The Hearts of Iron Megathread

Well, I completed Tabby's Wild Ride!



For extra cursed points, the Burgundian System purple continued to tick upwards and fill the circle even after the clock struck midnight. If you take that as indicative of what's happening in-universe rather than weird game mechanics stuff, it suggests that Taboritsky's mad ideals continued to propagate and even strengthen after his Holy Russian Empire imploded.


Turns out the "Funny Clock Man" is not all that funny. :V


...to be perfectly honest, it wasn't as effective a horror story as I was hoping, because it had already been memed into near-oblivion by the community. It wasn't able to surprise me like my run as Iberia.
I felt the same way. Honestly, I feel like the issue is that he just goes so overboard on the evil that I kind of stop taking it seriously. It's why I had more of a negative emotional reaction to the comparatively more moderate shafarevich.
 
Well, I completed Tabby's Wild Ride!



For extra cursed points, the Burgundian System purple continued to tick upwards and fill the circle even after the clock struck midnight. If you take that as indicative of what's happening in-universe rather than weird game mechanics stuff, it suggests that Taboritsky's mad ideals continued to propagate and even strengthen after his Holy Russian Empire imploded.


Turns out the "Funny Clock Man" is not all that funny. :V


...to be perfectly honest, it wasn't as effective a horror story as I was hoping, because it had already been memed into near-oblivion by the community. It wasn't able to surprise me like my run as Iberia.

I've got to say one thing TNO does extremely well is the whole "sympathy for the devil" thing. There are so many people there who are just absolutely awful and terrible in every way and who cause immeasurable harm to just about everyone around them. And to themselves of course. And even so, it often manages to make me feel genuinely sorry for them. Without making me sympathize with their goals. Which is a hell of a balance to strike, and one that, for me personally at least, TNO gets near-perfectly right. Of course, I'm big into forgiveness, empathy and redemption arcs in my fiction so I recognize it might not feel like that for everyone. But to me, the writers did an absolutely amazing job here and deserve every last bit of credit!
 
Newb question: what kind of fighter tech is historical AI Germany likely to be running at the beginning of 1940? Should I try to field 1940 fighter tech ASAP, or am I better off pumping out as many 1936 tech fighters as possible? (Playing the Netherlands -I don't expect to hold the homeland, but I want to give the Germans a bloody nose before I Continue the war in Batavia. Plus I can probably use my air force to help out against Italy in the Med later in 1940.)
 
My knowledge is probably quite outdated and I never was that big on the whole meta but IIRC it was generally considered good practice to rush a fighter tech early and then spam the hell out of those. So in your case getting 1940s fighters asap and then sticking with that for a while would probably be smart. Though as a minor you also have to consider whether your airforce will even make a dent against the Germans.
 
My knowledge is probably quite outdated and I never was that big on the whole meta but IIRC it was generally considered good practice to rush a fighter tech early and then spam the hell out of those. So in your case getting 1940s fighters asap and then sticking with that for a while would probably be smart. Though as a minor you also have to consider whether your airforce will even make a dent against the Germans.
It depends. The Dutch are ina good position to potentially give the Allies just enough fighters to put them in a position of superiority. This alone makes it a lot harder for the Germans as CAS dont like that.
 
Is it just me, or does the world map of EaW with the addition of Zebrica kinda look a bit like a map of England and Northern Ireland with bits of central England removed?
idk how I started seeing it but now I can't unsee it.
 
My knowledge is probably quite outdated and I never was that big on the whole meta but IIRC it was generally considered good practice to rush a fighter tech early and then spam the hell out of those. So in your case getting 1940s fighters asap and then sticking with that for a while would probably be smart. Though as a minor you also have to consider whether your airforce will even make a dent against the Germans.

The Netherlands doesn't have much steel, but plenty of aluminum and oil (and the ability to import rubber at very favorable terms). ;)

Thanks for the advice.
It depends. The Dutch are ina good position to potentially give the Allies just enough fighters to put them in a position of superiority. This alone makes it a lot harder for the Germans as CAS dont like that.

I don't think they're going to like all the AA I'm equipping my ground troops with either (a bit meta, but I imagine 37/40mm AA could be a fairly effective AT weapon in 1940 with the right ammo).

I'm not sure investing in my own CAS was a smart move though, even aside from the question of how effective it is or isn't (I've read differing opinions on it).
 
In lighter news, just played a game of KR where the Entente was so useless it managed to get itself conquered (except for Canada) before the 2nd WK even started:



Not even sure how it happened, seems like a genuine unicorn. I think the chain of events was something like:
  • CNT-FAI wins the Spanish elections outright, avoiding the Civil War (very unlikely)
  • Portugal fights the Bush War juuuuuuust long enough such that it ends after the Spanish elections/CNT-FAI cements control
  • Portugal then declares war on them at the same time as entering the Entente, thus dragging the rest of the Entente with them
So in the space of like, a few months the 3rd International just completely rolled the Entente up on mainland Europe except for Canada (which just sits there, doing nothing), so when the 2nd WK rolled around they took on the RP distractions free. It certainly helped that in this game it was Russia that starts the 2nd WK by attacking Germany's Eastern dependencies, with the 3rd I swooping in once Germany was distracted.
 
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The good for nothing launcher is fucking broken again and now I can't play any of the mods. Out of anger I just uninstalled HOI4 altogether. I'll install it again when the big mods drop big updates.
 
I know this is a minor thing, but I love that TNO is giving ministers their own descriptions. It really adds a lot of detail and flavor to the experience and makes each country leader feel unique. It also makes playing as the USA even better, because I actually know about many of the politicians that appear as ministers for all the different presidents.
 
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Good to see Red Flood continuing to provide insanity, creating a country that will probably explode almost as spectacularly as the empires of yesteryear!
 
Giving the Netherlands another try in Man the Guns... going submarine heavy this time since I'm finding building up a surface navy difficult. What I'm wondering is if my most modern subs should be pure attack subs, or mixed attack/minelayers. Anyone got any advice on that? How effective is it to try to do both missions simultaneously?

(Just to be clear, my older subs are primarily minelayers -my question is whether my newest and most advanced boats should be pure attack craft or whether mixed role is effective.)
 
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Giving the Netherlands another try in Man the Guns... going submarine heavy this time since I'm finding building up a surface navy difficult. What I'm wondering is if my most modern subs should be pure attack subs, or mixed attack/minelayers. Anyone got any advice on that? How effective is it to try to do both missions simultaneously?

(Just to be clear, my older subs are primarily minelayers -my question is whether my newest and most advanced boats should be pure attack craft or whether mixed role is effective.)
If it was me, I'd make pure attack subs so you can churn them out more efficiently, while using the older subs to do your minelaying jobs.
 
Is there any way to tell what kind of equipment your allies are short of? I've got a lot of excess hardware I can't make use of (particularly infantry equipment) and I'm trying to figure out who best to give it to. Thinking possibly Belgium or France since they won't need convoys, but it would be nice to have a clear idea of who needs it most.
 
Is there any way to tell what kind of equipment your allies are short of? I've got a lot of excess hardware I can't make use of (particularly infantry equipment) and I'm trying to figure out who best to give it to. Thinking possibly Belgium or France since they won't need convoys, but it would be nice to have a clear idea of who needs it most.
You could use the lend-lease interface to check their stock of vital equipments that's what I usually do.
 
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