Turn 1 Results
--[X]To Maintain the Neutrality: There are rumors and whispers across the East from your spy network that there is another Great age of War coming. Not seen since the Bleeding years, and the Fall of Valyria. Volantis is mustering its Legions, and purchasing Unsullied by the tens of thousands. The Free companies across the East are mustering under a coalition of the Three Daughters, and Pentos and Braavos are this close to yet another conflict. They wish for Westerosi Men and Westerosi Backing. You will refuse them. DC: 60 Reward: You make a great statement and proclamation to the East. Westeros is not interested in fighting in their wars. (25,000 Dr)
D100 => 97+17+17+10+10 (Tywin)= 151
"What Price shall we pay to you, Great King Viserys, for your support?"
You looked at the various members of the Delegation that were gathered in King's Landing. Eager to listen to you. Lord Tywin had been deft and aloof as you had requested, being a stone wall looking out for the Interests of your Kingdom, and yourself. It was a role that he played to perfection, a brilliant statesman was so hard to find.
But now it was your turn, and you were enjoying every moment of this.
"I seem to recall the wisdom of Lord Aegon, before he went west to Conquer Westeros, you know what he said?" No one said anything, and you were rather disappointed that no one knew this one. A Shame "Let us ignore the east. It is a silly place."
The insult was clear. Nothing could be gained by sticking to the Old World. Instead, they created something new. You were creating something new.
You were quite happy to realize how far these men would go to try and change your mind. Even after it was already made.
"So I ask again? What are you willing to give?"
This is the first time, perhaps ever in the History of Westeros… that the east was bending over and begging.
And you were going to rip it all away.
(Continued in: The Interlude: Neutrality Above All)
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--[X] Alliance and Allegiance: Due to having many of the Kingdom's Children or Heirs here in King's Landing, who wish to either marry in or obtain the friendship of their new king, you may need to meet them, and keep them happy. DC: 50 Reward: You set about to meet and discuss the future with numerous wards of the Crown, and see that they are comfortable with their situation. (2,500 Dr)
D100 => 81+17+17+10= 125
You had been expecting a great deal of hostility, perhaps even fear when you had kept the children in the capital. For good reason of course, many of them were taken against their will by Robert. That was expected, in fact, you anticipated many to just cry, and wish to return home, and while they were safer than they had been in years.
Instead, you had found yourself in a situation you never expected.
Playing games with your future Vassals. More importantly, playing Cyvasse in an impromptu tournament with the fifty or so children that were in your court, and it lasted for over two days.
Every challenger you played, it was a matter not of life and death, but of truly interesting introspection from children and teenagers that were-
Well, they were all enamored by your tales and adventures. Every single one of them asked how you flew on the back of your dragon, without a saddle, could you communicate with the Dragon?
The minds of children were without a doubt, truly wonderful. But it was oh so exhausting after the first five times.
In the end, you did learn quite a bit more about these young children.
They were children, and despite everything, you had managed to allow them to be children. Instead of hostages, political tools, or your duty.
And you were sure that when they went home, their families will see you as a good man.
Failing that, you would be known as a damn fine Cyvasse player.
Reward: Relations with all Vassals of Westeros are increased ever so slightly. But it is noticeable. And as you continue to reign, every year, it will increase significantly.
In 10 years' time, most major vessels will be at enthusiastic support.
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--[X] Bastards' Bane: While the War of the Restoration has officially ended, bandits and raiders still pillage areas of the Crownlands and Riverlands, the Band of Bastards being a particular thorn in the ass. With your blessing, Stannis would ride forth with a small but respectably sized force, and stamp this nonsense out. DC 55, predations upon the smallfolk end, some lords may be annoyed at the imposition. (7,500 Dr)
D100 => 88+25+36+10= 159
Lord Stannis had his work cut out for him, as you realized that there was a great deal of work that needed to be done just to even put together a campaign.
But Stannis was anything but slow, and he had gathered up a few men, a few words, sellswords, and even Thoros of Myr, the Red Priest of the Capital who was more likely to drink the to fight and hides his hair well with a top knot. Even the elderly, and senile Lymond Lychester, who rarely left the Riverlands, gathered his armor and answered the call to fight and destroy the bandits.
It was a strange party. That gathered more strange men. A Darry man, even a Blackwood and Bracken, two of the sons of the noble lord's, put aside their differences for hunting down bandits. For the Glory and honor of it all. Maybe even to one-up one another in the field of battle.
But the most interesting man in the group was Edmure Tully, who was now armed and armored to face them and to bring his justice upon them.
You had expected them to be gone for a month or two.
They came back in 12 days, and you had heard the Tully Rock of Doom once again.
The fighting was fierce, but Stannis suffered not a single casualty, save for old man Lymond being slashed in the gap of his armor.
But the Frey Bandits were dealt with swiftly.
And since Lord Edmure was involved, none of the Riverlords can get mad at you.
Reward: The Band of Bastards is slaughtered to a man, the Riverlands are grateful (in no small part because Lord Edmure being involved expertly milked his relationships with several lords and landed knights to minimize any discomfort) and the success here definitely helped ease some tensions that would otherwise have developed with Lord Hoster. While Lord Stannis is still mad about the whole affair, and made second fiddle to Lord Tully, he is happy he has done his duty.
And quite happy to be back in the city.
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--[X] Master and Commander: Stannis has been toying with the notion of a naval academy, an institution to teach sailing and sea-based warfare to any who would learn. The idea has its merits, and it also has its detractors. DC 65. Reward: begin instituting Stannis' naval academy (30,000 Dr)* (locks for 2 rounds)
D100 => 69+25+36+10= 140
You looked at Lord Stannis as he handed you a giant brick of a book. "Are you familiar with the Valyrian Legions of the Old Freehold?"
The Tome was an old one, at least a thousand years old in printing, and copied meticulously to make its knowledge clear and concise.
Even if you could see one or two spelling errors.
"Not entirely, I know the Lost Legion is one of the last who claim such a title, and that the Legions of Valyria were backed by Dragon riders, but nothing else of the sort. Most of the knowledge of the Legions themselves are either in Volantis, and out of Scholarly reach, or in Valyria, destroyed. And no offense, I am not in the mood to go back there."
Stannis did not move for a moment, as you saw his teeth go up and down, like he was about to grid them, but held firm in his statements. "This book is one of five copies still in existence, and it is entirely about the Valyrian Navy."
"Where did you get that?" You asked, now curious at the tome itself. "I didn't see you grab something like that when we were in Volantis?" Unless you had somehow missed a massive book in Lord Stannis' Chambers.
"Indeed, I had asked for it from the Citadel, and it was sent by courier. Under armed guard." He replied.
"Must be some book?" You found yourself saying aloud as you looked into the pages.
"It is the Reason that the Narrow Sea was held by so little, they knew how to do more with less." Stannis said. "And now so shall we."
You didn't want to spoil what he was thinking…but you had a wonderful idea of the plan. "Make it be done."
Reward: The Ideas and Resources that have been secured for the Navy…now comes to the matter of putting those ideas into action. And there is also a very important matter. Where to put this new academy.
--[X] Renegotiate Debts: The Usurper left the realm in perilous financial states, and one way to amend this is to renegotiate the terms of the loan the Crown made from the Iron Bank. DC 65. Reward: possibly renegotiate interest rate and/or repayment schedule. (10,000 Dr)
D100 => 86+20+9+10= 125
Tycho Nestoris is as pleasant as ever in person, though it takes him a bit to warm up to Lord Tyrell. In short order, however, the three of you get down to business, and by the end of the afternoon you have the makings of a new arrangement with the Iron Bank of Braavos. Over the next few weeks, you become less and less essential to the process, and when Nestoris departs for Braavos, he does so with an excellent working relationship established with Lord Tyrell. It turns out, you discover, the rates were so usurious because the Bank wanted the Usurper's balls in a vise should he have triumphed against you, given his existing debts and proven struggles with finance. With you in the Throne, Nestoris could secure a more favourable payment schedule and interest rate, and after a bit of haggling you offered some collateral to help smooth things over with his superiors. All in all, you think things went fairly well, and this could help with other negotiations down the road.
But you had an idea. A better one.
You had a great deal of money. And you were going to use it.
Reward: The Iron Bank, with all of its debts and interests, are now paid off.
The Iron Bank is pleased with getting their money back, and wishes to work with one another again.
The Iron Bank's relationship with you is very good.
Lord Tyrell was just happy to be involved. -3 million Dragons.
Front page will be updated.
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--[X] Nests Within Nests: You can't tell much, given the state of recordkeeping towards the end and the nature of those involved, but you do at least know that Petyr Baelish had a bizarre web of influence and ownerships, the boundaries of which even you couldn't begin to guess at. You'll task Lord Mace (and his loving mother) with trying to disentangle this Meereenese knot. DC 90. Reward: Baelish's 'ledger' becomes comprehensible, a more complete picture of finances and assets gained. (7,500 Dr) (locks for two rounds)
D100 => 18+20+9+10+10 (Omake)= 67
You should have done it yourself. That was a mistake that you wanted to correct when you saw the shitty way that MAce Tyrell was attempting on his own.
The ledgers were in a numerical cipher that required a starting point.
But you neither knew where the beginning of the trail was. Nor how long it lasted.
Failure:
DC decreased by -10, cost increased by 10,000.
You are starting to think that Mace's mother is trying to get more involved in finding Baelish?
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--[X] The Red Keep's Ways: The Red Keep is riddled with secret passages. Everyone knows this. Fewer know the location of even one. Oberyn, with the help of the Sand Snakes, can find them all. DC 60. Reward: gain complete knowledge of the Red Keep's secret passages. (Free)
D100 => 7+32+17+10= 66
One day, Prince Oberyn tells you in confidence to avoid having conversations you wouldn't like overheard, especially by him. You trade japes about how that was already your standard practice, but its borne out the next day, and for weeks after that, as you'll be in the middle of something else altogether and come to hear shuffles, occasionally giggles, from within the walls. The four youngest of the Sand Snakes, along with their half-sister Sarella, are making a complete map of the secret passages, hidden entryways and listening posts that riddle the Red Keep. There is one minor incident where four gold cloaks are overheard talking about their … unsavoury practices … and they catch Elia listening in. Foolishly, they decided to try and silence her. Two of them end up killed by their own blades, a third is killed by Sarella after the impressively one-sided fight draws outsider attention, and after allowing the elder Snakes to interrogate him for information, the fourth is summarily executed by a very pissed off and newly promoted Mathos Seaworth.
No one crosses the Snakes again.
Reward: a detailed map of the Red Keep's secret passages, and personal knowledge of the few truly safe locations; a handful of goldcloaks quietly retire rather than continue similar practices; you come to learn that the unofficial Rule One for the barracks of the City Watch inside the Red Keep is "Do not fuck with the Sand Snakes".
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--[X] Sins of the Father: Your father's last mad plan never came to fruition, but it left a lot of wildfire scattered around the city, and Jaime doesn't know the locations of all the caches. You'll start trying to quietly track down a paper trail or anyone who knows of something strange. DC 75. Reward: locate the lost wildfire caches. (5,000 Dr) (This project must succeed 3 times to be completed)
D100 => 98+32+17+10=157 (Massive Critical Success)
You hadn't expected to feel sick to your stomach before when you saw the WildFire. Your father was mad of course, why would you be surprised.
It was the amount that finally made you realize just how mad your father was.
You also made sure to make it known that Jaime was the one who found it. And you also made sure that you made several reports and notes and proclamations, about the ill-fitting rulership of Robert Baratheon, who allowed the city to become some sort of powderkeg.
Partial Reward: first success completed. Jaime's Reputation has begun a long climb from the Kingslayer, into something more.
You start to think that this isn't the only secret your father hid from the world.
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--[X] The Box is Open. Ever since you destroyed the Iron Throne, you have had a great sense of peace, and also dread, as if you released something horrible into the world, that cannot be put back in. You'll have the Grand Maester look into it. DC 80. Reward: gain information about the Iron Throne, ??? (1,000 Dr)
D100 => 76+???=??? (Massive Critical Success)
You felt for the first time in a long time. Afraid.
Afraid, and knowing what has occurred. What horror you unleashed onto the world.
but you also realized that you had something within. And within all the others that are around you, and in Westeros.
(Continued in: Interlude: The Last to Leave the Box Was Hope.)
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--[X] On Crowns They Hung the Dragonfire: Three dragons now live in King's Landing, and they are, for now, obedient and under control. Dany has great instincts, informed by her old book of Valyrian tales and myths, but you would really like additional information, and there must be more out there than just this book. DC 85. Reward: find out more about dragon rearing, training and maintaining (7,500 Dr) D100 => 90+???=??? (Super Massive Critical Success)
Your Dragon gazed into your soul as you gazed into his.
You felt the same fire within. Connected, and forged by the same fires.
And with a roar, you realized that it was no regular beast. It was a symbiote. Bonded with your spirit.
And you needed to understand it, before it killed you.
(Continued in: Interlude: The Power Within)
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--[X] A Dragon in Black: You do have one living relative you know of outside of King's Landing: your ancestrally and geographically distant uncle Aemon, a maester in the service of the Night's Watch. You're told that Rhaegar would exchange letters with the old man, before his death – maybe he'd like to write you? Reward: Contact with Maester Aemon Targaryen, ??? (Free)
D100 => 6+10= 16 (Lets be honest, he deserves some good news!)
To King Viserys III Targaryen,
It is a privilege to have lived to write 'king' and 'Targaryen' together once more, and a joy beyond words to be able to write them with pride. Long have I hoped that you and your sister lived, my young nephew, far from the reach of Robert, and you grant me not only to know this hope was answered and more, but that you found a nephew of your own, safe and sound. And now, your letter confirms to me the things I have heard whispered and the curses I have heard uttered by some of our newest recruits, that our family grows once more --with a healthy baby boy!--I could not have ever dreamed of such a fine way to celebrate my hundredth name day, Your Grace, and for that, I am forever grateful.
Your brother Rhaegar, Seven keep him, was kind enough to write to his ancient great-uncle on occasion, to sometimes confide in him and to seek advice, what little I could offer. If you would have it, I would now offer you counsel as well – the men you have sent to us have been a boon (for the most part; Slynt is a creature so useless that even maggots would refuse his company) and the men settling the Gifts are likewise appreciated, but I fear many more will be necessary. The Lord Commander would not have me tell you this, but we can only man three castles fully at this time, numbering ourselves perhaps one-thousand, four-hundred men. And as the First Ranger tells me, Winter is Coming. Men and materials will soon become more necessary and in shorter supply than ever before, and I humbly beseech Your Grace to see fit to aid us however you can before winter comes.
I hope this raven returns to find you and your family well, and entreat you to write as often as you desire.
Humbly,
Aemon
Maester of Castle Black, the Night's Watch
You finish reading, and can barely keep the emotions from your face before you notice a small scroll has fallen free from the letter. Picking it up, you see that it bears the same tiny, precise writing of Aemon's hand, and you quickly read it:
My King – most often, I can be free in my writing, given my position and direct access to the ravens, but these eyes have long since failed me, and so reading has fallen to those who aid me. Take care that any words you send to me are words you care not if others see them. – Aemon
You take care to burn the latter note, and as you watch it burn you resolve that you will share the longer letter at your family dinner this evening.
Result: You have contact with your great-great-uncle Aemon. You also now have an unimpeachable source of information on the Wall … so long as you trust the Black Brothers who help Aemon read and write his letters.
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--[X] Return to Dragonstone: You haven't set foot upon the island in fourteen years, and the last time you were there, your mother died in your presence. Maybe it's been long enough, and you can lay some old ghosts to rest? And who knows what secrets and knowledge may lay hidden in your family's ancestral home? Reward: ??? (Free)
D100 => 74 +???=??? (Massive Critical Success)
You had hoped to return your mother's Crown, alone.
You did not want to be disturbed by anyone.
It seems mother had another idea. But her cold embrace, even as a shadow, was exactly the same as you remembered, even after all these years alone. Warm, comforting, and beautiful.
"I'm proud of you Viserys." She whispered.
(Continued in: Interlude: A Promise Kept)
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-[X] Sisters in Scales: Dany has never been one for the traditional route, and neither have you. She's forged good relationships with the Sand Snakes, and they could probably teach her things that would never occur to Ser Bonifer. Martial/Intrigue, DC 40. Reward: increase Martial and Intrigue, may gain combat-related and intrigue-related traits. (Free) (assigns the Sand Snakes to Dany for the round)
D100 => 5+20+10=35
You had hoped, or prayed that Dany would be receptive to the great deal of extra training, and just fun that the Sandsnakes were going to do to convince her to give Ser Bonifer a chance to train.
You were wrong. Oh so wrong.
She must have known that you would ask the Snakes to do what they could to help in getting her comfortable with weapons training. But instead, she just withdrew into…
Tywin? She would rather meet with Lord Lannister than her family?
Or maybe she was doing something else that you did not know.
You were worried, but you also knew she may be focusing on other tasks.
Failure.
New Dany Action Available.
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--[X]The Case of a Dragon, and a City: You are starting to think that whenever it comes to the second in line of the Iron Throne, and in this city, you start to think that things will go mad. Like there are reports of a man in armor, jumping around at night, beating up criminals. Egg, do you know anything about this? DC: 40 Reward: You send Egg to investigate this strange occurrence.
D100 => 3+10=13
Aegon looked at you with a small frown.
"Did you find out the identity of this strange man?" You asked.
Aegon hid his hands, and you saw the bruises. "From interrogations?"
Aegon nodded. "Sorry your Grace, but it seems he's built up quite a following. People, that want to protect him?"
"Is he a man?" You asked.
"No, a symbol," Aegon said it with almost awe in his voice. "
Of hope and Justice."
Blackfyre? No… no no no!
You don't need more headaches!
Failure.
You are impressed that Egg managed to fail, but also are impressed.
Someone took the Blakfyre heraldry and turned it into a symbol of justice.
Someone has a sense of Humor.
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--[X] O Brothel, Where Art Thou?: A funny thing has happened since the Restoration – many of the brothels in King's Landing have been in trouble, their proprietor missing and assets (in every sense of the word) left vulnerable. It's a bit distasteful and lowbrow, but it is the oldest profession in the world, and someone needs to do it. Diplomacy/Stewardship, DC 45. Reward: the Vaeltigar Trading Consortium steps in and gains some, erm…assets. (10,000 Dr)
D100 => 94+10=104
You looked at the owner of Chatya's Brothel with a small shy smile. It wasn't that you weren't experienced with this sort of operation, it was just the investment needed.
And this was a steep investment. Though Incognito, you were nonetheless worried when you used the Veltigar name.
Chatya handed you a cup of warm, spiced wine, which you assumed was a Summer Island delicacy.
"You must understand there is a great deal of fear in the air…Master Veltigar. " You knew she knew your true identity, but humored you, for the sake of appearances. You were paying after all.
"I appreciate the level of discretion you are allowing me…It's quite freeing being Valarr Veltigar if only for a night." You said, allowing her to understand that this was just as much a political statement, as it was a business trip. "But as much as you've given me this moment of calm, I only ask, to consider joining the wider Veltigar Consortium."
"And Deny assets to the… other unsavory folks that wish to make a mockery of your organization."
A funny way to call the Seven Kingdoms? You actually smiled at that.
"I am merely asking if you would like the wider protection and safety that such an alliance brings. I care not for your day to day operations nor your employees, however I do care about the information they hear…and in doing so inform me." You noted.
"And what do I get out of this arrangement, besides safety and the ear of a king?" She said sarcastically.
You held your hands like a tent, your fingers tapping one another as if you had captured them all like a fly. "Some would say I'm making a poor decision, making investments where none exist. But we both know that Whores are not just for carnal pleasures."
"Indeed…As a Courtesan with the Ear of a King…I could do many things." She said, swirling the wine slightly.
"A Seventy-Five Twenty-Five split your way…for any and all information that comes grants a bonus." You said. "What do you say?"
"You are being far too generous." She said, "Done…"
"Done." You said drinking the wine. "Oh and one more thing, my master of whisper and his paramour, require the nicest room in the Brothel with no question asked?"
"For Free?" She said,
"A Discount mayhaps…I'm not here to rob you." You grinned.
Reward: The Brothels of King's Landing are now part of the Vaeltigar Trading Consortium. You have a feeling that this will help you greatly.
The rumor mill in King's Landing is expanded.
Gain an additional 50,000 Dragons per turn.
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--[X]Rebuilng the Guard: There are only 4 members of the guard at this moment. It needs to be brought back to full strength before anything else. DC: 0 (FREE)
D100 => 14+10=24
You did not expect this sort of… knights to serve you.
But then again, two civil wars tend to do that. Lower the usual suspects of good knights. Or just help.
(Continued in, Rebuilding the Guard)
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--[X] Task them to Dany (takes Sisters in Scales action)
--[X]Detective Seaworth: Mathos Seaworth is a boy who knew the city, and while he isn't nearly as skilled as his father, he knows how to discover the crime that seeps beneath the surface. DC: 30 Reward: The City Watch gain its first true Detective.
D100 => 36+10=46
Mathos Seaworth is a good man and true. You only hoped that he was as knowledgeable as his father.
Reward: New Actions Available.
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--[X]Mountian Breaker: Ser Gregor Clegane will be brought before the King, and face your Justice. Sandor will be taking him to the Capital personally. All he needs to do is hear your word. And gather some swords. DC: 40 Reward: Gregor Clegane is Arrested and now sits in a Black cell for his punishment. (500 DR)
D100 => 96+10=106
You did not need to know what happened, only that Sandor Clegane had hauled his brother before you, and met the King's Justice.
You had heard some men call the battle between brothers, CleganeBowl… A stupid name for a an epic battle. The two men fought for hours, before Sandor won, pushing Gregor off the tower, into a very large pile of dung, and breaking one of Gregor's Legs. While the Maester was able to save the leg from infection, Gregor would never walk properly again.
He now waits in a cell. A cell that he will never leave.
Reward: Gregor is in your custody. Oberyn wishes to have his way with him.
New Action Available.
AN: enjoy.