The Accumulation of Capital (Syndicate/MCU)

[x] Send the Seeker grenades after special forces team. Delaying the nearest threat and drawing attention to them is always good. Especially if it grants you cover to withdraw towards the LZ.

Hmm, interesting. I wonder who this lady is. And let's not attack her if we can help it for now.
 
From the way she stands, the deadly looking pistol on her hip, and the deference shown to her by everyone, you get the feeling that whoever she is, she isn't someone to be messed with. As the wiry woman gestures sharply towards the five men standing before her, you spot a glint of light shining out from her wrist and zooming in, you spot simple steel band wrapped around it with a simple engraving on it. Ten interconnected rings.

Oh boy, it's the fiction elite terrorist group choked full of Hollywood level skills

[x] Send the Seeker grenades after special forces team. Delaying the nearest threat and drawing attention to them is always good. Especially if it grants you cover to withdraw towards the LZ.
 
Last edited:
[x] Send the Seeker grenades after special forces team. Delaying the nearest threat and drawing attention to them is always good.
 
Heya, people. I'm sorry to do this to you, but I won't be able to write an update until Thursday at the earliest as it's Melbourne International Games Week and I'm going literally every single event.
 
[x] Send the Seeker grenades after special forces team. Delaying the nearest threat and drawing attention to them is always good. Especially if it grants you cover to withdraw towards the LZ.
 
2:10 Part 1
[x] Send the Seeker grenades after special forces team. Delaying the nearest threat and drawing attention to them is always good. Especially if it grants you cover to withdraw towards the LZ.
No. of Votes: 5
Nevill
Elero
Erehwon
hcvquizibo
krahe


=====
Seeing through Monahan's eyes, you watch as the bloodthirsty soldier skids to a sudden halt in a cloud of dust and rock chips before snapping her attention back towards the pursuing special forces team. Like a predator spying prey, Monahan tilts her head to the side quizzically as the feed from your orbiting drone appears in her HUD. For an instant, the Agent watches as the heavily armed soldiers scurry ever closer before suddenly cutting the air with a lightning-quick chop of her free hand.

Reacting with the intensity of eager-to-please puppies, the two seeker grenades your Agents deployed earlier leap into motion as they receive their orders. Fingerlike legs blurring, the two cylindrical weapons spring into action and start scuttling towards your approaching enemies, throwing themselves over pits and sprinting up near-vertical walls with equal abandon. As the weapons hurtle toward their targets, you feel the phantom sensation of adrenaline ooze through your link with Monahan as she turns back toward Webb and hurries after him, and with more than a little distaste you withdraw back to the drone orbiting the battlefield.



Roll: Intelligence (3) * D6 versus Very Hard check (14)
B-1: Rolls 13 versus 14 = fail!
B-2: Rolls 11 versus 14 = fail!

Roll: 2*D6 - Armour - Toughness
B-1: 6 damage - 2 armour - 3 toughness = 1 wounds (3 wounds left)
B-2: 5 damage - 2 armour - 3 toughness = 0 wounds (4 wounds left)

From your godlike overhead view, the bay seems peaceful and idyllic once again; any sign of the recent conflict between your Agents and the US special forces team either too distant to be noticeable or erased by the breeze. With unhurried calm, you watch as gentle azure waves lap against golden-white sand and the emerald leaves of palm trees twist and sway in the breeze. Suddenly, two puffs of black smoke erupt into existence in amongst the front rank of the advancing special forces team and your drone's sensors automatically zoom in towards the outbreak of violence with a speed that forces bile to rise in your throat.

Narrowing your eyes at the dense bank of black smoke that obscures the soldiers from your sight, you switch through the drone's various sensors until the sprawled forms of the soldiers come into view. Before you can congratulate Monahan on her kills, the two bodies suddenly twitch into life as their comrades reach them. Like newborn foals, the two soldiers slowly rise to unsteady feet and you watch with a combination of disappointment and interest as they adjust the armour that undoubtedly saved their lives.

<"No kills,"> you report to Monahan and Webb to a trickle of disappointment through the link.

<"But you have given them a lot to think about,"> you add after a moment's pause as the second group of hostiles, including the woman with the strange metal band, subtly adjust their headlong advance to intercept the special forces team.


[To be continued]
=====

OOC: A short update this time just to get back into the swing of things. With luck, we'll be operating normally soon.
 
...why are they basically immune to grenades?
Watsonian: Partly because seeker grenades trade the size of their charge for mobility and intelligence, and partly because the blast and shrapnel were deflected by the shape of the terrain or else stopped by the Stark industries body armour they are wearing.

Doylist: I rolled really badly and I might need to add in either armour piercing or an extra die of damage to make up for the loss of AoE damage.
 
Then even with two 6 you could only do 1 point worth of damage? I don't think there's armour that could be able to protect you from a grenade to the face.
 
Then even with two 6 you could only do 1 point worth of damage? I don't think there's armour that could be able to protect you from a grenade to the face.
It's 2D6 damage per grenade. Statistically, a Seeker grenade would have a 27.78% chance of killing one of these highly trained, well equipped, elite soldiers outright and a 58.34% chance of doing at least two wounds out of a total of four.

I'll still be adjusting the damage values for next time around as I'm not happy with them as they are, but you rolled 2D6 twice and got a total of 6 for the first roll and 5 for the second.
 
On average, a grenade would cause 2 wounds for these guys. Not too shabby, considering they weren't meant to pack much of a punch.

An extra die would be overkill, though, unless we faced someone armored up to their teeth.
 
On average, a grenade would cause 2 wounds for these guys. Not too shabby, considering they weren't meant to pack much of a punch.

An extra die would be overkill, though, unless we faced someone armored up to their teeth.
I could add an armour piercing trait to them and claim it's a shaped charge. Either that or make it research project. :V
 
Just say that the mines are smart enough to check the armour layout that these guys were wearing, unfortunately they didn't realise the 'obsolete' armour pattern's still Starktech... so the material it's made of is probably just as (or at least comparable) effective as our 'modern' armour, though more limited.

Which means the 'maximum damage' blast patterns hit armour more than capable of resisting that, which if the mines were smart enough, and hadn't just blown themselves to smithereens, would have left then sitting there scratching their non-existent heads going 'WTF just happened?'

So our research to fix that would be less 'coming up with something that should have already been done' and more 'Apparently these guys materials technology is much more advanced than we thought... Let's make sure our databases remember that.'
 
2:10 Part 2
Looking down from your drone's eye view, you watch with studied interest as the first members of the irregular force from the south enter the labyrinthine passages of the cliffs with more than a little trepidation and a few violent gestures from the woman behind them. Unlike the US soldiers who cover each other and advance with the kind of practised ease that speaks of skill and long training, the majority of these men barely rate the description of amateurish and you get the distinct impression that most of what they've learned has come from action movies and video games. In contrast, the woman with the strange bracelet and the three men she brought with her move with an ease similar to that of the US soldiers, their movements swift and efficient, and their guns constantly trained towards any shadow, crevice or corner that could hold threats.

The contrast is so interesting that you're still pondering it when, like something out of a farce, the two heavily armed groups almost literally run into each other.

For a long moment the two groups stare at one another, their guns pointed in every direction except toward one another. Then, with a thunderous roar that echoes back through your link, the two groups open up on each.

Roll: Finesse (2) * D6 versus Finesse (3) *D6
Car-1: Rolls 7 versus 8 = fail! (against B-2)
Car-2: Rolls 8 versus 7 = Success! (against B-3)
Car-3: Rolls 8 versus 9 = fail! (against B-2)
Car-4: Rolls 8 versus 12 = fail! (against B-3)
Car-5: Rolls 5 versus 7 = fail! (against A-2)

Roll: Finesse (3) * D6 versus Finesse (2) *D6
B-1: Rolls 14 versus 10 = Success! (against Car-1)
B-2: Rolls 5 versus 9 = Fails! (against Car-1)
B-3: Rolls 10 versus 7 = Success! (against Car-2)
B-4: Rolls 8 versus 7 = Success! (against Car-4)
A-2: Rolls 13 versus 97 = Success! (against Car-5)

Roll: 1D6+1 - Armour (2) - Toughness (3)
Special: N/A
Car-1: 6 damage - 2 armour - 3 toughness = 1 wound (3 wounds remaining) (against B-2)
Car-2: 6 damage - 2 armour - 3 toughness = 1 wound (3 wounds remaining) (against B-3)
Car-3: 3 damage - 2 armour - 3 toughness = 0 wounds (3 wounds remaining) (against B-2)
Car-4: 7 damage - 2 armour - 3 toughness = 2 wounds (1 wound remaining) (against B-3)
Car-5: 4 damage - 2 armour - 3 toughness = 0 wounds (1 wound remaining) (against A-2)

Roll: 1D6+3 - Armour (0) - Toughness (2)
Special: N/A
B-1: 2 damage - 0 armour - 2 toughness = 0 wound (4 wounds remaining) (against Car-1)
B-2: 7 damage - 0 armour - 2 toughness = 5 wounds (0 wounds remaining) (against Car-1)
B-3: 2 damage - 0 armour - 2 toughness = 0 wounds (4 wounds remaining) (against Car-2)
B-4: 3 damage - 0 armour - 2 toughness = 1 wounds (3 wound remaining) (against Car-4)
A-2: 7 damage - 0 armour - 2 toughness = 5 wounds (0 wound remaining) (against Car-5)

Instantly, two members of the irregular forces drop to the rocky ground like puppets with their strings cut as the US soldiers drill a half-dozen bullets into them in the blink of an eye. A moment later, two of the US soldiers roar in pain and anger as their opponent's wildly aimed torrent of lead catches them and slams into their body armour; the sheer weight of fire doing what your Seeker grenades could not and finding gaps in their most impressive body armour.

As the dead and dying guerillas slam to the ground, hot waves of blood spill out of their ruined bodies in time with their fading heartbeats; the sluggish liquid soaking the sandy stone floor a deep crimson. Like gazelles before lions, the surviving guerrillas leave their erstwhile comrades behind as they scatter backwards towards the nearest piece of cover they can find. In contrast, the US withdrawal is precise and ordered, and they drag their wounded squad mates with them. In mere moments, the two groups are hunkered down behind pillars of stone or crouched in shallow pits, occasionally popping out from behind cover to let loose a rattling barrage of fire toward their enemies that does little but force them to keep their heads down.

With a thin smile, you note that your plan to delay your opponents charge has worked perfectly. Calling up your Agent's ghostly DART icons in your HUD, you're about to inform them of the evolving situation when an urgent alert the colour of fire flickers into your awareness and screams silently for attention. With a flick of your eye, you frown as the alert bursts into a cloud of fading amber dust and your drone's cameras automatically pan to the east before zooming in.

Spewing noxious gasses into the warm air of the bay like the rickety museum pieces that they are, two Black Hawk helicopters painted a pallid grey thunder their way towards your Agents like monsters out of a historical sense-vid. Despite the sheer impossibility of it, you swear that you can feel the hammering thud of their wickedly deadly blades deep in your chest as they beat the air into submission, the bloated and ungainly aircraft seemingly flying by way of sheer ugliness rather than aerodynamics.

Hound and Eagle, I presume, you think to yourself as you let your drone's cameras zoom in on one of the helicopters. With a micro-gesture from you, the view from the drone lingers on the pair of brutally efficient looking weapons that hang on either side of the transport craft.

Today keeps getting better, you think wryly as your DART helpfully tags the multi-barreled weapon as an M134.


====

Vote

[] Double time it to the LZ.
Things are really spiralling out of control and you need to leave. Now! Order your Agents to get out of there ASAP and make an extraction under fire.
[] Hold position. Order your Agents to freeze and take cover wherever possible. With luck, the helicopters will fly past you to provide support to their countrymen in the cliffs behind you.
[] SPECIAL: Take them out. Order Monahan to take Webb's package and head to the extraction point while Webb fires on the helicopters. (Available due to having an anti-material sniper rifle)
[] Write in.
 
[X] SPECIAL: Take them out. Order Monahan to take Webb's package and head to the extraction point while Webb fires on the helicopters. (Available due to having an anti-material sniper rifle)

Is it the correct option? I have no idea, but it is the coolest of them all, and that's what matters.
 
[x] Hold position. Order your Agents to freeze and take cover wherever possible. With luck, the helicopters will fly past you to provide support to their countrymen in the cliffs behind you.
this sound the more tactical

aldo special does have a draw
 
[x] Hold position. Order your Agents to freeze and take cover wherever possible. With luck, the helicopters will fly past you to provide support to their countrymen in the cliffs behind you.

I am a bit tempted to let them fly over, then send them an anti-material present just out of spite. Ideally, no US soldier gets away from this mission to file a detailed report about what they've seen...
 
? what did they see ? i thought everyone that seen us was ether in our custody or dead?

other then maybe seening some weird teck do some stuff, well is marvel that happens every day
 
[x] Hold position. Order your Agents to freeze and take cover wherever possible. With luck, the helicopters will fly past you to provide support to their countrymen in the cliffs behind you.
 
[x] Double time it to the LZ. Things are really spiralling out of control and you need to leave. Now! Order your Agents to get out of there ASAP and make an extraction under fire.

Our agents have hostages. Are these men about to fire on their own?

They've gone to great lengths to save their own men, so I doubt it.

The probable issue would be them firing on our extraction vehicle.

Hopefully they'll be too busy with the firefight.

I would prefer to not show our ability to snipe helicopters out of the air.. in this fight.
 
2:11
[x] Hold position. Order your Agents to freeze and take cover wherever possible. With luck, the helicopters will fly past you to provide support to their countrymen in the cliffs behind you.
No. of Votes: 3
Redhead222
hcvquizibo
Nevill


At your hurried command, your Agents press themselves into the nearest bit of cover they can find before freezing like statues. With bated breath, you watch the heavily armed aircraft hurtle towards your Agents through your drone's highly tuned sensors, and slowly you become aware of a burning sensation growing deep within your chest as the sounds of the command centre begin to fade away. Exhaling sharply, you force yourself to breathe in and out as the aircraft approach.

Come on…, you think to yourself as the deadly machines hurtle ever closer.

Rolling: Intelligence (2) versus Hard check (10)
Helicopters: 6 versus 10 = fail!

Within moments, the two archaic aircraft hurtle by your Agents without a hint of having detected them as they rush towards their allies on the ground, the long blades of their rotors raking the air with a furious hammering sound that slams through your link with an almost physical force. With a relieved sigh, you feel the tension flow out of your body and the miscellaneous chatter of the command centre snaps back to normal.

<"Good to go,"> you inform Monahan and Webb as you watch the helicopters peel away from one another and begin to orbit the battleground that sprung up between the irregulars and US forces. As if nothing ever happened, the two Agents peel out from the crevasses and overhangs they were sheltering in and resume their slog to the towards the extraction site with their unconscious charges slung over armoured shoulders.

Switching your attention back to the ongoing firefight to the west, you watch as a ripple of panic suddenly washes through the poorly trained irregulars at the sight of the heavily armed gunships. Seemingly heedless of the danger, the woman and her three bodyguards stand —or rather crouch— firm in the face of the American soldier's newfound support and with a silent roar —and with a wave of her heavy pistol— the woman rallies the panic-stricken members of her force before snatching at a radio hanging from her hip. As the woman silently shouts into the radio held in her clenched fist, a sense of unreality drapes itself across your mind over you before being shattered moments later as all hell breaks loose.


Roll: Finesse (2) * D6 versus Finesse (3) *D6
Car-2: Rolls 6 versus 7 = fail! (against B-3)
Car-3: Rolls 5 versus 11 = fail! (against B-2)
Car-4: Rolls 2 versus 13 = fail! (against B-4)

Roll: Finesse (3) * D6 versus Finesse (2) *D6
B-1: Rolls 10 versus 7 = Success! (against Car-2)
B-2: Rolls 9 versus 10 = Fail! (against Car-3)
B-3: Rolls 13 versus 3 = Success! (against Car-2)
B-4: Rolls 8 versus 8 = Fail! (against Car-4)
A-2: Rolls 11 versus 3 = Success! (against Car-4)

Roll: 1D6+3 - Armour (0) - Toughness (2)
Special: N/A
B-1: 2 damage - 0 armour - 2 toughness = 7 wounds (0 wounds remaining) (against Car-2)
B-3: 2 damage - 0 armour - 2 toughness = 3 wounds (0 wounds remaining) (against Car-2)
A-2: 2 damage - 0 armour - 2 toughness = 6 wounds (0 wounds remaining) (against Car-4)

Like a thunderstorm compressed into a single terrible instant, every weapons fires at once in a din that's audible to your retreating Agents. Within moments, the space in between the various forces is with a hailstorm of lead, sparks, and stone chips as bullets plunge this way and that as they seek soft flesh and warm blood. Before you can even blink, bodies begin to drop to the ground in twitching heaps as they're wracked with dozens of bullets from uncountable sources. As you watch, a good half of the irregular force is wiped out only to be replaced by the woman's three bodyguards who advance with practised ease before opening up on their foes with their own weapons.

Roll: Finesse (3) * D6 versus Finesse (3) *D6
BG-1: Rolls 9 versus 10 = fail! (against B-2)
BG-2: Rolls 16 versus 10 = Success! (against B-3)
BG-3: Rolls 8 versus 12 = fail! (against B-4)
W-1: Rolls 9 versus 6 = Success! (against B-3)

Roll: Bodyguards = 1D6+3 - Armour (2) - Toughness (3), Woman = 1D6+4 - Armour (2) - Toughness (3)
Special: N/A
BG-2: 6 damage - 2 armour - 3 toughness = 1 wounds (2 wounds remaining) (against B-3)
W-1: 8 damage - 2 armour - 3 toughness = 3 wounds (0 wounds remaining) (against B-3)

Silently, one of the US soldiers drops to the ground like a boneless thing as a spray of blood and bone burst forth from his throat, his sudden and obvious demise eliciting a shout of approval from the woman's remaining soldiers. As if answering their warcry with one of their own, the two helicopters let loose on the celebrating cartel members with their twin miniguns.

Roll: Finesse (3) * D6 versus Finesse (2) *D6 (rolls once for each gun, hits targets in 45 degree arc)
H-1: Rolls 12 versus 11 = Success! (against Car-3)
H-1: Rolls 9 versus 11 = Fail! (against BG-1)
H-2: Rolls 9 versus 13 = Fail! (against BG-2)
H-2: Rolls 10 versus 9 = Success! (against BG-3)

Roll: 1D6+2 - Armour (0) - Toughness (varying)
Special: Rapid Fire 3 (attack target 3 times)
H-1: 2 damage - 0 armour - 2 toughness = 2 wounds (2 wounds remaining) (against Car-3)
H-1: 2 damage - 0 armour - 2 toughness = 4 wounds (0 wounds remaining) (against Car-3)
H-1: 2 damage - 0 armour - 2 toughness = 1 wounds (0 wounds remaining) (against Car-3)

H-1: 2 damage - 0 armour - 3 toughness = 0 wounds (5 wounds remaining) (against BG-1)
H-1: 2 damage - 0 armour - 3 toughness = 3 wounds (2 wounds remaining) (against BG-1)
H-1: 2 damage - 0 armour - 3 toughness = 4 wounds (0 wounds remaining) (against BG-1)

H-2: 2 damage - 0 armour - 3 toughness = 0 wounds (5 wounds remaining) (against BG-3)
H-2: 2 damage - 0 armour - 3 toughness = 2 wounds (3 wounds remaining) (against BG-3)
H-2: 2 damage - 0 armour - 3 toughness = 5 wounds (0 wounds remaining) (against BG-3)

H-2: 2 damage - 0 armour - 3 toughness = 2 wounds (3 wounds remaining) (against BG-2)
H-2: 2 damage - 0 armour - 3 toughness = 2 wounds (1 wounds remaining) (against BG-2)
H-2: 2 damage - 0 armour - 3 toughness = 2 wounds (0 wounds remaining) (against BG-2)

In a sudden eruption of sand and rock fragments, the four remaining irregulars disappear like soap bubbles against a needle. With long and careful strokes, the helicopters' door gunners pour hundreds of rounds into the swirling clouds of dust and rock that swallowed their opponents whole before, as quickly as they began, they stop.

For a few heartbeats, the clouds persist and cling ominously to the ground below the lethal machines before dispersing in the downdraft of the helicopters' blades. Like snowflakes held against a blowtorch flame, the bodyguards have simply vanished. The only sign of their earlier presence the suddenly unfamiliar and pockmarked landscape that replaced them.

As the helicopters slowly circle over the scene of their kills, a quiet thrumming whine echoes back to you through the link with your Agents. Blinking, you let Webb's sensory feed unfold in your mind like an origami flower, and with a sudden, unguarded grin, you watch as a patch of air only a few meters above Monahan's head ripples in a familiar and welcome way.

<"Mission accomplished, sir,"> reports Webb coolly as the Rapina dropship decloaks.

====
OOC: You can expect the final score tally and the next vote either tomorrow or the day after. I'd do it tonight, but it's late and I should sleep. That said…

 
Nooo! 6 xp bags got to walk away, two of them on their last hitpoint! :mad:

Ah well, there's probably more where that came from.
 
Back
Top