prometheus110
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- Location
- La Ballena City Raft
- Pronouns
- He/Him
[x] Reposition (further behind the generator)
[x] Trigger Fire Suppression System (trigger one or both of the CO2 and water-based fire suppression systems).
No. of Votes: 2
Nevill
Teocraso
Total No. of Voters: 2
Realising that your hailstorm of fire is having little effect on your enemies thanks to the thick armour of their riot shields, you pull away from the edge of the generator and pause for a moment as you try to think of a way to break up their formation. Mentally scrolling through your rapidly dwindling list of options, you freeze as an idea suddenly crystallizes in your mind and you grin savagely. Swiftly, you move away from the left edge of the generator you're using as cover and head towards its opposite edge, carefully staying away from the generator's metal body so as not to let your equipment collide with it and give away the fact that you're repositioning.
Within moments, you slide into place on the opposite edge of the generator and swiftly rise to a kneeling stance. Between the machine's bulky metal body and the battery in the opposite row, your field of fire is severely hampered but for what you're planning it's perfect. Hunching down, you bring your rifle's sight to your eye and line up your next shot before holding your breath and waiting for your enemy to appear.
Seconds seem to drag by like hours as the tension mounts, and you swear that your HUD's internal clock slows down as time crawls by. Like an insidious virus, the thought that the mercenaries spotted you moving enters your mind before, with a nervous flex of your hands, you force it aside and refocus on your goal. Suddenly, the first mercenary in their phalanx clears the body of the nearby battery and steps into view, and releasing a breath you didn't even realise you were holding, you have your DART highlight the Fire Suppression Systems' trigger. Nervously, you wait while the mercenaries steadily approach your last position and finally the last of them clears the battery. Smiling thinly, you trigger the Fire Suppression System and activate your trap.
Immediately, the deafening wail of emergency klaxons bursts out from all around you, the pitch and noise such that they could almost count as sonic weapons in their own right. Simultaneously, the murky darkness of the generator room is banished as dozens of emergency lights flare into life and fill the room with a macabre mix of blood red light and deep shadows that ooze menace. Before the mercenaries can react to either of those, however, the second stage of your plan interrupts. With the suddenness of a gunshot, dozens of spears of liquid CO2 lance down throughout the room from the ceiling above, followed swiftly by showers of water that turns to ice as the two parts of the suppression system interact in a way they weren't designed to.
To your satisfaction, one such jet of CO2 lands near the furthest mercenary to you, and you hear a shout of fear and pain as you see the liquid splash against what little bare skin he has. Moments later, the mercenaries are swathed in a foot-high fog bank of roiling CO2 gas as the liquid strikes room temperature concrete and boils viciously, and instantly the mercenaries start to cough as they start to breathe in the deadly gas. With the speed of panicked rabbits, the mercenary phalanx, minus the mercenary wearing sealed liquid armour, breaks apart as the riot-shield bearing troops dash forwards in an attempt to escape, unknowingly exposing their lightly armoured flanks to you.
As you raise your rifle to target the nearest shield-bearing mercenary, a little part of you mind notices that the remaining liquid armour equipped mercenary is carrying a Castellano shotgun.
That could be trouble, you note before opening fire.
====
Could I get a roll of 3D6?
[x] Trigger Fire Suppression System (trigger one or both of the CO2 and water-based fire suppression systems).
No. of Votes: 2
Nevill
Teocraso
Total No. of Voters: 2
Realising that your hailstorm of fire is having little effect on your enemies thanks to the thick armour of their riot shields, you pull away from the edge of the generator and pause for a moment as you try to think of a way to break up their formation. Mentally scrolling through your rapidly dwindling list of options, you freeze as an idea suddenly crystallizes in your mind and you grin savagely. Swiftly, you move away from the left edge of the generator you're using as cover and head towards its opposite edge, carefully staying away from the generator's metal body so as not to let your equipment collide with it and give away the fact that you're repositioning.
Within moments, you slide into place on the opposite edge of the generator and swiftly rise to a kneeling stance. Between the machine's bulky metal body and the battery in the opposite row, your field of fire is severely hampered but for what you're planning it's perfect. Hunching down, you bring your rifle's sight to your eye and line up your next shot before holding your breath and waiting for your enemy to appear.
Seconds seem to drag by like hours as the tension mounts, and you swear that your HUD's internal clock slows down as time crawls by. Like an insidious virus, the thought that the mercenaries spotted you moving enters your mind before, with a nervous flex of your hands, you force it aside and refocus on your goal. Suddenly, the first mercenary in their phalanx clears the body of the nearby battery and steps into view, and releasing a breath you didn't even realise you were holding, you have your DART highlight the Fire Suppression Systems' trigger. Nervously, you wait while the mercenaries steadily approach your last position and finally the last of them clears the battery. Smiling thinly, you trigger the Fire Suppression System and activate your trap.
Immediately, the deafening wail of emergency klaxons bursts out from all around you, the pitch and noise such that they could almost count as sonic weapons in their own right. Simultaneously, the murky darkness of the generator room is banished as dozens of emergency lights flare into life and fill the room with a macabre mix of blood red light and deep shadows that ooze menace. Before the mercenaries can react to either of those, however, the second stage of your plan interrupts. With the suddenness of a gunshot, dozens of spears of liquid CO2 lance down throughout the room from the ceiling above, followed swiftly by showers of water that turns to ice as the two parts of the suppression system interact in a way they weren't designed to.
To your satisfaction, one such jet of CO2 lands near the furthest mercenary to you, and you hear a shout of fear and pain as you see the liquid splash against what little bare skin he has. Moments later, the mercenaries are swathed in a foot-high fog bank of roiling CO2 gas as the liquid strikes room temperature concrete and boils viciously, and instantly the mercenaries start to cough as they start to breathe in the deadly gas. With the speed of panicked rabbits, the mercenary phalanx, minus the mercenary wearing sealed liquid armour, breaks apart as the riot-shield bearing troops dash forwards in an attempt to escape, unknowingly exposing their lightly armoured flanks to you.
As you raise your rifle to target the nearest shield-bearing mercenary, a little part of you mind notices that the remaining liquid armour equipped mercenary is carrying a Castellano shotgun.
That could be trouble, you note before opening fire.
====
Could I get a roll of 3D6?