Voting is open
[X][BASE] SO 13. Trailing of Tamure, SO 13 offers intriguing naval maneuver training opportunities thanks to the complex gravitational interactions seven stars around a black hole create. Furthermore, likely as a quirk of its formation, the system is very isolated from even its nearest neighbors, making it much easier to enforce security. After all, it being convenient to nothing means that the only people there are people with reason to be there. If the quarians are going to base out of your territory, they might as well keep sharp, and your own forces will benefit as well.
[X][FDO] Virani makes good points regarding research outposts, and communicating your priorities to subordinates is not a new idea. Durrahe can funnel project requests to her via Lissa.
 
[X][BASE] Now directly neighboring your space with the exploitation of Tarramir, SO 31 is valuable, not merely for the outer-system gas giants suitable for drive discharges and easily accessible to incoming craft, not merely for the low-gravity inner-system planet ideal for ground-based shipyards for anything up to and including heavy cruisers, not merely for the fact that its crust is as hard as nature makes rock and is all but impervious to orbital bombardment -- it also serves as an iron-clad anchor for the SO 28 microcluster, which Virani has begun to finally exploit.

[X][FDO] While giving the FDO total authority over full colonies would be a horrid mangling of their mission, they have proven their talent at the colonist selection process, in their own operations and in your preparations to settle the prospect in Assilia. In addition to the above, also integrate the Office into the selection process for new colonies as a matter of course.

I would be in favor of making the FDO a cabinet level appointment. We can't do that because of mechanical constraints, I think, but it would still make sense for Virani to be in on a lot of our meetings.

The demand for reparations seems like a useful political cudgel more than anything else. We can negotiate it away in exchange for whatever foreign aid package the Citadel sends our way as thanks for our Rachni-fighting efforts ("we're building a wall of defensive platforms and the citadel is going to pay for it").

Even better would be if we could parlay it into some sort of tech exchange. We're still behind the curve when it comes to military and medical tech.
 
[x][BASE] SO 13. Trailing of Tamure, SO 13 offers intriguing naval maneuver training opportunities thanks to the complex gravitational interactions seven stars around a black hole create. Furthermore, likely as a quirk of its formation, the system is very isolated from even its nearest neighbors, making it much easier to enforce security. After all, it being convenient to nothing means that the only people there are people with reason to be there. If the quarians are going to base out of your territory, they might as well keep sharp, and your own forces will benefit as well.
[x][FDO] While giving the FDO total authority over full colonies would be a horrid mangling of their mission, they have proven their talent at the colonist selection process, in their own operations and in your preparations to settle the prospect in Assilia. In addition to the above, also integrate the Office into the selection process for new colonies as a matter of course.
 
[X][BASE] Now directly neighboring your space with the exploitation of Tarramir, SO 31 is valuable, not merely for the outer-system gas giants suitable for drive discharges and easily accessible to incoming craft, not merely for the low-gravity inner-system planet ideal for ground-based shipyards for anything up to and including heavy cruisers, not merely for the fact that its crust is as hard as nature makes rock and is all but impervious to orbital bombardment -- it also serves as an iron-clad anchor for the SO 28 microcluster, which Virani has begun to finally exploit.

I want this base firmly established at the earliest viable opportunity- not least because I suspect plot will be involved. The location is so good that precursor races are likely to have used it for a base too, and its natural durability is such that there's an unusually good chance of some of those techs having survived Reaper cleanup cycles, sheltered or otherwise concealed.

Sure, it's remote, but so is the other option.

[X][FDO] Virani makes good points regarding research outposts, and communicating your priorities to subordinates is not a new idea. Durrahe can funnel project requests to her via Lissa.

I think I'd like to keep the location of military bases under our control for the near future, since location is unusually important in that respect. I doubt we'll be building up a lot more military outposts in Sentry Omega for the next few turns, since it would make relatively little sense to do so while we're still setting up a base in one of the most strategic locations in the cluster. So I'm not too worried about the effect on our action economy in the short to medium term.



Yes. So, correct way to deal with this would be to pay for same data and for manuals and for help with training our personnel. Also would help with minimizing tensions and limiting credit.

Basically, look like we never stole the data, pay for getting it legally, plug holes with intelligence.
I'm on board with doing this. I rather like the idea. The problem is, as noted, avoiding a situation where Admiral Malan faces a treason trial for deliberately handing over quarian miiltary tech and information.

Seems like Mira's ridiculous crusade against political parties continue.
I wouldn't assume it's so ridiculous. It may be unwinnable in the long run, but you can make good arguments for the evolution of party politics being one of the major failure modes of democracy. It turns what would otherwise be very open institutions (even if they have limited power, still *open,*) into relatively 'closed' ones that serve as vehicles for competition between a few major hierarchies. In extreme limiting cases this can even result in partisan conflicts growing so intense that one party is willing to sell out the state to a foreign enemy to restrain the power of their own internal rivals (e.g. Vichy France).
 
So what should our goals in terms if the war be?
For now I'd say we need to focus on building up like we're already doing before attempting an actual break put to link up with the Terminus and Quarians.

In the long term I think our goal should be to liberate as much space as we can once the Rachni are clearly losing, in order to lay claim to it after the war.
Maybe see if we can snag wherever relay 314 is just for fun.
 
[X][BASE] Now directly neighboring your space with the exploitation of Tarramir, SO 31 is valuable, not merely for the outer-system gas giants suitable for drive discharges and easily accessible to incoming craft, not merely for the low-gravity inner-system planet ideal for ground-based shipyards for anything up to and including heavy cruisers, not merely for the fact that its crust is as hard as nature makes rock and is all but impervious to orbital bombardment -- it also serves as an iron-clad anchor for the SO 28 microcluster, which Virani has begun to finally exploit.

[X][FDO] While giving the FDO total authority over full colonies would be a horrid mangling of their mission, they have proven their talent at the colonist selection process, in their own operations and in your preparations to settle the prospect in Assilia. In addition to the above, also integrate the Office into the selection process for new colonies as a matter of course.
 
Even better would be if we could parlay it into some sort of tech exchange. We're still behind the curve when it comes to military and medical tech.
All calculation aside, the Citadel did in fact abandon us to near certain death by space bug. I suspect the portion of the population that wants reparations is more interested in a formal declaration that the Citadel fucked us over than they are in any specific space gadget or cash payment.

We don't have to be edgy edgelords about it, but I'd be in favor of a statement in the preamble to the effect that (a) the fundamental duty of any government is to secure the safety of its citizens from foreign threats; (b) the Citadel abandoned this duty as to the people of Virmire; and (c) therefore the people of Virmire have instituted a government to provide for the safety and prosperity of themselves and their posterity.
 
[X][BASE] Now directly neighboring your space with the exploitation of Tarramir, SO 31 is valuable, not merely for the outer-system gas giants suitable for drive discharges and easily accessible to incoming craft, not merely for the low-gravity inner-system planet ideal for ground-based shipyards for anything up to and including heavy cruisers, not merely for the fact that its crust is as hard as nature makes rock and is all but impervious to orbital bombardment -- it also serves as an iron-clad anchor for the SO 28 microcluster, which Virani has begun to finally exploit.
[X][FDO] Virani makes good points regarding research outposts, and communicating your priorities to subordinates is not a new idea. Durrahe can funnel project requests to her via Lissa.
 
All calculation aside, the Citadel did in fact abandon us to near certain death by space bug. I suspect the portion of the population that wants reparations is more interested in a formal declaration that the Citadel fucked us over than they are in any specific space gadget or cash payment.

We don't have to be edgy edgelords about it, but I'd be in favor of a statement in the preamble to the effect that (a) the fundamental duty of any government is to secure the safety of its citizens from foreign threats; (b) the Citadel abandoned this duty as to the people of Virmire; and (c) therefore the people of Virmire have instituted a government to provide for the safety and prosperity of themselves and their posterity.
Yeah, I can get behind that too.

So what should our goals in terms if the war be?
For now I'd say we need to focus on building up like we're already doing before attempting an actual break put to link up with the Terminus and Quarians.
Key element to add to this: in the short to medium term prior to any breakout attempt, we need to keep up raiding operations to keep the rachni off balance and unable to concentrate a system-busting attack against us in Attican Beta.

In the long term I think our goal should be to liberate as much space as we can once the Rachni are clearly losing, in order to lay claim to it after the war.
I'm amenable to this.

Maybe see if we can snag wherever relay 314 is just for fun.
Probably somewhere else very close to Sol/Arcturus* on the relay network.
____________________________________

*My working theory, based on how primary versus secondary relays are supposed to work, is STILL that the Charon Relay is actually a secondary relay that links to the real relay cluster at Arcturus.
 
My working theory, based on how primary versus secondary relays are supposed to work, is STILL that the Charon Relay is actually a secondary relay that links to the real relay cluster at Arcturus.
I thought that was how it always worked. The games don't make the whole thing make much sense, though, given that the Charon relay should be able to connect to a dozen (or whatever other number) of other places if it is indeed a secondary relay. The games intimate that it only connects to Arcturus.
 
We don't have to be edgy edgelords about it, but I'd be in favor of a statement in the preamble to the effect that (a) the fundamental duty of any government is to secure the safety of its citizens from foreign threats; (b) the Citadel abandoned this duty as to the people of Virmire; and (c) therefore the people of Virmire have instituted a government to provide for the safety and prosperity of themselves and their posterity.
@Simon_Jester

Something like this as an introduction to the preamble?

Article:
It is in the nature of sapients to seek the security of life and liberty, such that when tenets fundamental to the remit of government are abandoned, it becomes mandate that independent agency should manifest in sovereignty and assume such powers as to protect and provide for the inalienable right of existence.

Edit: I suppose we could try and write out a whole declaration. It would be interesting, but it would tend to repeat itself as abandonment is the central and indeed, only real issue we have. Not that it isn't significant or worthy of secession.
 
Last edited:
Oof. Dat turn.
-Yay for military outpost being set up, increasing local security. I see upsides and downsides for each location... still thinking on that.
-[Starfleet intensifies] Ooh, shiny! The Emancipator is very nice, and looks appropriately badass for a pseudo-Starfleet ship.
-Dat Crit. Well, I'm happy about this. A political party/movement that looked likely to give us many headaches is neutralized. And without a Council Loyalist backlash! And then we get the general basics of what they want - they're not going to get all of it, but it's good to know. (My preference would be a resolution establishing Virmire+colonies as a discrete political entity, which is, at least until the war is over, will be considered independent. Then we can hash out whether we'll be going our own way, or be an associate power. Reparations would be nice, but not really expected. The military realities were such that we were unlikely to be able to be defended, so that's a lot iffier. Of course, anything we can get, I'm fine taking.)
-Quarians are getting food, and aren't too unhappy about it being a step down from MREs... better than nothing, 'tis true. Need to do the Learning thing for food next turn.
-FDO is doing its job, not sure I want to give them maximum access... but it's worthwhile giving them increased access, I think.
-Kurik gonna Kurik. Now we just gotta figure out how to use the data without it backfiring on Malan.
-Lystheni are paranoid derps. Unfortunately, this means they're probably prepared to use the nastier aspects of asymmetric warfare if pushed too hard... Too bad we're too busy with the Rachni, because we'd probably be doing most of them a favor by knocking over the Dalatrass and taking over. (Not really serious, but...) Although, give them a couple decades, maybe her replacement will be more sane.
-Emergency Response... ow. Right in the feels. Very well written - we did the best we could, but it still wasn't enough. I have a feeling Mira's going to take a couple evenings off to cry on her girlfriend's shoulder. Also,
The day after Durrahe first tells you to let something lie, you call Malan into your office and let him know to tell his soldiers that they need to start getting ready to say goodbyes.

After he fought his way through the Hades Nexus and the Nubian Expanse, you figured you'd never see anything capable of breaking this man.

You don't feel great about the fact that he had the chance to prove you right.
Malan be a mensch.

[X][BASE] Now directly neighboring your space with the exploitation of Tarramir, SO 31 is valuable, not merely for the outer-system gas giants suitable for drive discharges and easily accessible to incoming craft, not merely for the low-gravity inner-system planet ideal for ground-based shipyards for anything up to and including heavy cruisers, not merely for the fact that its crust is as hard as nature makes rock and is all but impervious to orbital bombardment -- it also serves as an iron-clad anchor for the SO 28 microcluster, which Virani has begun to finally exploit.
[X][FDO] In addition to research outposts, you will give Virani the authority to build military outposts. The obvious basing benefits will keep her building them as often as she can.
 
-Dat Crit. Well, I'm happy about this. A political party/movement that looked likely to give us many headaches is neutralized. And without a Council Loyalist backlash! And then we get the general basics of what they want - they're not going to get all of it, but it's good to know. (My preference would be a resolution establishing Virmire+colonies as a discrete political entity, which is, at least until the war is over, will be considered independent. Then we can hash out whether we'll be going our own way, or be an associate power. Reparations would be nice, but not really expected. The military realities were such that we were unlikely to be able to be defended, so that's a lot iffier. Of course, anything we can get, I'm fine taking.)
You know, thinking about it, I think I have an idea on how to prevent the Citadel from attempting a absorption of our colonies, the border gore that would be the inevitable result of providing our planets to the power whose race comprises a majority of the population of said planet. If you have different planets in a single star system that would require splitting said system between the Turians and Batarians, or maybe even all of the major Citadel races, and who is willing to bet that they will decide to leave things as they are to avoid the political headache?
 
You know, thinking about it, I think I have an idea on how to prevent the Citadel from attempting a absorption of our colonies, the border gore that would be the inevitable result of providing our planets to the power whose race comprises a majority of the population of said planet. If you have different planets in a single star system that would require splitting said system between the Turians and Batarians, or maybe even all of the major Citadel races, and who is willing to bet that they will decide to leave things as they are to avoid the political headache?

I think that for a polity like the Citadel, border gore is less of an issue than the fact that Virmire was abandoned by them, feels no strong attachment to them, and now possesses enough of a military to start screwing with the Rachni away from the front lines. Less 'don't eat our territory or your maps will look ugly' and more 'don't eat our territory or we'll break your bloody nose'.

Not that we could beat them in a straight up fight, I would think, but I doubt the Citadel would be willing to push the issue just after having dealt with the Rachni, betul?
 
Last edited:
Honestly, the problem isn't convincing the Citadel to acknowledge our independence and abstain from trying to conquer us immediately after the Rachni War.

The problem is preserving our sovereignty in the face of constant soft-power political, diplomatic, cultural, and economic intrusions from Council space over the following two thousand years.

@Simon_Jester

Something like this as an introduction to the preamble?

Article:
It is in the nature of sapients to seek the security of life and liberty, such that when tenets fundamental to the remit of government are abandoned, it becomes mandate that independent agency should manifest in sovereignty and assume such powers as to protect and provide for the inalienable right of existence.
Bear in mind that if we imitate the Declaration of Independence, technically the Declaration of Independence is imitating us. :p

Edit: I suppose we could try and write out a whole declaration. It would be interesting, but it would tend to repeat itself as abandonment is the central and indeed, only real issue we have. Not that it isn't significant or worthy of secession.
We don't have to make it long. If we have, fundamentally, one grievance, we can certainly aim for a tone "more in sorrow than in anger" and leave it at that.

I thought that was how it always worked. The games don't make the whole thing make much sense, though, given that the Charon relay should be able to connect to a dozen (or whatever other number) of other places if it is indeed a secondary relay. The games intimate that it only connects to Arcturus.
Maybe there aren't a lot of secondary relays in the immediate vicinity of Arcturus? Do we have reason to think there must be?
 
Bear in mind that if we imitate the Declaration of Independence, technically the Declaration of Independence is imitating us.
True enough. The tone was right, though, and seeing as every other Declaration of Independence in human history imitates the American one, I felt it was alright to imitate a bit.
We don't have to make it long. If we have, fundamentally, one grievance, we can certainly aim for a tone "more in sorrow than in anger" and leave it at that.
True enough. I'll poke at it for a bit tonight see what I can come up with.
Maybe there aren't a lot of secondary relays in the immediate vicinity of Arcturus? Do we have reason to think there must be?
I suppose not, but it's also impossible to tell which relays are pirmaries or secondaries in the game. Frankly, I think they would have been better off just going with a "relays are a 1-1 pair" period.
 
Executive Briefings: The Republic of Rannoch
Executive Briefings: The Republic of Rannoch
Prime Minister,

With the rescue of the 3rd Rannoch War Fleet during Operation Resurgent Grace, the Republic of Rannoch has abruptly assumed a much higher priority in the Ministry of Relations. In consultation with Matriarch Kirai, the Ministry has been working full time to compile this brief, to serve as a useful guide to approaching the Republic once contact is reestablished. We have worked with several sources in the composition of this brief: pre-war records of Virmirean interactions with the Republic; recorded and in-person testimony of individuals who interacted with the Republic in the past; the expert advice of Matriarch Kirai, and in particular old Council briefings on the Republic in her possession, originally intended to embassy attaches to the Republic; and the results of Fleet Admiral Malan's debriefing with the Ministry. Using information gathered from these sources, The Ministry compiled the most accurate report possible on the government of the Republic.

While the Ministry has used the best sources available, it and Matriarch Kirai both acknowledge that all of those sources are grossly outdated, originally built for the perspective of other polities, or otherwise biased. This briefing is meant to provide insight and guidance for an eventual contact, but the Ministry's expert opinion is that all efforts should be bent towards confirming or disproving the conclusions outlined below once that contact is achieved.

With Regards,

Marae Dantius,
Minister of Relations.

* * *
One of the first things to bear in mind when approaching the Republic of Rannoch is that while it and Virmire's governments share a name, there are many fundamental differences between them that might prove to be a stumbling block to relations. Virmire's system of government, while modeled superficially on Rannoch's, is different in several key respects.

Both nations hold that decision-making power should be held by an elected few, including, at minimum, a legislative body and an executive official. However, there exist within that paradigm several key distinctions.

The Republic of Rannoch is not, as is Virmire, a democratic nation; in fact, it is an oligarchy, if an elective one. Most of the quarian population is ineligible for service in the Senate, and the Premier's office is open only to senatorial veterans. In fact, most quarians are disenfranchised, lacking any voting power or indeed rights to participate in political procedures. Instead, all political rights and voting power are concentrated in the hands of the descendants of the nobility of the former nation-states of Rannoch.

The Republic of Rannoch first coalesced into a single nation a few decades after quarian scientists first split the atom. In response to mounting tensions, a major alliance of nations banded together, intimidating or subjugating the others, and agreed to form a legislative body between them all to ensure that the planet's mounting nuclear stockpile never needed to be used. At the time, hereditary nobility remained the accepted practice, and as such the first members of this Senate were all members of their nations' nobility as well. Over time, the Senate gained more and more power over its constituent nations, until in a soft coup it assumed formal authority over them all. All of their governments were dissolved into the federal structure underlying the Senate.

However, soft coups are not absolute, and everybody needs to run a government with somebody. In order to soften the blow and earn support, the Senate chose to continue to recognize the status of existing nobles (although some families are noted as having died out with convenient speed around this time), granting them the sole right to sit on the Senate and vote in its elections. The Premier, traditionally a supervisory and moderating position in the Senate, was established as the formal head of state, with only prior members of the Senate allowed to hold office. To this day, these strictures persist, with all political rights being determined by one's possession, or lack thereof, of a Writ of Nobility. While the exclusive land rights enjoyed by the nobility were abolished, in the new paradigm land was no longer the basis of political power. It thus was a convenient way of appeasing the underclasses without harming the aristocratic elite.

Immediately, one can see the differences between Rannoch's system and ours. While the Assembly, but recently re-established, is firmly subordinate to the office of Prime Minister, the Senate actually holds more power than the Premier in day-to-day affairs. The Premier's place is primarily to serve as a representative of the will of the Senate, and attend to some of the minutiae of governance. It is a position of considerably more power than any one given Senator, and thus is pursued keenly by the ambitious, but it is notably inferior to the power of the Senate. While Virmire's ideological foundation is strongly based in the democratic ideals of the Asari Republics, the Republic of Rannoch is a government with deep roots in the concept of noble privilege and the right of blood. Where, especially under the demands of total war, Virmire has come to an almost brutally even-handed view of class politics, quarian society is highly stratified.

To expand, while quarian society is nominally meritocratic outside of elected positions, there is nonetheless a significant bias in high-prestige occupations towards the members of the nobility. Fleet Admiral Malan, for instance, is of noble blood, as are all other Fleet Admirals in the Republic. There are exceptions, and the discrimination is more positive in the direction of the nobility than negative in the direction of the common classes, but we should nonetheless expect to deal with the nobility in any high-level meetings with the Republic.

This bias is one reflected on all levels of quarian society. In addition to the nobles' obvious incentive to sell the narrative of a benevolent aristocracy, the wider populace mostly buys into the propaganda. In general, the belief is that the nobles do their best for society, and are best-placed to work the greatest change. The other end of this is that nobles who do not excel -- or at least inoffensively persist -- in their chosen fields are strongly, "encouraged," to seek work elsewhere lest they bring shame on their family line. The result is an odd blend of autocracy and meritocracy. While it does not privilege true competence, it at least functions to strongly discourage incompetence.

The other, most notable trait of the Republic of Rannoch is its powerful institutional xenophobia, which manifests in habitual isolationism. The Republic's first contact was with the Batarian Hegemony several decades in advance of the formation of the Citadel Council, and it nearly resulted in war. The two nations encountered each other while attempting to establish mining interests in the same system, and the Hegemony's miners, upon seeing the Republic's more numerous fleet, panicked and assumed that they were under attack by a set of armed ships. The Hegemony immediately mobilized its navy, prompting the quarians to likewise withdraw its miners and respond, and the two fleets stood off with each other until the Republic successfully translated the Hegemony's transmissions. Rattled by the demonstration of Republic technology and know-how, and the strength of the present fleet, the Hegemony finally then notified their trading partners, the Asari Republics, of the encounter, appealing to them to mediate. The asari were delighted to intervene, and in the resulting negotiations sided with the batarians, citing international agreements laying out where the various powers could freely colonize and develop. While the asari promised to convene an international summit to redraw the zones in light of the quarians' presence, this nonetheless set a bitter tone for the Republic's first entry to the galactic stage.

As the Republic familiarized itself with the new galaxy, this impression only soured further. The Hegemony was aggressive and expansionist, and while its core space was a long way from the Republic's, it operated extensive mining concerns that came very near to Republic space, patrolling them with powerful military fleets. The Asari Republics were viewed as a cultural hazard, with their egalitarian ethics posing a direct threat to the foundation of the Senate's power. The Vol Union was pushing hard to unify economies, a move that the new-to-the-galaxy Republic distrusted. And the Republic uncovered no fewer than seventy-nine salarian informants in the Republic's government in the years following first contact. Other powers were less active, but even then they were merely inoffensive -- a clear sign, to many, that the only good alien was an absent alien.

When the Citadel Council was finally founded, it served as the death knell of the Republic's ambitions to play an active role in the galactic community. While a desire not to be the only one left out of this new superpower prompted the Republic to seek Affiliate status, the status of the asari and salarians -- the two greatest threats to the Senate's power -- as the sole overlords of this new community prompted the Republic to largely withdraw from the galactic stage. The Republic, in this era of feverish colonialism, has instead opted to develop its home space, making few territorial claims of any kind.

The Republic has not, however, proven incapable of diplomacy. The motivation behind its xenophobia is distrust, not distaste, and nations are capable of winning past that distrust. The Republic enjoys cordial, if distant, relations with the Courts of Dekuuna and the Illuminated Primacy, and after several demonstrations of the volus's determination to take an even-handed approach to economic unity, the Republic came aboard as an enthusiastic adopter of the credit, something that ensured warm relations between Rannoch and Irune. Furthermore, we know that the Republic's current leadership proved willing to sign on with the Terminus's offensive where they unilaterally refused to devote forces to Citadel attacks earlier in the war, when they had suffered less damage. The key to winning past the Republic's xenophobia, by all indications, is to make strong, clear, and consistent demonstrations of good faith -- and not to do things that threaten to compromise the authority of the Senate.

These two traits combined do not lead to an overly promising starting point for Virmirean-Quarian relations. While the rescue of the 3rd RWF will serve as a point in Virmire's favor, Virmire's egalitarian ideals will likely spook the Senate, reminding them of their concerns with the Asari Republics. With that initial wariness to counteract the positive of the 3rd's rescue, the Republic's institutional xenophobia will have time to set in.

It is the Ministry's recommendation that the best course of action, in talks with the Republic, will be to emphasize the authority and strength of the Prime Minister's position. Particularly if Prime Minister T'Vael remains in power by the time of contact, Virmire will have a strong case to make as to the limits of the populace's voice in matters of governance. In general, however, the Ministry counsels a slow, measured approach to diplomacy with the Republic, at all times moving in the open and with clear delineations of mutual expectations. Making few, simple agreements and holding to them with perfect reliability will likely prove to be a crucial step towards the foundation of a relationship based on trust. Maintaining a good working relationship with Fleet Admiral Malan will likely help; as a member of the nobility -- and one whom Matriarch Kirai speculates has powerful patrons -- he could be an invaluable advocate during those early years. By exploiting him as a point of contact, and at all times demonstrating good faith and honest intent, we may be able to secure friendly relations with the Republic of Rannoch.
 
Last edited:
Happily, Mira is more intelligent than the Grand Cheeto, or, more impressively, bread mold, and thus shall phrase the demands differently. In so doing, there might be some chance of the Citadel assenting to them. That is the general idea, though. Reparations or war aid priority.
Available evidence does point to Mira being one the most naturally gifted demagogues in the galaxy. A couple of excoriating Nat-Crit speeches broadcast through Citadel space and they'd be giving her a personal Council seat and making her Grand Admiral of the Combined Citadel Fleets in apology.

(In the background, Kreia oops... Kirai steeples her fingers and says "Excellent work, my young apprentice.")
 
Last edited:
So basically tone down on the espionage, take open and clear baby steps to larger agreements be they political, economic, scientific or other and don't get any ideas about exporting democracy. Then they're likely to be chill. They'd be good allies to have so I'm going to be watching for any actions we can take that will gain us favour with them as well as actions that could harm relations with them.
 
Voting is open
Back
Top