Voting is open
=_= I think we can agree our biggest threat post war is now Terminus, aside from Korgans. RoR might be open to agreement against Terminus as they are threatened as well. Geth might even be brought earlier due to pressure from Terminus.
 
I suspect the Terminus Alliance is going to fracture postwar, sooner or later. Omega is an important location but it's not as natural a center of everything as the Citadel, and the Terminus is so full of sprawling, brawling settlements and divergent interest groups that their ability to present a united front against Council interests is going to be a bit limited.
 
I suspect the Terminus Alliance is going to fracture postwar, sooner or later. Omega is an important location but it's not as natural a center of everything as the Citadel, and the Terminus is so full of sprawling, brawling settlements and divergent interest groups that their ability to present a united front against Council interests is going to be a bit limited.

Good market for warships, isn't it?
 
I suspect the Terminus Alliance is going to fracture postwar, sooner or later. Omega is an important location but it's not as natural a center of everything as the Citadel, and the Terminus is so full of sprawling, brawling settlements and divergent interest groups that their ability to present a united front against Council interests is going to be a bit limited.
Sounds like a wonderful opportunity for us then. We'll just have to be quick to snag some prizes before the Citadel Council gets involved.
 
Poptart, would it be possible for the Quarians to help with our Void Marines?
Unlikely.
I don't really see the Quarians being the type who have a doctrine that does much of anything with boarding other people's ships or assaulting stations.
Things of note:
  • Phoenix Massing is in fact under the control of the Terminus Alliance, not the Quarians.
  • Tamaras Rim, which was previously part of the Asari Republics, has defected to the Terminus Alliance.
  • The Terminus Systems has changed its name to the Terminus Alliance.
1) Called it.

2)*checks* Tamaras Rim is not a canon cluster, so we can't draw on canon for this. But having an isolated cluster join the Terminus isn't irrational, given how the Tamaras Rim is on the far side of the Serpent Nebula, and only connected to the rest of the Citadel by 1 tramline.
Possibilities include:
a)Cunning asari plan by the galaxy's best diplomats, which involves putting the industrial output of a core cluster into propping up the Terminus Alliance, and Inner Council matriarchs into their decision-making processes for the duration.
b)Actual secession by a majority non-asari population
b)Lowest possibility: Terminus landgrab in the middle of a major war

3)Terminus Alliance? That looks like a straightforward change for the duration of the war.
Whether it'll outlast the war remains to be seen.
Might even have been present in canon, as the major deterrent to unified Citadel action to break heads in Terminus space.
If there were any new relay 'tramlines' connecting the quarian clusters to other clusters on account of them activating relays, would Malan have told us?
He IS a Quarian officer. His primary allegiance is to his (xenophobic) home government.
So yeah, if it's not immediately pertinent, there's a good chance he won't say shit.
Which doesn't stop us stealing his navigation records while fixing up his ships, of course.
 
Last edited:
New map:
Things of note:
  • Phoenix Massing is in fact under the control of the Terminus Alliance, not the Quarians.
  • Tamaras Rim, which was previously part of the Asari Republics, has defected to the Terminus Alliance.
  • The Terminus Systems has changed its name to the Terminus Alliance.
Sounds like there's some political fractiousness on the part of "our" side.

I can't really tell if Terminus Systems vs Terminus Alliance is a looser collective or not, but it sounds like it is. The Asari colony joining them sounds like a bid for independence.
 
Don't forget that the Asari Republics are as labelled.

Just because 100 Matriarchs and their followers don't want to go without expensive toilet paper or handtowels does not mean there isn't a planet full of Asari who think that spending that money on system defense or crash training local milita navies is more important.

The older Asari have a lot of pull, based on how many followers and believers they have.
 
Year 16: 495 GS
[X][RWF] The 3rd is, realistically, at your mercy, but that is no way to treat allies. It would be grossly inappropriate to hold this leverage over them. You will recognize Admiral Malan as the local, ranking representative of the Republic of Rannoch, with absolute power over his domain and empowered to purchase yard space and other goods and services from your government in the Republic's name, credited to their government. This polite fiction, of course, binds the Republic itself not a whit, but the sheer generosity of this deal will represent a major concession on your part when you establish contact with the Republic proper and commence negotiations. Realistically, Malan will do what you ask of him regardless of the formality of your relationship -- but in this case, it would be asking, and to preserve the pretense would require that it ever remain just asking.
[X][RUNNER] You denied his request. You're not in the habit of arguing suicide missions of this nature. You withdraw without sending any corvettes.

Year 16: 495 GS
You enter the room, and the people inside all shoot to their feet. "Please be seated," you say, waving at them. They do, after a moment. You take your seat at the head of the table and look around.

Fleet Admiral Shiera Namal of the 1st Battle Fleet. Fleet Admiral Hiral Beshkar of the 1st Raiding Fleet. Fleet Admiral Kassa Malan of the 3rd Rannoch War Fleet. Generals Samara Tanarael, Manala Kashar, Yinut Dareel; the commanding officers of your oft-neglected army branch. General Lirak Tannuvael of the Virmire Void Marines. Secretary of War Toral K'Sharr. Their aides, as well.

There's more brass in this room than you've ever seen in one place before. That's not all, either. Shurna, Marae, Lissa, and Durrahe all also have places around the conference table, their aides in tow, and Kirai sits behind you and to your right, against the wall.

Basically your entire cabinet and high command, gathered in one place. Shurna, you know, has been sweating bullets about the security concerns.

It's a meeting that needs to happen, though. You fold your hands and lean forward. "Welcome, everybody. As I'm sure you've all guessed, the purpose of this meeting is to debrief Fleet Admiral Malan regarding his fleet's most recent action and the progress of the war, and to discuss the status and activities of the 3rd Rannoch War Fleet for the duration of their stay on Virmire." You look at Malan. "To begin, Admiral, let me say that it is my honor and pleasure to welcome you and your soldiers to Virmire."

He nods to you. You can't see his face; he's wrapped up in a hardsuit. Quarian immune systems, he informed you, are rather delicate until they have the chance to adapt to new environments. His voice, thus, has a synthesized edge as he replies. "The honor is mine, Prime Minister. You have my thanks for your rescue of my fleet, although they feel insufficient in the face of the lengths to which you went." He looks at his fellow Admirals. "I thank you both as well. The stories we've heard have been nothing short of incredible. I am only sorry that some of your soldiers died to see mine safe."

Beshkar grimaces. The loss of his ships and crew still stings. He nods, though.

You look around the table. "Now, we all know that while the rescue of the 3rd is an incredible achievement and a great victory, it is not without complications, in terms of hosting the fleet. However, before we arrive there, we first have to dispense with the matter of Fleet Admiral Malan's debrief. Admiral?"

The man stands. "Prime Minister. I am prepared to give my report."

You nod. "Proceed."

He clears his throat, folding his arms behind his back. "Since Virmire was cut off, the progress of the war has primarily been a stalemate. Occasionally, Citadel counter-offensives have reclaimed lost ground, but the Rachni's habit of aggressive colonization of taken systems has made it historically infeasible to hold this ground. Patrol commitments tie up too many ships to gainfully press the assault, and reclaiming worlds is a bloody proposition even with orbital bombardment. Thus, while the fighting has never stopped, the lines have remained more or less stable. This changed starting around a decade ago. Rachni forces commenced a massive renewed offensive, deploying vast strategic reserves and pressing the line in several places. At the time, quarian space was still cut off, so we had little knowledge of how the rest of the galaxy fared, but we nearly lost the Far Rim more than once. The Rachni did succeed in capturing the Exodus cluster from the Citadel, cutting off the Batarian Hegemony.

"Meanwhile, in the north, the Rachni made great gains against the Terminus Alliance, securing the Ninmah Cluster and the Pylos Nebula. Omega itself was under threat. It was at this time that President Su'val took power from the then-Overseer in an emergency election. While Terminus politics are somewhat opaque to the Republic, we understand that she has made significant progress in unifying the Alliance. Certainly, under her direction the Terminus managed to halt the offensive in the north, and began pushing back. Part of that is because the Rachni remained primarily committed in the south against the Citadel, but nevertheless, it was Terminus forces that retook the Pylos Nebula and eventually captured the Phoenix Massing, putting the Republic back into contact with the wider galaxy. This was three years ago. Things stalemated again for the next few years, until last year the Republic agreed to enter the Terminus Alliance's offensive, which had stalled out. This renewed offensive began last month. That was the Rachni's cue to halt their offensives entirely and shift forces north to counter us. Unfortunately, we underestimated how swiftly they could redeploy their forces while disentangling from the Citadel. While we initially arrived in the Hades Nexus with a numbers advantage, reinforcements jumped in once we were committed. Terminus forces managed to escape before the Rachni closed the net. The 3rd did not. We received your transmission a few hours later."

"To the best of your knowledge, how capable are the various powers of continuing the fight?" asks K'Sharr. "Some of the intelligence we secured from Resurgent Grace indicates that an offensive now could bear fruit."

"Variable, extremely," says Malan. "The loss of the 3rd is a blow to the Republic, particularly in the sense of our willingness to fight. Our navy emphasizes Massalian doctrine. Having taken such losses, the Republic will be reluctant to commit to another offensive. Of course, they would almost certainly be willing to commit to another -- demand one, in fact, immediately -- if they knew we were safe within your lines...but they do not. As for the Citadel, I can say with certainty that they are unprepared to go on the attack. They have borne the brunt of the Swarm's attentions, and the offensive on their front has only recently stopped. They need time to rebuild. The Terminus, on the other hand, still has some steam left. They've taken losses in their offensives, but they were ready to commit to another. I suspect, however, that their renewal of the offensive was due entirely to the Republic's participation. If the Republic pulls out -- which, again, given the 3rd's unknown fate, I consider very likely -- the Terminus simply may not have sufficient forces to continue the attack."

You grimace. "And we have no way of getting word to them," you say, ignoring the traitorous little voice in your head that nags you about missed opportunities. It was too risky. "If we, the Terminus, and the Republic all struck at once..."

"We could get contact back to the rest of the galaxy," says Marae.

"But that's for later," says Lissa.

You nod. "Indeed. Admiral Malan, perhaps you could fill us in more on the political situation in the Terminus. I'm very interested by some of the changes I see on my map."

He shrugs. "I'll be happy to answer questions, but the Terminus is not something easily explained."

You nod and project the updated map that Malan provided to you onto the table's surface. You stand up and lean over, laying your finger on one cluster in particular. "Right here. The Tamaras Rim. Under what circumstances do we see an asari cluster breaking away like that? That wasn't even an asari-affiliated corporate holding, it was an Asari Republic, and it is a single jump from the Citadel. What happened to drive it into the Terminus?"

He nods, stepping forward and zooming in on the cluster. "Bear in mind, the Rim flipped a couple of years before we re-established contact, so all of this is second-hand and after the fact. However, from what word we receive from Citadel dispatches, the Tamaras Rim has had zero priority for reinforcements and garrisons from the Council for years. In fact, that's been going on since before Virmire was blockaded."

You nod. "I had heard about complaints regarding the stripped western garrisons. It was big news here, of course, since at the time we thought those forces might make a difference in the east. Wasn't popular out west, though."

He tilts his head. "Just so. Some very notable systems have flipped that way. The Eagle Nebula, perhaps most prominently prior to the Tamaras Rim. The Rim, however, remained loyal for years -- after all, as an Asari Republic, they had quite a few benefits in remaining with the Citadel, and stronger central governance. We know that the Terminus was courting them for years, and that Su'val in particular prioritized an aggressive diplomatic push, but what exactly pushed them over the line is a mystery. There had recently been increased demands on the populace from the war effort, but that's nothing new. Perhaps Su'val offered them something. All we know for certain is that calls for a secession vote sprang up swiftly, and that the vote passed by a slim but solid margin."

"Sounds like a deal was struck," says Shurna. "Snatching all of the industry of a developed Citadel cluster is quite the coup."

"It seems like we'll need to get back into contact to learn more, though," you say. "Before we move on, there's one last thing I'd like to cover. The Phoenix Massing. Why does the Terminus control that cluster, Admiral? Why not the Republic?"

"The Republic wants nothing to do with that cluster," says Malan. "Its sole use to us is as a buffer. The reason we joined the Alliance's offensive was to give that buffer a buffer of its own. Minimize the directions by which the Rachni could approach our space. But even if the Hades Nexus falls to allied forces, the Caleston Rift will remain, and the Republic of Rannoch has no desire whatsoever to administer a front system. After several decades of just that, we find the lack refreshing, and the Phoenix Massing, unlike the Far Rim, was never even ours in the first place. We commit a fleet to the common defense, to ensure that we are not again cut off and that our buffer remains, but the Terminus are welcome to it."

You blink, slightly surprised at his bluntness. "I see. Understood." You look around the room. "Does anybody else have questions for the Admiral?"

After a long moment of silence, Lissa stirs. "Prime Minister, I move that we transition to discussing the terms of the 3rd's stay here."

You nod. "Approved. For the purposes of this meeting, that's enough information to be getting on with. Thank you, Admiral Malan."

He nods and sits. "Prime Minister."

You turn to Marae. "Minister Dantius, if you would?"

"Of course." Marae motions to her aide, who stands and quickly steps around the table towards Malan. Marae says, "Fleet Admiral Malan, at the moment you are the highest-ranking member of the Republic of Rannoch with whom we have contact. Thus, in lieu of an official ambassador, we elect to recognize you as the plenipotentiary of the Republic within the space of Virmire." The aide produces a datapad and hands it to Malan. "This document authorizes you to act in the Republic's name for the duration of your stay here, most saliently, but not limited to, the authority to purchase yard space and other services and goods from us, credited to the Republic once contact is established."

"It furthermore recognizes you as the acting head of an independent state," you say, quietly. "You are not, and will not be, beholden to Virmire while you stay here."

Malan stares at the datapad for a moment before looking up at you. "I...thank you, Prime Minister. I gladly accept this honor. Thank you."

You nod. "The issue we now face is what you will need while you remain here. What is your supply status?"

He sets the pad aside, sighing. "Frankly? Terrible. Republic doctrine does not provide for the possibility of vessels operating far from supply lines for an extended period of time. With extreme rationing measures -- which I have already implemented -- we have enough food to last us another two months."

Muffled curses chase each other around the table. Durrahe leans forward. "And medical supplies?"

"Stretched bare," says Malan. "We have burned through most of what we had treating the injured, and even then we weren't able to spare much for some. We're already out of some key medicines."

"We'll need to look into ways of keeping you stocked," you say. "Another pressing issue is the matter of your ships. Lissa?"

Your friend straightens. "The estimate is actually better than I'd hoped, short-term," she says. "Well...'better.' The 3rd doesn't have a single ship that doesn't need repairs. Most of them need outright dry-docking in actual production shipyards, the needed repairs are so extensive. That's not even counting the ones that will need to go to the breakers. It'll mean we won't produce much of our own tonnage this year, but while the 3rd is in for repairs, enough will be in our shipyards that our docks won't be too strained," she says. "The problem is, we can't keep them there forever. We need those slips ourselves. We can have the fleet repaired, or most of the way there, this year, but after that we'll need a longer-term solution."

You laugh helplessly. "Well. Aren't we the lucky ones. Short of food, short of medicines, short of dock space, and all of it needing solving right now. This is going to be a busy year." You sigh. "Well...let's get to it."

* * *
Credit Reserves: 357,000 credits.

Yearly Income: 318,000 credits.

Martial: "The 3rd is both boon and burden. I want to continue ensuring the new reforms take so that we can work towards a renewed offensive, but realistically I know that everybody is going to be stretched reacting to the 3rd and providing for them. We might be able to help a bit with that, in fact. I know the outposts project has been languishing for a while, but this might be a good time, for the docking space if nothing else."

Choose 2.

[ ] Marine Expansion: You have committed to an expansion of the role of your marines to allow them to conduct voidborne operations and support roles in planetary assaults. Time to send Tannuvael his funding and let him at the problem. After the disaster that occurred during the Attican Beta offensive, this has become something of a bigger project, as you're dealing with the loss of institutional veterancy as well and taking lessons learned on board. Time: 2 years. Cost: 30,000 credits. Chance of Success: 70%. Effect: Authorize the agreed-upon expansion of your marine forces into a force capable of offensive operations; marines expand. Replace losses and integrate lessons learned in doctrine and equipment.

[ ] Military Outposts: You've identified a few systems in Sentry Omega suitable for the establishment of dedicated military outposts. Setting up a base in one of them would establish extremely thorough ship basing and provide a secure basing point for your military deeper into the cluster. Time: 1 year. Cost: 40,000 credits. Chance of Success: 75%. Effect: Establish a permanent military presence in a system of your choice (sub-vote to follow for which). This provides a secure base within the cluster for your ships to use and provides excellent ship basing quickly. Certain systems will also provide passive benefits to background military reforms. Will provide enough docks to hold the 3rd RWF.

[ ] Integrating Reforms: You have researched your new naval reforms, you have purchased the equipment it will take to build the fleet you want, you have improved your logistics network to support all of this (barely), and you will probably be fixing your marines at some point. All that now remains is to comb through your entire navy to apply this comprehensive re-working of your entire void military. Time: 3 years. Cost: -50,000 yearly income (permanently, and applied from start of option). Chance of Success: 60% Effect: Beyond restructuring your fleets, actually go through and ensure that your navy is up to date on the new tactics and that your naval academy is teaching it as required. Gain the benefits of Beshkarian doctrine.

[ ] Logistics II: There is never enough. Time: 3 years. Cost: 57,000 credits. Chance of Success: 80%. Effect: Integrating the various lessons you've learned at varying points of your logistics development, improve your logistics network once more so that you can reliably sustain and supply a multi-cluster offensive.

[ ] Take Over the Explorer Corps: The MotS is busy, and a lot of the problems you face this year are best solved by them. The EC is at the point where the military could plausibly take over the project to finish up, and the Corps' experience in the Nubian Expanse will help with that. This would free the MotS to address some of your other issues, without dropping the EC altogether. Time: 1 year. Cost: 20,000. Chance of Success: 85%. Effect: Explorer Corps option finished by MoW. On fail, the EC option still transfers to the MoW, but does not complete and remains locked for another year as the transition is bungled.

Diplomacy: "The Lystheni were troubled by our news of the 3rd's rescue, I could tell. They're concerned about us regaining contact with a Citadel polity on friendly terms. It'll be worth bearing in mind, once we have contact with the Citadel itself again. In the meantime, the 3rd itself opens up some new avenues of diplomacy, especially with the authority we have granted to Admiral Malan. Furthermore, there is...the obvious issue. We underestimated the popular support and drive for independence. In fact, it's gotten...organized."

Political Party Formed! "Secessionists." Check Status Screen for details.

Choose 2.

[ ] Lystheni (Diplomatic Sanctions): You have uncovered and compromised a massive intelligence operation on Virmire courtesy of the Lystheni embassy. Furthermore, you now know of their indiscretions regarding SO 7, and are of a mind to make them pay for them. You are honestly in no position to send a military expedition to them, but that's because you're busy keeping the cluster from being annihilated, and they know it. Expose their indiscretions in a massive PR campaign and an aggressive diplomatic push in order to gain significant diplomatic leverage against them. Time: 1 year. Chance of Success: 70%. Cost: 20,000 credits. Effect: Relations loss and Attention gain; able to force moderate concessions on Lystheni.

[ ] Knowledge Exchange: To an extent, your shipyard workers will uncover a lot of information about quarian shipbuilding just by working on the ships, but there's more you'd like to know. Doctrine, logistics, tactics and strategy -- all of these things are valuable to a military power, and the Republic has institutional traditions here that could serve you well. The issue is convincing Admiral Malan -- all of those things are doubtlessly classified, and sharing them will weigh against him back home when you contact the Republic. Time: 1 year. Chance of Success: 35%. Cost: 35,000 credits. Effect: Gain access to quarian military doctrine and a more complete picture of their shipbuilding methods and technology. Problems for Malan later down the line.

[ ] PR, Always PR: You vetoed Virmire's first attempt at secession. This was an unpopular move. Faith in your administration remains high, but you fear this issue is the first one on which your people won't be swayed by simple military victories or a set of reassuring chats over broadcast; your ratings have not recovered in the wake of Resurgent Grace. It's time to get on the airwaves and start running a focused PR campaign on the topic of secession. Time: 1 year. Chance of Success: 68%. Cost: 15,000 credits. Effect: Run media campaigns reinforcing your veto of the Bill of Declaration. While the primary aim is to help your numbers to recover, it will likely also increase loyalist sentiment.

[ ] Investigate the Secessionists: You do not want to commit to a course of action without a full understanding of the situation. These Secessionists have one obvious goal, but there may be more, or creative approaches to solving their problems. It turns your stomach to treat with a political party, but you need information, and you doubt that they would refuse to speak with you; they're not hostile yet. Time: 1 year. Chance of Success: 72%. Cost: 15,000 credits. Effect: Approach Secessionist party leaders to get a better read on their exact wants and needs, and how your policy decisions might interact with them.

[ ] Start My Own: You disapproved of the Bill of Declaration for many reasons, and chief among them was the lack of official input you would have had regarding the final product. You are not opposed to independence; just to independence on the terms as presented. Time: 1 year. Chance of Success: Variable depending on sub-options chosen. Cost: 23,000 credits. Effect: Introduce to the Assembly your version of a Declaration of Independence, and in a sub-vote, determine what that version shall be. For everybody who really wanted to write in, "Pass, but only if-" last year, this is your chance.

Stewardship: "This is going to be an interesting year. Goddess, and I had plans for what I wanted to accomplish, too!"

Choose 2.

[ ] Expand the FDO: With a couple of success stories under her belt, and proof that she's willing to play ball with your objectives as well as hers sitting in orbit over the colony prospect in Assilia, Director Virani feels confident enough to request that you allocate her office additional resources. She's asking for you to double her budget, in fact, citing the immense pressures of the military expansion, the colony effort, and the ongoing medical effort as her reason for why she needs the resources to pick up the rate on your expansion. With the arrival of the 3rd RWF, her requests have grown only more pointed. She has a point; you've often run deficits, and you need to keep expanding the economy to fuel your war machine. You've also considered a more general expansion of her responsibilities given her office's demonstrable expertise. Time: 1 year. Chance of Success: 90%. Cost: -35,000 yearly income. Effect: Authorize a budget expansion for the FDO and review the extent of their remit.

[ ] Colony Equipment: Assilia is as primed as it's going to be, which about means that you won't have to install orbital infrastructure yourself. Unfortunately, that's only one part of building a colony. You need to purchase the first wave of colonists' equipment -- everything needed to start constructing several small cities across the entire planet, and supply the fledgling colony in the years following its founding. Now that you're all ready to go otherwise, you'll want to take this soon. Time: 2 years. Chance of Success: 75%. Cost: 75,000 credits, -30,000 yearly income (income hit imposed at conclusion of option, persisting until Assilia Prime achieves self-sufficiency, a span of time you have no way of reliably estimating).

[ ] Economic Review: There is so much that needs doing. Your economy is still laboring under the scars of the MoF's cleansed rot. You find it difficult to reach the greatest concentrations of resources in Sentry Omega thanks to your lacking ship infrastructure, a critical issue given your present need to expand your economy to keep it afloat. In general, there are obstacles to Virmire's development you haven't addressed yet, and they limit your options. You can't fix them all in one fell swoop, but authorizing an investigation could help you better target your efforts to get things back up and running in healthy manner. Time: 3 years. Chance of Success: 60%. Cost: 55,000 credits. Effect: Launch a general program aimed at identifying key bottlenecks in Virmire's war economy, allowing you to better target your reforms (also boosts FDO passive infrastructure construction).

[ ] Rebalance Food Production: Dextro-levo incompatibility is not complete, and honestly it's more a mining canary for a whole host of other issues than the core problem with quarians and levo food. Some -- a very limited some, mind -- of the foods you produce here on Virmire are edible to quarians, and if you scrape deep through the records of last year's yields, you can just barely hit, "nutritionally-complete diet," by some miracle of chance. It would mean one particular arrangement of not-very-well-coordinated foods for every single meal over the entire duration of the quarians' stay. It won't be tasty, and it'll get boring. Morale may very well become an issue eventually, but it'll feed your guests in the short term, and absent a disaster, you know you can do it. Time: 1 year. Chance of Success: 80%. Cost: 30,000 credits. Effect: Subsidize and reserve yearly batches of crops and animals that the quarians will be able to eat, solving the food crisis at the cost of making them long for the halcyon days of stale MRE's.

[ ] Build More Docks: Unbelievably, a mauled fleet is a good thing, in this case, because it gives the quarians somewhere to go without tanking your civilian yard space. But that only lasts a year. It's time to build more still. Virmire orbit is going to be a busy place when you're done. And you just got done with the last one of these, too... Time: 1 year. Chance of Success: 80%. Cost: 50,000 credits. Effect: Put a patch on the issue of dock space by just cranking out more in Virmire orbit.

Intrigue: "Thank you for granting me a private meeting, Prime Minister. I know your time is valuable. Let me move straight on, then. We expect to start receiving transmissions from the Sikel probe this year. At that time, we'll be well situated to continue our investigation. In the meantime, I wish to address our new guests. Support against the Rachni is all well and good, but they also have data and knowledge we might want for ourselves. If we plan to welcome what is essentially a sovereign nation to set up in our territory, well...I'm sure you remember what happened last time. To take precautions would only be wise."

Choose 2.

[ ] Bugs On Bugs: It's an unfortunate reality that the Marines attached to your fleet regularly have to fight counter-boarding actions against the Rachni. It's a horrible prospect, but it does present a somewhat...mostly...completely insane opportunity. San wants to secretly attach Intelligence Division agents to some of your vessels and task them with getting tracker beacons, listening devices, and hidden cameras onto Rachni soldiers and workers, in the hopes that some will make it back to their ships and transmit valuable data. It's...a long shot, she admits, and even a successful operation would be very costly in terms of lives and materiel. But when you think of what a success could mean, your knees go weak. Shurna has recommended that you reform your Void Marine Corps and fix the crippling loss of veterancy you're sustaining before taking this option. Time: 1 year. Chance of Success: 20%. Cost: 30,000 credits. Effect: Gain first-hand data on Rachni and their vessels.

[ ] Digging For Receipts: It's impossible to build a warship without leaving a paper trail, and Virmirean merchants have been generating a lot of paper in deals with the Lystheni of late. Odds are that the metal going into the Lystheni's brand-new warships came our of Virmirean mines. Use your SIGINT network and your record of transactions with the Lystheni to figure out a lead, and try to see if you can find somebody who will talk. Time: 1 year. Chance of Success: 45%. Cost: 32,000 credits. Effect: Trace the connections, find a rat, and make them squeal. Trace the evidence trail until you find out what the Lystheni have built for their navy.

[ ] Databanks: While the quarians have no choice but to accept your help in rebuilding their ships, thus far they have insisted on handling anything to do with ship computers themselves. Not unreasonable, but you'd rather see what's on those computers. Insisting would be impolitic, so...better if the other person never even knows the you might even want to ask forgiveness, yes? Time: 1 year. Chance of Success: 70%. Cost: 25,000 credits. Effect: Get people to slice into the quarians' ship computers while you're repairing their vessels, recovering massive amounts of sensitive information.

[ ] Bugs, Bugs Everywhere: Your people are becoming quite the dab hand at rigging a place with recorders of various sorts. Slip them in during the repair work and you can check back up on them whenever these ships come back into dock. Time: 1 year. Chance of Success: 59%. Cost: 32,000 credits. Effect: Bug the 3rd RWF to kingdom come.

[ ] Looking for Sponsors: It's impossible to build a state without like-minded individuals, and Virmirean politicians have been producing a lot of noise in debates within the Assembly of late. While the Secessionists are your first political party, there will be others, and somebody will be the motive force behind them. Time: 1 year. Chance of Success: 61%. Cost: 33,000 credits. Effect: Find out who's orchestrating what in your government.

Learning: "The Ministry of the Sciences will not be a burden, Prime Minister. Many of the issues facing us are issues we are well-suited to address, yet my Ministry is busy. I will not let that be an encumbrance. If you can have one of the others handle our burdens, well enough, but I am prepared to halt progress on our ongoing projects if it proves necessary in order to deal with the problems facing us in a timely manner. I leave the choice to you; the MotS is fully at your disposal."

For this year only, in-progress options are not locked in. Any ongoing actions you do not take lose a year of progress, but do not incur any ongoing costs for the year in which they are left fallow.

"The Tessavar post has reported that during observation of Tessavar-1's movements, they observed distinctive weather patterns in the constant lightning storms that seem to correspond to the planet's orbital changes. They have been investigating more closely, and expect to report their findings to us next year. The prothean team, meanwhile, continues to struggle with the security systems. The team leader is beginning to believe that they may have tripped a somewhat irreversible failsafe during their first attempt to access the ruins. She plans on making another attempt at getting through, but reports that she may be forced to resort to requisitioning Army units if things continue as they have. The security system is...energetically hostile."

Choose 2.

[ ] Explorer Corps: You are blessed with a grand bounty; a cluster of stunning wealth and value. You need to explore it, but there is so much that needs to be done beyond that. Still, there's always a solution. Delegate. To be frank, manually running exploration missions was convenient with money tight, but now that things are easier, doing it that way is a drain on the MotS's administrative capacity. Time: 3 years. Chance of Success: 60%. Cost: 40,000 credits, -5,000 yearly income. Effect: Establish the Explorer Corps, a military-scientific organization exclusively devoted to exploring the unknown, and give them the mandate to maintain their vessels and organize regular exploration and survey missions. Automatically make a handful of exploration checks every year for as long as you have reachable and unexplored systems. Gain the Explorer Corps as a branch of your navy. *Starfleet intensifies* 2 of 3 years.

[ ] Research Outposts: With the discovery of prime research opportunities within Sentry Omega, professionals from all over Virmire have been pleading with the MotS to relay a colony proposal to you. Given that things are a bit calmer this year than in prior years, Durrahe has finally found the space on his docket for the project. Time: 1 year. Chance of Success: Variable depending on system. Cost: Variable depending on system; at least 12,500 credits. Effect: Choose a system and send out a research mission, establishing a permanent presence.

[ ] Dispense the Fun Coupons: Make it fucking rain. Drench the medical field in money until it can hardly spend it fast enough. Found new schools. Run massive propaganda campaigns. Bleed credits until Virmire's medical schooling network achieves modernity. Time: 5 3 years locked, 10 8 years to effect. Chance of Success: 80%. Cost: -50,000 yearly income until effect. Effect: Completely renovate Virmire's medical schools through the vector of oceans of cash money. Completely solves doctor crisis. 2 of 3 years.

[ ] Emergency Response: The 3rd RWF is critically low on crucial medical supplies. With many crew members still in need of urgent medical attention, the MotS absolutely needs to divert all available resources to the matter of figuring out how to synthesize those medicines using only materials from an incompatible biosphere. This is...not going to be fun. Time: 1 year. Chance of Success: 50%. Cost: 50,000 credits. Effect: Divert medical funding to make a brand-new branch of your pharmaceuticals industry appear overnight; address quarian medical problems.

[ ] Dietary Supplements: You cannot make dextro food from samples that don't exist. The quarians did not bring plants or breeding pairs of livestock with them. If you worked at it, you could rejigger your crop and slaughterhouse yields to get them a nutritionally-complete diet, but that would see them eating the same exact thing for every meal they eat during their stay here. A lot of foods Virmire produces are simply inert to quarians, or contain some but not all of the things they need to survive. Feed them that, and then produce the dietary supplements that will make that stuff nutritionally-complete. Time: 1 year. Chance of Success: 70% Cost: 40,000 credits. Effect: Produce, with the quarian medics' aid, dietary supplements to turn the varieties of food the quarians can safely eat into actual meals, solving the food crisis without forcing them to eat the same things for literally every meal.

Personal: "Fleet Admiral Malan is unusually reasonable for a quarian, Prime Minister. They tend to be far more standoffish than he has been. Seeing someone like him at this rank is quite out of the ordinary; the kind of political views that often accompany a friendly outlook like his aren't favored by the Senate. He may have powerful friends back home."

Choose 3.

[ ] Personal Attention: Sometimes, a project needs all hands on deck, including yours. Time: 1 year. Chance of Success: Automatic. Cost: Free. Effect: Oversee one of your chosen actions personally, adding your full stat in the relevant category (i.e., Martial for Martial actions) to the success roll. You may not apply this to a given action more than once.

[ ] Speak To the People: You have the support of the people, and should never take it for granted. Time: 1 year. Chance of Success: 50%. Cost: 1,000 credits. Effect: Run a series of public broadcasts. Raise popularity with the populace by justifying administration decisions and being a visible and accessible public presence. A happier populace allows a deeper recruiting pool, for when you need it, as well as being just generally better. It would be advisable to spend some time on this or a similar option whenever re-election is near.

[ ] Take a Break: You've been years at this job. It's not easy to find time off, but you know the value of it. If you clear your schedule, you can get a week set aside. Ilena's been after you about this place that does elcor food. Apparently it's pretty good, even if no elcor's ever been anywhere near it. Time: 1 year. Chance of Success: 50%. Cost: Free. Effect: Take a step back from work, clear your schedule, and take a Goddess-damned vacation. Possible stat or trait gain; possible relationship gain with advisers or people of importance.

[ ] Commit Hero Unit (Name, Option): Heroes are potent, but somewhat unreliable. By ordering a Minister to get the best people you have on deck, you can nail them down and ensure that they'll commit to a project, if at the cost of preventing them from affecting any others. Time: 1 year. Chance of Success: Automatic. Cost: Free. Effect: Commit the selected hero unit to the option of your choice rather than risk the luck of the dice, as long as it's within their specialty. Their characteristic bonus will be added to your roll for that option, but the hero unit will not be able to affect any other options for the year. May only be chosen once per hero unit. Write in hero name and applied option in their respective fields.



TWELVE-HOUR MORATORIUM FOR DISCUSSION AND WRITE-IN PROPOSALS. THIS VOTE IS NOW CLOSED.

A briefing from your MoR detailing some of the things they know of the Republic of Rannoch will soon follow. In the meantime, Kirai is here to provide her insight.

Hope you enjoy, everybody! There's a lot of juggling to be done this year, that's for sure. You have a lot of things to do that need doing urgently, and not all of them are easy. Careful, now.

"Plenipotentiary," is an awesome word. Thanks to whoever mentioned it in the comments; I had forgotten it existed. :D

Also, best to look through the Military and Diplomacy tabs in the Status Screen in particular; they've had some updates.
 
Last edited:
I say we get the 3rd RWF back to the Quarians ASAP. A push should be made to put us in contact with Terminus space; they made overtures to that effect before. From there, it should be simple enough to secure passage for Admiral Malan home. They can restock at their own supply lines and stop draining ours, while also earning some good will.
 
We are starting a party yes? Mira have to remain leader for this and next war.
 
Mira would hate being part of a party, and right now doesn't really need one.

Anyway, here's a first draft of what I think we should do, probably. Budgeting is rough, though, and I think I might be over depending on how the question of money for the Explorer Corps is handled? I'm a bit uncertain about that.

[ ] Military Outposts: ... Time: 1 year. Cost: 40,000 credits. Chance of Success: 75%. Effect: Establish a permanent military presence in a system of your choice (sub-vote to follow for which). This provides a secure base within the cluster for your ships to use and provides excellent ship basing quickly. Certain systems will also provide passive benefits to background military reforms. Will provide enough docks to hold the 3rd RWF.

[ ] Logistics II: There is never enough. Time: 3 years. Cost: 57,000 credits. Chance of Success: 80%. Effect: Integrating the various lessons you've learned at varying points of your logistics development, improve your logistics network once more so that you can reliably sustain and supply a multi-cluster offensive.

Building up our infrastructure to sustain larger fleets and operations seems like a must; Resurgent Grace was at the fingertip limit of what we could do and we may need more than that soon.


[ ] PR, Always PR: ... Chance of Success: 68%. Cost: 15,000 credits. Effect: Run media campaigns reinforcing your veto of the Bill of Declaration. While the primary aim is to help your numbers to recover, it will likely also increase loyalist sentiment.

[ ] Investigate the Secessionists: ... Time: 1 year. Chance of Success: 72%. Cost: 15,000 credits. Effect: Approach Secessionist party leaders to get a better read on their exact wants and needs, and how your policy decisions might interact with them.

Mira IS an asari. Taking the long view is indicated. A year spent figuring out what's going on will help us draft our own declaration of independence if/when we decide we want one.

If we don't take "Knowledge Exchange," I'd like to take "PR, always PR."



[ ] Rebalance Food Production: ... Time: 1 year. Chance of Success: 80%. Cost: 30,000 credits. Effect: Subsidize and reserve yearly batches of crops and animals that the quarians will be able to eat, solving the food crisis at the cost of making them long for the halcyon days of stale MRE's.

[ ] Build More Docks: ... Chance of Success: 80%. Cost: 50,000 credits. Effect: Put a patch on the issue of dock space by just cranking out more in Virmire orbit.

Being able to build lots and lots more ships, or to repair a fleet without disrupting our construction, strikes me as important.



[ ] Databanks: ... Time: 1 year. Chance of Success: 70%. Cost: 25,000 credits. Effect: Get people to slice into the quarians' ship computers while you're repairing their vessels, recovering massive amounts of sensitive information.





[ ] Explorer Corps: ... Time: 3 years. Chance of Success: 60%. Cost: 40,000 credits, -5,000 yearly income. Effect: Establish the Explorer Corps, a military-scientific organization exclusively devoted to exploring the unknown, and give them the mandate to maintain their vessels and organize regular exploration and survey missions. Automatically make a handful of exploration checks every year for as long as you have reachable and unexplored systems. Gain the Explorer Corps as a branch of your navy. *Starfleet intensifies* 2 of 3 years.

[ ] Emergency Response: ... This is...not going to be fun. Time: 1 year. Chance of Success: 50%. Cost: 50,000 credits. Effect: Divert medical funding to make a brand-new branch of your pharmaceuticals industry appear overnight; address quarian medical problems.

Not taking the 'supplements' option because the 'rebalance' option under Stewardship seems more likely to succeed. I want to finish off the Explorer Corps project so we can start reaping the rewards, and so it's not hanging over our heads.
 
Because it did, in honest point of fact, appear too risky to many many many of us.

EDIT: By, looking back, about a three-to-one margin.

My own expectation was that the Republic would NOT feel up to the task of holding onto its own borders while launching a renewed offensive to link up with Third Fleet. Malan's news is very much a surprise to me.

I am now formally in favor of planning an operation to create a diversion in an attempt to permit at least a temporary blockade run to break through to the Terminus Alliance position in Phoenix Massing, or to another Council or Alliance position of our choosing.
 
Last edited:
Shit.
Anyone have any idea when last we took a vacation?
EDIT
*doesn't bother keeping up with the debates*
Why did we not do this vitally important thing?
1) Insufficient intel at the time
2) We have our Explorer Hero available for little things, like hacking the fuck out of Quarian databanks.
 
Last edited:
We should have sent the runner but it is what it is.

Let's investigate before forming a political party. Maybe we can solve the problem before tracking extremely measures.

Military outpost is a must and reforming the EC under the military.

Of course we should try to get Quarians data diplomatic or intrigue.
 
I'm thinking about doing both Emergency Options and Dietary Supplements with an eye towards getting some of the Quarians to settle down locally.
 
@PoptartProdigy What other options for docking the Quarians do our ministers have for us besides the military outposts option, and what do they foresee as the consequences if we don't?
Besides the Stewardship option? By default, if you can't build docks somewhere -- and they have to be built, you won't just find them -- then you'll end up turfing civilians out of their docks, which will roughly mean an end to efficient interstellar trade for the duration (income hit).
@PoptartProdigy If we offer to swap our battlecruiser design for some of the Quarian's tech would that increase the odds of success?
Most likely not. Your capital shipbuilding is pretty shit compared to everybody else. Except the Rachni. Maybe.
 
Voting is open
Back
Top