We'll probably settle 42 and Uz in the aftermath of the war as we can't afford to allow either to fall into enemy hands after all. With regards to the population needed to settle these new regions, we should be fine as it's only forty pop needed to settle these new holds, and we'll probably still be in the eight hundred pop range after the war although money is more of an issue but if polities are willing to pay 1 to 2 gold for us to just man a few balloons for them they'll almost certainly be willing to pay 5 to 10 gold if not more per actual technology which they get to permanently keep.So... for after the war.
Assuming we take Uzkulak, we'll have two provinces that need garrisoning. Combined with Karak Vlag we'll have full control over the high pass.
Depending on the damage to Uzkulak, we might be able to resettle that (perhaps at half cost, due to not having to delve as deeply)
Should there be another hold founding in 42?
Can we afford this (both population wise and money wise)?
So... for after the war.
Assuming we take Uzkulak, we'll have two provinces that need garrisoning. Combined with Karak Vlag we'll have full control over the high pass.
Depending on the damage to Uzkulak, we might be able to resettle that (perhaps at half cost, due to not having to delve as deeply)
Should there be another hold founding in 42?
Can we afford this (both population wise and money wise)?
We're aren't going to be going any farther than Uz for a long time we simply have no way of holding the flatlands as normal humans can at most scrape by an existence along the sides of the Dark Lands meaning we need to design a beast of some kind to hold land for us before we can afford to claim land like this.This is probably the most detailed map GW has published of the region. We really want to take the fortress that controls the spur of land that the Skull Road goes down from the nation of the Hobgobla-Khans.
We're aren't going to be going any farther than Uz for a long time we simply have no way of holding the flatlands as normal humans can at most scrape by an existence along the sides of the Dark Lands meaning we need to design a beast of some kind to hold land for us before we can afford to claim land this.
Is it a hold in Ulgash we'll be setting up? I thought it was an outpost/migdhal.Between the maps of the Southlands, the potential new hold in Ulgash, and something with the Dragon Emperor, we have lots of incentive to get refueling stations set up and move towards an expedition.
The only faction I know that can create continental level climate change are the Slaan no one else is really capable of it to my knowledge.I wonder if either the Asur or the Eonir could do something to make the Zorn Uzkul more habitable for humans.
Another option might be to see if runelords with anvils with archmage support could close the passes or collapse the descending ridge line that that the Skull road goes along as an alternative. That would make it much harder for the kurgan and hung to maraud westwards.
I don't think there's much hope for the Zorn Uzkul.I wonder if either the Asur or the Eonir could do something to make the Zorn Uzkul more habitable for humans.
Either or, it's a settlement is what matters.Is it a hold in Ulgash we'll be setting up? I thought it was an outpost/migdhal.
Is it a hold in Ulgash we'll be setting up? I thought it was an outpost/migdhal.
The only faction I know that can create continental level climate change are the Slaan no one else is really capable of it to my knowledge.
And, we'd probably need to get holds set up in those provinces to properly secure them for the decades required to properly seal up these passes which for the Skull Road for example would require us to unseal Dum which is a pretty big ask at this point in time although after we settle it we might be able to seal up the north-south passage through Uz's province that lets Chaos flood into the Dark Lands.
I don't think there's much hope for the Zorn Uzkul.
Before the coming of Chaos, most of the dwarfs that crossed that land found it so foul that they turned back. I don't think any magic can save it.
In this case quest canon trumps source canon as Lonkas already made the ruling that normal human civilizations like we're allied with can only scrape by on the edges of the Dark Lands.Actually, see my edit above. Before the Great War on Chaos, the Zorn Ukzul was Kislevite land. The crowned white boar on a blue background on the map is the coat of arms of the Kislevite province there, the settlements called 'Fort X' are that provinces settlements.
I'm taking about the coming of Chaos during the time of the Ancestors, not the War with Magnus the Pious.Actually, see my edit above. Before the Great War on Chaos, the Zorn Ukzul was Kislevite land. The crowned white boar on a blue background on the map is the coat of arms of the Kislevite province there, the settlements called 'Fort X' are that provinces settlements.
Is the map of the Golden Age an outlier than, given they seem to inhabit the inner edge if not necessarily the center?In this case quest canon trumps source canon as Lonkas already made the ruling that normal human civilizations like we're allied with can only scrape by on the edges of the Dark Lands.
@Lonkas What do the Elves and Humans special rules the throngs of the Eonir and Umgi have do? Are they things like how Dawi are more resistant to siege attrition and disease?
Is the map of the Golden Age an outlier than, given they seem to inhabit the inner edge if not necessarily the center?
Considering the Dawi Zhar have been able to ship their ironclads up the River Ruin to Uzkulak I'm hopeful that come the next war we'll be able to bombard their inner fortresses with Dromons.l, even Zharr-Naggrund itself. But they'll probably be from Ulgash and the mouth of the river there, not Uzkulak, given we have no reason to rebuild the highway yet.We'll probably settle 42 and Uz in the aftermath of the war as we can't afford to allow either to fall into enemy hands after all. With regards to the population needed to settle these new regions, we should be fine as it's only forty pop needed to settle these new holds, and we'll probably still be in the eight hundred pop range after the war although money is more of an issue but if polities are willing to pay 1 to 2 gold for us to just man a few balloons for them they'll almost certainly be willing to pay 5 to 10 gold if not more per actual technology which they get to permanently keep.
Especially, if their neighbor over there is buying some of them new-fangled Dwarf crossbows and are eyeing that real pretty looking slice of land that they own... Man, I didn't expect to become an arms dealer when I woke up this morning but here we are.
Sorry if it's already been asked but is there anything stopping us from acquiring and breeding northern samples aside from not engineered to like Dwarves?Edit: I'd note that mammoths kick in turn like eleven or twelve IIRC so the quantity bonus would dip to +2 after that.
Gotcha, thanks.Nothing really, just serves as a reminder that these arn't your standard units
We don't control the our side of the cliff that separates Zorn Uzkul from the rest of the Dark Lands to begin with. 54, 123, and 134 are where those borders are, and they're entirely or mostly held by the Kurgan, going by pre-war maps.@Lonkas: would a series of watchtowers along the cliff that separates the zorn uzkul from the dark lands be a stewardship or a military action?
We have to take 51 anyway if we want tho settle uzkulak.We don't control the our side of the cliff that separates Zorn Uzkul from the rest of the Dark Lands to begin with. 54, 123, and 134 are where those borders are, and they're entirely or mostly held by the Kurgan, going by pre-war maps.
We don't even hold 51, which is the buffer between us and those three provinces.
Well, no, we don't actually have to take 51 if we want to settle Uzkulak. It's 99 that's the province Uzkulak is in, 51 is to the south of it. We may want to take it because while it's in hostile hands it creates raids and attacks on Vlag and any theoretical Uzkulak settlement, but it's not absolutely necessary for the purpose of settling Uzkulak itself.We have to take 51 anyway if we want tho settle uzkulak.
And we also have an option to build watchtowers along the southern coast of the darklands (which we don't control) so we can sail to cathay.
It's not impossible.
Say, a random thought I just had after thinking about Clan Pestilens' likely return. What if instead of selling the humans crossbow designs, we instead sold/taught them this? Not so sure on the windlasses part, but having proper Dwarfen expertise when it comes to designing new plumbing could help make life at least a bit harder for the Skaven, as well as earning us money. Plus, reducing the amount of disease from improper plumbing may also increase the overall human population, which in turn could mean more soldiers to call on when the next war comes around.
On another note, reading this again gave me some thought about how magic in combat works, and I don't think the Ogres would get one. Given how we only have a +1 Magic bonus (and even that only came from getting Anvils of Doom), Magic Bonuses rely on having a widespread, large-scale, organized, and longstanding magical tradition with a major support structure and boosters behind it. Just having spellcasters isn't enough. Greenskins have Shamans for example, but they don't get a Magic bonus IIRC, nor do the human nations with their priests, despite also involving magic.The Ogres most likely have a +2 to equipment due to their nature as such fearsome fighters similar to how a dragon attached to a unit gives a +2 to equipment and their priests probably give a +1 magic bonus.
No? As I mentioned in the post you're quoting Lonkas said the rims were habitable by humans although they still aren't very nice places to live.Is the map of the Golden Age an outlier than, given they seem to inhabit the inner edge if not necessarily the center?
Hell if I know I just know when they kick in.Sorry if it's already been asked but is there anything stopping us from acquiring and breeding northern samples aside from not engineered to like Dwarves?
I already mentioned my plans to sell tech to the humans to raise funds so this should get rolled into that.Say, a random thought I just had after thinking about Clan Pestilens' likely return. What if instead of selling the humans crossbow designs, we instead sold/taught them this? Not so sure on the windlasses part, but having proper Dwarfen expertise when it comes to designing new plumbing could help make life at least a bit harder for the Skaven, as well as earning us money. Plus, reducing the amount of disease from improper plumbing may also increase the overall human population, which in turn could mean more soldiers to call on when the next war comes around.