Rule 3: Be Civil - This sort of posting is not civil.
I'm saying that Games workshop is not pushing a pro-fascist agenda, I didn't say a word about the imperium not being fascist.
1. That is absolutely not THE ONLY THING that you have been saying.
2. You have been saying that in addition to saying that the Imperium is not fascist.
3. All you've ever 'proven' is that GW is occasionally posting pro-forma letters saying 'we don't want fascists buying our stuff'. PUTIN is willing to say he doesn't want fascists supporting him. Benito Mussolini claimed that Fadcisim was a philosophy of peace because if Italy was strong, no one would war with them. This letter means nothing.

4. I understand Parth, that you were bullied growing up. You've said this a lot. I understand that you get feelings of power from walking into our space and swinging your dick around like a big strong man, while you mansplain things at us, incorrectly I might add, but we don't enjoy it, and from our perspective you are just a bully who's trying to torment us.

So please go away, Parth. The Wh40k general thread is where the argument you want to have should be occurring.

Not that I think anyone will side with you there either, but at least it's the RIGHT PLACE for this argument.
 
How about you read my actual arguments instead of assuming shit?

I'm saying that Games workshop is not pushing a pro-fascist agenda, I didn't say a word about the imperium not being fascist.

I am not "assuming" anything. I am reading your posts and seeing that they are fundamentally the same posts as the last time we went on this merry go round, and I am saying that it is pointless, that I do not believe you are engaging in good faith, and that I would like you to stop.
 
I'd like to engage with this, because I think it's a valid point.

Your planet is under attack from malevolent Space Locusts. You would like your planet not to be eaten by malevolent Space Locusts. Despite your ongoing issues with the awful nobility and the malevolent theocracy, you are attached to your home and would prefer not to die. So you put on a uniform, do as you're told, and hope that you survive.

There's room for moral complexity here. You could have characters who feel that psykers are people, too. But not aliens, aliens are all evil and they have to die. Mutants who hate the Imperium while they eagerly worship an Emperor who loves all humans, no matter what the priests say. However, you have to be willing to engage outside of the Imperium's narrative, to address the contradictions and complications of a crumbling empire.

I wrote a Dark Age of Humanity idea where the Imperium actually changes significantly over ten thousand years. Terra loses its grip on the outlying provinces, local warlords break away, and the vast machinery of empire begins to crumble. Collecting the tithe? Turns out that the local High Admiral isn't a fan of the High Lords, and so these worlds aren't paying taxes to Terra. Sending out the Black Ships? Only for the psykers the governor wants to give you. The local branch of the Telepathica has defected, and she's keeping trained psykers for herself and her allies.

Maybe a retribution fleet will arrive. If the High Lords can trust someone to command a major fleet. If they aren't distracted by infighting or more serious threats. But as the centuries go by, and fewer and fewer retribution fleets go forth to bring the provinces into line, the authority of Terra becomes a polite fiction. One of the oddest narrative conceits of Warhammer is the way that the government is strong enough to crush any mundane rebellion even as they're constantly losing worlds to aliens or Chaos.

Now, I do understand the reasons for this. Warhammer is an aesthetic, and without the grimdark it doesn't work as well. All of the weird, irrational worldbuilding is in service of a flavor, and I appreciate the weird Gothic horror feel of Warhammer. Suspension of Disbelief is a good thing.
That's interesting maybe you could make it similar to the empire in WHF since unlike in 40k it actually goes through alot of changes with the cliff notes being this

-WHF empire starts off with barbarian king sigmar uniting around 12ish tribes together and fighting the various threats around the area for shits and giggles.At this point agriculture and pants are unknown to people and society hasn't advanced to the point that magic users can be cared for so alot of people try to kill magic users and necromancers are apocalyptic. The main gods are Taal and Ulric both of which are hunting or martial gods.

-Sigmar saves one of the dwarf kings and get's said king's hammer as a prize.Later when the dwarfs are fighting at Black Fire Pass Sigmar rushes in and saves the day through the power of his bashing skills and his army of man meat.As a reward for saving his life and his species from a giant horde of orcs the King teaches/gives Sigmar and his followers 3 things- how to make those cool explosion sticks called shotguns,a bunch of shiny stabby blades called Runefangs to give out to his buddies and teaching these idiots how to drink beer,wear pants and FOT THUGNI'S SAKE STOP POOPING WHERE I'M WALKING MANLING.Right now people are starting to farm and form villages and Ghal Maraz is Sigmars favorite shiny bash stick.People are starting to worship Sigmar as a guard and new faiths are coming in like Verena who says to wear pants and read books,Morr husband of Verena who wants people to actually bury their dead and finally a new religion worshipping Sigmar and his weird comet birthmark.

Essentially WHF empire tends to split similar to how you're AU has where the different parts of the empire split but range anywhere between calling themselves the rightful rulers to imperial being more of a cultural/ethnic identity than a actual kingdom before someone might reform it into something vaguely resembling the previous empire.

Also I like your snippets and I'm wondering if I could work with you in making more of them and I think you could maybe yurn these snippets into a really good 40k AU of the same worldbuilding scale of Roboutian Heresy or Imperium Ascendant.
 
Essentially WHF empire tends to split similar to how you're AU has where the different parts of the empire split but range anywhere between calling themselves the rightful rulers to imperial being more of a cultural/ethnic identity than a actual kingdom before someone might reform it into something vaguely resembling the previous empire.

Also I like your snippets and I'm wondering if I could work with you in making more of them and I think you could maybe yurn these snippets into a really good 40k AU of the same worldbuilding scale of Roboutian Heresy or Imperium Ascendant.

I like Warhammer Fantasy because it's actually pretty wholesome. Yes, people are frequently awful, but their awfulness isn't presented as somehow glorious or inevitable. They're a bunch of squabbling feudal lords who sometimes put aside their differences to punch Chaos in the face, then go back to bickering and stabbing each other.

I do plan on making more snippets, and I would be happy to work you and make more of them. I doubt it would ever be on the scale of the Robutian Heresy or Imperium Ascendant, but it would be cool to expand it.
 
I like Warhammer Fantasy because it's actually pretty wholesome. Yes, people are frequently awful, but their awfulness isn't presented as somehow glorious or inevitable. They're a bunch of squabbling feudal lords who sometimes put aside their differences to punch Chaos in the face, then go back to bickering and stabbing each other.

I do plan on making more snippets, and I would be happy to work you and make more of them. I doubt it would ever be on the scale of the Robutian Heresy or Imperium Ascendant, but it would be cool to expand it.
You make a good point with that andI think your underselling yourself quite a bit but another thing that's interesting about WHF is the fact that culture changes since while the culture and governance between great crusade imperium and 40k imperium has changed a bit it isn't like how at the start of Sigmar's empire people lived semi nomadically,witches were killed,people worshipped like 3 gods 2 of which were male and guns were only known by dwarfs.Then if you go too the time of Magnus the Great there are more changes with people living in cities,guns are common,the empire has expanded past even Sigmars height, there is a metric fuckton of gods and magicians are becoming semi accepted. If you want we could continue this onversation in PM's
 
You make a good point with that andI think your underselling yourself quite a bit but another thing that's interesting about WHF is the fact that culture changes since while the culture and governance between great crusade imperium and 40k imperium has changed a bit it isn't like how at the start of Sigmar's empire people lived semi nomadically,witches were killed,people worshipped like 3 gods 2 of which were male and guns were only known by dwarfs.Then if you go too the time of Magnus the Great there are more changes with people living in cities,guns are common,the empire has expanded past even Sigmars height, there is a metric fuckton of gods and magicians are becoming semi accepted. If you want we could continue this onversation in PM's

That sounds like a good idea!
 
One of the things about Warhammer Fantasy that makes its take on things being awful less ennobling is that it clearly shows change over time. Unlike Warhammer 40k, where what we see is an empire, that, if we accept the premises that it is not lying about its chronology, is unchanging, and clearly functioning to some degree for thousands upon thousands of years, the Sigmarite empire has clearly changed, is continuing to change, and is very much presented as not only not having all the answers, but, in fact, knows in and of itself that it does not have all the answers.
 
Thinking about the last bit of discussion, one way to de-fash WH 40k would be chop at least a zero off the date for a more reasonable timeline, and eliminate the unnatural cultural stasis they have. Then portray the "modern" era as what it looks like; an empire reaching the tipping point where it can no longer maintain itself. Instead of all the genocide and thought control and constant war being "necessary", portray it as the self destructive lashing out of a regime lost to rabid extremism.

It even works for a war game; The Fall of the Imperium and the inevitable conflict between post-Fall successor states, warlords and "heresies" would provide plenty of fodder for combat scenarios.
 
It's interesting to me that the Tau are very obviously an attempt to port the lizardmen to 40k with a slightly different aesthetic.
 
Okay @Parth, I'm gonna assume you're genuinely debating in good faith and not wasting everyone's time.

I feel like the fundamental disconnect that we keep having is the difference between a works explicit and implicit themes. Reading back over what you've said here and in the Tribunal Commentary thread, the impression I get is that for you, to call something "pro-fascist" (or something similar) means that it is explicitly pro-fascist. That is to say it was wholly and deliberately conceived to advance a pro-fascist agenda. This would be something like Mein Kampf, or the Turner Diaries, stories where the author sat down and thought "I'm gonna write a story about why fascism is Smart and Cool". This kind've loops into what you said in the Tribunal thread - Madame Carstein compared the fic to the Turner Diaries, and you said you were deeply offended by the comparison. From your perspective, because the author never said "fuck yeah my story is about how rad and awesome it would be to wipe out Islam" it's offensive and inappropriate to draw a comparison to something like the Turner Diaries.

The problem, however, is that art also carry's implicit messaging and thematics, and those are rarely clearly stated or spelled out. The author might not have intended for their story to endorse fascism (or whatever), but because of the story's implications it might end up advancing some pretty hairy ideas. For example, Games Workshop, as far as we know, did not intend for 40k to endorse fascism or present it in a positive light. However, because the Imperium is a) presented as being a fascist regime (or, at the very least, fascist adjacent) and b) the Imperium has lasted longer than any regime in human history and has done so effectively unchanged, then c) the implication is that a fascist (or a fascist adjacent) regime can succeed and is, in some circumstances, necessary and good. Again, this is not the intention of the authors, but it is a very easy thing to infer from the world as presented.

Now does that make sense? Can you see where people are coming from with this? Because like, understanding the difference between explicit and implicit themes is like, Criticism 101, so hopefully you can understand why we all find your argument style so frustrating.
 
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Okay @Parth, I'm gonna assume you're genuinely debating in good faith and not wasting everyone's time.

I feel like the fundamental disconnect that we keep having is the difference between a works explicit and implicit themes. Reading back over what you've said here and in the Tribunal Commentary thread, the impression I get is that for you, to call something "pro-fascist" (or something similar) means that it is explicitly pro-fascist. That is to say it was wholly and deliberately conceived to advance a pro-fascist agenda. This would be something like Mein Kampf, or the Turner Diaries, stories where the author sat down and thought "I'm gonna write a story about why fascism is Smart and Cool". This kind've loops into what you said in the Tribunal thread - Madame Carstein compared the fic to the Turner Diaries, and you said you were deeply offended by the comparison. From your perspective, because the author never said "fuck yeah my story is about how rad and awesome it would be to wipe out Islam" it's offensive and inappropriate to draw a comparison to something like the Turner Diaries.

The problem, however, is that art also carry's implicit messaging and thematics, and those are rarely clearly stated or spelled out. The author might not have intended for their story to endorse fascism (or whatever), but because of the story's implications it might end up advancing some pretty hairy ideas. For example, Games Workshop, as far as we know, did not intend for 40k to endorse fascism or present it in a positive light. However, because the Imperium is a) presented as being a fascist regime (or, at the very least, fascist adjacent) and b) the Imperium has lasted longer than any regime in human history and has done so effectively unchanged, then c) the implication is that fascism (or a fascist adjacent) regime can succeed and is, in some circumstances, necessary and good. Again, this is not the intention of the authors, but it is a very easy thing to infer from the world as presented.

Now does that make sense? Can you see where people are coming from with this? Because like, understanding the difference between explicit and implicit themes is like, Criticism 101, so hopefully you can understand why we all find your argument style so frustrating.

I'm pretty sympathetic to Games Workshop, because I feel that a lot of this just proceeds naturally from the flavor of the Imperium. They want a grimdark society, but the protagonists are part of the grimdark society, and Sympathetic POV is a hell of a drug. Any writer can tell you how easy it is to be sucked into a character's justifications.

Even as I know in the abstract that the Imperium is bad, it's pretty easy to cheer for them. When I played Dawn of War II, I found myself rooting for the plucky Guard and enjoying the dramatic speeches of the Blood Ravens. I just managed to enjoy the aesthetic and the setting without really committing to the Imperium as "good guys". It would be easy to go a step further and start trying to explain how they weren't really that awful.
 
Even if he wanted to forcibly retire them, there's less waasteful ways like putting them in the most casualty-prone units and coddling it up with something like "You're my most experienced troops, I need you i where the danger is" or some shit like that.
Or just sprreadd them around the varrious conquered worlds and wait until their bio-enhancements fail, it's basically bound to happen with them being the first run of gene-mods and being made inn not exactly optimal conditons and with inncomplete at best technnology.
The line is 'the Thunder Warriors were unstable.' The literature has run with this in two different ways. Firstly that the Thunder Warriors had an exceedingly short shelf life, they were literally genetically unstable and all died out as their organs disolved into so much DNA slime inside them. And/or secondly that they were mentally 'unstable,' i.e. had become so catastrophically brutal as to be incapable of even serving as effective enforcers. The necessary extremes the latter implies are difficult to imagine for a regime that abetted the pre-Sanguinius Blood Angels and post-Angron World Eaters.
The obvious reason a ruler might "wastefully" disband or massacre a branch of their own military is that branch represents an independent power center with questionable regime loyalty that the ruler no longer needs and wants to get rid of; the real world precedent is stuff like the Ottoman suppression of the Janissaries. The obvious between the lines reading of what happened with the Thunder Warriors is it was something like that.

I can easily believe that the Emperor would eventually have given the Space Marines the same treatment if he won, because Space Marines are exactly the sort of warrior class a ruler might tolerate and use as long as their state was weak and feudal-ish but then want to get rid of as they built state capacity: they're culturally and even biologically distinct from the general population, they have a strong sense of themselves as a class apart from the general population, they have strong loyalty to their own Chapters or Legions and Primarchs and a strong sense of Chapter or Legion identity.
 
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The obvious reason a ruler might "wastefully" disband or massacre a branch of their own military is that branch represents an independent power center with questionable regime loyalty that the ruler no longer needs and wants to get rid of; the real world precedent is stuff like the Ottoman suppression of the Janissaries. The obvious between the lines reading of what happened with the Thunder Warriors is it was something like that.

I can easily believe that the Emperor would eventually have given the Space Marines the same treatment if he won, because Space Marines are exactly the sort of warrior class a ruler might tolerate and use as long as their state was weak and feudal-ish but then want to get rid of as they built state capacity: they're culturally and even biologically distinct from the general population, they have a strong sense of themselves as a class apart from the general population, they have strong loyalty to their own Chapters or Legions and Primarchs and a strong sense of Chapter or Legion identity.
That's pretty much how I see it, yeah. I think the current literature has run with the idea that the Custodes were always the most valuable and only ones likely to be kept around long term, with (stupid as this is) even the Primarchs being potentially more expendable than them.
 
And honestly, I don't agree with the OP's assessment, because it relies on the assumption that we're supposed to be rooting for the imperium.
Which isn't the case.
In practice, the overwhelming supermajority of the fanbase either roots for the Imperium, and the overwhelming majority of the text is written with the assumption that readers will see defeats for the Imperium as "bad," even if they are written from the viewpoint of the villains (e.g. Chaos or orks) to make said villains look cool.

It is extremely rare to see any significant piece of text published by Games Workshop that clearly and unambiguously presents the Imperium as a bad thing, without the added message "it's bad, but it must survive, because the alternatives are worse" creeping in there somewhere.

The short version?

  1. I agree that fascists need to be discouraged to be away from the fandom.
  2. I disagree that GW at any point has ever intentionally done someone to hurt a minority, anything in the lore that could be considered hurtful is a result of society changing.
  3. I do agree that GW should as I've stated, continue to remove the elements that could be considered problematic.
  4. I disagree that 40K is promoting fascism as a viable option, characters like Cain and Gaunt who choose to do non-fascist things are rewarded for their choices. Whereas others like Kryptman who choose the fascist option tend to make things worse.
  5. Finally, I disagree with the thread consensus that the narrative has to be rewritten, in order to make it unappealing to fascists. We've seen examples of how fascists think no rewriting short of renaming chaos into fascism would make them get the message.
That's really about it, the core issue I have is that I agree with the thread's premise I just disagree with the thread's conclusions.
1) Okay.

2) I don't think you're right about that. Much of the content of the lore is "young" enough to make kind of a mockery of this. If Games Workshop were making a good faith effort to, for example, not portray intersex and trans people as evil mutants, they would probably have started amending the way they write Slaanesh a long time ago. Even if this was not done "intentionally to hurt a minority," the key word there is "intentional." Since proving intent is inherently hard, it is easy to assert "well, they didn't mean to do it" as a deflection, when someone accuses a group of bad behavior. At some point it just does not matter, and getting fixated on whether GW "meant" to cause harm is just completely irrelevant. I recommend you stop worrying yourself about it, because nobody else really cares whether the harm caused was intentional or negligent. It is what it is, and the personal moral intentions of the people involved just don't matter.

3) Okay.

4) Cain is the "good cop" within a fundamentally broken system. Fascism is capable of generating such figures, but they do not define it. Gaunt is very much not rewarded for his choices; he leads his regiment through a lot of battles and wins them, but he himself is not a happy man and the Ghosts are on a long road downhill to being ground up into hamburger for the greater glory of the Imperium. Notably, Gaunt is written by Abnett in such a way as to portray the Imperium's corrupt and dysfunctional aspects more directly, while Cain is written by Mitchell in such a way as to present the Imperium's dark side at a considerable philosophical distance or in such a way as to promote comedy. Note how Cain spends most of his time in the sole company of his own regiment, cut off and fighting alone for his life, or otherwise disconnected from other Imperial institutions. There's a reason for that.

5) The thread consensus is that it is an interesting and desirable creative exercise to rewrite the narrative to make it unappealing to fascists, and as a corollary, attractive to antifascists, such as the thread participants. If you don't like the idea or don't consider it interesting, please don't waste days of everyone's time carping at people about it.

Literally no one is forcing you to like something you don't like, or do something you don't do. There is no good reason for you to pick fights over the matter. Which you are kind of doing.

No I completely understand the point of the thread.

You're saying that the imperium is a fascist empire and that anyone who serves it is automatically a fascist. Even if they choose to do non-fascist things.
What do you call someone who works in furtherance of a fascist regime's goals, who puts in great amounts of time and effort to achieve fascists' goals, but is not personally loathsome?

Stop and think about the question for a moment.

Why does it even fucking matter?

Why is it necessary that you come in here and denounce people for "calling X a fascist" when they have not in fact done so in so many words? Whose legacy is being threatened here? What, precisely, do you think is being threatened or attacked here? Do you feel attacked? Why?

Could you accept that maybe not everyone in the imperium is a true believer? that just maybe people are stuck serving because the other option is death?
Why does it matter?

What, precisely, do you think is being threatened or attacked here, that you need to defend?

I like Warhammer Fantasy because it's actually pretty wholesome. Yes, people are frequently awful, but their awfulness isn't presented as somehow glorious or inevitable. They're a bunch of squabbling feudal lords who sometimes put aside their differences to punch Chaos in the face, then go back to bickering and stabbing each other.
I don't think it's a coincidence that there are several highly active Warhammer Fantasy quests where dozens or hundreds of SVers get together and roleplay some character within WHF's humanity or Empire, without fundamentally making it into a story rejecting the Empire's validity as a narrative.

All the prominent 40k quests I can think of involve a fairly radical attempt to remake the Imperium, or to reject some of its core premises, or to effectively cut the larger Imperium out of the narrative entirely, or just haven't gotten up that kind of traction and longevity and fandom.

It's interesting to me that the Tau are very obviously an attempt to port the lizardmen to 40k with a slightly different aesthetic.
I don't think so. The aesthetic is quite different, and the Tau are "young challengers" and not "old badasses who stay mostly aloof from everyone else's concerns because they're busy dealing with important cosmic shit."
 
I don't think so. The aesthetic is quite different, and the Tau are "young challengers" and not "old badasses who stay mostly aloof from everyone else's concerns because they're busy dealing with important cosmic shit."
Well, mostly I'm basing this off of the fact that both have a pretty clear Caste System, and they both seem to lean a little into the 'Crystals and Togas' aesthetics, though the lizardpeople are Aztec crystals and the Tau are southeast Asian/Indonesia crystals.

Oh, and Simon... please don't invite Parth back into the thread. We can invite him into The politics in TTRPGs thread maybe. But I'd rather he not come back in here to argue in here. Thank you.
 
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I get your point, but either Parth's gonna come back, or he's not. Other people have already tagged/quoted him since his last post, so I don't expect mine to be the clincher.

Plus, I'd really love to hear a straight answer from him about what he thinks he's defending, because he obviously thinks he's defending something. And I'm not sure even he himself has a clear idea what.
 
Plus, I'd really love to hear a straight answer from him about what he thinks he's defending, because he obviously thinks he's defending something. And I'm not sure even he himself has a clear idea what.
*sigh*He thinks that we're acting like how Putin claimed that there were Nazis in the Ukraine to invade it, and seems to think that we would go along with a local Putin to invade a nearby country to 'de-nazify' it, and blames us and people like us for the war in the Ukraine which has caused him some personal stress.

He has said this elsewhere.
 
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*sigh*He thinks that we're acting like how Putin claimed that there were Nazis in the Ukraine to invade it, and seems to think that we would go along with a local Putin to invade a nearby country to 'de-nazify' it, and blames us and people like us for the war in the Ukraine which has caused him some personal stress.

He has said this elsewhere.
I'm not entirely clear on how we would go about invading the 40k Imperium of Man, seeing as how it does not exist.
 
I'm not entirely clear on how we would go about invading the 40k Imperium of Man, seeing as how it does not exist.
No, he thinks we can be worked up to 'find fascism anywhere' and that we'll eagerly go along with our country randomly declaring war on other countries, because someone announced they 'found fascism there'

Never mind that I am probably the most anti-war person on this forum.
 
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Stop: let's not do this again
let's not do this again @Parth has been infracted under Rule 4: Don't Be Disruptive for continuous disruptive behavior - as they have previously received an infraction for this same behavior, they have also received an extended 7 day threadban.

@Tithed_Verse has been infracted under Rule 3: Be Civil for unacceptable personal attacks and insults, and has received the standard 3 day threadban.

Everyone else, carry on.
 
Warhammer AU: Dark Age of Humanity

The Imperial Guard


The Imperial Guard is a study in paranoid madness.

Each regiment is designed for a single purpose. An infantry regiment will not contain tanks, and an armored regiment will not have infantry. This absurd overspecialization does not serve any military purpose. Ever since it was adopted, many battles have been lost because of this system of organization. But the design of the Imperial Regiment has nothing to do with military victory.

No regiment can conduct combined arms warfare. As a result, it is more difficult for any colonel to rebel against the Imperium. A would-be warlord with a regiment of tanks cannot seize a city in urban combat, while a regiment of infantry would struggle without support from armor or artillery. This is the doctrine devised by the High Lords of Terra, who have crippled the Guard to prevent it from turning against them.

In times of peace, each regiment answers to their colonel, and the colonel obeys the General Staff of their military district. Among the worlds controlled by the Senatorum Imperialis, it is absolute law that no individual can be trusted with this authority. High command is conducted by committee, and the Adeptus Terra select their generals from feuding noble families. Any decision is debated at great length, and usually submitted to higher committees for approval before it is enacted.

Even the High Lords understand that such measures will not work in wartime. After several notable disasters, including the loss of Hydraphur and the Disaster of Vraks, they are usually willing to grant individuals command of an army, or even a Crusade. Lord Generals are chosen from the ranks of the nobility, and the price of their commission is the surrender of hostages to the Inquisition. Their families are invited as "guests" to the fortresses of the Imperium's secret police, where they are treated with great honor and showered with luxuries. When a Lord General returns in triumph, their family is released to participate in the parade. Should a Lord General rebel against Terra, or "betray the Emperor" through a defeat, their public excrutiation will serve as an example to other traitors.

However, this threat is often insufficient. Solar Macharius sacrificed his entire clan to his ambition, and he is not the only commander who valued power over blood. To maintain control over their armies, the High Lords found it necessary to forge a stronger chain.

The Officio Prefectus. Every commissar of the Officio is an orphan, without family loyalties to stand in the way of their devotion to the Emperor and His Chosen Regents. They are chosen from the pupils of the Schola Progenium, the monstrous schools that transform children into pitiless fanatics. Deprived of a normal upbringing, raised with unrelenting Imperial indoctrination, they view every member of the Guard as a potential traitor. Only the fear of the commissars keeps them in line.

A commissar trains soldiers to obedience. Instant, unquestioning obedience. Any doubt or question is a failure of faith, and a failure of faith cannot be forgiven. Even the noble officers of the Guard are not exempt from their judgement; even a Lord General may fall prey to a commissar's bolt pistol. The only security is absolute adherence to Imperial doctrine and total compliance with the letter of every order.

It is common to see favored regiments used to drive expendable soldiers into the worst of the battle. Despite their eager desire to die for the Emperor, the Death Korps of Krieg is rarely permitted to advance with the first wave of attacks. They are kept back to serve as military police and barrier troops, forcing green regiments and planetary defense forces to advance on pain of death. When the enemy has been reduced through relentless attacks and artillery fire, the Death Korps will be sent in to break any remaining resistance and execute the survivors.

Terra does not trust her soldiers. The High Lords do not have an army; they have a collection of terrified, obedient machines, blindly following the orders of superiors who are more skilled in avoiding blame than leading soldiers.

They have thrown away the loyalty of their followers. They have no right to rule in the Name of the Emperor, Beloved By All. I see now that we have failed Him. I ask that you accept my service as you guide humanity back to the Wisdom and Compassion of Our Emperor.

Lucian Phocas, once Lord General of the false Imperium of Man, now a loyal servant of the Greater Good

Edit: This was a source of inspiration for the role of the Officio Prefectus.

 
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4) Cain is the "good cop" within a fundamentally broken system. Fascism is capable of generating such figures, but they do not define it. Gaunt is very much not rewarded for his choices; he leads his regiment through a lot of battles and wins them, but he himself is not a happy man and the Ghosts are on a long road downhill to being ground up into hamburger for the greater glory of the Imperium. Notably, Gaunt is written by Abnett in such a way as to portray the Imperium's corrupt and dysfunctional aspects more directly, while Cain is written by Mitchell in such a way as to present the Imperium's dark side at a considerable philosophical distance or in such a way as to promote comedy. Note how Cain spends most of his time in the sole company of his own regiment, cut off and fighting alone for his life, or otherwise disconnected from other Imperial institutions. There's a reason for that.
Also, Cain wasn't actually a good cop. He is trying to be chill by the standards of the Imperium, but the books do note that he does his job in the background, and that includes ordering firing squads and floggings. He's a war hero who fights monsters and he tries to kill as few of his own people as possible, but he's also still a fascist political officer who believes in the Imperium as a thing and visibly flinches when people refer to aliens as "people". He's super likeable and deserves a lot of credit for being as decent a guy as he managed to be, but that's way different from him actually managing to be good.

also he pretty regularly tries to make sure lots of other people die instead of him and the strong implication is that the Emperor is actually fucking with him by causing all these crazy situations he always ends up in.
 
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