[X] Do something else.
-[X] First of all, fucking merk that chosen.
-[X] As in the previous plan, juke east towards the river. Do not cross the river, though. Head immediately south and then west, towards Makar. Their host shouldn't be too far behind their scouts; by the time they see the feint, they should be north-east of our force. Don't try to conceal our tracks heading south though; if they don't realize we're going for the god-king, they might head for Greenvalley.
-[X] Head straight for Makar, cross the river and attack the site to incite a slave rebellion. Once we've taken it, all we need to do is defeat the force pursuing and run like hell for Greenvalley.

The god-king is dead. The next best thing is the chosen. Why not take this preist as a hostage?
 
[X] Do something else.
-[X] First of all, fucking merk that chosen.
-[X] As in the previous plan, juke east towards the river. Do not cross the river, though. Head immediately south and then west, towards Makar. Their host shouldn't be too far behind their scouts; by the time they see the feint, they should be north-east of our force. Don't try to conceal our tracks heading south though; if they don't realize we're going for the god-king, they might head for Greenvalley.
-[X] Head straight for Makar, cross the river and attack the site to incite a slave rebellion. Once we've taken it, all we need to do is defeat the force pursuing and run like hell for Greenvalley.
Why? No, seriously. Explain why you're voting for this kamikaze plan.
Because nowhere is it stated that our home is currently under attack and is a belief that relies on a civ currently at war deciding to attack someone the just manage to convince to attack the person their at war with.
 
Why? No, seriously. Explain why you're voting for this kamikaze plan.
Feel like kamikaze is a bit of an unfair characterization. We should be able to reach Makar before they can reach us (if they go by water, they'll have to disembark in the village, march east, and return to their boats to catch up - if they come by land, then we'll have a flat-out advantage), and this gives us the best chance of knocking Makar out of the war. I see no reason to assume they wouldn't follow us and link up with Brushcrest if we don't knock out the force pursuing. In comparison, if we flee to Greenvalley all the Brushcrest forces have to do (if they are attacking) is avoid fighting us for a couple days. Even if they do fight us, anything short of annihilation would be a loss.
 
Feel like kamikaze is a bit of an unfair characterization. We should be able to reach Makar before they can reach us (if they go by water, they'll have to disembark in the village, march east, and return to their boats to catch up - if they come by land, then we'll have a flat-out advantage), and this gives us the best chance of knocking Makar out of the war. I see no reason to assume they wouldn't follow us and link up with Brushcrest if we don't knock out the force pursuing. In comparison, if we flee to Greenvalley all the Brushcrest forces have to do (if they are attacking) is avoid fighting us for a couple days. Even if they do fight us, anything short of annihilation would be a loss.
I mean the QM called it that i think?
 
[X] Do something else.
-[X] First of all, fucking merk that chosen.
-[X] As in the previous plan, juke east towards the river. Do not cross the river, though. Head immediately south and then west, towards Makar. Their host shouldn't be too far behind their scouts; by the time they see the feint, they should be north-east of our force. Don't try to conceal our tracks heading south though; if they don't realize we're going for the god-king, they might head for Greenvalley.
-[X] Head straight for Makar, cross the river and attack the site to incite a slave rebellion. Once we've taken it, all we need to do is defeat the force pursuing and run like hell for Greenvalley.
Amusing situation. The ??? option calls to me.
 
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Feel like kamikaze is a bit of an unfair characterization. We should be able to reach Makar before they can reach us (if they go by water, they'll have to disembark in the village, march east, and return to their boats to catch up - if they come by land, then we'll have a flat-out advantage), and this gives us the best chance of knocking Makar out of the war. I see no reason to assume they wouldn't follow us and link up with Brushcrest if we don't knock out the force pursuing. In comparison, if we flee to Greenvalley all the Brushcrest forces have to do (if they are attacking) is avoid fighting us for a couple days. Even if they do fight us, anything short of annihilation would be a loss.

Slaughtering the population in a snap decision will likely mean a battle. You can do it, but it might cause losses.

Also, as a wild suggestion, you could also go west and try a kamikaze attack on the Makar temple.

We have WoG that this...
[ ] Do something else.
-[] First of all, fucking merk that chosen.
-[] As in the previous plan, juke east towards the river. Do not cross the river, though. Head immediately south and then west, towards Makar. Their host shouldn't be too far behind their scouts; by the time they see the feint, they should be north-east of our force. Don't try to conceal our tracks heading south though; if they don't realize we're going for the god-king, they might head for Greenvalley.
-[] Head straight for Makar, cross the river and attack the site to incite a slave rebellion. Once we've taken it, all we need to do is defeat the force pursuing and run like hell for Greenvalley.

...Is a suicide attack.
 
I mean, i wish attacking Makar would actually work, coming out of a betrayal, completely victorious would TRULY be Glorious.
 
[X] Try to flee. You still have a day before his warriors are in Riverbend.
-[X] Flee immediately to keep as large a distance to the pursuers as you can.
 
Would taking the Makar chosen as a hostage activate berserk button to attack us or would that keep the fanatics at bay?
Considering Azel explicitly described them as Norse Berserkers, I'm guessing no. They'll probably see it as the highest of honors to die to protect the temple, or to take the temple back.
 
Considering Azel explicitly described them as Norse Berserkers, I'm guessing no. They'll probably see it as the highest of honors to die to protect the temple, or to take the temple back.

I'm not talking about taking the temple, I meant the chosen. Would they be crazy enough to attack us if we took the chosen as a hostage with us.? The ones he brought along seem sane enough to know better.
 
I'm not talking about taking the temple, I meant the chosen. Would they be crazy enough to attack us if we took the chosen as a hostage with us.? The ones he brought along seem sane enough to know better.
Same answer. It's honorable death against dishonorable foes. The Makar would be shamed were his men not to attack due to him.
 
[X] Try to flee. You still have a day before his warriors are in Riverbend.
-[X] Flee immediately to keep as large a distance to the pursuers as you can.

The men are still fresh so, retreat it is.
 
Okay, so here's my read of the situation:

The Makarites are raiding the lowlanders. They may-- may-- decide to stop raiding them, depending. They've also got a force hot on our tail. Brushcrest probably does have an Alliance. I doubt that they are realistically going to be able to convince lowlanders being raided by the fucking Makar to give them armies to throw at an angry, "savage" mountain peoples they personally have no beef with, so Greenvalley is likely "just" facing an assault by five Brushcrest hunter pops. Throw in one or two allied units if you must.

Greenvalley has one heavy infantry unit garrisoned there. The walls only cover the main settlement; I believe, and that leaves the White Halls and a few other villages outside their protection. Our scouts will notice a Brushcrest force marching up the river, and likely the Council of Three and Speaker can convince the Antler Clans to lend one or two of their hunter pops to the defense. I say this because we have plenty of things like Obsidian Tools (1.55) that we can offer up, and the Speaker will no doubt make hay of the fact that the White Halls are in peril. In a similar line of thinking, we can probably get a rabble pop from the pilgrim village near the white halls.

So our "professional" defending units will probably be 1 heavy infantry/1-2 hunters/1 pilgrim rabble before we factor in the rabble units we can form from our population. Given that our people are literally defending the holiest site known to them, we'll likely see additional morale bonii. As a pinch move, the Speaker can accompany the defenders. It'll risk his life, but will also ensure that the men fight to the death.

So I don't think there is a realistic chance of Brushcrest "defeating" us and occupying Greenvalley-- remember, we haven't even factored in the worst case scenario where we are forced to pull back to Greenvalley's walls. So the real question is how much damage we'll do to ourselves by converting our general population into rabble units and throwing them into the meatgrinder. Ironically we've found ourselves in exactly the Makar's shoes: needing to use desperate fanatics to overcome our lack of equipment, training, and organization.

The other real danger is that of losing pops to starvation, which is exactly what will happen if our hunters don't get their asses back to Greenvalley. A huge chunk of our food production still comes from hunting. So the correct move here is to rush our force back to Greenvalley as fast as possible. The Makar will pursue, of course, but we (1) have a day's head start, (2) have dedicated light infantry scouts with excellent maneuver, and (3) remember that in the update, it stated traversing the foothills would have been so much harder without White Clansmen to guide us. We're used to the mountains, the White Clansmen are used to the mountains, and because we've traversed this tract before, we know the terrain and, worst comes to worst, we can find a place from which to ambush our pursuers. Ideally they would give up and go home before that, of course.

I think there is a strong chance that we could yet wrest utter victory from utter disaster. Brushcrest won't be guarding the rear of their forces, because they'll expect that our expeditionary force to have died to the Makarites. If we time things right, we could pull a Helm's Deep. Imagine the entire military of Brushcrest sandwiched between fanatical defenders on one end and an infuriated professional army with an elite commander on the other.

The resulting carnage will live in legend.
 
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Is it not also entirely possible that the Makar Chosen guy is bluffing? After all, we only have his word about this supposed betrayal.
 
Except we were told that they lied to us, and told the Makar about our attack.
We are told by someone without an army at his back what is needed to be heard to get us to stop hitting them.
Even if he's bluffing I flat out don't trust Brushcrest.
Oh no their not going to hold up their end of the agreement at all unless something amazing happens, still doesn't mean their attacking us right now.
 
Even if he's bluffing I flat out don't trust Brushcrest.

pretty much...withdrawing is probably for the best, I mean we did a hell lot of damage here, and they aren't getting those pop's back.

not to mention we have a elite commander, now we still have to figure out mountain slope farming, as well as figure out a decent attempt on getting more food besides hunting, but the day where we don't have to rely on hunters to keep us alive? is the day when we can get a real military force as well as animals to use for meat and resources, as well as possibly start expanding more. Also become dwarves when we figure out how to live inside the mountains, that way our people wont have to deal with others, we can just mine to make more living space, get air-shafts going to make sure we don't get problems with air conditions, as well as honor the ancestors.

(we are almost dwarven right now, we just need to push for it!)
 
Yeah, even if it is a bluff, we've already done a good amount of damage. It doesn't hurt us to skedaddle back to the Valley.
It does if in the worse case we end up in a 2 front war with 2 powers that we have utterly smacked, it does if it leaves a large military power mad at us because we put a dent in their record of being the best.
 
It does if in the worse case we end up in a 2 front war with 2 powers that we have utterly smacked, it does if it leaves a large military power mad at us because we put a dent in their record of being the best.

I don't see Brushcrest or the lowlanders trusting the Makar enough to let them march an army through their territory. Which is pretty much the only way that they can get at us, short of marching their armies through the mountains.
 
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