Yes. You would station, "floating," fleets on station at good relays for swift redeployment, and tweak your deployments until you had a good response time down.
Alright, in that case I've got a slightly strange idea that I would like to argue for.
*The following is slightly meandering in how it goes through my arguement, but I don't have the time to clean it up before voting begins, so I'm posting it now.
By all rights, if you want to maximize our ability to stay alive, taking Big Fleets and Defense Doctrine seems like the obvious way to go since they synergize together so well. However, the probable need to build up a fleet to its full strength before we commit it to offensive actions means that it will be
ages before we can do much other than
maybe take Kepler Verge.
From that last sentence and the question I asked Poptart, I had an idea.
[ ][FLEET] Many Fleets. Smaller fleets will struggle to address determined resistance and force you to bring in reinforcements from other fleets, but can be produced in greater numbers, allowing you to more reliably cover ground.
[ ][DOCTRINE] Retain Territory Defense Doctrine. Ultimately, Virmire remains a world with its back against the wall, and any offensives you make must be made only once you are sure of your position. Turtle up, and turtle harder. Make your space a brick wall, against which the Rachni might break themselves. You will serve the larger struggle with the forces the Rachni must devote to bottling you up.
Will not cost additional resources to implement.
Let's get the obvious issue out of the way first.
Yes, we are going to have headaches coordinating multiple fleets together. However, as the relay assault back on turn 10 proved, it's hardly impossible. We probably just need to spend time, and some credits, doing exercises between fleets that need to group together. Additionally, we are hardly going to be doing offensives, which is when we are most likely going to group fleets together in the near future, on a whim so we will have plenty of time to
do said exercises.
Here's why I want it though.
If we take both Big Fleets and Defense Doctrine, we aren't particularly likely to take much more than the clusters we already own, plus maybe Kepler Verge. If the citadel slacks off or isn't pushing at it for whatever reason, then we might get to take Hades Gamma in a couple of decades as well.
But as soon as we make contact with the citadel, and it would most likely have to be them since we wouldn't of the number of fleets required to break out in the direction of the terminus or Quarians, it seems unlikely we will ever be able to claim anything else, since our forces would no longer be doing all of the work, thus giving us a claim on the area via right of conquest.
Additionally, it a very passive combination. Until the citadel breaks through Hades Gamma to us or we build up and take it instead, we would mostly just be sitting back and waiting for them to attack us. That doesn't seem like the best idea to me, since it would give the Rachni all the time in the world to eventually wise up and just straight up bury us under more ships than we can fight. We need to do things to keep them off balance. The Offensive Doctrine and the Raiding Doctrine are obviously made for that, however a strong defense is more important. Which brings up the question about what can we do about that.
This is where taking Many Fleets and Defense Doctrine comes in. Taking both of these would allow us to have the fleet numbers to garrison all of our current holdings and then have free fleets to go on the offensive earlier, while still having defense as the most important part of our doctrine. So long as we have the fleets expected to work beside each other do exercises, the coordination problem can be minimized, allowing us to still commit large numbers of ships to an offensive if required.
Since defensive doctrine will also improve the reaction times of reinforcement fleets, we don't lose much by breaking up our ships into smaller forces across more clusters, since as long as we keep a reinforcement fleet or two on stand by, they can quickly come where ever we are attacked and give us the effect local numbers of a Big Fleet.
tldr: Many Fleets is more flexible and gives us the ability to take offensive action far sooner than Big Fleets would which will help keep the Rachni off balance and probably gain us more territory, while taking Defense Doctrine will mostly cover the holes in the local lack of ship numbers for defense caused by taking Many Fleets. Also, turn 10 showed that we can act to work around or minimize coordination issues.
(and now to go do things I have been putting off in order to write this up. See you all in a couple of hours at vote time.)
Edit: Fixed some things.