- Location
- Wherever I feel like being
- Pronouns
- He/Him
[X]Plan: Axe to Grind
-[X]Martial
--[X]Into the Vale: Venomweb Vale hides ancient secrets, secrets that not even the Scarlets could find. With all the rest of Tirisfal secured, only Venomweb lies in darkness, hiding great spiders and other eight legged horrors. No more, Nathanos has declared that the Army of Undercity, spearheaded by the Dark Rangers and the Dreadguard. Whatever the Council of Tirisfal hid here, and any clues the Scarlets left when they raided the site, will be secured for inspection by Nathanos. The horrors of Venomweb will be extinguished forevermore. Cost: Potential damage to Elites and Elite Infantry Time: 1 Turn CoS: 55% Reward: Venomweb Vale Secured
--[X]Aid to the Warfront: Instead of focusing on closer military actions, Nathanos can instead choose to personally oversee the Forstwolf Valley warfront and direct operations there. Reward/Cost: Lose 1 Military Action this turn, gain 1 Warfront Action.
-[X]Intrigue
--[X]Up on Sorrow Hill: The Sorrow Hill Warlord is an utter enigma to the Undercity Lodge, and Belmont ill likes leaving a mystery behind. Of all the factions in the Western Plaguelands, only the Sorrow Hill Death Knight has proved to be truly elusive. While likely a bit player, Belmont doesn't want to be surprised by the emergence of a new power later on when the Forsaken least expect it. To that end he is prepared to send his spies from Andorhal onto Sorrow Hill, to see what they can find up there. Cost: 190 Gold, Time 1 Turn CoS: ??? Reward: Information on Sorrow Hill
--[X]Aid to the Warfront: Instead of focusing on closer military actions, Belmont can instead choose to personally oversee the Forstwolf Valley warfront and direct Lodge operations there. Reward/Cost: Lose 1 Intrigue Action this turn, gain 1 Warfront Action
-[X]Piety
--[X]Pratical Theories on the Light: While historically the Light has been viewed through the lens of spirituality and religion, Putress believes that a more scientific approach may prove fruitful. The vast swathe of proto-paladin artifacts uncovered under Brill provide the Royal Apothecary Society ample chances to experiment and document the Light and its effects. Putress isn't quite sure what he'll be able to uncover, but hes certain that his perspective will prove a useful counter balance to the spiritual one of the Cult. Cost: 400 Gold, Time: 1 Turn CoS: 50% Reward: Preliminary Scientific Research done on the Light
-[X]Personal
--[X]Personal Visit to the Warfront: While your time is precious, and your personal time even more so, it would be remiss of you to not spend some time on the frontlines with your troops. Not only will it raise morale, you are a great asset on the battlefield and can better coordinate the warfront from within Frostwolf Valley. Cost/Reward: Give the Warfront 1 Action this turn, ???
-[X]Warfront
--[X]Candlelight Meetings: Kobolds are notorious for being violent, stupid and annoying pests; the bane of any mining town or candle maker who has the misfortune to have to deal with them. However the same had been said of the Murlocs, and even of the undead. It would not be keeping in line with the actions of the Forsaken to slaughter them out of hand. Vellcinda thinks that, with a gift of candles and a lot of patience, she can parley with the kobolds and come to a mutually beneficial arraignment. Cost: 100 Gold (Candles) Time: 1 Turn CoS: 50% Reward: Agreement with Kobolds
--[X]Taming the Hawk: Something is rotten in the Syndicate Camp. Its commander, one human named Ryson, seems to have serious doubts about the mission and show signs of being loyal to someone other than the Alteraci King. Belmont and Vellcidna agree that, if secret contact is made, the Forsaken might have a chance to sway Ryson over to their side. This would greatly sway the balance of power in the Valley and open up the possibility of meeting with the Wildpaw Gnolls. Cost: 100 Gold, Time: 1 Turn CoS: 55% Reward: Contact made with Ryson, Weakening of Valley Syndicate, Gnoll Options
--[X]Shadow on the Axe: Between the Undercity Lodge and the Dark Rangers, along with Sylvanas herself, the Forsaken have quite the spread of powerful units for assassination and espionage. Working together they may be able to sneak into Winteraxe Hold, cause chaos and terror and perhaps kill Korrak himself. However the old Ice Troll is a tough nut to crack, and the risk to the units sent on this mission will be high. But there will be less worry of damaging the Coalition forces as a whole. Cost: Potential loss of Heroes and Dark Rangers Time: 1 Turn CoS:???
-[X]Martial
--[X]Into the Vale: Venomweb Vale hides ancient secrets, secrets that not even the Scarlets could find. With all the rest of Tirisfal secured, only Venomweb lies in darkness, hiding great spiders and other eight legged horrors. No more, Nathanos has declared that the Army of Undercity, spearheaded by the Dark Rangers and the Dreadguard. Whatever the Council of Tirisfal hid here, and any clues the Scarlets left when they raided the site, will be secured for inspection by Nathanos. The horrors of Venomweb will be extinguished forevermore. Cost: Potential damage to Elites and Elite Infantry Time: 1 Turn CoS: 55% Reward: Venomweb Vale Secured
--[X]Aid to the Warfront: Instead of focusing on closer military actions, Nathanos can instead choose to personally oversee the Forstwolf Valley warfront and direct operations there. Reward/Cost: Lose 1 Military Action this turn, gain 1 Warfront Action.
-[X]Intrigue
--[X]Up on Sorrow Hill: The Sorrow Hill Warlord is an utter enigma to the Undercity Lodge, and Belmont ill likes leaving a mystery behind. Of all the factions in the Western Plaguelands, only the Sorrow Hill Death Knight has proved to be truly elusive. While likely a bit player, Belmont doesn't want to be surprised by the emergence of a new power later on when the Forsaken least expect it. To that end he is prepared to send his spies from Andorhal onto Sorrow Hill, to see what they can find up there. Cost: 190 Gold, Time 1 Turn CoS: ??? Reward: Information on Sorrow Hill
--[X]Aid to the Warfront: Instead of focusing on closer military actions, Belmont can instead choose to personally oversee the Forstwolf Valley warfront and direct Lodge operations there. Reward/Cost: Lose 1 Intrigue Action this turn, gain 1 Warfront Action
-[X]Piety
--[X]Pratical Theories on the Light: While historically the Light has been viewed through the lens of spirituality and religion, Putress believes that a more scientific approach may prove fruitful. The vast swathe of proto-paladin artifacts uncovered under Brill provide the Royal Apothecary Society ample chances to experiment and document the Light and its effects. Putress isn't quite sure what he'll be able to uncover, but hes certain that his perspective will prove a useful counter balance to the spiritual one of the Cult. Cost: 400 Gold, Time: 1 Turn CoS: 50% Reward: Preliminary Scientific Research done on the Light
-[X]Personal
--[X]Personal Visit to the Warfront: While your time is precious, and your personal time even more so, it would be remiss of you to not spend some time on the frontlines with your troops. Not only will it raise morale, you are a great asset on the battlefield and can better coordinate the warfront from within Frostwolf Valley. Cost/Reward: Give the Warfront 1 Action this turn, ???
-[X]Warfront
--[X]Candlelight Meetings: Kobolds are notorious for being violent, stupid and annoying pests; the bane of any mining town or candle maker who has the misfortune to have to deal with them. However the same had been said of the Murlocs, and even of the undead. It would not be keeping in line with the actions of the Forsaken to slaughter them out of hand. Vellcinda thinks that, with a gift of candles and a lot of patience, she can parley with the kobolds and come to a mutually beneficial arraignment. Cost: 100 Gold (Candles) Time: 1 Turn CoS: 50% Reward: Agreement with Kobolds
--[X]Taming the Hawk: Something is rotten in the Syndicate Camp. Its commander, one human named Ryson, seems to have serious doubts about the mission and show signs of being loyal to someone other than the Alteraci King. Belmont and Vellcidna agree that, if secret contact is made, the Forsaken might have a chance to sway Ryson over to their side. This would greatly sway the balance of power in the Valley and open up the possibility of meeting with the Wildpaw Gnolls. Cost: 100 Gold, Time: 1 Turn CoS: 55% Reward: Contact made with Ryson, Weakening of Valley Syndicate, Gnoll Options
--[X]Shadow on the Axe: Between the Undercity Lodge and the Dark Rangers, along with Sylvanas herself, the Forsaken have quite the spread of powerful units for assassination and espionage. Working together they may be able to sneak into Winteraxe Hold, cause chaos and terror and perhaps kill Korrak himself. However the old Ice Troll is a tough nut to crack, and the risk to the units sent on this mission will be high. But there will be less worry of damaging the Coalition forces as a whole. Cost: Potential loss of Heroes and Dark Rangers Time: 1 Turn CoS:???