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Well, that certainly doesn't sound like the kind of social system I'd want to live in. It might be marginally less bad than living under the Imperium, but honestly that would mostly depend on the whims of the robots and hobos.
It's not great, no, but it's over the top amusing and fits well with the Imperium's aesthetics. The people are all trying to get by in a bad situation, and some of them are genuine assholes, but none are baby raping monsters.Well, that certainly doesn't sound like the kind of social system I'd want to live in. It might be marginally less bad than living under the Imperium, but honestly that would mostly depend on the whims of the robots and hobos.
It's probably best to link the comic explaining it. Sadly I can't find a link to that specific comic. So... basically there are two rules: It's illegal to profit by harming other anarchists, and there are no other rules. Everything else is a suggestion, typically backed up by threats of force. For example "Trespassers will be shot"
A collection of hobos and police AI robots enforce Rule 1. The hobos hold the robot's leashes, the robots actually do the enforcement. All the hobos do is give them the go ahead to enforce. The penalty for breaking rule 1 is never really specified, but it's presume to be pretty nasty. That part is pretty sketchy.
The government consists of collections of 'advisors', and they introduce guidelines to society (not RULES, but they're still basically treated as such)
The way you advance in your career is by challenging a superior, and having the other subordinates agree that your idea is better than the superior's.
It's never really clarified how this is linked into the central government, but the central government follows the same pattern. The government is incredibly afraid of the populace, and tends to treat celebrations and rioting similarly. Most 'first advisers' the leaders end their careers being lynched. It's sorta interesting, really. I'm describing it poorly though.
Well, there are enclaves of true anarchists who live in the countryside taking potshots any anyone who goes past.
Well, there are enclaves of true anarchists who live in the countryside taking potshots any anyone who goes past.
To return to the topic of the thread, I found someone else's very interesting article: the imperium made things worse. This article.
You mean borderlands isn't a perfect model of anarchist society?That's not anarchism either.
Look, if anyone wants an explanation, go ask in one of the socialist meal threads in War & Peace.
That's communo-anarchisim in the socialist thread, there's also syndical-anarchisim, corporate anarchy, crypto-anarchy and even more forms of anarchismLook, if anyone wants an explanation, go ask in one of the socialist meal threads in War & Peace.
The robot ai investigates wrongdoing and has it's own will. But it has to ask permission of the hobo.
Hm, yeah, this is actually some good stuff. I especially like the idea of the Big 4 having "cleansed" themselves of what the greater portion of their being thought was "weakness".Under the category of "I know 100% that the authors did not intend this, but this fits too well not to bring up":
In real world chaos theory there is the concept of the strange attractor. Which is to say that in mathematically chaotic systems there are certain patterns that the system will trend towards over time. Strange attractors are notable for the fact that they are fractal in nature, which is to say that they are self-similar at any scale.
Thus if you consider the Chaos Gods as presented as being a sort of Warp version of strange attractors it suddenly makes the relative creative stagnancy of Chaos pop into actual sense. It's neat and bizarre and definitely not something that was intended but still works, and more than that opens up a lot of design space without having to really change anything (I think among certain posters we simply feel that keeping Chaos bad while having alternatives to the Imperium is a strong indictment of the fascist policies of the Imperium as it makes the statement that even with the universe stacked to make fascists as right as possible, they are still wrong). The extremes of Chaos are a sort of degenerate state where one flavour of emotional resonance comes to dominate and you fall into self-similar patterns, but one should be able to go against the flow with effort. It's just that like the Imperium a lot of Chaos forces ultimately end up taking the expedient and lazy routes and thus get caught in the same old grooves.
I do also like the idea that like the Imperium Chaos has been getting progressively worse, a it's elements exaggerated to the point of parody. It would make more sense for the Interex to display various Warp tainted artefacts if when they interned them Chaos wasn't nearly as bad as it was by 30k, and then by 40k it is even worse as Chaos and the Imperium aggravate each other's own worst tendencies for the benefit of an elite few. I also now remember toying around with the idea that the Chaos gods may have at some point manifested some of their more positive traits in greater daemons, and then bound those daemons into artefacts. So somewhere out there there is a sword that holds a massive chunk of Khorne as an honourable warrior, because Khorne found the concept was stifling his ability to maintain a good frothing rage and thus his ability to inspire and thus feed upon unthinking and indiscriminate wrath.
Turning the victims of one's culture's past into strong people is easier to square with the brute-mind than turning one's enemies into acceptable things that may not need purging.
Because a myth about how the tribe's enemies were actually strong and not weak, that sells well.
Under the category of "I know 100% that the authors did not intend this, but this fits too well not to bring up":
In real world chaos theory there is the concept of the strange attractor. Which is to say that in mathematically chaotic systems there are certain patterns that the system will trend towards over time. Strange attractors are notable for the fact that they are fractal in nature, which is to say that they are self-similar at any scale.
Thus if you consider the Chaos Gods as presented as being a sort of Warp version of strange attractors it suddenly makes the relative creative stagnancy of Chaos pop into actual sense. It's neat and bizarre and definitely not something that was intended but still works, and more than that opens up a lot of design space without having to really change anything (I think among certain posters we simply feel that keeping Chaos bad while having alternatives to the Imperium is a strong indictment of the fascist policies of the Imperium as it makes the statement that even with the universe stacked to make fascists as right as possible, they are still wrong). The extremes of Chaos are a sort of degenerate state where one flavour of emotional resonance comes to dominate and you fall into self-similar patterns, but one should be able to go against the flow with effort. It's just that like the Imperium a lot of Chaos forces ultimately end up taking the expedient and lazy routes and thus get caught in the same old grooves.
I do also like the idea that like the Imperium Chaos has been getting progressively worse, a it's elements exaggerated to the point of parody. It would make more sense for the Interex to display various Warp tainted artefacts if when they interned them Chaos wasn't nearly as bad as it was by 30k, and then by 40k it is even worse as Chaos and the Imperium aggravate each other's own worst tendencies for the benefit of an elite few. I also now remember toying around with the idea that the Chaos gods may have at some point manifested some of their more positive traits in greater daemons, and then bound those daemons into artefacts. So somewhere out there there is a sword that holds a massive chunk of Khorne as an honourable warrior, because Khorne found the concept was stifling his ability to maintain a good frothing rage and thus his ability to inspire and thus feed upon unthinking and indiscriminate wrath.
this, this is fucking interesting and adds the morally grey area for people who want chaos to be less ridiculously evil. Now all we need to do is hold GW at fucking gunpoint and have it written in a competent way, it should be all goodWell, if we're still trying the reimagine-while-preserving schtick...
Basically, Chaos would be the idea of revering the individual, the personal-emotional, that which is deeply innate to ourselves.
"Believe in yourself and follow your truth!" as opposed to "Thought for the Day: If you cannot speak well of your Master, be silent!"
Now, exactly which emotions and personal inner truths get followed determines what kind of Chaos-worshipper you get.
...
People who were basically decent become, well, weird often enough, but generally not evil. They turn into any of a number of things, based on their own innate preferences and the future they choose for themselves, but whatever they become reflects that. They become what they really were all along, in a manner that reflects their character. If they were beautiful on the inside, they will become beautiful- though perhaps strangely beautiful, an alien beauty- on the outside. If they were ugly on the inside, they become ugly- or strangely, sickly-sweetly repellent- on the outside.
...
People who were already evil become super-evil, throwing aside their restraints. This may be why it's always really fucking disastrous and atrocious when prominent Imperial officials turn to Chaos- because they're usually already pretty rotten and ruthless persons, and the only thing holding them back is the strictures of the Imperium telling them who they can and cannot brutalize and abuse. Remove the restraints of law from someone who's already enough of a sociopath to torture cities to death in the Emperor's name, and you get someone who will turn into a garden-variety Chaos daemon from canon 40k in short order.
So jaded Imperial noblewomen turn into what we in the canon setting call "Slaaneshi daemonettes." Not because that happens to everyone who listens to Slaanesh... but because they were already spoiled princesses who cared only for their own gratification. Giving them Chaos power just means they gratify themselves in stranger ways. If they weren't such horrible people already and had more personal virtues, then even after 'falling' into Chaos, they'd have had the willpower and focus to avoid transforming into cackling exhibitionist hermaphroditic torturers. Assuming, y'know, that's not what they originally would have wanted.
Imperial commissars who fall to chaos turn into daemons of Khorne because, well, they were already sadistic bloodthirsty monsters willing to kill their own side as long as it kept the blood flowing. All that changed is that now they've grown horns and are playing the same game or the opposite team, only maybe with a bit more muscle and guts to go out and do for themselves what they used to coerce others into doing for them.
For every individual bad example, every instance of Chaos gone wrong, the apostles of Chaos can point to the horrible fate that has befallen this warped, empowered, twisted, demented wreck of what was once human, and say "This isn't your fate... This is the future you chose for yourself."
Because Chaos always gives you the future that is the direct, foreseeable extrapolation of your own nature and actions.
Chaos, in this imagining, comes in four flavors.
Faced with the unacceptable...
Tzeentch says "Change it! Be as subtle and as strange as you have to be, to make it not happen."
Khorne says "Break it! Strike it with a blow that would shatter the heavens themselves! Destroy it!"
Nurgle says "Become whatever you must, to endure, to survive this!"
Slaanesh says "Become whatever you dream of being, to transcend, to go beyond this!"
...
And people heed those calls within themselves, embrace those ideas. And they do as those calls say.
They change the world, making it glorious or ghastly, but making it dance to their tune.
They break the world, creating a new one or bringing it all down in rubble and death, but refusing to allow it to advance even one more step in the way it did before their coming.
They resist and overcome their weakness, becoming sources of resilience in the face of misery, or demons striving to drag down everyone else into their own private hells.
They develop and refine their strengths, becoming persons and things of unspeakable beauty, or callous monsters in search of ever higher peaks to ascend.
Slaanesh is the most obvious.
I'd actually say Tzeench is the second. The whole idea of a group that are conspiring to bring down everything through strange and arcane practices is... well, extremely problematic.
First of all, excellent post FBH, glad to see its gilded.
Secondly, oh, my God, you fucking nerds and your canon hard ons. Warhammer 40k as it stands has more babyish, black and white morality than your average Power Rangers season. Someone suggests maybe giving the enemy faction that uncomfortably resembles every "Other" as viewed through the lens of fascism, while somehow also being the psychic mirror of every living thing some layers, while drawing on real life strains of thought depicting "witchcraft" as an alternative to oppressive social structures, and you guys act like GW is making a fucking documentary on a real place.
Frankly, GW's obsession with justifying every shitty thing the Imperium does has robbed the setting of much of its flavour and darkly comic edge anyway. Sometimes, Nazis just be Nazis, and if you want your precious space Gestapo to have any "moral ambiguity" there has to at least be the possibility that they're wrong to shoot kids in the head for having six toes or whatever.
So in other words, the Imperium may do bad things, but it's justifiable because anything else is Bad, not to be contemplated, and any attempt to actually fix things will just introduce Weakness.
This is a child's version of moral greyness. But with no room for doubt, there can be no ambiguity.
And yes, maybe it is fucking dodgy that GW has set up its flagship setting to prove the fascists right at every turn. Seriously, Ayn Rand books have more room for interpretation.
A reminder that the idea of canon being more than a friendly suggestion is a very modern idea partly the result of stronger copyright law.
"The Bloodiest Regime imaginable"
"The Alternatives are just infinitely more horrific"
I suppose in a way I'm actually fine with the Imperium being super-duper fascist? Just as long as its tagged along with the footnote 'and that's terrible, here's why'.
Like, you could use the Imperium as a case study as to why fascism is a bloody terrible way to run things, how it makes the Imperium its own worst enemy; ever looking backwards rather than forwards, pushing its citizens so hard and so thoughtlessly they turn to Chaos because even a smidgen of joy or emotion not related to FAITH IN THE EMPEROR is now euphoric by comparison, its insane and ancient bureaucracy running up such inefficiencies they are inherently doomed to fail, it's sheer relentless focus on blind faith and zealotry to the state hampering their own ability to self-reflect, identify problems, change or improve, with all this misery done in the name of a dead person who never wanted their faith in the first place.
It absolutely should be a rat's nest of incompetents, lunatics and zealots from top to bottom, only ever getting anything done through sheer numbers whilst blindly ignoring the way they bleed themselves dry. How their sheer dogmatic focus on not allowing you to think for fear of Chaos both shackles their own feet and, ironically, makes it easier to fall to Chaos. Where the real danger isn't the common man falling to the ruinous powers, but those at the top, enabled by the sheer number of flaws in the system to indulge in their own excesses and nobody seems to notice, occasionally even themselves.
Like, the fact half their dogmatic super-soldiers turned traitor and wrecked all the shit shouldn't be taken as some masterstroke of Chaos or a sure sign of 'wow, those Primarchs in particular were massive pricks, weren't they?'. It should be seen as something inevitable from the very start, because of the nature of what the Imperium is.
...Instead, what we seem to be getting is just a playground for space marines to space marine in their heroically mariney manner whilst all the chaos lot shout vaguely about gods or something in the seconds before they explode.
I have to admit regarding the 'modern' 40K portrayal of Chaos I'm waaay behind the times; all I recall of Slaanesh for example was it being about being jumped up to your eyeballs on a thousand drugs and having rock concerts as you charge into battle rather than being about sexuality and gender - though given my age at the time its possible that flew over my head entirely. If that's what they've become now though I've even less interest in sticking my foot back in the fandom because... yeeesh.
What justification do you think is going on, on the part of Games Workshop?
Can you maybe give an example of how its been justified in a way that has removed flavour and edge perhaps?
or someone wittering about black and white interpretations, I think you might need to cast this keen eyed vision of yours at the mirror. Are you waffling about what Guy of G is saying without understanding that he's technically wrong?
Have you read the intro to 40k books. Does it actually say what you're deriving from Guy of G's comments?
That is what people are actually saying, I think, when they say stuff like the "alternative is worse". In the current state of the Imperium, an alternative is unachievable without intervention from something out of context, because everything is currently locked into various nightmare religious, political and social clusterfucks, that reinforce the appalling mess its in.
For example,
It's a bit hard to push social justice when there is an Imperial Commander sitting in orbit who requires your planet produces its tithe, or your local government is replaced, by force if necessary. A groundswell of public opinion has to be on an almost unimaginable scale to make a difference, and if its bad when a couple of bad actors do something violent on the "lunatic left" in modern politics, I suspect it'd be worse if there were actually malevolent entities psychically reinforcing negative behaviour on galactic scale.
There's no way for anything to be better because it will be corrupted eventually. The Imperium started out as a fairly enlightened, artistic civilization where the slave labor was mostly kept to hardened criminals and vat-born drones, then it had a galaxy-breaking civil war thanks to Chaos viewing the Emperor as an existential threat that led to centuries of misery. The Imperium however did recover to a peaceable state to the point that Astartes were almost disbanded and put in the freezer - but then the Beast showed up and nearly destroyed the Imperium again. Anything that tries to be both large (and thus noticeable) and modern in its morality will be corrupted or crushed, with no exception. Even the Tau have more or less teetered into a state arguably worse than the modern Imperium.I don't get this constant refrain of "the Imperium is too fucked to change for the better, but can somehow put down all rebellions, everywhere, sooner or later."
See, we KNOW the canon characterization, we're not just stupid and blind and unaware of these things. Just repeating the canon characterization at us isn't going to tell anyone anything they don't already know.Slaanesh is the Chaos God of excess, perfection, and pleasure. This is not restricted to any singular pursuit of pleasure (notably the fleshy kind), but any activity which garners one strong emotional impulses while also being expressive enough to catch the eye of She-Who-Thirsts...
Practises and repeated atrocities that were once just the Imperium being shitty and evil are now tar-papered with "well the galaxy is a bad place so you have to do all these bad things to survive" with considerably more words spilt over making us feel sorry for the poor, beleaguered servants of the Emperor than say, all the countless billions they butcher.
Everything you just said is an excellent example of @Wizard of Woah! 's point.There's no way for anything to be better because it will be corrupted eventually. The Imperium started out as a fairly enlightened, artistic civilization where the slave labor was mostly kept to hardened criminals and vat-born drones, then it had a galaxy-breaking civil war thanks to Chaos viewing the Emperor as an existential threat that led to centuries of misery. The Imperium however did recover to a peaceable state to the point that Astartes were almost disbanded and put in the freezer - but then the Beast showed up and nearly destroyed the Imperium again. Anything that tries to be both large (and thus noticeable) and modern in its morality will be corrupted or crushed, with no exception. Even the Tau have more or less teetered into a state arguably worse than the modern Imperium.
You can be morally modern in 40k, but only on the small scale, and that scale precludes you from self defense. Any polity going on its own will eventually be overrun, especially now that the Nids are showing up with even more numbers (and possibly encircling the galaxy) and the Orks are out of control once again.
However this is also forgetting that there's plenty of good planets by our modern standards in the Imperium. Maybe not regarding treatment of criminals, but Knight worlds, agri worlds, pleasure worlds, astartes planets, and even some guard planets like Vostroya are pretty alright places in the grimdarkness. It just doesn't work on a grand scale because something unwilling to conduct extermiantus, conscript the masses, run an inquisition, or field armies of lobotomized criminals/"volunteers" is liable to be swallowed up by the numerous threats bearing down on humanity.
Although I've totally seen people excuse telling guardsmen Orks are puny, weak creatures, and that Eldar tech is antiquated and barely works.
But if they don't lie to the soldiers then the soldiers won't allow themselves to be slaughtered brutally, and that'll stop them protecting the civilians! There is no other way to go about this.