War of the Northern Holds. Human and Dawi Zharr TW roster
@Lonkas Decided to make some Total War Warhammer style descriptions for my various ideas about some of the faction armies. I have no idea how accurate or inaccurate any of this is, but I got inspired.

Hope you all enjoy.
Footmen
With blade and shield in hand, Footmen form the Confederation's frontline, carving a place in history for their young nation.
Formed from veterans of the great Greenskin culls waged across the lands that now encompass the Confederation of the Reik, footmen form the backbone of the nation's armies, where every twenty households are expected to provide a man to serve in times of war, pooling their resources to afford the necessary equipment. Many Footmen are generational warriors, with a history of service stretching back from son to father to grandfather and beyond. Most go to battle wielding a versatile broadsword, but a number instead equip themselves with spears, the better to contend with enemy cavalry.

Woad Warriors
Religious zeal and fury can drive a man to do great things, ones which render him uncaring of death and a terror on the battlefield.
When the lands of the Reik were primitive tribesmen, some of the most feared fighters were the Woad Warriors of the Thuringians, berserkers who hurled themselves into battle heedless of pain or injury, naked except for the woad-painted symbols of devotion to their god that they say also grant them Ulric's protection. These modern woad warriors are much the same: religious fanatics who seek a glorious end in battle as a form of worship. Though fading somewhat as the Confederation civilizes their numbers swell in times of hardship and war, as the poor and desperate rally to a cause that accepts any willing to adorn themselves with the woad and hurl themselves at the wolf-god's enemies.

Hearthguard
Loyal retainers, they will defend their lord's body and honor with their lives.
Nobles in the Confederation are expected to be warriors as well as leaders, and as such are judged most harshly if they do not answer when danger emerges to threaten their people, or their superiors send out the word that war is upon them. Most of them are also expected to contribute their retainers as part of the Hearthguard, the infantry elite of the Confederation. Equipped to the best standards their lord's means allow (Dwarf-made if possible) and armed with either two-handed greataxes or halberds, Hearthguards are expected to never retreat in the face of an enemy, and despite the nation's short history, the Confederation is already full of tales of Hearthguard who fought to the death rather than face the shame of retreat or surrender.

Archers
The bow has carried humans through both hunting and ranged combat for millennia, and will continue to do so for millennia more.
While lacking the technology of Dwarfen Quarrellers and Thunderers or the skill of Elven archers, bowmen have been the backbone of human ranged warfare since time immemorial. Drawn from a mix of trappers and hunters formed into regiments, archers provide the valuable service of sending volley after volley of simple but still lethal arrows into enemy ranks. Skilled archers are so valuable that poachers are often pardoned in exchange for serving in the Confederation's military.

Huntsmen
May Taal guide the shots of these men, that they might find their mark in a monster's eyeball.
Though the lands of the Confederation may be deemed "secure" on a map, the vast forests and wilds remain stubbornly untamed, filled with monsters with a hunger for human flesh. Huntsmen, be they village militia or professional trackers, patrol the forests to cull these beasts so that their homes and families might live another day. When called to general war, Huntsmen are not only excellent scouts, but also crack shots with their bows, and particularly adept at taking down the large beasts they spend their "peacetime" lives hunting.

War Dogs
A pack of snarling hounds can send a skirmish line fleeing in terror, or drag a wolf-rider screaming off his mount.
Said to be descended from the wolves of Ulric, war dogs are often used by the Confederation to assail enemy skirmishers or run down fleeing opponents. Raised as part of a noble's household or professional military kennels, these great hounds are especially feared by Goblins, who find that these canine warriors can not only catch them even while mounted on wolves, but often outfight them. Goblin infantry are even less fortunate, as a single wardog can easily tackle the small Greenskins before delivering a swift and lethal mauling.

Lancers
These men inherit the war-legacy of the Taleutens: a swift Cavalry charge with lances couched.
While most tribes of the Confederation's past lacked a strong cavalry tradition, owing to the dense forested terrain where they made their home, those who inhabited what would become Talabecland were the exception, fighting from horseback with couched lances. While their equipment has improved, the cavalrymen of the Confederation fight in a similar manner, one that those ancient warriors would have felt right at home with.

White Wolves
The greatest warriors of the Confederation do not fear death. Their lives already belong to Ulric.
First originating as the personal guard and retinue of the Teutogen High Priest of Ulric, the Order of the White Wolf has become an organization of holy warriors known across the Old World. Mounted on warhorses and armed with great cavalry hammers, those who take up the mantle of a White Wolf are among the most zealous and well-trained warriors the Confederation has to offer, regularly leading culls to stamp out Beastmen Herds and Greenskin warbands, the howls that are their battle cries serving as an inspiration to any other Ulrican within earshot and a thing of dread for their enemies.

Catapult
Walls, Warbosses, battle formations, anything can be crushed if you use a big enough rock.
It has been joked by many that the culmination of human military ingenuity has in the end turned back to humanity's first and most simplistic option: throwing rocks at people. Nevertheless, the deceptively simple catapult is perfectly capable of breaking walls and crushing armored soldiers with the heavy boulders it launches, though they are rarely deployed outside the greatest and most important campaigns.

Margraviate Levies
"Just keep in formation and remember: the pointy end goes in the enemy."
Joining the Confederation of the Reik after the great Kulls, the Margraviate's army has not benefitted from the great crucible that forged the modern armies of the Reik, with the results being particularly obvious in its infantry arm. Levied from villages and towns alike, Levies are unspectacular troops, particularly compared to the Footmen of the larger Confederation, and are armed simplistically with spear and shield. The leaders of the Margraviate do not expect much from their infantry either, and are more than happy if they simply hold long enough for the cavalry to do its work.

Slingers
Many mock the use of the "primitive" sling, but the stones crack their skulls all the same.
When many called to serve the Margraviate in war are expected to purchase their own equipment, the sling makes for an attractive and surprisingly useful weapon, being cheap and fairly useful even in peacetime for keeping the hungry wolves or enterprising goblins away from one's home, and the wide open plains of Brigundia give it a quite impressive range. Though wholly unsuited to melee, Brigundian and Asoborn slingers can, if properly guarded, send volley after volley of stones smashing into enemy skulls with alarming speed.

Horse Archers
It takes a lifetime of practice to wield a bow on a moving horse; A good thing the Brigundians have had lifetimes to learn.
Unlike the rest of the Confederation, the lands of the Brigundians are vast open plains with bountiful rivers, perfect for agriculture and animal-rearing, of which the two most well-known are cattle and horses. Those who take up the role of horse archer in the army are generally those who served as outriders for the great cattle drives, patrolling and guarding the herd and using their bows to keep predators away. Given that these predators can include a Greenskin raid attracted to the prospect of both battle and a delicious meal afterwards, Brigundian horse archers can become quite experienced in combat before ever being called to fight a war!

Brigundian Cavalry
All the king's horses and all the king's men are about to chop you into teensy tiny pieces.
When called to war, any Brigundian worthy of the title prefers to do so mounted. Well-armored in scale or chain, these cavalrymen are formed out of a mix of wealthy landholders and noble retinues, and are the iconic warriors of the Margraviate. In battle, they prefer to first soften up their opponents with a couple volleys of throwing spears, before charging home when a weak point is exposed.

Scythed Chariots
Long in the tooth it may be becoming, an Asoborn chariot is still a terror like few others on the charge.
Well-known for their chariots in the time that the Confederation was but divided and feuding tribes, the Asoborn have kept up this military tradition even after their defeat by the Brigundians, perhaps due to a shared fondness for horses. Though nigh-helpless if caught immobile or surrounded, a well-drilled host of charioteers can skillfully angle their vehicles in front of a shield wall, allowing the wheel-mounted scythes to slice of enemy legs while men with polearms use the height and reach advantage to strike at their heads.

Black Legionaries
If Zharr Naggrund is the beating heart of the Chaos Dwarf Empire, these Dawi are its plated limbs.
Just like their western cousins, the Chaos Dwarfs are a people eternally at war. With slaves taking up most of the labor-intensive work in the empire, the Dawi Zharr are able, and practically required, to employ a vast section of their population as part of a standing army. Those professionals form the Black Legion, equipped with hell-forged weapons and armor of the finest make, the enforcers of Dawi Zharr rule over the Dark Lands, and one day they say, the entire world.

Bronze Guards
Dwarfen life is precious, yet the Dark Lands demand it be spent to sustain the Empire. The az and plate ensure that its price is high indeed.
The Chaos Dwarfs are not a numerous race, outnumbered many times over by even the depleted Karaz Ankor. This, combined with the vast mineral wealth of the Dark Lands, means there is great motivation to ensure that every warrior among them is lavishly equipped. Marvelously crafted armor of bronze-and-brass plate, often enchanted in the case of the wealthier among their number, grants them a level of protection beyond even the average warrior of their hated kin.

Blunderbusses
A spread of shot can quell a slave uprising in an instant, and the gruesome results are just as welcome on the battlefield.
Outnumbered by those they hold in bondage as they are, there is no crisis the Chaos Dwarfs fear more than a slave revolt, with many remembering the Black Orc rebellion that almost brought down their entire race. The blunderbuss is a weapon perfectly suited to countering that, with a single shot filling everything in front of the shooter with razor-sharp iron projectiles, perfect for slaughtering large numbers of unarmored foes, be they rebel slaves or enemy warriors. As the blunderbuss is a short-ranged weapon, its wielders are often skilled melee fighters, with their preferred tactic being a single blast and following it up with a charge into close combat to finish the job.

Iron Hobgoblins
Broken under centuries of Dawi Zharr rule, these Hobgoblins make acceptable - and expendable, frontline infantry.
Also known as the "Broken" Hobgoblins, the Iron Legions are formed from those who have dwelled under direct Chaos Dwarf rule for centuries. While "trust" may be the wrong word for these notoriously treacherous Greenskins, such Hobgoblins are deemed suitable for being trained and equipped as part of the Iron Legions: the Chaos Dwarf slave-soldiers that can have their blood be shed and lives spent instead of more valuable Dwarfen ones. Armed with the lesser examples of Dawi Zharr craft (still well beyond anything of human make) and well-trained (for Goblins), the Iron Legions are an effective, and more importantly, expendable, force that has many uses, so long as there are some Chaos Dwarfs nearby to ensure they do not succumb to their instincts.

Hobgoblin Quarrellers
Crossbow-armed Hargrobi show reasonable skill, and a great deal of enthusiasm for a role that requires you stay away from the enemy.
The ranged infantry contingent of the Iron Legions is fulfilled by Hobgoblins armed with crossbows. While not of truly outstanding skill, most of them are at least competent and relatively cheap to outfit. The role of Quarreller is an envied position among the Iron Legions, as by definition it means you'll be fighting from a safe distance, or at least safer than being on the frontline!

Hobgoblin Wolf-Riders
Though their loyalty is questionable, their skill as mounted raiders is not.
Though the Iron Hobgoblins may be more infamous in the Old World, the vast majority of Hobgoblins live in a state of nominal independence from the Chaos Dwarfs, ruled by their squabbling Khans and riding giant wolves across the wastelands and steppes. Intimidated enough to answer the call of the Dawi Zharr when demanded, the wolf-riders are difficult to wrangle and untrained compared to the Iron Legions, as well as far less equipped, but they provide a good source of light cavalry that the Chaos Dwarfs would otherwise lack.

Hobgoblin Cutthroats
When there are more Hobgoblins than wolves, someone has to draw the short stick.
When it comes to the varied Hobgoblin tribes, there is not one among them who wouldn't rather ride a wolf than march on foot. Alas, Hobgoblins tend to reproduce faster than wolves, meaning many members of the average tribe instead have to fight as infantry. These Cutthroats have even less armor than the wolf-riders due to their unimportance, and tend to arm themselves with curved knives, all the better to stab into an unprepared enemy's back. Which makes it all the more unfortunate for them that their general role in tribal and Chaos Dwarf warfare alike tends to be that of frontline cannon fodder.

Bull Centaurs
The speed of a charging bull, the resilience of hardened plate, and the hatred of a Chaos Dwarf; All in a single, terrifyingly lethal package.
Bull Centaurs are creatures with the upper torso of a Chaos Dwarf and the body of a ferocious bull, with the first instances of their kind emerging when the Dawi Zharr first gave themselves over to Chaos. Seen as blessed by Hashut himself, Bull Centaurs are trusted as elite shock troops and guardians of sacred temples. In this they are horribly effective, as in addition to their great speed, a Bull Centaur's strength and endurance far exceed that of the average Chaos Dwarf, while older examples of the species have their flesh hardened like living metal, further increasing their resilience. Bull Centaurs are so desired in fact, that the Sorcerer-Lords are unsatisfied with the amount that are born "naturally", and make use of their dark powers to transform some of their offspring into additional examples of the dreaded creatures.

Great Taurus
Exalted as the manifestation of Hashut's wrath, the Great Taurus flies through the blackened skies of the Dark Lands, burning anything that attracts its ire.
A huge and terrifying monster with the body of a massive bull and the wings of a dragon, Great Tauruses are some of the mightiest and most sacred creatures of the Dark Lands, at least as far as the Chaos Dwarfs are concerned. Aside from their resemblance to Hashut, a Taurus's flesh burns like a furnace, wreathing them in smoke and causing sparks to fly from its hooves when they strike the ground. Combine this with their fiery breath and tremendous rage, and it is easy to see why they are so prized by the Dawi Zharr, even though only the most skilled Sorcerer-Prophets can ensure that one is subdued enough to use with anything remotely approaching safely.

Siege Giant
A mutilated giant with weapons and armor fused to his body, the Siege Giant vents its agony on anything unfortunate enough to stand in its way.
The Chaos Dwarfs have not been slow to take note of the military potential that the average Giant has, and eagerly purchase any held as slaves by the neighboring Ogre Tribes. Once in Chaos Dwarf hands, the giants are swiftly "improved" with layer upon layer of heavy iron or brass armor riveted to their skin, and weapons ranging from chain-flails to giant pickaxes are bolted or implanted onto their arms. Naturally, this process is nothing short of pure agony for the unfortunate giant, but the end result (should the giant survive) is a nigh-unbreakable living siege engines. After all, the pain of those battlefield injuries that do make it through the armor is nothing compared to the torment they already suffer.
 
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Bonus points if it lured in the survivors in 42 or ups the chances of other Greenskins getting involved.

Does that include the garrison of Uzkulak @Lonkas ?
The Garrison itself is fine. Uzkuluk can support its population +25000 with the infrastructure that it has built up over generations. So according to the documents that you captured it can probably support a garrison proper of around 100K
 
Decided to make some Total War Warhammer style descriptions for my various ideas about some of the faction armies. I have no idea how accurate or inaccurate any of this is, but I got inspired.
Welcome to my world! Great work, seriously.

The Garrison itself is fine. Uzkuluk can support its population +25000 with the infrastructure that it has built up over generations. So according to the documents that you captured it can probably support a garrison proper of around 100K

So, excluding the army now *besieging them* they should at most have only 125k troops including the inhabitants? That'll take awhile to siege out for sure.
 
The Garrison itself is fine. Uzkuluk can support its population +25000 with the infrastructure that it has built up over generations. So according to the documents that you captured it can probably support a garrison proper of around 100K
…so between the garrison and the extra Dawi Zhar, if they're there, they're still overpopulated.

99 - Uzkuluk - The Premier port of the Chaos Dwarves and second of the Dawi Zharr settlements behind only Zharr Naggrund itself (garrisoned by 20000 of the bronze guard, 25000 of the iron legion and 30000 assorted khanate tribes and chaotic mercenaries)
Add 40,000 Black Legion and whatever other Dawi Zhar were part of the army and you got at least 115,000, considering the hobgoblins would have taken the brunt of the casualties in the last battle.

Incidentally I mean "is the hobgoblin garrison joining the rebellion" but that got answered in the response.
 
Add 40,000 Black Legion and whatever other Dawi Zhar were part of the army and you got at least 115,000, considering the hobgoblins would have taken the brunt of the casualties in the last battle.

Incidentally I mean "is the hobgoblin garrison joining the rebellion" but that got answered in the response.
Well we don't know that the 40k of the black legion actually stuck around in Uzkuluk, from that update I got the impression that they'd gone through the Great Highway into Zharr Naggrund proper. It'd be arguably great if we did catch them though.

They tried pulling back to avoid getting overwhelmed...proceeds to get trapped by us taking out their escape route and their 'slaves' turning on them.
 
With 30,000 of that being random Khanate Hobgoblins and varied Chaos human mercenaries that would in this case be greatly outnumbered by the Dawi Zharr alone, it'd be pretty simple for Uzkuluk to "remove" the more unreliable parts of the Hobgoblin population within the Hold until they're back down to a sustainable number overall.

And that's if they haven't redeployed some of that Black Legion force back across the rest of their empire.
 
Well we don't know that the 40k of the black legion actually stuck around in Uzkuluk, from that update I got the impression that they'd gone through the Great Highway into Zharr Naggrund proper. It'd be arguably great if we did catch them though.

They tried pulling back to avoid getting overwhelmed...proceeds to get trapped by us taking out their escape route and their 'slaves' turning on them.
True. Still there are probably some given the Taurox flight present.
 
With 30,000 of that being random Khanate Hobgoblins and varied Chaos human mercenaries that would in this case be greatly outnumbered by the Dawi Zharr alone, it'd be pretty simple for Uzkuluk to "remove" the more unreliable parts of the Hobgoblin population within the Hold until they're back down to a sustainable number overall.

And that's if they haven't redeployed some of that Black Legion force back across the rest of their empire.
This is also true, either way, their overall population in Uzkuluk is going to lower...and we won't have had to do a thing...They're literally going to be lowering their own numbers *for* us.
True. Still there are probably some given the Taurox flight present.
I am just considering any amount of Black Legion to be gravy atop a *really* REALLY good steak.

We've overall gotten really lucky.

This doubles my desire to punch to 51 asap as the Hobgobs will be keeping Uzkuluk penned in so even if they wanted to, the chaos dwarves cannot reinforce them

Well that was simply excellent, and as I just binged a day and a half of total war warhammer 3, greatly appreciated.
Nice, who are you playing as? Been doing some TW2 myself as I have been waiting for some of the bugs and UI fixes to be done before I get three. Naturally I have been playing the Dawi and kicking ass.
 
So basically you expect me to believe that you just...got bored and left rather than not actually having anything to remotely back up what you said and you still got what i said wrong because I was talking about invading and *then* kulling during the siege...you aren't even responding to the right points or what is happening so how are you in any way doing anything other than gaslighting?

Check your details before you try to play the 'too cool for the room' card.

again, if you have WoG, feel free to quote it, search function is right there in the to right.
You don't have to believe but it's something I very often do on this site. And, I understood what you meant it's just controlling the province or not kulling still inflicts immense casualties so I don't exactly see how I'm gaslighting you when it applies either way.

I wasn't playing too cool for the room to be frank I was playing 'I have a crippling lack of motivation for this argument' that can just as easily make me look like a "loser" as "cool". If I was trying for the latter I'd probably quote WoG at you and attempt to take the moral high ground or something like that rather than giving up or attempting to argue with you as I am now.

The search function on SV is utter garbage that's why I avoid using it at all costs but if you insist.
I understand your reasoning, but simply being alive Is something probably quite undervalued at the moment and you as players have not yet fought a kull during wartime. Casualties for such activities (when not exactingly planned out over 40 year periods) are likely to be measured in the tens - hundreds of thousands. So as much for any other reason, I also don't want you folks to kull everything in sight because you may bleed yourself dry against forces that are irrelevant to the fight at hand and be locked in combat with several provinces of orks as well as the Dawi Zharr
Yeah, that's why we'd need to do one at a time like i was always suggesting, I was never at any point suggesting we do multiple side provinces. I even said it from the start we'd need to do one at a time and we could only really do it because the siege of Uzkuluk would take a looong time to wear them down.

And so you did not bother to check, verify, or in any way make sure that you hadn't misread, you just double down and then try to pass off *your* miscommunication as not your fault? Own up to your own failures.
Bruh, even now going back to re-read all your replies I'm having a very hard time reading them in any way that isn't "we should attack province 124 and then double back with the army to attack province 51 in conjunction with the army from Vlag" I can see how they could possibly be interpreted that way but it's a hard reading to make nor should it be expected of someone to constantly request in every post that the person they're quoting clarify their argument that is the job of the speaker, not the respondent your miscommunications are your own fault in this regard and it is no failure of mine that your argument was poorly defined.

To be honest it's poorly written enough that I'm wondering if you aren't just taking advantage of that to say you meant one thing the entire time when you really didn't and rather are just saying you did to save face that you could have been wrong.
Not really, you literally were wrong about what I was doing, wrong about the mechanical effects that would apply and thus any 'technical' correctness is so far out of bounds and the point that it makes no difference.

Again...check that you actually know what's being discussed before you talk down to people and patronize them. It's not that hard...at least it shouldn't be.
I was wrong about what you were doing I said nothing about the mechanical effects of that plan because I was not aware of it to comment upon it all my mechanical comments were about a province 124 deep raid and were mechanically correct.

And, again it is not my job to poke you when I engage you to get you to properly define your argument that's your job which doesn't include constantly accusing people of things they aren't doing like attempting to gaslight you, talk down to you or patronize you, you did this to Woltaire the other day as well I'd note.
 
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Nice, who are you playing as? Been doing some TW2 myself as I have been waiting for some of the bugs and UI fixes to be done before I get three. Naturally I have been playing the Dawi and kicking ass.

Kislev for now, I'll be doing a Dawi run as soon as the mortal empires campaign is dropped but it has been fun to actually interact with the magic mechanics for a change
 
Hope you don't mind if I just ask outright @Lonkas but did we succeed/will we find out if any locals are attracted to the Great Highway? If it's "wait and find out", gotcha and apologies.

Cool stuff there @Chimeraguard

I made a snap judgment and had to decide if you would prefer a somewhat functional underway potentially with some greenskins or if you would prefer to send in the miners with demo charges to ensure it is out for at least the duration of the war.

The great highway has been destroyed to the point where it is less functional than your own ones at the moment. They will need a peacetime turn to repair it unless they have a whole lot more manpower than you have evidence of hidden away somewhere.
 
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I made a snap judgment and had to decide if you would prefer a somewhat functional underway potentially with some greenskins or if you would prefer to send in the miners with demo charges to ensure it is out for at least the duration of the war.

The great highway has been destroyed to the point where it is less functional than your own ones at the moment. They will need a peacetime turn to repair it unless they have a whole lot more manpower than you have evidence of hidden away somewhere.
Fair enough, thanks.

Are the Hobgobs left in 42 doing anything in response, or are they part of the "siege"?

Also what are the passive benefits of aerial supremacy?
 
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What do you think will happen if we trap the hobgoblins between uzkulak and a throng?

I expect they turn on us because we are less of an immovable object than uzkulak.

@Lonkas: can we use the hobgoblins attack to find out what to expect from Uzkulak's defences?
 
You don't have to believe but it's something I very often do on this site. And, I understood what you meant it's just controlling the province or not kulling still inflicts immense casualties so I don't exactly see how I'm gaslighting you when it applies either way.

I wasn't playing too cool for the room to be frank I was playing 'I have a crippling lack of motivation for this argument' that can just as easily make me look like a loser to be frank.

The search function on SV is utter garbage that's why I avoid using it at all costs but if you insist.

You're right i don't. You have given no evidence or reason for me *to* believe you and Kulling is literally just our troops going in and invading a province we already control in order to reduce the background gribblies. Why that would cause hundreds of thouands of casualties when the main forces would be already dealt with by the actual *invasion* i have no idea...so yes, give quotes and facts or stop trying to pretend you have anything of evidence.

Bruh, even now going back to re-read all your replies I'm having a very hard time reading them in any way that isn't "we should attack province 124 and then double back with the army to attack province 51 in conjunction with the army from Vlag" I can see how they could possibly be interpreted that way but it's a hard reading to make nor should it be expected of someone to constantly request in every post that the person they're quoting clarify their argument that is the job of the speaker, not the respondent your miscommunications are your own fault in this regard and it is no failure of mine that your argument was poorly defined.

To be honest it's poorly written enough that I'm wondering if you aren't just taking advantage of that to say you meant one thing the entire time when you really didn't and rather are just saying you did to save face that you could have been wrong.

Nobody else has any issues or requested clarification on what I meant so...yeah, not buying the whole 'oh its so badly written you are hiding behind that to mean the opposite of what you originally did.' attempt to flip it around on me and put me on the defensive. I meant taking out the 'great underway' in 51 and made it clear that 124 was something I'd like to do just to make sure that they can't fix it in 123 but I at no point in time said that I wanted to do them at the same time as the invasion of 51 or do 124 and *then* hit 51.

That is all on you.

I was wrong about what you were doing I said nothing about the mechanical effects of that plan because I was not aware of it to comment upon it all my mechanical comments were about a province 124 deep raid and were mechanically correct.

And, again it is not my job to poke you when I engage you to get you to properly define your argument that's your job which doesn't include constantly accusing people of things they aren't doing like attempting to gaslight you, talk down to your or patronize you, you did this to Woltaire the other day as well I'd note.

If you are making categorical statements on what I am saying as well as trying to counter arguments...yeah it is equally on you to verify if what you are reading is correct *like i did in the last response to you* in making sure that you knew that we were talking about 51, otherwise you end up like you are now...with egg on your face.

And funny how the one example you use is the one where I had support pointing out the other person was not actually addressing points made to them...sooo...might want to pick a less "you proved my point" example...

I made a snap judgment and decided if you would prefer a somewhat functional underway potentially with some greenskins or if you would prefer to send in the miners with demo charges to ensure it is out for at least the duration of the war.

Yeah no, this worked out muuuuch better, and we can always send deep raids later when we are not busy invading to create conflict with the greenskins and the chaos dwarves between them.

The great highway has been destroyed to the point where it is less functional than your own ones at the moment. They will need a peacetime turn to repair it unless they have a whole lot more manpower than you have evidence of hidden away somewhere.

Now they know how we feel! Forceful empathy!

Fair enough, thanks.

Are the Hobgobs left in 42 doing anything in response, or are they part of the "siege"?

A good question, they are very much the last vestiges of resistance in the province with no functional support from anyone...they're screwed

What do you think will happen if we trap the hobgoblins between uzkulak and a throng?

I expect they turn on us because we are less of an immovable object than uzkulak.

@Lonkas: can we use the hobgoblins attack to find out what to expect from Uzkulak's defences?

*CRUNCH* crunch will happen.

They might try to flee, if that's the case we could try to steer them towards 119.
 
Perhaps we'll get some information from our fliers in the course of their raiding.
Hopefully, at the very least it will keep the defenders from Uzkuluk bottled up. Might want to take care of the Midghals to the west while leaving the hobgog siege alone in fact, just take out the remaining non rebel forces while we build up the supplies needed to siege Uzkuluk ourselves.
 
Also what are the passive benefits of aerial supremacy?

You can basically see everything that is going on around you, If you didnt have aarial supremacy that counter raid would have hurt you far more that it actually did and likely would have stopped your invasion cold to regroup.

Mostly though it will mean that you have a far clearer view of what is happening around you than if you didn't have them. You would not have nearly as much scouting information as you currently do if you did not have fliers.

Are the Hobgobs left in 42 doing anything in response, or are they part of the "siege"?

They are hunkering down for a siege of their own. YOur right at the gates.

@Lonkas: can we use the hobgoblins attack to find out what to expect from Uzkulak's defences?

They have cannons,bastions and walls. with a few other more esoteric defenses (pre-set landslides and lava flows) nothing extreme or super out there but its also just extremely formidable in general.
 
They have cannons,bastions and walls. with a few other more esoteric defenses (pre-set landslides and lava flows) nothing extreme or super out there but its also just extremely formidable in general.
What of the garrison? Can we determine if any sizable portion of Black Legion are present?

How vulnerable might those defenses be to strafing runs? Is there any risk of being shot down considering mages can't contribute to aerial conflict for example?
 
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They have cannons,bastions and walls. with a few other more esoteric defenses (pre-set landslides and lava flows) nothing extreme or super out there but its also just extremely formidable in general.
And it's not likely they will need any more than the basics to fend of starving hobgoblins.
At best we might identify their best firing arcs by the height of the mountain of dead hobgoblins.

Its good data
 
Kislev for now, I'll be doing a Dawi run as soon as the mortal empires campaign is dropped but it has been fun to actually interact with the magic mechanics for a change

Nice, i tried watching people play the ogres but it just...it hurts too much to do so :p they do look fun to play though.

How do you feel about the Kislev faction implementation? I feel like a lot of stuff that wasn't Cathay wasn't nearly as polished as it could have been, as the Orthodox faction really doesn't have anything going for it other than...more bears that you get anyway as well as the same icemagic you get with the ice court.

You can basically see everything that is going on around you, If you didnt have aarial supremacy that counter raid would have hurt you far more that it actually did and likely would have stopped your invasion cold to regroup.

Very glad we did then, it really helped make a difference.

Mostly though it will mean that you have a far clearer view of what is happening around you than if you didn't have them. You would not have nearly as much scouting information as you currently do if you did not have fliers.

Yup, is why the next step beyond stationary balloons is very important unless we can get my Giant Ravens up and running to be our own aerial support.

They are hunkering down for a siege of their own. YOur right at the gates.

Welp, that shouldn't be hard, sieging a yurt city of gobbos and wolves...le squish.

They have cannons,bastions and walls. with a few other more esoteric defenses (pre-set landslides and lava flows) nothing extreme or super out there but its also just extremely formidable in general.

So basically it's tough but not through any mystical means, just have to wear them down through a siege.

What of the garrison? Can we determine if any sizable portion of Black Legion are present?

How vulnerable might those defenses be to strafing runs? Is there any risk of being shot down considering mages can't contribute to aerial conflict for example?

A good question.

More than likely, even with dragon fire, i can't see the Chaos dwarves not having ways to make sure that any aerial attacks don't run into killboxes considering how much chaos forces love flying gribblies.

And it's not likely they will need any more than the basics to fend of starving hobgoblins.
At best we might identify their best firing arcs by the height of the mountain of dead hobgoblins.

Its good data

Yup, they essentially lost their 100k army in the region as well as maybe losing a few more disposables from the garrison while we lost...9% losses from the deep raid itself.
 
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What of the garrison? Can we determine if any sizable portion of Black Legion are present?
Given that there were Tauruses to contest our air superiority, we know that there's some kind of Black Legion presence. Aside from them, Tauruses in large numbers aren't really a thing.

Actually, given how good a chance we had of killing off some of those Tauruses in the aerial combat (when it wasn't even our goal and we didn't have a huge number of fliers contributing), there might just be a "notable, but not massive" Black Legion presence. Something like 10-20k rather than the full 40k muster from before.
 
You're right i don't. You have given no evidence or reason for me *to* believe you and Kulling is literally just our troops going in and invading a province we already control in order to reduce the background gribblies. Why that would cause hundreds of thouands of casualties when the main forces would be already dealt with by the actual *invasion* i have no idea...so yes, give quotes and facts or stop trying to pretend you have anything of evidence.
I literally gave you an exact linked quote from the QM with bolded proof of what I'm saying I can do no better than literally exactly what you requested I am in zero ways pretending to have anything.
Nobody else has any issues or requested clarification on what I meant so...yeah, not buying the whole 'oh its so badly written you are hiding behind that to mean the opposite of what you originally did.' attempt to flip it around on me and put me on the defensive. I meant taking out the 'great underway' in 51 and made it clear that 124 was something I'd like to do just to make sure that they can't fix it in 123 but I at no point in time said that I wanted to do them at the same time as the invasion of 51 or do 124 and *then* hit 51.

That is all on you.
Literally, no one else responded to what you said or even reacted to it that's not really something you can hold up as no one else not getting exactly what you meant.
If you are making categorical statements on what I am saying as well as trying to counter arguments...yeah it is equally on you to verify if what you are reading is correct *like i did in the last response to you* in making sure that you knew that we were talking about 51, otherwise you end up like you are now...with egg on your face.

And funny how the one example you use is the one where I had support pointing out the other person was not actually addressing points made to them...sooo...might want to pick a less "you proved my point" example...
It is in no way the respondent's fault for engaging with a reasonable interpretation of your words it's your job to clarify your words if you think they've accidentally misread them or misinterpreted them in some way there's no duty placed on the respondent when they engage with your words to always ensure that your words are being interpreted in the correct way this is a normal part of a debate and there's no shame in accidentally misreading someone's argument, and it's certainly not enough to take it as evidence of gaslighting or anything else.

And, to be frank you started insulting him prior to that.
 
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