It was
From the Cradle of the Neolithic by
@Usotsuki Megami I believe...
Yeah... That quest was full of communication issues... I think one of the bigger ones is it turns out that the QM said they'd been, and still were running at time of the bad end, a second game as a test-bed for the SV Quest. It's just, the second game was being run on... Discord I think? Or something... But yeah, it was a spot that was full of people who'd actually been taught about ancient civilisations and the Neolithic and all that... So I think reason that all those communication errors started was they came in unconsciously expecting SVers to actually know what needed to be done, and how risky some things might be back then in comparison to how they are these days. And once those problems appeared and caused issues in the turns, there was a noticeable element of the questors that... were
highly disagreeable with each other. Which meant that the QM didn't want to get involved because then they'd start arguing and... etc, etc...
Like, one of the biggest communication problems was that the QM knew that back in the Neolithic, farming, at least in the Scandinavian climate we'd picked, was a high risk, average reward action until you've gotten some progress in getting better at farming. Because one bad year, and the entire crop is destroyed... and bad years weren't particularly
rare... Which is why hunting was the main source of food.
Whereas the questors... Well, farming is gives massive amounts of food reliably, doesn't it? Hunting is more risky... and if you aren't careful, you can overhunt the area, right? So we basically just doubled down on farming as much as possible, and ignored hunting because it was too dangerous when we really needed a lot more food reliably, which is why we were trying to get lots of farming done, you know?
Yeah... We basically were never told that farming actually
wasn't as great as we thought, and that if we just swapped over to hunting, our food problems would most likely be a lot less, which meant we could afford to potentially 'waste' an action each year trying to set up reliable farming...
And then there was the miscommunications in what the tribes culture was like compared to what we thought it was which resulted in the Bad End...
I mean, I loved the quest and would be trilled if a new version of it appeared... But it's also probably
the example of 'These are the BIG problems which
will kill a Civ Quest if you don't keep them in mind, whether you are the QM or a Questor'...