So the way this will work is that 2d6 will be rolled once the Vantigon has finished working on a design. Though population shouldn't be too much of an issue as he will in the last few turns endeavor to create enough for a decent starting population to be distributed to each hold. The immense time taken also alleviates many of the issues that longbeards would have with both trusting a non dawi + working in biology. It is hard to say a work is shoddy and rushed when it took more than a dwarven lifetime to see finished.
what rolls will look like
8 - 12 - Not only was Vantigon able to make the creature, but he was also able to add a feature or two to it that will see it perform better in the general role that you want it to fulfill
6 - 7 he is able to breed the creature reasonably close to the specifications you have mutually agreed upon
3 - 5 the creature has some drawback or is unable to completely fulfill the role that the Dawi desired.
2 or less. The creature is a failure. Whether this is due to behavioral issues, or simply that too much complexity was being added to a frame that simply couldn't handle it. The creature will be unable to survive in the wild and would be better off being put down.
The way I will model this is that you provide a base form (find a snippet or piece of lore that shows me that these creatures actually exist on malus). Then you will provide the alterations that you want to be made to the creature.
As a skilled worker in his trade, Vantigon gets an automatic +4 to any creature he forges
Scale - I'll use dnd as a rough guide to scale.
Gargantuan - this is roughly the size of Vantigon himself as well as the eldest dragons. He is unwilling to work on creatures of this size as they would be willing and able to eat him.
Huge - The size of most giants and dragons. This and large are where Vantigon is most comfortable and applies no malus to him making such a creature
Large - The size of most bears and Horses. This and huge are where Vantigon is most comfortable and applies no malus to him making such a creature
Medium - The size of humans, the largest of wolves and dwarves. Vantigor is capable of working on something of this size, though there will be some difficulties. This applies a -1 penalty
Small - most dogs, halflings, and similar-sized creatures. This is nearly beyond Vantigon and great effort would have to be invested for him to simply not accidentally kill the creatures he is working on. This applies a -3 penalty
Tiny - Cats and smaller creatures. Vantigon cannot work on these creatures.
Mutated creatures. Creatures that have been previously worked on by a flesh shaper or have been morphed by chaos are more difficult for Vantigon to work with. -1 malus that stacks the more a creature is worked on. I.E if you have fleshcrafted a creature three times it would have a -3 malus to being worked on.
A very incomplete list of things you could make, feel free to offer suggestions and I will add it to the chart after applying a reasonable dc
Alterations added | Narrative affect | Mechanical effect | Cost |
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Longevity | These creatures should be able to last at least a significant percentage of a dwarves lifespan (100 - 500 years) | dwarves are more willing and able to bond with such creatures. Allowing a measure of trust to be formed (This is the minimum requirement for dwarves to be willing to use it as a mount) | -1 to roll |
Biological immortality | These creatures much like the sky titans themselves have no set lifespan | This would increase a dwarves ability to trust a creature. As that being has born dwarves into battle for generations. Can also have other mechanical affects | -3 to roll |
natural spellcaster (pick a wind) | the creature can cause basic elemental effects based upon the wind it utilizes (you would specify what kind of abilities you're looking for and Vantigon would try to replicate it) | Would potentially allow creatures to fulfill rolls that would otherwise be impossible for it. I.E horses attuned to azyr could "run" upon the wind. | - 2 to roll |
subterranean | The creature is bred to not mind the darkness and halls of stone of the dwarves (can see in the dark, sense vibrations... etc) | wouldn't suffer a penalty from working underground. | -1 to roll |
Likes dwarves | The creature has a fondness for short creatures who have beards and smell like ale. They naturally and easily form bonds with dwarves or creatures resembling them. | dwarves are more likely to bond with the animal. | -1 to roll |
Hates (X) (can be taken multiple times) | Has a vicious and nearly unnatural aversion to a certain type of creature. Making the see such creatures as prey and would never bond or willingly interact with such a creature. | Without gargantuan effort whatever opposing species is chosen would effectively never be able to use the animal | -1 to roll |
Can consume warpstone | Is able to consume the green rock that causes great and unstable mutation without undue side effects | ...They can eat warpstone relatively safely. Has substantial synergy with being a spellcaster | - 2 to roll |
Provides a valuable resource | whether it be fine hair, silk, or scales. Some part of this creature can be used to provide great benefit economically to the Karaz Ankor | Would probably increase trade goods created across every hold by 1 or something like that. | - 2 to roll |
Increase/decrease scale | Either make the creature a magnitude larger or a magnitude smaller. potentially granting it the ability to do things it otherwise could not. | Pretty much what it says on the tin | -1 to roll |
Increase intelligence | The intelligence of the creature is raised to just sub sapient. Giving them the ability to understand commands and memorize instructions. With the most intelligent of the creatures being perhaps equivalent to a 5-year-old child. | greatly increases the number of tasks that a creature is able to do | -2 to roll |
Provide Sapience | Something That Vantigon is very hesitant to attempt and would stretch his abilities to the absolute limit. But if successful he would create a creature able to think and converse along will all other members of the civilized races. | You've (or rather Vantigon) created a new civilized race | -6 to roll |
Bred for war | The species has been designed specifically to aid the dawi in battle in some way | would likely add a +1 to either equipment or quality of the throngs, perhaps just a flat +1 bonus in combat resolution | -2 to roll |
Fecund | While not as fast reproducing as the skaven or greenskins (that would be irresponsible) these creatures nonetheless breed quite quickly. WIth creatures reaching biological maturity at 6 - 10 years old and having substantial litters | Theres a lot of them (cannot be taken with "longevity" or "biological immortality") Again, this is responsible flesh crafting. | -1 to roll |
Territorial | these creatures are fiercely protective of the territory they consider their own. Only allowing those they trust implicitly to access the lands they consider their own | Small increase in survival rate for dwarves, potential affect on invasions if taken with "bred for war" (Must take "likes dwarves" to be acceptable to the Dawi) | -1 to roll |
Beast of Burden | This creature is built deliberatly stocky and strong, like the dwarves themselves. Built for enduance and carrying heavy burdens | Small increase on logistical capacity of the dwarves (probably around 10 - 20%) | -1 to roll |
Singular/rare (1 - 1000) | Only a certain number of these creatures will ever exist, with either an extremely low birth rate or being incapable of breeding. This means that Vantigon can focus exclusively on having them fit their desired function. | there is no replacing these creatures, unless you later add the ability for them to breed | +3 to roll |