Hah, at the speed this quest has been going, with all debates and planning, we might still be on the next turn when he returns even if we don't slow down.
Internal magic users: beings that utilize magic and skills not stemming from any outside source of power. The most safest usage of power known. | External magic users with assistance of Entities: These arcane users were born with their curse and have joined communion with an Entity who assists them in their struggles at the cost of some parts of their original personality, to protect their souls. Recommend the name "mages" to differentiate from followers of Chaos and the Fallen One. |
External magic users with attunement to one current: these casters were born with their curse and now either seek or have found themselves able to sail a single way of thought, at the cost of some parts of their original personality, to protect their souls. Recommend the name "mages" to differentiate from followers of Chaos and the Fallen One. |
External magic users without attunement: Either because of not knowing of their curse, not knowing that attunement is necessary or not caring to attune themselves, these magic users stand on a sword's edge between sanity and madness. |
Corrupted magic users: Either because of seeking out Guldur for their own devices, intentionally worshipping the Four Evils or having their souls mutilated into servitude, these casters are Lost and beyond help besides quick death. Deserve to be called sorcerers. |
The Sidhe The Old Arts of Dunedain |
The (true) Truthsayers Potentially the Compromised (false) truthsayers |
Currently without known groups or individuals confirmed Potentially Compromised (false) Truthsayers |
Possibly the Compromised (false) Truthsayers. |
Sorcerers of Guldur Sorcerers of Chaos (Goblin shamans: while not worshipers of Chaos, the goblins have their own destructive Entities) |
OK... but the knowledge gained from the book is canon as well as can be seen. That does have effects in the background as well, am I correct?
Hmm... choices, choices.
Sure we would have gained the knowledge: the matter was making it more public in some way to educate the people and all that.Sure this is stuff you could have gotten with an action from Ran anyway.
A living Giant shaman is a thing we might not get otherwise.You know what? Changed my mind.
I've been hearing about how difficult it truly is to get something like the Colleges of Magic into being with only human resources.
[X] Book of elven magical theory in the possession of the Sidhe that you can trade once you killed the dragon
I'll send him an answer based on what you say.Cheers. Could you ask Dragonparadox to confirm my choice regarding the catapult, and also provide a few options regarding the Gael series reward? ATM I would prefer the Cauldron of Truth but I wanna see if anything better crops up.
That may be, but an confirmed existence of Elven magical theory might just be what allows us to deal with mages in other ways besides "Join Truthseers", "Get mindfucked by our on-call elf-bro" and "DIE".
@DragonParadox wanted me to pass this on this to you to confirm or deny something.
I'll send him an answer based on what you say.
Hmmmm Elves are HOW longlived here?If it is Dunedain lifespan, then, yes.That may be, but an confirmed existence of Elven magical theory might just be what allows us to deal with mages in other ways besides "Join Truthseers", "Get mindfucked by our on-call elf-bro" and "DIE".
Said he wanted to have the cauldron but I'll run the options by him anyway to make sure so don't confirm anything yet.Got it on the catapult.
for the other series reward:
[] Knowledge about the location of the cauldron of rebirth.
[] Dunedain capive manages to escape the beastmen after having observed them
[] Mystery piece of half-understood Old One Lore (this can range from the very useful to the culturally problematic like proto-necromancy)
1. Useful.Got it on the catapult.
for the other series reward:
[] Knowledge about the location of the cauldron of rebirth.
[] Dunedain capive manages to escape the beastmen after having observed them
[] Mystery piece of half-understood Old One Lore (this can range from the very useful to the culturally problematic like proto-necromancy)
Hmmmm Elves are HOW longlived here?If it is Dunedain lifespan, then, yes.
Otherwise it may just take too long to apply.
Makes sense considering in WH a Lord level human wizard in a single Wind is only an apprentice in High Elf terms.Much like Tolkien elves they live until something kills them or the weight of their lives becomes too much. That said even ordinary humans can benefit from apprentice level elven magic.
Hmmmm..that Sounds better.Much like Tolkien elves they live until something kills them or the weight of their lives becomes too much. That said even ordinary humans can benefit from apprentice level elven magic.
Guys can you give me your opinions on whether to go for 1 or 2? I have already ruled out 3. Tending towards 1 atm.
Also @DragonParadox are there any chances to rescue the captives if we choose to launch a southern expedition next turn.
BTW I am also considering a third sequel series after my exams. The Gaels topic is rather extensive, and a sequel series could be done on how they could have a place in Arnor and essentially be useful, since they are less physically strong and also have shorter lives than the Dunedain.
We can get that information through other methods.More beastmen info might help. I really want to know how Guldur influenced them. And that might be a chance to get IC info about the mutations that everyone is worried about.
Yes, but is that information going to come at just the right time?