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[ ]Plan Imitate Krogans
-[ ][FLEET] Large Fleets.
-[ ][DOCTRINE] Adopt Ground Assault Doctrine.
-[ ][MARINES] Completely reform the marines,

:V
 
[ ][FLEET] Many Fleets. Smaller fleets will struggle to address determined resistance and force you to bring in reinforcements from other fleets, but can be produced in greater numbers, allowing you to more reliably cover ground.

[ ][DOCTRINE] Adopt Raiding Doctrine. Virmire faces a situation outside the planning of conventional military thinkers, and thus it is only fitting that you adopt a doctrine designed by Virmireans. You cannot hope to face the Rachni in the open once they truly turn their focus to you. Instead focus on slipping through their lines and striking at their rear, wreaking havoc and forcing them to split their focus a thousand ways. The chaos you leave in your wake will be your contribution to the struggle.

[ ][MARINES] Grant Tannuvael's request. Now that the fight is moving beyond your space, there is a need for an elite, navy-integrated ground force responsible for void-borne operations. Will require an eventual fleet-wide refit.

I am leaning towards these three options. We're not big enough to really try anything else, and many fleets comboes well with raiding.
 
[ ][FLEET] Many Fleets.
[ ][DOCTRINE] Adopt Raiding Doctrine.
The goal of the raiding doctrine is to keep the Rachni off balance enough that they won't be able to mount a serious assault.

You're seriously overestimating our capabilities.

We're not big and important enough to paralyze the entire Rachni military machine.

Anyway, there's a basic cost benefit thing going on the Rachni side. They have to balance the benefit of our destruction with the military forces it will cost them. Raiding will dramatically spike the benefit side of the equation, while at the same time dropping the cost.

It is an invitation for an invasion.
 
Okay so with that info I am for large fleets and the defensive doctrine so that we can hold our ground against the Rachini while we expand out and away from them into the rich territory we have found. For marines I favor the middle option for the time being in keeping with a defensive strategy that will see limited counter raids to try and destroy infrastructure supporting their attacks on us.

Even if they can rebuild what we destroy they still would need to take the time to do so. Basically since it is unlikely we can break them ourselves we want them to feel attacking us is not worth the effort.
 
Too big a risk, personally.



Easier to make, and while we'll have to draw in forces, means we get more ground to cover

I really don't see how smaller fleets are easier to make.
If we choose to make two fleets half the size of a larger one it still takes the same amount of effort, not to mention more officers and a larger strain on logistics.
 
You're seriously overestimating our capabilities.

We're not big and important enough to paralyze the entire Rachni military machine.

Anyway, there's a basic cost benefit thing going on the Rachni side. They have to balance the benefit of our destruction with the military forces it will cost them. Raiding will dramatically spike the benefit side of the equation, while at the same time dropping the cost.

It is an invitation for an invasion.
The goal isn't to paralyze the entire Rachni military machine. It is to limit the operations of local fleets.

How well the doctrines work really depends on how logistics work in this quest. If it is like EU, where distance from supply depots is not a factor, the raiding doctrine is doomed to failure. If it is more like HOI, where supply losses compound on each other, it will be possible to destroy entire fleets by cutting off their supplies (and the fear of such will force the Rachni to defend their entire logistical trail, instead of mobilizing all of their ships into a single fleet to sweep us away).
 
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The goal isn't to paralyze the entire Rachni military machine. It is to limit the operations of local fleets.

How well the doctrines work really depends on how logistics work in this quest. If it is like EU, where distance from supply depots is not a factor, the raiding doctrine is doomed to failure. If it is more like HOI, where supply losses compound on each other, it will be possible to destroy entire fleets by cutting off their supplies (and the fear of such will force the Rachni to defend their entire logistical trail, instead of mobilizing their entire fleet to sweep us away).
It is indeed difficult to operate in the absence of a local supply base.
 
[ ][FLEET] Large Fleets. Large fleets will be able to secure their zones of responsibility with greater ease, but given the administrative difficulties in spreading them out across multiple clusters, and the inescapable fact that you'll be able to afford fewer, you will be able to cover less ground.
This seems like a good way to keep us from spreading ourselves thin. If we go for smaller fleets then we might be screwing ourselves when we're hit by a major offensive.
[ ][DOCTRINE] Adopt Ground Assault Doctrine. Eventually, the fight must come to the Rachni's home worlds. You do not want to lose territory and see the Rachni fully re-establish their presence there within the year. You do not want to spend half your strength watching over blockaded worlds. Your resources are precious enough as it is. Virmire's armies will march to the thunder of mass accelerators, and smash the Rachni wherever they may be found. The wounds you leave will be lasting ones. Your contribution to the war will be the bleeding gashes you tear out of the true heart of the Rachni's strength. Not in and of itself more expensive, but you will need to spend a lot of cash jacking your army and marines way the hell up if you want to succeed here.
[ ][MARINES] Completely reform the marines, making them a massive, elite force capable of striking any target from space without army support. Will require immediate production of dedicated vessels and a navy-wide refit.
I'm imagining the island hopping campaign conducted during the Pacific Theater during WWII writ large. Could be useful down the line when the Krogan come onto the scene, we don't want the Council to hold us hostage by being the only ones who can finish off the Rachni.
 
I just don't think we have the population numbers required for the ground assault doctrine. Maybe if we pursued cloning or artificial wombs on a massive scale?
 
BWHAHAHAHAHAHAHAHAHAH.Rachni live on worldsthat basically needed Krogan for invasions. Not happening.
Not really, while Rachi can survive on much more hostile worlds than most races they still hold many perfectly habitable (and thus invadable) garden worlds (or less habitable but not actively hostile dead worlds used for mining and such), which we are much more interested in anyway.
Citadel only really needed Krogans when it came to invading Rachi core worlds, which we not going to do (at least not for many decades, anyway. If we ever reach that stage we will probably have veteran army/marines in heavy power armor or something along those lines).
 
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Worth considering is that various options likely have synergy with each other. Small Fleets probably works better with the Raiding Doctrine and the request to improve/expand the marines. Large Fleets likely work well with the Fleet Battle or Ground Assault doctrines. And so on.
 
[ ][DOCTRINE] Adopt Raiding Doctrine. Virmire faces a situation outside the planning of conventional military thinkers, and thus it is only fitting that you adopt a doctrine designed by Virmireans. You cannot hope to face the Rachni in the open once they truly turn their focus to you. Instead focus on slipping through their lines and striking at their rear, wreaking havoc and forcing them to split their focus a thousand ways. The chaos you leave in your wake will be your contribution to the struggle.
You know, I said I didn't want to discuss the specifics about space combat but I don't see how this doctrine will work in practice. How are we supposed to "slip through their lines" when they can just guard their relays and fire on anything that arrives at their end? How are the ships supposed to be resupplied? How will they get back to our side of the relay?
 
So, this topic is one of the coolest, strangest things about quantum physics, and what I personally consider the most surprising triumphs of modern physics, and science in general.
...
Now some qualifiers: Bell's theorem is true within quantum mechanics. If quantum mechanics doesn't hold, then it doesn't either. But that would less 'wow, that star is doing some weird shit', and more 'Turns out our sun is actually a rabbit.'

While I am far from an expert (not even superficial amateur level), I thought Bell's theorem only means there is no deeper level in a universe without FTL. In Mass Effect there is clearly unaccounted for variables.





[ ][FLEET] Large Fleets. Large fleets will be able to secure their zones of responsibility with greater ease, but given the administrative difficulties in spreading them out across multiple clusters, and the inescapable fact that you'll be able to afford fewer, you will be able to cover less ground.
-- We only need to cover a very small amount of ground. We only have one planet at the moment, and are not likely to have more than five.
--We cannot afford the causalities of many fleets


[ ][DOCTRINE] Retain Territory Defense Doctrine. Ultimately, Virmire remains a world with its back against the wall, and any offensives you make must be made only once you are sure of your position. Turtle up, and turtle harder. Make your space a brick wall, against which the Rachni might break themselves. You will serve the larger struggle with the forces the Rachni must devote to bottling you up. Will not cost additional resources to implement.
--Easiest, safest
--Does not inflict much damage on the Rachni
[ ][DOCTRINE] Adopt Fleet Battle Doctrine. Your navy will not be the navy to destroy the Rachni's fleets. However, you will be called upon to fight the Rachni, time and again, whether or not you want to do so. If you are to survive and support the allies you soon hope to contact, you will need to be capable of holding your own in a stand-up fight.
--Increased striking ability improves our chances of successfully penetrating Rachni lines to reach Citadel territory
[ ][DOCTRINE] Adopt Raiding Doctrine. Virmire faces a situation outside the planning of conventional military thinkers, and thus it is only fitting that you adopt a doctrine designed by Virmireans. You cannot hope to face the Rachni in the open once they truly turn their focus to you. Instead focus on slipping through their lines and striking at their rear, wreaking havoc and forcing them to split their focus a thousand ways. The chaos you leave in your wake will be your contribution to the struggle.
--Good for damaging the Rachni
--Will convince them to prioritise our destruction


[ ][MARINES] Deny Tannuvael's request. Your marines are vital for counter-boarding and serve ably in DAMCON, but this war has not been and will not be fought by armies. No resources invested.
-- Suits our immediate situation
[ ][MARINES] Grant Tannuvael's request. Now that the fight is moving beyond your space, there is a need for an elite, navy-integrated ground force responsible for void-borne operations. Will require an eventual fleet-wide refit.
--Better once our fleets are engaging in active warfare.


I am leaning towards [FLEET] Large Fleets[DOCTRINE] Adopt Fleet Battle Doctrine[MARINES] Deny Tannuvael's request and building the best defences we can while developing the fleet. Then using the 'Large' 'Fleet Battle Doctrine' fleet to punch a hole through Rachni's fleets to the Citadel.

Once we have reinforcements from the Citadel, then I would switch to [DOCTRINE] Adopt Raiding Doctrine[MARINES] Grant Tannuvael's request.
 
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The goal isn't to paralyze the entire Rachni military machine. It is to limit the operations of local fleets.

How well the doctrines work really depends on how logistics work in this quest. If it is like EU, where distance from supply depots is not a factor, the raiding doctrine is doomed to failure. If it is more like HOI, where supply losses compound on each other, it will be possible to destroy entire fleets by cutting off their supplies (and the fear of such will force the Rachni to defend their entire logistical trail, instead of mobilizing all of their ships into a single fleet to sweep us away).

We don't have the strategic depth to do that though. The enemy can resupply behind their own secure Relay, then punch straight through to ours and the capital.
 
If we choose raiding , we cripple our defense a lot. Ground marines ... hahah ... no way can we fight the ranchi at ground.
I'm leaning towards Many Fleets , Retain Territory Defense , Grant Tannuvael
 
If we choose raiding , we cripple our defense a lot. Ground marines ... hahah ... no way can we fight the ranchi at ground.
I'm leaning towards Many Fleets , Retain Territory Defense , Grant Tannuvael

But why would we want Many Fleets in defensive stance? If we don't go to any serious offensives, then we don't have many objectives to capture and then hold, so we don't need many fleets. As I see it, many fleets are better for more aggressive doctrines - raiding in particular.
 
I don't see why you need the Krogan to kill of the Rachni.

Orbital bombardement covers a multitude of sins
I'm sure the Council tried that in canon, but the Rachni burrowed deep underground. You need boots on the ground to at best confirm that they're gone, or at worst burn them out of their hidey holes. Huh, reminds me of Starship Troopers really.
 
But why would we want Many Fleets in defensive stance? If we don't go to any serious offensives, then we don't have many objectives to capture and then hold, so we don't need many fleets. As I see it, many fleets are better for more aggressive doctrines - raiding in particular.
Because with Many Fleets we can better defend our different colonies then with Larger Fleet
 
Because with Many Fleets we can better defend our different colonies then with Larger Fleet

Defend them from what exactly? Our cluster is a dead-end and while we control chokepoints - Attican Beta relay system and Sentry Omega relay system - Rachni cannot get to our colonies in Sentry Omega. Sentry Omega is such a good cluster that I don't foresee any need to seriously colonize Attican Beta in the near future, and by the time we decide to do it, it will be hopefully free from Rachni (and thus needing only large fleet in relay system). Of course, there is a possibility that there is a not-yet-discovered hostile polity in Sentry Omega, against which we will need our many fleets, but I prefer the option that lets us concentrate forces against known existentional threat.
 
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