The Accumulation of Capital (Syndicate/MCU)

SynDAQ Report: Operation Spectral Engine
OOC: Yes I'm naming these missions using the XCOM 2 name generator. Why? Becuase it's late and it seems like a good idea. :V :p

Operation Spectral Engine
> Objectives
>> Primary Objectives
  • Infiltrate AO [Completed] - 1000 points
  • Capture Prisoners [Completed] - 1000 points
  • Evacuate with Prisoners [Completed]
    • 2x US Special Forces Prisoners - 500 points
>> Secondary Objectives
  • Maintain stealth at all times [Failed] - [250 points]
  • Capture Ten Rings Lieutenant [Failed] - [500 points]

> MIssion Performance:
  • Kills: 1
    • 1x US Special Forces - 100 points
  • Wounded: 1
    • 1x US Special Forces - 75 points [100 points]
  • Remaining: 5
    • 4x US Special Forces
    • 1x Ten Rings Lieutenant

> Resource Preservation (Human and Matériel)
  • Agent Webb (6/6 wounds)
    • 1x Electron Mace (No damage. Returned) - 200 points
    • 1x Kusanagi HSR-6(No damage. Returned) - 400 points
    • 1x Seeker Grenade (Used)
    • 2x Frag Grenades (Unused. Returned) - 50 points
  • Agent Tsveta Monahan (7/7 wounds)
    • 1x Electron Mace (No damage. Returned) - 200 points
    • 1x Castellano CQC-11 (No damage. Returned) - 100 points
    • 1x Seeker Grenade (Used)
    • 2x Frag Grenade (Used)
  • Rapina Dropship: 1/1 (no damage. RTB)
  • RQ-200 Raven Surveillance Drone: 1/1 (No Damage RTB)

> Budgetary Usage
  • Majority of budgeted items used. Overwhelming majority returned.
> Time Taken
  • < 1 Hour

Point Total: 3625 out of 4400 Total
Overall Ranking: Executive
 
3:1
The cloaking field around the Rapiña's armoured hull ripples gently as the diffraction field generators disengage, the silvery distortions flowing around the clamshell hatch of the craft like water as it splits open to disgorge your Agents and their charges. Injected with a potent cocktail of drugs to counteract the possible damage done by the electron maces —and Monahan's fists— the US soldiers the cyborgs carry shift listlessly as they're transferred to the waiting team of Enforcers and medics. Standing on the sunbeaten flight deck of your airship with the ever-present shadow that is your assistant Ellie, you watch as your new prisoners are hurried below deck for a final checkup prior to their interrogation.

"How long until we're ready to proceed with intel gathering?" you ask Ellie with an idle air, never once taking your eyes off the chaotic scene spread out before you.

"The greeting party is giving them a once over now," returns Ellie instantly; casually dropping the slang term used by Agent Operation teams the world over for the medical team that checks soft assets for boobytraps.

"Dr Albers will also examine them as well, just to make sure that there's no physical damage. She claims to only need half an hour, though the team will wait for your final say so before they start."

Absorbing the news silently, you watch the bustling crowd of mechanics and technicians assembled on the flight deck as the busy themselves around your Agents and their dropship. Despite your deliberately cultivated cool exterior, you can't help but feel proud of your first mission in another universe. Criticism comes easy —capturing the woman leading the third party would have been a coup in terms of intelligence gathering— but capturing two elite soldiers for no casualties on your part is the definition of a good mission in anyone's books.

For a few moments, you stand still and simply watch the scene unfold before breaking out into a charismatic grin as you let satisfaction overtake you.

"Damn good work," you say gregariously to Ellie and the two guards standing outside the door to the shark fin-like flight control tower. Clapping Ellie on the shoulder with one hand, you shoot a salute to the two guards as they open the door before quickly entering the blissfully chilly air of the tower.

"Now," you say to your assistant as the door swings shut behind you and the maglocks engage with a solid double-thunk, "what else is on the agenda for today?"

"Well, Dr Kiri, the head of R&D, would like to see you ASAP," she replies as the two of you move toward the nearest elevator bank. "I think they're after typical researcher stuff. You know: where you place R&D on the scale of importance versus security operations, how much of the budget are you willing to spend, whether they'll be subordinate to Agent Operations, etc etc."

"R&D department wants attention," you say as the two of you stop outside the mirrored doors of an elevator and twitch your finger to open it. "Got it, anyone else?"

Without hesitation —or the faraway look of someone reading from their DART overlay— Ellie continues as the doors split apart.

"Neil Dawson would like to thank you for returning his Agents intact and that he won the pool in Agent Operations because of it. Dr Albers would like you to visit while she's checking up on the prisoners; she said that she wanted you to give the final go ahead on the interrogations."

For a moment Ellie pauses as she taps her chin with a finger before nodding once and smiling.

"Oh, and the command crew want to know where we're heading next. They say that the remaining US forces pulled out about five minutes after we did and that radio traffic indicates that the Cuban military has arrived. Apparently, it's a real Charlie Foxtrot"

"So," you drawl slowly as the two of you step into the elevator, "nothing out of the ordinary."

===
Vote
[] Go to the R&D department and meet Dr Kiri.
You don't recall meeting them earlier and you already have some ideas for gear improvements.
[] Go to the infirmary and see Dr Albers and the prisoners. You may as well see what the good doctor wants since you went through all the trouble of capturing these men.
[] Go to the Command deck and sort out your next move. You poked the hornet's nest and now it's time to decide if you want to move on or play soccer with it.
[] Write-in.
 
[x] Go to the infirmary and see Dr Albers and the prisoners. You may as well see what the good doctor wants since you went through all the trouble of capturing these men.

Let's check out our trophies before deciding what to do next.
 
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[X] Go to the R&D department and meet Dr Kiri. You don't recall meeting them earlier and you already have some ideas for gear improvements

Science.
 
[X] Go to the infirmary and see Dr Albers and the prisoners. You may as well see what the good doctor wants since you went through all the trouble of capturing these men.

What I'm personally most interested in seeing, though we'll of course need to do all three things eventually.
 
[X] Go to the infirmary and see Dr Albers and the prisoners. You may as well see what the good doctor wants since you went through all the trouble of capturing these men.
 
[X] Go to the Command deck and sort out your next move. You poked the hornet's nest and now it's time to decide if you want to move on or play soccer with it.
 
[X] Go to the R&D department and meet Dr Kiri. You don't recall meeting them earlier and you already have some ideas for gear improvements
 
[X] Go to the R&D department and meet Dr Kiri. You don't recall meeting them earlier and you already have some ideas for gear improvements

Science, let the prisoners get more awake and cared for before we get down there for more juicy things. Also we love our science and should let them in charge of it know that.

And I am indeed happy with how the mission went.
 
Heya, people. We have a tie for seeing the good doctor and seeing the head of R&D. I can either roll a die to resolve it, someone can change their vote, or someone else can vote if they haven't already.
 
Eh, ok.

[X] Go to the R&D department and meet Dr Kiri. You don't recall meeting them earlier and you already have some ideas for gear improvements
 
3:2
[X] Go to the R&D department and meet Dr Kiri. You don't recall meeting them earlier and you already have some ideas for gear improvements
No. of Votes: 4
10ebbor10
Asmodemus
Nevill
Pyro Hawk

====
With a whisper-quiet whoosh, the doors to the R&D department smoothly slide apart to reveal a vast chamber the length and width of a soccer field buried in the heart of your airship. Separated into cells filled with busy researchers and inscrutable machinery by walls of armoured glass, you can't help but get the impression that the chamber has been taken over by some kind of mechanical insect hive before dismissing the idea with a roll of your eyes. Before you can turn to Ellie and comment on the scene, a muffled burst of gunfire rings out from somewhere inside the chamber and time slows like molasses.

With the kind of speed that only the best gene-editing can buy, you shoot your hand down to your hip and, like a drone seeking targets, whip your eyes across the vast chamber in search of the shooter. Suddenly, your hand passes through the empty air where your pistol should be hanging and you freeze mid-motion as your heart lurches painfully.

A moment passes, and then another, and then time speeds up like a video on fast-forward. Like a light switching from off to on, you find yourself standing in the doorway with your fist hanging frozen by your side, and with a self-effacing grin, you realize that it must have been a test firing or something similar. Letting your hand drop to your side, you grumble to yourself about the adrenaline still pumping through your system from the earlier mission and shake your head as if to clear a fly.

"Sir," says Ellie lightly, either studiously ignoring your reaction or else not noticing it in the first place.

"Just getting my bearings," you respond neutrally before glancing around the area and spotting a dense knot of people clustered around an invisible source of interest.

That must be Kiri, you think to yourself before starting towards the group; Ellie smoothly falling into place beside you.

===

As you approach the source of the interest, moving researchers and lab assistants aside with nothing more forceful than a look, you hear the unmistakable strains of a New Zealand accent ring out.

"Yeah, nah, that's not right. The QC should be cracking those training codes way faster. The temperature must still be too high."

With a gentle cough you announce your presence to those unaware, and like a school of fish scattering before a shark, the people surrounding Doctor Tessa Kiri flee in all direction. Within the blink of an eye, it's just you, Ellie, and one very surprised looking doctor.

"Errr…." says the doctor slowly as she looks at you blankly, confusion etched across the Maori roboticist and quantum computing expert's youthful face as she fails to recognize you.

In return, you radiate the best disarming smile you have as you go over the file rapidly scrolling through your DART and shoot out a hand toward the short New Zealander.

"Doctor Kiri," you say brightly as she hesitantly clasps your hand and awkwardly shakes it, "William Cain."

Instantly, a flash of recognition —and not a little embarrassment— sketches across her face and she returns your handshake much more vigorously as she rallies.

"Sorry sir," she says, "I've been up to my elbows in the guts of the quantum computer trying to sort sh-" with a clack of teeth, she catches herself.

"- things out," she continues after a brief pause.

Before you can reassure her that it's fine, the young doctor —28 years old last month according to the text that flashes past your vision— suddenly tears off into a complicated explanation of quantum computing that sails entirely over your head. As the doctor enters the realm of supercooled liquids, you zone out entirely and ask your DART how someone that young could be in charge of the entire department. Instantly, it returns with a short biography.

The child of two climate refugees from New Zealand who fled the country after its coasts were inundated by rising ocean levels in the 2040's, Tessa Kiri spent the early years of her life separated from her parents' native Maori culture and living in an increasingly disgruntled Australia. During her early schooling years there, Tessa showed none of the promise that would later earn her a place in one of EuroCorp's accelerated learning programs and instead was described as lazy and listless. It was only after her family returned to New Zealand in the 2050's —as part of the nation's 'Haere Mai' program— and her introduction to her native culture that the trajectory of doctor Kiri's life turned around and sent her hurtling into place as your head of R&D.

"So we should have it sorted out in about ten minutes or so," says the doctor with an air of proud finality, and with a start, you snap your focus back to her and increase the brightness of your smile.

"Excellent work!" You reply happily, before glancing down and releasing her from the handshake the two of you had apparently kept going unnoticed.

"Anyway," she says with a sheepish smile as she glances at you and your assistant, "I don't imagine the two of you came down here to hear about math. What can I help you with?"

====
OOC: Man, I hope this makes sense, because I'm pretty tired. :V

OOC 2: You only have 1 recent slot available now. I'll do a proper post for it later.

[] Tour the facilities and reassure the staff that the R&D department will be key to the mission's success.
The truth is that this mission will fail unless the R&D department leads the charge in understanding and building off of discoveries made in this new universe. Reverse engineering is good, novel developments are better.

[] Tour the facilities and inform doctor Kiri that the R&D department will work with Agent Operations in a supporting role. You've been in this universe for less than a day and already it's shown you that it's weird. Add in the fact that it doesn't seem to have suffered from the same level of ocean rises as your own, and you can bet that there are mountains of valuable biological and technological goods just waiting to be reverse engineered and exploited.

[] I've had some ideas…. Your recent conflict with US forces has spurred some thoughts towards improvements to your gear. Their armour stood up well for 2000's era gear… (Tutorial research project)

[] Write-in.
 
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R&D Information
How Research Works:
research projects
Research in The Accumulation of Capital works in a similar manner to research in Hearts of Iron 4. Essentially, you have a limited number of research slots with which to conduct research projects with these slots representing the total research capacity of your R&D department.

Each research slot can only hold a single research project at a time, but you can pause or swap research projects at any time without loss of progress (unless it's an unusual situation which will be noted).

A research project takes a certain amount of time (in days) and money (in EuroCorp Credits per day), both of which change depending on the complexity of the goal you've set. E.G developing nuclear weapons will take way longer and cost way more money than adding a shaped charge to a seeker grenade. :V

You can decrease research time and increase the number of research slots available to you by either "recruiting" specialists (air-quotes intended), or by gaining access to new technologies such as the quantum computer.

To start a research project, all you need to do is tell me what you want (E.G: incendiary explosive rounds for the EMW-56 Gauss Gun), and I'll provide you with a completion time and monetary cost. You then vote on the project like any other vote.
 
[x] Tour the facilities and inform doctor Kiri that the R&D department will work with Agent Operations in a supporting role. You've been in this universe for less than a day and already it's shown you that it's weird. Add in the fact that it doesn't seem to have suffered from the same level of ocean rises as your own, and you can bet that there are mountains of valuable biological and technological goods just waiting to be reverse engineered and exploited.
 
[x] Tour the facilities and reassure the staff that the R&D department will be key to the mission's success. The truth is that this mission will fail unless the R&D department leads the charge in understanding and building off of discoveries made in this new universe. Reverse engineering is good, novel developments are better.

We cannot be content to simply be caught up. We must advance. We must do better. Though it is likely that reverse engineering and patching things together into a bigger whole will be the biggest part of things.. every edge helps.
 
[x] Tour the facilities and reassure the staff that the R&D department will be key to the mission's success. The truth is that this mission will fail unless the R&D department leads the charge in understanding and building off of discoveries made in this new universe. Reverse engineering is good, novel developments are better.

Hmm, any ideas what we should start researching? I'm thinking something fundamental, rather than an upgrade for weapons. Shame we don't have any native high-tech to reverse-engineer just yet.

Hmm, would 'Break the USA's military encryption' be a valid research project, so we can listen in on their communication further? Shouldn't be impossible with our quantum computer.
 
[X] I've had some ideas…. Your recent conflict with US forces has spurred some thoughts towards improvements to your gear. Their armour stood up well for 2000's era gear… (Tutorial research project)
 
[x] Tour the facilities and reassure the staff that the R&D department will be key to the mission's success. The truth is that this mission will fail unless the R&D department leads the charge in understanding and building off of discoveries made in this new universe. Reverse engineering is good, novel developments are better.

Whilst Agent Operations is going to be very important... Yeah, the biggest money-makers are going to be taking what we reverse-engineer, then using that with our existing knowledge and abilities to discover completely new stuff.
 
3:3
[x] Tour the facilities and reassure the staff that the R&D department will be key to the mission's success. The truth is that this mission will fail unless the R&D department leads the charge in understanding and building off of discoveries made in this new universe. Reverse engineering is good, novel developments are better.
No. of Votes: 3
Asmodemus
Elero
Pyro Hawk

====
With a carefully neutral expression plastered on your face, you engage the young doctor in fairly standard small talk about the Return's facilities with practice borne from long hours speaking to people whose job titles were as impenetrable as lead at your parents' soirées. Like clockwork, you nod energetically at the appropriate moments as Dr Kiri talks about her research staff (excellent), the 3D printers (fantastic), the mission (unbelievable), and the coffee (absolutely appalling). As she finishes a lengthy explanation on why the X16 nozzles for the 3D printer's laser systems are better than the DC-12's with the enthusiasm of an excited puppy, you give the vast chamber an exaggerated glance before turning back to her.

"You know," you say as you give her your best winning smile, "I'd love a tour of the labs if you have time."

"Absolutely, sir," chirps the young doctor as she returns your smile before gesturing for the two of you to follow her as she starts towards the nearest glass and steel enclosed cell.

Behind you, you swear you can feel Ellie roll her eyes at the doctor's enthusiasm and you studiously ignore it. It's hardly my fault that people like me, you think to yourself with mock primness before following the doctor; your assistant joining you after a moment's pause.

Roll: Charisma (3) *D6 versus Normal Difficulty Check (8)
Cain: 14 versus 8 = Success!

The next twenty minutes or so are spent in a blur of shaking hands and encouraging comments. Without reservation, you praise the past work of the research team and tell them just how much you look forward to seeing them push the boundaries of science when they get their hands on some of the no-doubt boundless discoveries that await you in the multiverse.

Reverse engineering is good, you find yourself saying to cell after cell of researchers and engineers as they listen politely, but novel discoveries are what this whole project is about and you intend to support your R&D department one hundred percent.

Over the course of the tour, you learn a great deal about how the R&D department functions in a day-to-day capacity, the various quirks of the systems in use, the areas of interest and expertise of your researchers, and so on and so forth. Without hesitation, you also give your approval to several minor requests by Dr Kiri and several others which they promise will improve the flow of information within the department and minimise wasted efforts. Finally, you and Ellie find yourselves drawn into an apparently long-running discussion over the ending of a popular, long-running fantasy show whose finale was scheduled for the day after the Return left. The two of you are soon eternally grateful to Dr Kiri for pulling you out of there before you were forced to sit through yet another round of 'is it kinda messed up that they're aunt and nephew and still… you know?'

[2% boost to research speed] [Link]

As the three of you slowly circle back to your starting point, you note with satisfaction that the tour seems to have been a complete success judging by the smiles and waves you receive. Clapping Kiri on the shoulder, you exchange a few last pleasantries involving promises to have interesting work soon before you and your assistant leave for the elevators.

As you and Ellie step into the silvered box, you pause for a moment as you consider your next destination…

====
OOC: Sorry for the delay, I've just been super tired for some reason.

[] Head for the bridge. First thing's first, you need to decide what you're doing and where you're going next. The interrogations can wait, thanks to the wonders of chemical science.
[] Head for the medical bay. Knowing is half the battle and you have two goldmines of information lying unconscious in the infirmary. Time to see what they have to offer.
[] Write-in...
 
[x] Head for the medical bay. Knowing is half the battle and you have two goldmines of information lying unconscious in the infirmary. Time to see what they have to offer.

So when will we be able to set research targets for our R&D?
 
[x] Head for the medical bay. Knowing is half the battle and you have two goldmines of information lying unconscious in the infirmary. Time to see what they have to offer.

So when will we be able to set research targets for our R&D?
Ehh, I figure you can do it whenever. Slack is a cool office tool like that. :V

Seriously though, if you have any ideas for projects just let me know at any point and I'll get back to you on the cost/time. Afterwards, we can do a formal vote if there are any arguments as to the order to research things in.
 
[x] Head for the medical bay. Knowing is half the battle and you have two goldmines of information lying unconscious in the infirmary. Time to see what they have to offer.
this sounds to me like the most logical follow up
 
[x] Head for the medical bay. Knowing is half the battle and you have two goldmines of information lying unconscious in the infirmary. Time to see what they have to offer.

 
[X] Head for the bridge. First thing's first, you need to decide what you're doing and where you're going next. The interrogations can wait, thanks to the wonders of chemical science.
 
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