@Azel since all our actions are hunter-work and the Rest of the tribe has nothing to do but gathering, no building or research, do we get a bonus on gathering from having all hands on deck?
 
@Azel since all our actions are hunter-work and the Rest of the tribe has nothing to do but gathering, no building or research, do we get a bonus on gathering from having all hands on deck?
No. You are doing far more then your hunters could ever handle on their own. Everyone else who is not essential to keep the village safe, the fires on and the children out of trouble will trudge along with the hunters to spot game, act as drivers for the hunt, dress the animals and haul the results back home.

So expect parties consisting of 3 actual hunters and 5 assorted people who had nothing more urgent to do.
You are basically starting a total war on the local wildlife.
 
No. You are doing far more then your hunters could ever handle on their own. Everyone else who is not essential to keep the village safe, the fires on and the children out of trouble will trudge along with the hunters to spot game, act as drivers for the hunt, dress the animals and haul the results back home.

So expect parties consisting of 3 actual hunters and 5 assorted people who had nothing more urgent to do.
You are basically starting a total war on the local wildlife.
Will propably loose a lot of those people to the storm...
 
The World is Our Teacher didn't win but

"We have learned much from our hardships and we will learn much from this one too." There was conviction behind the elders words. Enough of it to chase away the gloom that had set into the hut. "Be it the spirits, fate or simply misfortune, but we got handled a challenge, not assured death. We would all be laying in the grass already if that was what the world wanted. We need to keep our hope and find ways to overcome this, not wait for something that merely seems inevitable."

Is it being incorporated somehow?
Adhoc vote count started by Deliste on Jun 18, 2018 at 3:19 AM, finished with 507 posts and 16 votes.

  • [X] Plan Actual Final Gambit
    -[X] [Rations] Do not lower the rations.
    -[X] [Action] Go hunting.
    --[X] In the valley.
    --[X] In the mountains.
    --[X] Kill the great beast.
    [X] Plan Final Gambit
    -[X] [Rations] Do not lower the rations.
    [X] [Action] Go hunting.
    -[X] In the valley.
    -[X] In the mountains.
    -[X] Kill the great beast.
    [X] Plan Actual Final Gambit
    -[X] [Rations] Do not lower the rations.
    -[X] [Action] Go hunting.
    --[X] In the valley.
    --[X] In the mountains.
    --[X] Kill the great beast.
    [X] Plan Actual Final Gambit
    -[X] [Rations] Do not lower the rations.
    -[X] [Action] Go hunting.
    --[X] In the valley.
    --[X] In the mountains.
    --[X] Kill the great beast.
    [X] Plan Final Gambit with traps
    -[X] [Rations] Do not lower the rations.
    -[X] [Action] Go hunting.
    --[X] In the valley.
    -[X] [Action] The small forest critters exist in great numbers, but are hard to catch. Try to catch them with traps.
    --[X] Kill the great beast.
 
[X] Plan Final Gambit with traps
-[X] [Rations] Do not lower the rations.
-[X] [Action] Go hunting.
--[X] In the valley.
-[X] [Action] The small forest critters exist in great numbers, but are hard to catch. Try to catch them with traps.
-[X] [Action] Go hunting.
--[X] Kill the great beast.

I am hoping trap making adds a new source of passive income.
 
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The World is Our Teacher didn't win but

Is it being incorporated somehow?
As it was the runner-up option, it gets incorporated and you do have a chance to get it later on.


As a side note, I've just noticed that I forgot to strike through the option to go hunting in the mountains. I will thus ret-con any winning plan to go hunting in the valley an equal number of times.

While I do not believe in offering trap options, I do believe in sub-optimal options and options with hidden repercussions. This one has crossed the border of sub-optimal to trap, since the weather modifiers would mean that the whole party going to the mountains would not roll for success, but just for how they die.

I would like to advise everyone to be careful when picking options.
 
As it was the runner-up option, it gets incorporated and you do have a chance to get it later on.

Yesss!! :D

As a side note, I've just noticed that I forgot to strike through the option to go hunting in the mountains. I will thus ret-con any winning plan to go hunting in the valley an equal number of times.

Is there the option (or point) to picking The Beast twice?
 
Nope. You can't really dedicate more then one action worth to that, since that already represents most of your hunters being assigned to that task.

Makes sense, just didn't want to assume and then find out it would have resulted in better planning etc.

Do we have to specify that Bear Hunt should be the last hunting action?
 
The weather penalties also apply to the random event rolls, so yes, it's going to be anything but nice.


Honestly, I don't think anyone is going to survive.

We're running with a -50 penalty on both Hunting and hunting event. That means that we have just 25% odds of not rolling below 0 on either one of them. If we put the cutoff higher (say 15), then the odds drop to just 10%.
 
Honestly, I don't think anyone is going to survive.

We're running with a -50 penalty on both Hunting and hunting event. That means that we have just 25% odds of not rolling below 0 on either one of them. If we put the cutoff higher (say 15), then the odds drop to just 10%.

On the plus side each death means one less person to feed.
 
Honestly, I don't think anyone is going to survive.

We're running with a -50 penalty on both Hunting and hunting event. That means that we have just 25% odds of not rolling below 0 on either one of them. If we put the cutoff higher (say 15), then the odds drop to just 10%.
Only the Hunting Event can kill people. Rolling bad on the normal Hunting roll just determines how much food you get.
 
Only the Hunting Event can kill people. Rolling bad on the normal Hunting roll just determines how much food you get.

We're starving to death Azel, that does kill people.

I think this is what they're referring to though.
Will propably loose a lot of those people to the storm...
The weather penalties also apply to the random event rolls, so yes, it's going to be anything but nice.
Adhoc vote count started by Deliste on Jun 18, 2018 at 3:59 AM, finished with 514 posts and 16 votes.

  • [X] Plan Actual Final Gambit
    -[X] [Rations] Do not lower the rations.
    -[X] [Action] Go hunting.
    --[X] In the valley.
    --[X] In the mountains.
    --[X] Kill the great beast.
    [X] Plan Final Gambit
    -[X] [Rations] Do not lower the rations.
    [X] [Action] Go hunting.
    -[X] In the valley.
    -[X] In the mountains.
    -[X] Kill the great beast.
    [X] Plan Actual Final Gambit
    -[X] [Rations] Do not lower the rations.
    -[X] [Action] Go hunting.
    --[X] In the valley.
    --[X] In the mountains.
    --[X] Kill the great beast.
    [X] Plan Actual Final Gambit
    -[X] [Rations] Do not lower the rations.
    -[X] [Action] Go hunting.
    --[X] In the valley.
    --[X] In the mountains.
    --[X] Kill the great beast.
    [X] Plan Final Gambit with traps
    -[X] [Rations] Do not lower the rations.
    -[X] [Action] Go hunting.
    --[X] In the valley.
    -[X] [Action] The small forest critters exist in great numbers, but are hard to catch. Try to catch them with traps.
    --[X] Kill the great beast.
 
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are the penalties for the trap building the same as for the hunting action?
and would building traps give us a bit of hunting income each turn?
 
No. You are doing far more then your hunters could ever handle on their own. Everyone else who is not essential to keep the village safe, the fires on and the children out of trouble will trudge along with the hunters to spot game, act as drivers for the hunt, dress the animals and haul the results back home.

So expect parties consisting of 3 actual hunters and 5 assorted people who had nothing more urgent to do.
You are basically starting a total war on the local wildlife.
Sounds about right as expected
Will propably loose a lot of those people to the storm...
Thats part of the point actually.
Anyone lost to the storm extends the food left by that much more. Anyone successful would extend the stores.

It'd be terrible, but from the tribe's perspective, dying or coming back with meat alike serves the tribe.
[X] Plan Final Gambit with traps
-[X] [Rations] Do not lower the rations.
-[X] [Action] Go hunting.
--[X] In the valley.
-[X] [Action] The small forest critters exist in great numbers, but are hard to catch. Try to catch them with traps.
-[X] [Action] Go hunting.
--[X] Kill the great beast.

I am hoping trap making adds a new source of passive income.
You have to remember how trapping works. You set a trap, a small animal triggers it and now you have meat on a stick.

In winter this stops working because most small animals sleep or die off. You'd be looking to digging boar pits more or less...and the ground is ice.


As it was the runner-up option, it gets incorporated and you do have a chance to get it later on.


As a side note, I've just noticed that I forgot to strike through the option to go hunting in the mountains. I will thus ret-con any winning plan to go hunting in the valley an equal number of times.

While I do not believe in offering trap options, I do believe in sub-optimal options and options with hidden repercussions. This one has crossed the border of sub-optimal to trap, since the weather modifiers would mean that the whole party going to the mountains would not roll for success, but just for how they die.

I would like to advise everyone to be careful when picking options.
Amended the mountain to valley.
 
We're starving to death Azel, that does kill people.

I think this is what they're referring to though.
I was referring only to the Hunting rolls. Ending the month with too little food obviously gets people killed.

are the penalties for the trap building the same as for the hunting action?
and would building traps give us a bit of hunting income each turn?
Yes, the penalties are the same and yes, it's a passive income.

You have to remember how trapping works. You set a trap, a small animal triggers it and now you have meat on a stick.

In winter this stops working because most small animals sleep or die off. You'd be looking to digging boar pits more or less...and the ground is ice.
Snares still work, so you are not entirely unable to trap.

You can also build traps from snow mounds with a pit in the middle, so the storm is kinda doing you a tiny favor there.

Edit: Vote closed. May the hunt begin.
Adhoc vote count started by Azel on Jun 18, 2018 at 5:52 AM, finished with 519 posts and 16 votes.

  • [X] Plan Actual Final Gambit
    -[X] [Rations] Do not lower the rations.
    -[X] [Action] Go hunting.
    --[X] In the valley.
    -[X] [Action] Go hunting.x2
    --[X] In the valley.x2
    -[X] [Action] Go hunting.x3
    --[X] Kill the great beast.
    [X] Plan Final Gambit with traps
    -[X] [Rations] Do not lower the rations.
    -[X] [Action] Go hunting.
    --[X] In the valley.
    -[X] [Action] The small forest critters exist in great numbers, but are hard to catch. Try to catch them with traps.
    --[X] Kill the great beast.
    [X] Plan Final Gambit
    -[X] [Rations] Do not lower the rations.
    [X] [Action] Go hunting.
    -[X] In the valley.
    -[X] In the mountains.
    -[X] Kill the great beast.
 
Last edited:
Getting a nice, despairing Frontpunk vibe right now, sending hunters left and right before this massive world ending (well, civ ending in this case) storm blankets us all. Only instead of being a steampunk setting where our hunters ride out into the beyond on small zepelins, we kind of just send people armed with spears...

Here's the perfect track to write about the tribe's last efforts before the storm hits them if you need inspiration, or just want to give your update a bit of musical complementary flavor.



It has that desperate, melancholic struggle while being powerful and moving, only a glimmer of hope in between... I think it fits the tribe's current mindset completely.
 
Getting a nice, despairing Frontpunk vibe right now, sending hunters left and right before this massive world ending (well, civ ending in this case) storm blankets us all. Only instead of being a steampunk setting where our hunters ride out into the beyond on small zepelins, we kind of just send people armed with spears...

Here's the perfect track to write about the tribe's last efforts before the storm hits them if you need inspiration, or just want to give your update a bit of musical complementary flavor.



It has that desperate, melancholic struggle while being powerful and moving, only a glimmer of hope in between... I think it fits the tribe's current mindset completely.


Loving the music, I've got my fingers crossed for the dice to finally go our way, a couple good rolls and we have Origin Story stuff.
 
Winter - 1
[X] Plan Actual Final Gambit
-[X] [Rations] Do not lower the rations.
-[X] [Action] Go hunting.
--[X] In the valley.
-[X] [Action] Go hunting.x2
--[X] In the valley.x2
-[X] [Action] Go hunting.x3
--[X] Kill the great beast.

When the council had reached a decision, they retired for the night and held another, public one on the next day. Nothing was really debated on that day, instead giving the tribe a carefully orchestrate version of the things said the night before. There was some hope that any of the present people would come up with a better plan, toss a brilliant idea into the room, or maybe even for the spirits to come down and bring a few baskets' worth of food with them, though none of these things happened. The three were stuck to play out the whole discussion, down to last carefully planned objection being refuted. As far as the tribe was concerned, what they had come up with was a daring move, yet carefully planned. What it truly was, was madness borne out of desperation. With the snow storm gripping the valley and the stores running low, they could either call for the biggest hunt the tribe had ever seen or starve to death in their huts. That many might die on the trips, be it from the gruesome weather or the untrained gatherers sent along dying from the tusks and antlers of their prey, it mattered little. By the end of the moon's cycle, they would either have more food or less need for it.

After the decision was official, the tribe still had to wait two days before the hunt could begin. Preparations had to be made and the cutting wind and snow were far too thick to go farther than between two huts. Many were grateful for the time and effort that had gone into said buildings, for the loam held out both wind and water, even as great mounds of snow formed on the walls. The roofs fared not quite as good, groaning dangerously under the added weight, though so far every hut's supports had held. On the third day of the snow, the weather cleared somewhat. The wind was still there and snow still fell in great clumps, but a thick coat would let you walk outside. It was disconcerting for many to see the valley they had named for its vibrant green in this state. Dull grey seemed to be everywhere, the clouds seamlessly blending into the horizon. Not a single mountain peak could be made out and often it was difficult to even see the river from the village. The snow had piled so high that tips of the fence of the village where barely visible above it and it took some swift work with the needle to sew together pants and boots for all of the people, lest they freeze off their feet in a few steps. Yet the tribe got together into motley groups and set out into the white wasteland. It was the only way left for them.

Exposure
60 - 20 (Winter) - 30 (Snow Storm) + 30 (Well Made Huts) = 40 -> No deaths.

Hunt 1
24 - 20 (Winter) - 30 (Snow Storm) = -26 -> Nothing.

Hunt 1 Event
97 - 20 (Winter) - 30 (Snow Storm) = 47
Critical Success. Wildly successful hunt. Add 1d100 to Hunt check.
-26 + 54 = 28 -> Gained 0.4 months of food.

Hunt 2
71 - 20 (Winter) - 30 (Snow Storm) = 21 -> Gained 0.4 months of food.

Hunt 2 Event
78 - 20 (Winter) - 30 (Snow Storm) = 28 -> Minor losses.

Gathering
Penalties exceed 100. Not possible.

Fishing
56 - 20 (Winter) - 30 (Snow Storm) = 6 -> Nothing.
River frozen. Fishing impossible until spring.

At first, it looked as if this hunt would be just as fruitless as the last ones. The deer evaded the hunter with contemptuous ease in the white hills, while the boars seemed perfectly capable of fighting them off even under these conditions. Though then, one of the hunting parties came back with two boars impaled on their spears. One of their number, a woman who had worked among the gatherers so far, had tricked the spiteful things. The pigs tended to stay on the meadows, where the wind carried the snow away too quickly to gather it in large drifts. There they had still good footing and could scare away the hunters with their reckless charge, but they got careless while doing so. Instead of sneaking up on them, the woman had actually baited the beast to attack her, luring them into the deeper snow where they could hardly walk and then quickly jabbing a short throwing spear into their flanks. It was not nearly enough to kill the sturdy creatures, but it was enough to slow them down enough for others to make the kill. Two they had killed thus and one got away while injured before the party was forced to return by the cold.

That success invigorated the people, far more than a mouth full of fresh meat alone could have done. Soon enough other parties repeated that daring feat, others coming up with entirely new and ever more risky tactics. One group even went so far as to ambush a band of wolves. A single man had volunteered for this madness and went alone into the open. When the wolves came and circled him, the hunters encircled them in kind and pounced upon the beasts, felling no less than six and scattering the others. Surprisingly, the price paid for this daring had been surprisingly light. Minor things like the odd toe lost to frostbite and small wounds were common, though only a few died to the cold or their reckless tactics. Some saw the hand of the spirits in this, a boon offered after all the hardships, and others saw that the people had learned from their trials and became stronger for it, yet others saw the vigor brought by desperation in these acts. One thing was for sure, if the tribe would survive the winter, the stories about it would be told forever more.

Daring hunting practices have saved the tribe from imminent starvation, but the boldness of these acts has been tempered. The price of brashness reaped by the great beast is known to everyone, just as the dire straits the tribe had entered through them and the excessive caution it brought.

What does the Fad of Boldness turn into?
[] [Cultural Idea] Boldness (Fad) becomes Perseverance (Ideal)

Challenges come and go, but only the steadfast will remain in their wake. Neither directionless action, nor hiding from them will save the people from these trials. One must face these challenges no matter how daunting they seem, and though the price they reap might be dire one will grow stronger for these losses.

- bonus to stability checks
- bonus to combat morale
- stability loss when radically changing a started course of action due to difficulties
[] [Cultural Idea] Boldness (Fad) becomes Courage (Ideal)
To act without fear and heedless of the risks is only a sign of foolishness. The truly great are those who know fear, yet act in spite of it. Those who are not willing to let others pay the price for their deeds, but give themselves for them.

- bonus to combat morale
- bonus to combat morale when being the weaker force
- morale malus when retreating from a fight and units might defy orders to disengage
[] [Cultural Idea] Boldness (Fad) becomes Glory (Ideal)
A person is not measured by deeds, but by what those deeds achieved. Many are forgotten, no matter their virtues or vices, though those that take on the weight of the world will be remembered, no matter if they succeeded or not.

- bonus to combat morale
- when a combat units morale breaks, it has a small change to not retreat, but to enter a frenzy
- greater chance to produce great personalities
- factions become more aggressive
- greater chance of coups, rebellions and civil wars
[] [Cultural Idea] Boldness (Fad) becomes Unity (Ideal)
No matter how strong and virtues a person is, there will always be hardships that they alone can not face. Where the lone falter, a group might yet succeed, and it is those who stand with each other in times of good and ill that shape the world with their deeds.

- bonus to stability checks
- when a combat units morale breaks, it has a small change to rally as long as allied units are nearby
- lower chance to produce great personalities
- factions become less agressive
- lower chance of coups, rebellions and civil wars

Though amidst it all, one mystery had emerged. The hunting groups, while mostly made up for every hand available at the time, were always headed by a few skilled hunters who knew the valley well. Even when a party ran into trouble, at least one of them had always made it back to the village to report about the misfortune. Yet one group had vanished without a trace, despite them only venturing to a well-known meadow near the mountains where nothing but stray goats had been spotted lately. Some ventured that they might have been surprised by harsh weather in that part of the valley, but the wind and snow had been rather light on that day. Others thought that one of the roiling masses of snow that sometimes fell from the mountains had claimed them, yet none had heard something like that either. A few even whispered about the snow demons, who had not been spotted since the clouds had swallowed the mountains, had come down and claimed them. The matter worried a few, especially of course the kin of those that had disappeared.

What should be done about the missing hunting party?
[] [Hunting Party] Do nothing. Either weather or beasts must have claimed them and the tribe can't waste resources on finding the dead.
[] [Hunting Party] Send a small group to their last known location to investigate the matter.
[] [Hunting Party] Cancel the hunt for the great beast and instead hunt more in the part of the valley where they disappeared. (Hunting: Great Beast becomes Hunting: Valley)


AN: Seems you won't have to starve to death just yet.
 
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Though amidst it all, one mystery had emerged. The hunting groups, while mostly made up for every hand available at the time, were always headed by a few skilled hunters who knew the valley well. Even when a party ran into trouble, at least one of them had always made it back to the village to report about the misfortune. Yet one group had vanished without a trace, despite them only venturing to a well known meadow near the mountains where nothing but stray goats had been spotted lately. Some ventured that they might have been surprised by harsh weather in that part of the valley, but the wind and snow had been rather light on that day. Others thought that one of the roiling masses of snow that sometimes fell from the mountains had claimed them, yet none had heard something like that either. A few even whispered about the snow demons, who had not been spotted since the clouds had swallowed the mountains, had come down and claimed them. The matter worried a few, especially of course the kin of those that had disappeared.
@Azel, did you throw Yetis at us?
 
[] [Hunting Party] Send a small group to their last known location to investigate the matter.
[] [Hunting Party] Cancel the hunt for the great beast and instead hunt more in the part of the valley where they disappeared. (Hunting: Great Beast becomes Hunting: Valley)
Either of these. We need to know

but... I love Great Personalities
[X] [Cultural Idea] Boldness (Fad) becomes Glory (Ideal)
 
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