[X] Vantigon Ol Xendok Ni is offered sanctuary upon the summit of the Everpeak.
Sometimes you just have to do what is right IC instead of what is best
 
[x] Vantigon Ol Xendok Ni is offered sanctuary upon the summit of a neighboring peak. While Vantigon would be willing to accept such a thing, given that the neighboring peak is well defended, mounting several guna batteries whose role it is to overwatch the Everpeaks gates. It still does seem like the dwarves would be less likely to protect him if he were not upon their most cherrished peak

My heart bleeds, but I'd rather our shame meter doesn't, thanks.
 
Either way, I view this as a win-win since if we put this guy on the Everpeak I can use him to clear Norsca early or just utterly blow out Greenskin doom dice, and if we don't I don't have to deal with +1 shame.
 
Fleshcrafting rules
So the way this will work is that 2d6 will be rolled once the Vantigon has finished working on a design. Though population shouldn't be too much of an issue as he will in the last few turns endeavor to create enough for a decent starting population to be distributed to each hold. The immense time taken also alleviates many of the issues that longbeards would have with both trusting a non dawi + working in biology. It is hard to say a work is shoddy and rushed when it took more than a dwarven lifetime to see finished.

what rolls will look like

8 - 12 - Not only was Vantigon able to make the creature, but he was also able to add a feature or two to it that will see it perform better in the general role that you want it to fulfill

6 - 7 he is able to breed the creature reasonably close to the specifications you have mutually agreed upon

3 - 5 the creature has some drawback or is unable to completely fulfill the role that the Dawi desired.

2 or less. The creature is a failure. Whether this is due to behavioral issues, or simply that too much complexity was being added to a frame that simply couldn't handle it. The creature will be unable to survive in the wild and would be better off being put down.



The way I will model this is that you provide a base form (find a snippet or piece of lore that shows me that these creatures actually exist on malus). Then you will provide the alterations that you want to be made to the creature.

As a skilled worker in his trade, Vantigon gets an automatic +4 to any creature he forges



Scale - I'll use dnd as a rough guide to scale.

Gargantuan - this is roughly the size of Vantigon himself as well as the eldest dragons. He is unwilling to work on creatures of this size as they would be willing and able to eat him.

Huge - The size of most giants and dragons. This and large are where Vantigon is most comfortable and applies no malus to him making such a creature

Large - The size of most bears and Horses. This and huge are where Vantigon is most comfortable and applies no malus to him making such a creature

Medium - The size of humans, the largest of wolves and dwarves. Vantigor is capable of working on something of this size, though there will be some difficulties. This applies a -1 penalty

Small - most dogs, halflings, and similar-sized creatures. This is nearly beyond Vantigon and great effort would have to be invested for him to simply not accidentally kill the creatures he is working on. This applies a -3 penalty

Tiny - Cats and smaller creatures. Vantigon cannot work on these creatures.


Mutated creatures. Creatures that have been previously worked on by a flesh shaper or have been morphed by chaos are more difficult for Vantigon to work with. -1 malus that stacks the more a creature is worked on. I.E if you have fleshcrafted a creature three times it would have a -3 malus to being worked on.



A very incomplete list of things you could make, feel free to offer suggestions and I will add it to the chart after applying a reasonable dc

Alterations addedNarrative affectMechanical effectCost
LongevityThese creatures should be able to last at least a significant percentage of a dwarves lifespan (100 - 500 years)dwarves are more willing and able to bond with such creatures. Allowing a measure of trust to be formed (This is the minimum requirement for dwarves to be willing to use it as a mount)-1 to roll
Biological immortalityThese creatures much like the sky titans themselves have no set lifespanThis would increase a dwarves ability to trust a creature. As that being has born dwarves into battle for generations. Can also have other mechanical affects-3 to roll
natural spellcaster (pick a wind)the creature can cause basic elemental effects based upon the wind it utilizes (you would specify what kind of abilities you're looking for and Vantigon would try to replicate it)Would potentially allow creatures to fulfill rolls that would otherwise be impossible for it. I.E horses attuned to azyr could "run" upon the wind.- 2 to roll
subterraneanThe creature is bred to not mind the darkness and halls of stone of the dwarves (can see in the dark, sense vibrations... etc)wouldn't suffer a penalty from working underground.-1 to roll
Likes dwarvesThe creature has a fondness for short creatures who have beards and smell like ale. They naturally and easily form bonds with dwarves or creatures resembling them.dwarves are more likely to bond with the animal.-1 to roll
Hates (X) (can be taken multiple times)Has a vicious and nearly unnatural aversion to a certain type of creature. Making the see such creatures as prey and would never bond or willingly interact with such a creature.Without gargantuan effort whatever opposing species is chosen would effectively never be able to use the animal-1 to roll
Can consume warpstoneIs able to consume the green rock that causes great and unstable mutation without undue side effects...They can eat warpstone relatively safely. Has substantial synergy with being a spellcaster- 2 to roll
Provides a valuable resourcewhether it be fine hair, silk, or scales. Some part of this creature can be used to provide great benefit economically to the Karaz AnkorWould probably increase trade goods created across every hold by 1 or something like that.- 2 to roll
Increase/decrease scaleEither make the creature a magnitude larger or a magnitude smaller. potentially granting it the ability to do things it otherwise could not.Pretty much what it says on the tin-1 to roll
Increase intelligenceThe intelligence of the creature is raised to just sub sapient. Giving them the ability to understand commands and memorize instructions. With the most intelligent of the creatures being perhaps equivalent to a 5-year-old child.greatly increases the number of tasks that a creature is able to do-2 to roll
Provide SapienceSomething That Vantigon is very hesitant to attempt and would stretch his abilities to the absolute limit. But if successful he would create a creature able to think and converse along will all other members of the civilized races.You've (or rather Vantigon) created a new civilized race-6 to roll
Bred for warThe species has been designed specifically to aid the dawi in battle in some waywould likely add a +1 to either equipment or quality of the throngs, perhaps just a flat +1 bonus in combat resolution-2 to roll
FecundWhile not as fast reproducing as the skaven or greenskins (that would be irresponsible) these creatures nonetheless breed quite quickly. WIth creatures reaching biological maturity at 6 - 10 years old and having substantial littersTheres a lot of them (cannot be taken with "longevity" or "biological immortality") Again, this is responsible flesh crafting.-1 to roll
Territorialthese creatures are fiercely protective of the territory they consider their own. Only allowing those they trust implicitly to access the lands they consider their ownSmall increase in survival rate for dwarves, potential affect on invasions if taken with "bred for war" (Must take "likes dwarves" to be acceptable to the Dawi)-1 to roll
Beast of BurdenThis creature is built deliberatly stocky and strong, like the dwarves themselves. Built for enduance and carrying heavy burdensSmall increase on logistical capacity of the dwarves (probably around 10 - 20%)-1 to roll
Singular/rare (1 - 1000)Only a certain number of these creatures will ever exist, with either an extremely low birth rate or being incapable of breeding. This means that Vantigon can focus exclusively on having them fit their desired function.there is no replacing these creatures, unless you later add the ability for them to breed+3 to roll
 
Last edited:
Okay, this works pretty well, one suggestion I have is "excretes acid or combustible substances". like with the Shard Drakes I suggested, having the ability to basically go "I want this to be able to breathe fire or acid" is a pretty neat option to have.

Another suggestion is the ability to compress into smaller spaces like rats, racoons, and snakes.

Maybe a trait for seeking out metals or locations where mines would be good to set up?
 
okay so longevity and increase intelligence for mounts (of course also likes us and underground but those go without saying)
 
Last edited:
hmmmm we should make Nugs from dragon age.

those buggers can eat anything, and they are basically delicious to eat.
I mean, that's what I was going for with the mini-mammoths plus they'd be good for heavy beasts of burden for armies and trade caravans.

okay so longevity and increase intelligence for mounts (of course also likes u)

Yup, included that in all of my suggestions, am wondering if @Lonkas took some inspiration there :p >.>
 
Last edited:
Okay, this works pretty well, one suggestion I have is "excretes acid or combustible substances". like with the Shard Drakes I suggested, having the ability to basically go "I want this to be able to breathe fire or acid" is a pretty neat option to have.

Another suggestion is the ability to compress into smaller spaces like rats, racoons, and snakes.

Maybe a trait for seeking out metals or locations where mines would be good to set up?
These are quite high level alterations, but each of the ones you have described could fit into one of the following categories

breath fire/acit would be a natural spellcaster. Though I'll also add, a "bred for war" category which will allow them to provide a small bonus in combat

squeezing smaller spaces fits into "subterranean". Though that ability would mostly be for flavor rather than proving mechanical benefit.

Being able to sniff out mines and metals would fit into "provide a valuable resource".
 
Last edited:
So far my thoughts are talking about two options:

- A medium-sized cave lion. Semi-intelligent and underground. The animal must have a good nose and night vision, which will allow us to cover the most difficult things for us from hidden struggle. -3 risky, but passable.

- A large lizard with a connection to Akshi and underground. In fact, a Salamander, as well as a portable flamethrower for cleaning tunnels. Also -3.

For ground transportation, I would suggest any immortal large animal species loving dwarves. This thing doesn't have to be very intelligent, but if the elves have dragons, then the honor of the dwarves requires show-offs in return.
 
These are quite high level alterations, but each of the ones you have described could fit into one of the following categories

breath fire/acit would be a natural spellcaster. Though I'll also ass, a "bred for war" category which will allow them to provide a small bonus in combat

squeezing smaller spaces fits into "subterranean". Though that ability would mostly be for flavor rather than proving mechanical benefit.

Being able to sniff out mines and metals would fit into "provide a valuable resource".
Okay, that makes perfect sense, and I'd rather stuff gets fitted into the bigger ones than have to add more traits that make it more risky to pull off.

And yeah, bred for war should be its own option if only because there's a big difference between something that can be *used* in conflict and something *designed* for conflict.

So far my thoughts are talking about two options:

- A medium-sized cave lion. Semi-intelligent and underground. The animal must have a good nose and night vision, which will allow us to cover the most difficult things for us from hidden struggle. -3 risky, but passable.

- A large lizard with a connection to Akshi and underground. In fact, a Salamander, as well as a portable flamethrower for cleaning tunnels. Also -3.

For ground transportation, I would suggest any immortal large animal species loving dwarves. This thing doesn't have to be very intelligent, but if the elves have dragons, then the honor of the dwarves requires show-offs in return.

Medium sized cave lion would not last against the numbers the skaven bring to bear on a regular basis, not without comparative numbers and at that point...they might as well be umgi.

Large lizard/Salamander underground is basically my Shard Drake idea but themed around fire :p

And yup, beeg but not too big mini-mammoths. We want something that can be useable without being too difficult to care for or fit into the holds.
 
Last edited:
for whatever our anti skaven unit is must have hatred of them (yes even the cats that skaven are already scared of because I find it funny)
 
Pack Animal - Bred as beasts of burden these creatures are capable of easing the logistics of a throng or a hold. Increase throng mustering size by XX% providing a -2 to roll per 10%.
Territorial - Designed to be fiercely territorial these creatures would put up harsh resistance against any incursions onto Dawi land. Provides some sort of reduction to incursion attrition. May interact negatively with Dwarfs if not combined with Dwarf Friendly.
Chaff - Whether through quick maturation rates, producing large numbers of offspring, or some other combination these creatures breed quickly infesting entire holds with their brood in short order. Interacts synergistically with certain traits such as war beasts or economically productive ones enhancing their effects.

Have you thought about including perks such as slow breeding that would give a +1 to our rolls with the fluff justification that Vantigon would have to put less focus on keeping those kind of traits up to code and would instead be able to focus on other things?
 
Yeah, Fecund seems like something to give the mini mammoths and the Borbs, whereas the Shard drakes are basically going to be slower breeding but specialized for tunnel warfare and mining/warpstone consumption.
 
Pack Animal - Bred as beasts of burden these creatures are capable of easing the logistics of a throng or a hold. Increase throng mustering size by XX% providing a -2 to roll per 10%.
Territorial - Designed to be fiercely territorial these creatures would put up harsh resistance against any incursions onto Dawi land. Provides some sort of reduction to incursion attrition. May interact negatively with Dwarfs if not combined with Dwarf Friendly.
Chaff - Whether through quick maturation rates, producing large numbers of offspring, or some other combination these creatures breed quickly infesting entire holds with their brood in short order. Interacts synergistically with certain traits such as war beasts or economically productive ones enhancing their effects.

Have you thought about including perks such as slow breeding that would give a +1 to our rolls with the fluff justification that Vantigon would have to put less focus on keeping those kind of traits up to code and would instead be able to focus on other things?

Chaff, I've basically called fecund, but the other two dont seem unreasonable. I'll chuck them in with some placeholder rules that would be subject to future alteration

any addition to a genome adds complexity, so there isnt a way to provide an effective bonus to the DC.
 
Last edited:
Chaff, I've basically called fecund, but the other two dont seem reasonable. I'll chuck them in with some placeholder rules that would be subject to future alteration
Fecund was edited in after I was done the chaff trait write-up the other two actually came around later. Also, I think you mean "don't seem unreasonable"?
 
[X] Vantigon Ol Xendok Ni is offered sanctuary upon the summit of a neighboring peak. While Vantigon would be willing to accept such a thing, given that the neighboring peak is well defended, mounting several guna batteries whose role it is to overwatch the Everpeaks gates. It still does seem like the dwarves would be less likely to protect him if he were not upon their most cherrished peak
 
Chaff, I've basically called fecund, but the other two dont seem reasonable. I'll chuck them in with some placeholder rules that would be subject to future alteration
Fair nough, i think it also helps if the base creature has traits that are similar to what we want to go for, would that lessen the difficulty of the changes?
 
Fair nough, i think it also helps if the base creature has traits that are similar to what we want to go for, would that lessen the difficulty of the changes?
Yeah, if you pick something with existing traits that match those that you want, you don't have to change them to make it work.

do note that basically everything that is a natural spellcaster or along those lines has definitely been mutated by chaos in some way so would provide that malus
 
Back
Top