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As long as we not only allocate our resources, but half the total efforts of our Ministry of Learning and our Ministry of Stewardship, at the possible cost of the other projects we could be working on. Again, since they don't know if we've geared our production entirely to military pursuits to survive as long as we have, there is no way to be certain...

Okay, but there's a long way between "no way to be certain" and "cannot reasonably assume." Virmire was known to be a multi-species garden world before the war - it's not a hard guess that we'd be able to sustain the Quarians of the 3rd if we put our minds to it, and willingness to do so should be suggested by our decision to go rescue them (which must be assumed for the 3rd to have safely reached our space at all).
 
Just a fun thing to note, both for ourselves and so as to better attempt to consider a hypothetical quarian perspective regarding the fleet's survival beyond 2 months...

If they all starve to death either via deliberate maliciousness, subtle sabotage or just gross incompetence...


we get a bunch of free ships and data!


"Sorry RoR, we saved the fleet but we weren't equipped to care for them! We're just a war-weary colony world, we were expecting you to break through and rescue them!"

Say, we'd probably be better off if we managed to get our own people in those ships, no? Get rid of any coordination or command problems. :drevil:
 
Just a fun thing to note, both for ourselves and so as to better attempt to consider a hypothetical quarian perspective regarding the fleet's survival beyond 2 months...

If they all starve to death either via deliberate maliciousness, subtle sabotage or just gross incompetence...


we get a bunch of free ships and data!


"Sorry RoR, we saved the fleet but we weren't equipped to care for them! We're just a war-weary colony world, we were expecting you to break through and rescue them!"

Say, we'd probably be better off if we managed to get our own people in those ships, no? Get rid of any coordination or command problems. :drevil:
....Can you not speculate in this direction? Please? It's...kind of gross.
 
well, if calories are all you need, ethanol isn't dextro or levo handed.. cut it with enough water so you can actually drink the stuff and you've got a 100k (drunk) quarians that won't starve.

the trick will be getting them off the liquid diet
 
Okay, but there's a long way between "no way to be certain" and "cannot reasonably assume." Virmire was known to be a multi-species garden world before the war - it's not a hard guess that we'd be able to sustain the Quarians of the 3rd if we put our minds to it, and willingness to do so should be suggested by our decision to go rescue them (which must be assumed for the 3rd to have safely reached our space at all).

Yes and no. That we were a multi-species colony world before the war is certainly known. On the other hand, generally, batarians, asari and salarians at least don't have worry about the levo-dextro incompatibility, and while presence of the volus, being from an ammonia-based ecosystem, suggests that we can produce other foodstuffs, I'm not sure one can assume that these production lines, in place since before the war, could be retooled in a matter of months. No, less than that - a month and change, really, since aside from growing it all, we'd then have to distribute it.

That's not a small undertaking, even we can technically pull it off, and are willing to devote both resources and a lot of sapient minds to that issue.

Hm. Looking at the post again, it looks like the stewardship option is not actually genetic engineering at all, but growing more of the few things that quarians can already eat. Though since they are likely assume genetic engineering (and not that we fortuitously, somehow, have crops they can eat), and as another bit in the post explicitly points out, you cannot make dextro food from samples that don't exist, I think the point about not reasonably assuming we can do genetic engineering on that level - in that timescale - is proven.

Stewardship Option said:
[ ] Rebalance Food Production: Dextro-levo incompatibility is not complete, and honestly it's more a mining canary for a whole host of other issues than the core problem with quarians and levo food. Some -- a very limited some, mind -- of the foods you produce here on Virmire are edible to quarians, and if you scrape deep through the records of last year's yields, you can just barely hit, "nutritionally-complete diet," by some miracle of chance. It would mean one particular arrangement of not-very-well-coordinated foods for every single meal over the entire duration of the quarians' stay. It won't be tasty, and it'll get boring. Morale may very well become an issue eventually, but it'll feed your guests in the short term, and absent a disaster, you know you can do it. Time: 1 year. Chance of Success: 80%. Cost: 30,000 credits. Effect: Subsidize and reserve yearly batches of crops and animals that the quarians will be able to eat, solving the food crisis at the cost of making them long for the halcyon days of stale MRE's.

My main question in this case is, @PoptartProdigy, do we have enough of this produce left over from last year to feed the Quarians in the space between them running out of rations and a new crop comes in?
 
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...Yeah, see, your joke still isn't actually funny.
Who's joking?

Killing others so you and yours profit is basically the foundation of every war throughout history. If you can do it without any casualties on your own side, so much the better.

These are the kinds of decisions that powerful people need to consider. Right now, we're roleplaying as a powerful person. I'm considering it. Is is reprehensible? Absolutely. But it's also just fictional fun. I feel no worse for considering this than I do for killing an enemy in skyrim. If you do, that's your problem.

That said, I'm also not trying to actually pass a vote in that direction. Just having fun with a hypothetical.
 
There's fun, and then there's edgelording.

The answer is, naturally, to arrange removal of the companies :V

I mean. They are entities with power and interest which won't coincide with those of government. They didn't coincide even during existential crisis, imagine how bad it will get once we are at peace. The best we can do, short of nationalizing them*, is to categorically limit the amount of influence private entities can leverage on politics.

I mean, they made a mess out of economics during the war because we cleaned up the corrupt economic ministry. If we were not at extinction war, they would be next because they were complicit, albeit to the lesser degree than the previous government itself.
We just had too much problems to actually pursue justice, but we are staunchly against abuse of power and corruption, and companies know it. There won't be "peace". If they couldn't shut the fuck up during Rachni War of all things, they never will.

*granted, nationalizing at least some of them may well be the answer
Remember that after the war started but before Mira's coup, they were the only major power blocs on Virmire, since the previous civilian government was basically a Council caretaker regime that would have had no real legitimacy after we were cut off. The reason they basically owned the government prior to our coup may well be simply that there was otherwise a complete power vacuum, which they expanded into without any particular malice.

Likewise, their inability to "shut up" over the course of a war that's been going on for longer than a salarian lifetime doesn't necessarily make them malignant entities we need to destroy. They do in fact own a lot of stuff and play a key role in our economy. Unless we're explicitly planning to go full command economy (which raises a loooot of complications), they're going to be around in some form, and we do have to reach a viable modus vivendi with them.

I guess my main point here is that while business interests can't be allowed to actively subvert the public good, business interests do have a legitimate role in politics in a capitalist society, especially on matters of international trade and resource extraction. Because they play a role in the state's economy and ability to process resources and exchange goods, their needs and interests are at least relevant as something other than a big uniform slab of villainous enemies.
 
Well, my other quest is closing, but I'm holding it for now for various reasons, so there no reason not to close here too.

Vote Tally : Sci-Fi - Terminus Quest: A CKII Mass Effect Quest | Page 387 | Sufficient Velocity [Posts: 9672-9783]
##### NetTally 1.9.8

[X]Plan Bodyshop
-[X]Martial 1: Military Outposts: 40,000: DC 26 - Minister 11 = DC15
-[X]Martial 2: Take Over The Explorer Corps: 20,000: DC16 - Minister 11 = DC5
-[X]Diplomacy 1: PR, Always PR: 15,000: DC33 - Minister 11 = DC22
-[X]Diplomacy 2: Approach The Secessionists: 15,000: DC29 - Minister 11 = DC18
-[X]Stewardship 1: Expand The FDO: -35,000 Income: DC11 - Minister 10 = DC1
-[X]Stewardship 2: Rebalance Food Production: 30,000: DC21 - Minister 10 = DC11
-[X]Intrigue 1: Databanks: 25,000: DC31 - Minister 12= DC19
-[X]Intrigue 2: Digging For Receipts: 32,000: DC56 - Minister 12= DC44
-[X]Learning 1: Emergency Response: 50,000: DC51 - Minister 11= DC40
-[X]Learning 2: Dispense The Fun Coupons [Already costed into income]
-[X]Personal 1: Personal Attention Military Outposts [Martial 24]
-[X]Personal 2: Personal Attention Emergency Response [Learning 17]
-[X]Personal 3: Commit Hero: Kurik, Intrigue, Databanks [Kurik: Intrigue 15]
No. of Votes: 30

[X] Plan: Dealing with the Dumpster Fire
-[X] Martial 1: Integrating Reforms: Time: 3 years. Cost: -50,000 yearly income Chance of Success: 60%
-[X] Martial 2: Take Over the Explorer Corps: Time: 1 year. Cost: 20,000. Chance of Success: 85%.
-[X] Diplomacy 1: Investigate the Secessionists: Time: 1 year. Chance of Success: 72%. Cost: 15,000 credits.
-[X] Diplomacy 2: Start My Own: Time: 1 year. Chance of Success: Variable depending on sub-options chosen. Cost: 23,000 credits.
-[X] Stewardship 1: Rebalance Food Production: Time: 1 year. Chance of Success: 80%. Cost: 30,000 credits.
-[X] Stewardship 2: Build More Docks: Time: 1 year. Chance of Success: 80%. Cost: 50,000 credits.
-[X] Intrigue 1: Digging For Receipts: Time: 1 year. Chance of Success: 45%. Cost: 32,000 credits.
-[X] Intrigue 2: Databanks: Time: 1 year. Chance of Success: 70%. Cost: 25,000 credits.
-[X] Learning 1: Dispense the Fun Coupons: Time: 5 3 years locked, 10 8 years to effect. Chance of Success: 80%. Cost: -50,000 yearly income until effect.
-[X] Learning 2: Emergency Response: Time: 1 year. Chance of Success: 50%. Cost: 50,000 credits.
-[X] Personal 1: Personal Attention: Integrating Reforms
-[X] Personal 2: Personal Attention: Start My Own
-[X] Personal 3: Personal Attention: Emergency Response
No. of Votes: 8

[X] Plan Stopgap Measures
[X] Military Outposts
[X] Take Over the Explorer Corps
[X] Investigate the Secessionists
[X] Start My Own
[X] Colony Equipment
[X] Rebalance Food Production
[X] Digging for Reciepts
[X] Looking for Sponsors
[X] Dispense the Fun Coupons
[X] Emergency Response
[X] Take a Break
[X] Commit a Hero: Kurik (Digging for Reciepts)
[X] Personal Attention (Emergency Response)
No. of Votes: 2

[x] Plan Recover and Expand
- [x] Military Outposts Time: 1 year. Cost: 40,000 credits. DC = 25 - 11 = 14
- [x] Take Over the Explorer Corps: Time: 1 year. Cost: 20,000. DC = 15 - 11 = 4
- [x] Investigate the Secessionists: Time: 1 year. Cost: 15,000 credits. DC = 27 - 10 = 17 - 16 = 1
- [x] Knowledge Exchange: Time: 1 year. Cost: 35,000 credits. DC = 65 - 10 = 55 - 16 = 39
- [x] Build More Docks: Time: 1 year. Cost: 50,000 credits. DC = 20 - 10 = 10
- [x] Rebalance Food Production: Time: 1 year. Cost: 30,000 credits. DC = 20 -10
- [x] Databanks: Time: 1 year. Cost: 25,000 credits. DC = 30 - 11 = 19 - 15 = 4
- [x] Digging For Receipts: Time: 1 year. Cost: 32,000 credits. DC = 55 - 11 = 44
- [x] Dispense the Fun Coupons
- [x] Dietary Supplements: Time: 1 year. Cost: 40,000 credits. DC = 30 - 11 = 29
- [x] Personal Attention: Investigate the Secessionists
- [x] Personal Attention: Knowledge Exchange
- [x] Commit Hero Unit: Captain Jamar Kurik - Databanks
No. of Votes: 1

[X] Juggling Fire
No. of Votes: 1

Total No. of Voters: 41

[X]Plan Bodyshop
-[X]Martial 1: Military Outposts: 40,000: DC 26 - Minister 11 = DC15
-[X]Martial 2: Take Over The Explorer Corps: 20,000: DC16 - Minister 11 = DC5
-[X]Diplomacy 1: PR, Always PR: 15,000: DC33 - Minister 11 = DC22
-[X]Diplomacy 2: Approach The Secessionists: 15,000: DC29 - Minister 11 = DC18
-[X]Stewardship 1: Expand The FDO: -35,000 Income: DC11 - Minister 10 = DC1
-[X]Stewardship 2: Rebalance Food Production: 30,000: DC21 - Minister 10 = DC11
-[X]Intrigue 1: Databanks: 25,000: DC31 - Minister 12= DC19
-[X]Intrigue 2: Digging For Receipts: 32,000: DC56 - Minister 12= DC44
-[X]Learning 1: Emergency Response: 50,000: DC51 - Minister 11= DC40
-[X]Learning 2: Dispense The Fun Coupons [Already costed into income]
-[X]Personal 1: Personal Attention Military Outposts [Martial 24]
-[X]Personal 2: Personal Attention Emergency Response [Learning 17]
-[X]Personal 3: Commit Hero: Kurik, Intrigue, Databanks [Kurik: Intrigue 15]

Looks like we have ourselves a winner, here.

Alright! One roll per person, please. Please announce that you are taking a roll in your post prior to rolling, and which roll that is.

We need rolls for:

Martial 1: Military Outposts.
Martial 2: Take Over the Explorer Corps.
Diplomacy 1: PR, Always PR.
Diplomacy 2: Investigate the Secessionists.
Stewardship 1: Expand the FDO.
Stewardship 2: Rebalance Food Production.
Intrigue 1: Databanks.
Intrigue 2: Digging For Receipts.
Learning 1: Emergency Response.

We DO NOT need rolls for:

Learning 2: Dispense the Fun Coupons (you already rolled and great-crit-success'd it).
ANY of the personal options.
 
I''ll roll for learning.

edit: dammit. Sorry guys.
CatOnTheWeb threw 1 100-faced dice. Reason: Learning Total: 15
15 15
 
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Well, let's try Diplo 2: Secessionists.
NHO threw 1 100-faced dice. Reason: Diplo 2, secessionists Total: 46
46 46
 
ok i'm on my phone
so here is a roll for what ever

edit: someone wanted me to put "explorer corps" here, so i guess thats what i rolled for?
kildar threw 1 100-faced dice. Reason: something Total: 69
69 69
 
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