Taylor Hebert and Her Rather Sad Life [Worm/The Gamer/D&D3.5]

Hmm. Taylor's healing her allies when she makes a successful healing attack, right?

So does that mean she can just set up a heavy bag in a hospital or near her team, and healing people by pummeling the bag?
 
@LordsFire wouldn't some ranks in Bluff help with the whole secret identity thing?

...Maybe if we could get more than two of them. People don't generally ask 'What's your real ID?' or 'Are you such-and-such Cape?' in Earth Bet's culture anyways.

Hmm. Taylor's healing her allies when she makes a successful healing attack, right?

So does that mean she can just set up a heavy bag in a hospital or near her team, and healing people by pummeling the bag?

Yes.
 
I'd focus on:
Concentration
Spellcraft
Tumble
Disguise
Bluff
Move silently
Listen
Spot
Sense Motive
Intimidation (we be Taylor, yo)
Hide

Some things that might come useful
Forgery
Search
Open Lock
Balance (get to 5 ranks ASAP)
Gather Info



What does Martial Lore even do?
 
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If I had to pick between the two I'd be more concerned with cross-class Disguise ranks than Bluff.

I could see dropping our ranks in Jump (which is semi-redundant with flight, though being able to leap without revealing powers would be nice) for 2 in each, though.
 
Psionic Power: Synesthete (open to other suggestions, keeping in mind that we will actually be taking a caster that will give better bonuses than 1 ML powers generally will) It's not bad, but you might consider Minor Creation (and a good Sleight of Hand and Forgery rank), Mindlink (or Missive), Charm (really useful, enchantment is easy to ban),
Chakra Bind: Impulse Boots. Good choice, but why not Planar Ward?

Skill points: (Also accepting suggestions here. Able learner means we pay normal cost for cross-class skills, but the rank-cap on them is not actually lifted. Non-taken in-class skills are Craft and Ride.)
48 total.
Diplomacy: 4
Spot: 2 (I'd max)
Listen: 2 (I'd max)
Sense Motive: 2
Spellcraft: 2 (Ok for now, but lets not forget it)
Intimidate: 4
Concentration: 4
Jump: 4 (Why? We can fly very well)
Martial Lore: 4
Appraise: 2 (are we hitting jewlery stores? Just a magnifying glass gives that much bonus)
Tumble: 2 (So incredibly useful,)
Open Lock: 2 (That really isn't going to get us anywhere, we'd need to take 20 on simple locks anyway)
Disable Device: 2 (Again, doesn't seem that useful)
Knowledge (History): 4 (???)
Knowledge (Religion): 4 (Druid shenanigans?)
Balance: 4
Really needs Bluff 4 here, Disguise 4 as well. Maybe a bit do diplomacy, maybe.


Free from race:
Craft (Weaponsmith/Gunsmith): 4 ranks.
 

As a Crusader, our class skills are Balance, Concentration, Craft, Diplomacy, Intimidate, Jump, Knowledge (History), Knowledge (Religion), Martial Lore, and Ride. Thanks to Able Learner, all skill ranks cost 1 point, but anything not on that list is still capped at 2 ranks. (The other side of our gestalt is currently occupied by our LA.)
 
Why martial lore? I don't think our opponents are going to use maneuvers. We'd be better of putting that into concentration, since we'll need it for spellcasting next level, and qualifying for things like Incantatrix later.
 
Ideas:
First Aid - We can't rely on our powers too much, at least not early. We can only heal people by beating up dudes, right?
Professional Skills - I'm not sure if these are a thing in D&D, they act as skills for a variety of tasks under its umbrella.
- Hero - it's a long shot, but it could be valuable if that's the angle we're going for.
- Fashion Designer or Tailor - For making our own costume as well as doing repairs on clothing and people.
- Taxi Driver, Jet Pilot - Knowing how to pilot everything is useful, and the former would guarantee that we never get lost in our home town.
- A way to slip out of restraints - we have strength, but against brute-grade, I'm not sure that our almost-brute strength will cut it. IIRC wizards in D&D can't cast spells if they are tied up, right? At least not early on.
- Acting and social skills - Good for general social interaction, as well as seperating ourselves from our cape identity. Useful for situations when blasting shit isn't a good idea, such as those talks the Wards deliver in local schools.
- Knowledge (Tinkertech) and/or Knowledge (Capes). Religion doesn't seem to useful, nor does history really.

Some form of stealth would be pretty good too.
 
ECL 1.1
Taylor Hebert and Her Rather Sad Life: ECL 1.1

Taylor pressed 'confirm' on that screen, and then things hurt. It felt like she was being pulled apart, and that someone had stabbed her in the back. Then, in a fraction of a second, she hit the locker door and it was a contest between her and the door. Taylor was now amongst the strongest non-brute humans on the planet, and had skin that could bounce off a pistol round. She won, and the door popped as the lock burst. She, and what seemed like an entire dump's worth of biohazard waste exploded from the locker.

The waste simply fell to the floor, but Taylor managed to land perfectly. She grinned at her new physical abilities, flexing muscles she didn't even know had a few minutes earlier. Hell yeah, she thought. She was still covered in muck and human waste, but somehow she still smelled nice. She could still feel all of though, and as everyone had already gone home she made a beeline for the nearest boy's locker room. Her clothes had suddenly gotten very, very tight after she'd grown what looked to be a full foot of height, and then changed her build from 'unathletic and a little pudgy' to 'paragon of human condition'.

Running through the empty halls with newfound grace, Taylor laughed. Those three bitches had just given her superpowers. Hell, not only had they given extremely awesome superpowers, they'd given her the world's best makeover. The only downside was that she couldn't come back and rub the whole thing in their faces.

She reached the locker room and grinned. Someone had left a sports bag behind, and he was a big guy. Not as tall as her, but nearly. She wormed her way out of her old clothes and breathed a sigh of relief. She'd need new clothes really soon, but this guy's would do for now. The clothes were even clean, which was nice. She debated showering here, rather than at home; and decided to shower here first. Just getting her borrowed clothes dirty would rather defeat the point, and she did intend to return them.

She walked into the shower and turned it on. Cold water only, but whilst she could still feel it and while it wasn't pleasant it wasn't as bad as it used to be. Her wings didn't seem to really get wet, at least to the point that it impaired them. They were very big, but folded back into grooves in her back. It wouldn't conceal them, even under clothing, but it did make things like fitting through doors and wearing clothes easier. They were the same colour of her hair - a rich, metallic auburn that shined just so under light. It felt weird, having them, and she could tell her bone structure was different around her chest and shoulders.

The rest of her had been similarly transformed. She had a lean but powerful build, with a beauty that seemed almost inhuman. All her facial features were perfect, and the rest of her followed her own ideals of beauty. Taking it all in, she began to cry tears of joy at just what had happened. She had just become something incredible, and after a year of being told she was ugly and unappealing at every opportunity, to have those same tormentors be the cause of her own unblemishable beauty was the sweetest karma she could imagine. She laughed, her voice clear and songlike as she began to plan and scheme.

All the positives aside, this new form posed some problems. She'd have to work hard on her secret identity, because there weren't that many six foot eight statuesque beauties with wings wandering around. Turning the shower off, having removed most of the gunk from her - she'd popped back into the world clean, so she'd effectively only been in the locker a few seconds. She changed into her borrowed clothes, silently thanking whichever member of the football team had left a change of clothes behind. She looked at the bag some more and found his school ID, and tried to commit his name to memory. She needed the clothes more than he did right now, but she should at least return them.

With that done, she went over to the mirror. In it's cracked surface, she could get a better look at her face. She wasn't surprised by the symmetrical perfection of her face, but the glowing eyes were a surprise. She blinked, concentrated on 'eyes not glowing' and opened her eyes. They were large, catlike, and fiery orange. Looking a little closer, her ears were a bit off. She moved her hand there, and felt them taper to a point as she ran her hands along them. Speaking of hands, her nails seemed to be made out of some kind of metal. It didn't feel that different to a standard fingernail, but that was another oddity.

Thinking back to the glowing eyes, she concentrated on making them glow again. They did, but this time they were the same colour as her eyes unlike the pure white they'd been before. For a minute, she practiced turning it off and on, as well as making them glow different colours. She got it down to barely a thought, and even managed to get it down to one eye at a time. It wasn't particularly bright, but it did look pretty badass.

Still, she had places to be and schools to leave for the final time. She still had her window for skills and stances open, but decided to leave that for later. It minimised, becoming simply a small plus symbol at the bottom of her vision. She also had what must be a HP bar with a numeric count of it, as well as a spellbook symbol next to the plus which she knew instinctively was for all her various abilities, and what looked like her character sheet.. Taylor balled up her old clothes, and ran to the top of the building. She was damn well going to fly away from Winslow, and nothing was going to stop her.

She leapt off the roof, her wings spreading out and lifting her aloft with perfect grace. She twisted and turned in mid air like she'd born for it, though her clothing situation wasn't exactly comfortable for flying. As she soared up, her mind turned to what to do. She couldn't go back to her old life, now that she looked like this. Especially not now she was a parahuman. She hovered far above the ground, with as little effort as standing still, and thought.

On a whim, she opened up her character sheet. It looked mostly like it should, though it did tell her to select her skills, manoeuvres, soulmeld and psionic power already. She was pleased to see that she was listed as 'Chaotic Good', especially since she'd checked the 'remove alignment restrictions' box for half a dozen classes. Something stood out to her, however. The deity box was filled in, and Taylor had certainly never so much as heard of the 'Queen Administrator Shard', but since none of the usual D&D gods existed, perhaps her powers had reached out to the closest thing in this to universe instead. Which was an eye-opening revelation, but Taylor had more mundane things to concern herself with at the moment. Still, she should investigate it sometime.

Coming back down to earth, so to speak, she looked around her and made out roughly where her house was. She'd...

[x] Go back home for now and...
[x] Try to talk to her dad when he got home
[x] Write in​
[x] Go straight to the PRT. She might not want to be involved with high school 2.0, but if anyone could help her have a secret identity it would be them.
[x] Write in

Also, please vote for skills/stance/maneuvers/psionic power/soulmeld.

A/N: Yes, you can be a chaotic good Druid.
 
I want to avoid the PRT and its damn bureaucracy for once. We have enormous growth and the PRT would do nothing but stifle our progress with their obsession for PR especially where the wards are concerned.
 
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[x] Go straight to the PRT. She might not want to be involved with high school 2.0, but if anyone could help her have a secret identity it would be them.

It's going to be pretty damned obvious what happened. Might as well initiate it.
 
[x] Go straight to the PRT. She might not want to be involved with high school 2.0, but if anyone could help her have a secret identity it would be them.

It's going to be pretty damned obvious what happened. Might as well initiate it.

And watch as we are forced to waste time on stupid make-work, deal with restrictions as to whom we can engage that will slow down our XP gain to a crawl and force us to take orders from a bigot who hates and distrusts capes.

There are a million Taylor in the Wards stories and quests. I could recite the steps in my sleep. Could we try something different for once?
 
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[x] Go straight to the PRT. She might not want to be involved with high school 2.0, but if anyone could help her have a secret identity it would be them.
 
[x] Go back home for now and...
[x] Try to talk to her dad when he got home

Lets try to go to the New Wave. We fit the image and we can do more good away from Pigot the Bigot and Armsmaster the jerk not to mention not retreading so very many other stories.
 
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[x] Go straight to the PRT. She might not want to be involved with high school 2.0, but if anyone could help her have a secret identity it would be them.
I want to avoid the PRT and its damn bureaucracy for once. We have enormous growth and the PRT would do nothing but stifle our progress with their obsession for PR especially where the wards are concerned.
We're a supernaturally attractive angel. Their PR department is going to be working for/with us, not against us. Worst comes to the worst, we can leave. Or claim alignment restriction.
 
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