Yeah, attacking the Scarlet Monastery right now could very well prove our undoing. It may not be the best plan, but we have to stayed our hand for the moment from attacking Scarlet Monastery.
I never done a plan before, but I might as well do one now...
Plan: Laying down the stones with one hand, spending in the other.
Martial.
[]Last of the Rot Hide: While the cruel intelligence behind the Maggot Eye Clan fell at Fenris Isle, a group of them had actually made their way all through Tirisfal up to Garren's Haunt before that. A terror to the surrounding farms and the Scourge outposts in Brill and Agmand Mills, they are now on the frontier of the Forsaken advance. Taking Garren's Haunt would provide an outpost for control over many of the northern farmsteads, as well as a base for striks at Agmand Mills. Time: 1 Turn Costs: Potential Unit loss CoS: 75% Reward: Rot Hide wiped out, Garren's Haunt taken
(We should deal with these guys now, and remove an annoyance while taking more land.)
Stewardship .
[]Recreating Brill-iance: Brill, once the jewel of Tirisfal, has suffered greatly at the hands of the Scourge. The intial attacks and riots left a great deal of the city burning, and the subsequent years of disuse and misrule has left the city a shell of its former self. However where there is a will there is a way. Forsaken settlers, tired of living in the cramped conditions of Undercity, are prepared to move out and help rebuild Brill in their own image. It will take time and money, but the results will be worth it. Time: 2 Turns Cost: 200 Gold CoS: 80% Reward: +100 Trade Income, Brill Restored, Stewardship Options unlocked
(Not much to talk about, and getting another action for Stewardship would be it own reward.)
Diplomacy .
[]Solace at Solliden: Scouts out of Brill have reported the movement and lights in the distant village of Solliden. While once just one of many tiny farming villages in Tirisfal, it looks like a band of humans have gathered in the village. Vellcinda is bouncing off the wall at the prospect of doing actual diplomacy with someone, but the rest of the Council are less excited. After all, humanity has proven hateful towards the Forsaken before. Why should that change now? CoS: 45% Cost: 20 Gold Time: 1 Turn Reward: Solliden felt out for diplomacy? Hopefully Nothing Goes Wrong
(I don't want to murder every living person even with dealing with the Scarlet. Plus living and undead side by side would be nice to see, and it own plotline. Plus we may learn some more from the Scarlet.)
Intrigue.
[]Those in the Shadows: The ancient Lodges of the Ravenholdt were utterly destroyed during the Scourge's invasion; but thankfully for Undercity many former members regained their free will as the Forsaken were rising. Sylvanas has need of a capable group of undead who can reliably take on missions of espionage and intrigue, and Belmont seeks to deliver. CoS: 60% Time: 1 Turn Cost: 100 Gold Upkeep: 50 Gold Reward: Dedicated Forsaken intelligence agency, +1 Intrigue Action
(We should have had this from the first turn, but we rolled bad. Plus extra action.)
Learning.
[]A Royal Decree: Right now Putress is working mostly on his own or with a few scattered acolytes and apprentices to help him out. The apothecary has been asking for an offical royal decree naming a Royal Apothecary Society; an official research and development organ of the Forsaken government. Sylvanas is loathe to give Putress more resources and trust, but he is right in that an organized and dedicated society would be much more efficent at getting research completed. CoS: 60% Time: 1 Turn Cost: 100 Gold Upkeep: 50 Gold Reward: Creation of the Royal Apothecary Society, +1 Learning Action
Piety.
[]Spreading the Shadow - Brill: Brill, being the center of commerce in the region, once boasted a fairly sizable church of the Light on its outskirts. While the Scourge smashed all the iconogrpahy and let a host of banshees live in it for a long while, the structure itself is still fairly impressive. A group of Cult members, along with a priest, can be sent out to repair the church and rescantify it to the Cult. Cos: 75% Cost: 100 Gold Time: 1 Turn Reward: Cult of Forgotten Shadows established in Brill.
(We're alredy focusing on Brill, might as well as go the whole way.)
Piety.
[]Shadows of the Grave: Alethalyste is a former native of Stormwind and one of the first banshees to join the Forsaken, beyond Sylvanas herself of course. It is her faith, however, that makes her stand out. Claiming to have known the founder of her religion before both of them died, the banshee has been adamant in her convictions and happy to have found eager ears among the undead. It may be worth Sylvanas talking to her to get a better grasp on the religion her own nation has set as policy. CoS: 75% Time: 1 Turn Reward +Relationship Sylvanas and Alethalyste, Info on Cult of Forgotten Shadows, Personal Options Unlocked
(I really want Bat Mount, and I want to spend more time with Vellcinda, but Alethalyste offers a lot in herself and being a leader in our Faith.)
(Am I spending a lot of our money? Yes. Do I know how much? Not really? But it is about time to double down on our turns to get greater rewards, and take more actions with each turn. This turn is open to be edited into a V2, and V3 if needed.)