Dark Ness
Rises Where Silence Dies
- Location
- The Primordial Soup
He probably just missed you, no need to over react.I think I may be on the QM ignore list, 6 or so quotes and citations ignored
He probably just missed you, no need to over react.I think I may be on the QM ignore list, 6 or so quotes and citations ignored
Soulmeld gives ridiculous bonuses, like Mindblank-lite on lv 1, on a setting with Masters and Ziz.
Psionic Powers scale with more points spent on them. That's a Free Mage's Armor, a Energy Ray of any type we choose, a lot of extra HP, free Charm, the immensely useful Minor Creation, Telephatic Projection changes the subject's mood.
Why not boost INT?
Also, I would suggest between Planar Ward, Blink Shirt (unless if we go Conjurer with Abrupt Jaunt), Flame Cincture (10DR/Fire), Spellward Shirt (SR 5), Impulse Boots (Uncanny Dodge). Possibly Mage's Spectacles (Incantrix uses Spellcraft checks right?).
For Psionics, Energy Ray (good damage at 1d6 per PP, choose various elemental effects), Inertial Armour (Mage's Armour
We could wrap our wings around our torso for all we know.Can we get a shape change feat? Because we need a shape change feat
By the way, what's the plan for actually physically getting out of the locker with the current build? Is 17 STR enough to bust our way out?With the Psionic Power, part of me desperately wants Astral Construct, but unless we go Psion, that's not going to actually be useful.
As-is, I think Force Screen would be the optimal choice. Energy Ray is pretty useless without further Manifester progression, Inertial Armor has good endurance, but doesn't stack with any actual physical armor we pick up. Force Screen is a Shield bonus rather than an Armor bonus though, and we're a lot less likely to pick up a physical shield, so it should be more applicable.
As to the Soulmeld, my housemate with the relevant PDFs has just gotten home, so we'll be having a look at the hard-crunch soonly here.
Unless it's built to handle Brutes, if Taylor has enough leverage, probably.By the way, what's the plan for actually physically getting out of the locker with the current build? Is 17 STR enough to bust our way out?
My concern is that the locker should be pretty cramped (especially with wings) so there isn't much room to get a wind up for hitting the door and just pushing on it with a bad stance may not be enough.Unless it's built to handle Brutes, if Taylor has enough leverage, probably.
17 STR is capable of competing in the Olympics as a weightlifter.
Unless it's built to handle Brutes, if Taylor has enough leverage, probably.
17 STR is capable of competing in the Olympics as a weightlifter.
Tekomander is just missing stuff. This thread has managed to hit 16 pages of just character creation after all. I know both my questions regarding alternate rulesets for Draconic shapechanging got missed.I think I may be on the QM ignore list, 6 or so quotes and citations ignored.
Any chance you could provide them for the rest of us to look over?As to the Soulmeld, my housemate with the relevant PDFs has just gotten home, so we'll be having a look at the hard-crunch soonly here.
It says CHA decides how many more points we can spend. So we are up to 5-7 PP per power if it uses the modifier.
INT 21-23 nets another 2-3 points on top of the first two.
I forgot Force Screen, but Energy Ray (Acid or Sonic) to open locks or fuck equipment up, Mindlink for real time silently comunication, Minor Creation is incredibly useful, Charm (if we ban Enchantment), Telephatic Something (alters mood), Deceleration (for running away of catching up).
We could wrap our wings around our torso for all we know.
Tekomander is just missing stuff. This thread has managed to hit 16 pages of just character creation after all. I know both my questions regarding alternate rulesets for Draconic shapechanging got missed.
We're going to be dealing 1d3+STR unarmed damage (1d3+3 with 17 STR) unless I'm missing out on some ToB stuff.By the way, what's the plan for actually physically getting out of the locker with the current build? Is 17 STR enough to bust our way out?
Wings aren't necessarily feathered. And that only happens taking Mindlink (which is pretty damn useful) or Missive.So, we planning to take Psion on the other half of the Gestalt from Crusader? Because I can't help but be morbidly curious about what will happen with Taylor ending up an angelic looking telepath.
Huh, knew there as something wrong.No. That is not how Manifester Level and the feat work. First off, we manifest as a first level manifester for the specific purposes of one power. That means we can spend one power point, which means 1d6(potentially +1), and the feat gives us 2 power points, so we can use it twice in a day. This feat does not give us access to bonus power points from an Ability Score. It does not give us, in and of itself, a way to act with a manifester level higher than 1, and besides which, you cannot have a manifester level higher than your character level, save the Wilder's Surge ability or the Overchannel feat.
Charisma is used to determine the save DC for the gained power, should it have one.
We're going to be dealing 1d3+STR unarmed damage (1d3+3 with 17 STR) unless I'm missing out on some ToB stuff.
If you want magic armour, go abjurant champion. It's a full bab, full casting prestige class that gives you a bonus to armour bonuses from abjuration spells as well as lets you cast them as swift actions. Shield, at the full five levels, gives a +9 shield bonus. Greater Luminous Armour gives a whopping +13, with a further -4 penalty to enemy melee attacks. But for early levels, Force Screen could save you a spell known.With the Psionic Power, part of me desperately wants Astral Construct, but unless we go Psion, that's not going to actually be useful.
As-is, I think Force Screen would be the optimal choice. Energy Ray is pretty useless without further Manifester progression, Inertial Armor has good endurance, but doesn't stack with any actual physical armor we pick up. Force Screen is a Shield bonus rather than an Armor bonus though, and we're a lot less likely to pick up a physical shield, so it should be more applicable.
As to the Soulmeld, my housemate with the relevant PDFs has just gotten home, so we'll be having a look at the hard-crunch soonly here.
Sorry, I was on my phone. Ultimately, abilities that let you manifest wings usually tell you that you can, and specify how long it takes. Half-celestial merely grants a permanent flight speed. Now true nowhere does it say you fly via wings, but I like the story implications and thematics of wings, so they fit. They do fold back, but you need specially tailored clothes to conceal them.How big are they? Can they be folded out of sight were we to wear a loose jacke?
Did you read my post that Darness quoted? With the description on half-celestials and the reasoning?
I think I may be on the QM ignore list, 6 or so quotes and citations ignored.
17 or so for Survive Until Victory, second is 11 (though the author himself made a newer version of that Plan).
This locker has 16 Gauge steel doors. That's about .06 inches thick. So yeah, it's about 2 HP. She can break it down.We're going to be dealing 1d3+STR unarmed damage (1d3+3 with 17 STR) unless I'm missing out on some ToB stuff.
Mundane iron/steel has a hardness of 10, which means to damage it we need at least 11 straight damage.
On the plus side, it has 30 HP/inch and I seriously doubt that a locker door is more than maybe 1/5 of an inch thick1, so if we have some way to hit it, it's coming down fast.
1Probably less than that. Consult someone who didn't grow up metric to be sure.
Honestly, don't see that as a bad thing. Simurgh comparisons just make things more interesting.Wings aren't necessarily feathered. And that only happens taking Mindlink (which is pretty damn useful) or Missive.
Nah, I was referring to this post:If you mean Wildshape, there's a Feat for Dragon Wildshape, though we'll have to be level 12 before we can take it.
I was basically hoping to go for a build similar to your own, with being a (probably Gold) Dragon as a base, then pile classes on top of that. As far as the CoW booklet seems to indicate, Gold Dragons naturally have access to Arcane, Divine and Psionic Abilities in limited amounts, so we could have then gone specifically for the really cool stuff that we specifically wanted. Dragons have higher maximum levels too, which is crazy nice. The only problem was that people obviously haven't been willing to accept races that look too non-human/ugly, so I was hoping to get the houseruling squeezed in.@Tekomander
Sorry to harp on about this, but it's kinda a vital question for me to be able to offer it as a plan, considering how much everybody dislikes playing something too non-human. Would you allow us to play a Gold Dragon variant that has access to Alternate Form off the bat like as shown here rather than the Council of Wyrms variant that instead has Change Shape at level 9? Not only is the levelling a pain just to get an unnecessarily souped-up version of the ability we want, but the Hoard value requirement for going up in age at level 8 is also a pain when we might not even have a secret identity to earn money for.