I'm sorry, I just don't see that being a practical long-term strategy. Relay assault seem to carry quite a bit of random chance regarding where you'll end up. Our forces might end up in the middle of a superior defense fleet with no way out(like the Rachni scouting fleet we demolished). Putting aside the incredible risk of a diversionary relay assault, the Rachni would surely figure the strategy out after the first couple of tries and create a reserve to engage the raiders or just ignore the diversionary fleet entirely. Furthermore, I don't see how the return-trip would work since you have to get close the relay in order to activate it, which would be trivial for a defensive fleet to prevent, regardless of whether or not you have a "covering assault."
Well, for the breakthrough and relay defense fleets we will probably need Dreadnoughts, if they are heavily fortified or garrisoned. They just won't be the stars where the best officers and supply's go. Their job will be to contest the relay engage the enemy, while the raiding fleets comes in asa a second wave, in as very short time frame as possible.
The raiding fleet due to BC core will then provide a flanking force and once they are ready for jump disengage, the admiral will do one of two things, continue and win the battle if they are winning hard or disengage with the raiding fleet going inside the enemy cluster and our relay fleet going back through the relay. The raiding fleet will probably have timed intervals for communication where they have a scout frigate enter the edge of the system waiting for us to shoot through a probe and this would allow for coordinating a similar battle when they need resupply or to retreat back and then again the same repeats.
Its why I want to go full marine, since with that we get them a small group of marine ships (probably one or two groups of one marine heavy cruisers and two support frigates that can function for boarding, counter boarding and designed with the ground assault doctrine in mind) attached so they can not only blow space infrastructure but also planetary infrastructure. We don't aim to occupy shit or fight any battle that we are not certain to win with the raiders just blow everything.
To get this done right you need your best and brightest in the raiding fleets and the raiding marines(preferably elite numerous version) and get them the best gear, because the relay fleet get the heavy metal to defend and assault but the raiders will be doing the most real damage to the enemy by fucking everying in their back yard, torching their garage, sneaking in to rape the dog and generaly acting as much as deranged lunatics as possible to force the enemy to chase and focus on them instead of thinking of assaulting the relay and doing their best to fuck that up by said burning, raping, pillaging and looting. You will note that for us it is more important to burn than to loot, unless the raiders go our of scheduled contact.
Remember our first trans-relay assault? The vast majority of the Rachni fleet was stationed far away from the relay itself. Presumably, it is too resource-intensive to keep a significant portion of their fleet mobilized. If we time things right, the assault fleet should be able to overwhelm the beachhead defenses and get the raiding fleet back across the relay before the main Rachni fleet is able to intercept them.
If the Rachni do start keeping their fleet mobilized around a relay, that is a win for us. It means that they will be continuously wasting resources without us taking any losses.
Plus also the constant need for a larger garrison in the cluster propped and a additional fast response fleet. These are some pretty big expenditure to defend against raiders, especially our potential heavy raiders with not only BC support but with some elite marine elements that are trained to assault worlds. The cry for more defenders will be massive in their choir.
Imho raiding with the mass elite marine works great for us as a proactive defense because when your house is constantly on fire by a crazed arsonist who has a habit to not get caught by the police you want 24/7 guards and firefighters more. In fact you need the firefighter the most, and the more the arsonists is successful the more you need them.
Only when the arsonist stops burning shit would you think of going after potential employers. First yo stop the madman.
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