Alright, second question. Would this apply to reinforcement fleets coming in from other clusters via the relays?
[ ][FLEET] Many Fleets.
[ ][DOCTRINE] Adopt Raiding Doctrine.
The goal of the raiding doctrine is to keep the Rachni off balance enough that they won't be able to mount a serious assault.
Too big a risk, personally.
Easier to make, and while we'll have to draw in forces, means we get more ground to cover
Yes. You would station, "floating," fleets on station at good relays for swift redeployment, and tweak your deployments until you had a good response time down.Alright, second question. Would this apply to reinforcement fleets coming in from other clusters via the relays?
The goal isn't to paralyze the entire Rachni military machine. It is to limit the operations of local fleets.You're seriously overestimating our capabilities.
We're not big and important enough to paralyze the entire Rachni military machine.
Anyway, there's a basic cost benefit thing going on the Rachni side. They have to balance the benefit of our destruction with the military forces it will cost them. Raiding will dramatically spike the benefit side of the equation, while at the same time dropping the cost.
It is an invitation for an invasion.
It is indeed difficult to operate in the absence of a local supply base.The goal isn't to paralyze the entire Rachni military machine. It is to limit the operations of local fleets.
How well the doctrines work really depends on how logistics work in this quest. If it is like EU, where distance from supply depots is not a factor, the raiding doctrine is doomed to failure. If it is more like HOI, where supply losses compound on each other, it will be possible to destroy entire fleets by cutting off their supplies (and the fear of such will force the Rachni to defend their entire logistical trail, instead of mobilizing their entire fleet to sweep us away).
This seems like a good way to keep us from spreading ourselves thin. If we go for smaller fleets then we might be screwing ourselves when we're hit by a major offensive.[ ][FLEET] Large Fleets. Large fleets will be able to secure their zones of responsibility with greater ease, but given the administrative difficulties in spreading them out across multiple clusters, and the inescapable fact that you'll be able to afford fewer, you will be able to cover less ground.
[ ][DOCTRINE] Adopt Ground Assault Doctrine. Eventually, the fight must come to the Rachni's home worlds. You do not want to lose territory and see the Rachni fully re-establish their presence there within the year. You do not want to spend half your strength watching over blockaded worlds. Your resources are precious enough as it is. Virmire's armies will march to the thunder of mass accelerators, and smash the Rachni wherever they may be found. The wounds you leave will be lasting ones. Your contribution to the war will be the bleeding gashes you tear out of the true heart of the Rachni's strength. Not in and of itself more expensive, but you will need to spend a lot of cash jacking your army and marines way the hell up if you want to succeed here.
I'm imagining the island hopping campaign conducted during the Pacific Theater during WWII writ large. Could be useful down the line when the Krogan come onto the scene, we don't want the Council to hold us hostage by being the only ones who can finish off the Rachni.[ ][MARINES] Completely reform the marines, making them a massive, elite force capable of striking any target from space without army support. Will require immediate production of dedicated vessels and a navy-wide refit.
Not really, while Rachi can survive on much more hostile worlds than most races they still hold many perfectly habitable (and thus invadable) garden worlds (or less habitable but not actively hostile dead worlds used for mining and such), which we are much more interested in anyway.BWHAHAHAHAHAHAHAHAHAH.Rachni live on worldsthat basically needed Krogan for invasions. Not happening.
we don't want the Council to hold us hostage by being the only ones who can finish off the Rachni.
This result comes to you courtesy of a Greater Success. If it's up there, you have the ability to execute it.
You know, I said I didn't want to discuss the specifics about space combat but I don't see how this doctrine will work in practice. How are we supposed to "slip through their lines" when they can just guard their relays and fire on anything that arrives at their end? How are the ships supposed to be resupplied? How will they get back to our side of the relay?[ ][DOCTRINE] Adopt Raiding Doctrine. Virmire faces a situation outside the planning of conventional military thinkers, and thus it is only fitting that you adopt a doctrine designed by Virmireans. You cannot hope to face the Rachni in the open once they truly turn their focus to you. Instead focus on slipping through their lines and striking at their rear, wreaking havoc and forcing them to split their focus a thousand ways. The chaos you leave in your wake will be your contribution to the struggle.
So, this topic is one of the coolest, strangest things about quantum physics, and what I personally consider the most surprising triumphs of modern physics, and science in general.
...
Now some qualifiers: Bell's theorem is true within quantum mechanics. If quantum mechanics doesn't hold, then it doesn't either. But that would less 'wow, that star is doing some weird shit', and more 'Turns out our sun is actually a rabbit.'
-- We only need to cover a very small amount of ground. We only have one planet at the moment, and are not likely to have more than five.[ ][FLEET] Large Fleets. Large fleets will be able to secure their zones of responsibility with greater ease, but given the administrative difficulties in spreading them out across multiple clusters, and the inescapable fact that you'll be able to afford fewer, you will be able to cover less ground.
--Easiest, safest[ ][DOCTRINE] Retain Territory Defense Doctrine. Ultimately, Virmire remains a world with its back against the wall, and any offensives you make must be made only once you are sure of your position. Turtle up, and turtle harder. Make your space a brick wall, against which the Rachni might break themselves. You will serve the larger struggle with the forces the Rachni must devote to bottling you up. Will not cost additional resources to implement.
--Increased striking ability improves our chances of successfully penetrating Rachni lines to reach Citadel territory[ ][DOCTRINE] Adopt Fleet Battle Doctrine. Your navy will not be the navy to destroy the Rachni's fleets. However, you will be called upon to fight the Rachni, time and again, whether or not you want to do so. If you are to survive and support the allies you soon hope to contact, you will need to be capable of holding your own in a stand-up fight.
--Good for damaging the Rachni[ ][DOCTRINE] Adopt Raiding Doctrine. Virmire faces a situation outside the planning of conventional military thinkers, and thus it is only fitting that you adopt a doctrine designed by Virmireans. You cannot hope to face the Rachni in the open once they truly turn their focus to you. Instead focus on slipping through their lines and striking at their rear, wreaking havoc and forcing them to split their focus a thousand ways. The chaos you leave in your wake will be your contribution to the struggle.
-- Suits our immediate situation[ ][MARINES] Deny Tannuvael's request. Your marines are vital for counter-boarding and serve ably in DAMCON, but this war has not been and will not be fought by armies. No resources invested.
--Better once our fleets are engaging in active warfare.[ ][MARINES] Grant Tannuvael's request. Now that the fight is moving beyond your space, there is a need for an elite, navy-integrated ground force responsible for void-borne operations. Will require an eventual fleet-wide refit.
The goal isn't to paralyze the entire Rachni military machine. It is to limit the operations of local fleets.
How well the doctrines work really depends on how logistics work in this quest. If it is like EU, where distance from supply depots is not a factor, the raiding doctrine is doomed to failure. If it is more like HOI, where supply losses compound on each other, it will be possible to destroy entire fleets by cutting off their supplies (and the fear of such will force the Rachni to defend their entire logistical trail, instead of mobilizing all of their ships into a single fleet to sweep us away).
If we choose raiding , we cripple our defense a lot. Ground marines ... hahah ... no way can we fight the ranchi at ground.
I'm leaning towards Many Fleets , Retain Territory Defense , Grant Tannuvael
I'm sure the Council tried that in canon, but the Rachni burrowed deep underground. You need boots on the ground to at best confirm that they're gone, or at worst burn them out of their hidey holes. Huh, reminds me of Starship Troopers really.I don't see why you need the Krogan to kill of the Rachni.
Orbital bombardement covers a multitude of sins
Because with Many Fleets we can better defend our different colonies then with Larger FleetBut why would we want Many Fleets in defensive stance? If we don't go to any serious offensives, then we don't have many objectives to capture and then hold, so we don't need many fleets. As I see it, many fleets are better for more aggressive doctrines - raiding in particular.
If we try to defend everything, we'll succeed at defending nothing. It would make logistics simpler to defend key strategic areas and maintain large, highly mobile fleets.Because with Many Fleets we can better defend our different colonies then with Larger Fleet
Because with Many Fleets we can better defend our different colonies then with Larger Fleet