital Weapons Platforms around the selected planet
Further Thicken Minefield: Deiphobe – One option to expand the defences of Deiphobe is to quadruple the density of the minefield. This would quadruple the damage that the mines inflict, making the minefield likely to destroy most cruisers that try to advance through it and inflict major damage on even Battleships. This would be a time-consuming and expensive option but would make attacking through the minefield near-impossible for most fleets.
Time: 11 years
Cost: 3,800,000 Thrones, 960,000 Material, 38,000 Promethium, 1,200,000 Advanced Material
Upkeep per year: 96,000 Thrones, 24,000 Material, 960 Promethium, 14,000 Advanced Material
Reward: Thicken Minefield to very heavy
Increase Luxury Goods Production- Currently, your factories produce just enough luxury goods to pay for their operational costs, which is 20% of their full output. You could increase this amount by another ten per cent to boost your Thrones income significantly, at the cost of reducing material income.
Time: 1 year (can be taken multiple times)
Cost: 1 Throne
Reward: Decrease Material production by 10% (currently at 80%), increase Throne production by twice that. -20,000 Material a year, +40,000 Thrones a year
Decrease Luxury Goods Production- Currently, your factories produce just enough luxury goods to pay for their operational costs, which is 20% of their full output. You could decrease this amount by ten per cent to boost your material income significantly, at the expense of reducing Thrones income.
Time: 1 year (can be taken multiple times)
Cost: 1 Throne
Reward: Increase Material production by 10% (currently at 80%), decrease Throne production by twice that. +20,000 Material a year, -40,000 Thrones a year