Sympathy for the Forsaken: A Warcraft-AU CK2 Quest

[X]All Out Assault: The die is cast. Order the raid into the entry hall while signaling the main force to begin an assault. There is no backing away from this, given the greater density of troops in the Monastery, if the assault fails it is likely that the raid will be crushed the Forsaken VIPs leading it put in grave danger. On the other hand success will lead to full control of the main part of the Monastery, splitting up the Crusade by wing.

[X]Leave the Crypt be: Whatever lies below seems to have neither the interest nor the ability to contest Forsaken hold on the graveyard. An assault would simply lead to dead Forsaken and distract from the main task at hand. Leave it be.
 
Siege Turn 4
[X]All Out Assault: The die is cast. Order the raid into the entry hall while signaling the main force to begin an assault. There is no backing away from this, given the greater density of troops in the Monastery, if the assault fails it is likely that the raid will be crushed the Forsaken VIPs leading it put in grave danger. On the other hand success will lead to full control of the main part of the Monastery, splitting up the Crusade by wing.

[X]Leave the Crypt be: Whatever lies below seems to have neither the interest nor the ability to contest Forsaken hold on the graveyard. An assault would simply lead to dead Forsaken and distract from the main task at hand. Leave it be.

Sylvanas weighs her options for a second before turning to Nathanos. "They know we are here. Best to keep up the momentum while we can. Have a Ranger fire an fire arrow up into the sky, that should be the signal for our army to attack."

Nathanos nods and looks back towards the graveyard. "And what of the Scourge?"

"I hate to leave them at our rear, but if we break off to deal with them it'll cost valuable time. We'll deal with them when they become an issue, but not now."

The man salutes his queen and moves towards the rest of the troops to give out their orders. Sylvanas for her part takes a moment to catch a breath. Were she alive she was sure her heart would be pounding in her chest. Fear, natural to all those who take a moment to rest in battle, rushed through her dead veins until finally she shakes herself out of it. There was no time to worry now, only to fight and hope that she and her people come out ahead on the other side.

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Captain Shannon Hornsby took a long drag off of her pipe as she stared at the Monastery through the trees. The Queen, hard to think of anyone that way yet, had gone off with her honor guard a few hours ago. The rest of the army was just waiting now, in that awkward, nervous state that comes right before battle. The Mayor was off somewhere near the rear, making sure that they had enough arms for everyone if folks needed recplacments. The men chatted and complained quietly around her, the standard grousing of soldiers everywhere. Not the undead though. They were her new countrymen, and she had plenty of rotting friends, but they still were mighty strange in many ways. Right now they were just silent. No complaning, no talking, no shifting from foot to foot. Hell, besides the occasional twitch or shrug she could've sworn they were statues.

Shannon was knocked from her thoughts by one of her men, some farmboy from the coast, pointing up at the sky. "Ah, Cap'n, that looks like the signal." She followed his hand to a singular flaming arrow shooting up into the black. The guard captain nods and stands up, light chain mail clanking as she starts to move about. "All right you lot. Ready up, we're about to go show those zealot bastards who really is in control of Tirisfal!" A ragged cheer erupts from the men, the shouts of boys who don't know what war is really like besides cutting down a few zombies or a ghoul that wandered to close to their farmstead. Shannon can still remember the desperate sieges, the constant mass of rotting flesh thjat seemed to devour everything it touched. She closes her eyes and shakes those thoughts from her mind as she hears the front of the Forsaken infantry begin to move. The steady clang of plate mail marching forwards becomes a constant din. Shannon raises her sword and points towards the door. "For Tirisfal! For the Queen! For the Forsaken!"

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[14 + 22 (Sylvanas Martial) + 10 (The Blightcaller) =46 vs 28 = 8+ 10 (Fanatical Warriors) + 10 (Clerics of the Light) = Success]


There had been a great deal of worry over the main assault on the Monastery. The plans drawn up by Varimathras and Nathanos had, while varying, usually predicted fairly grievous casualties for the Forsaken attackers. There was always hope that the losses would be less than assumed, but that had been a considered a pipe dream. In reality, however, things very rarely work out as those predicting the end result think it should.

That is not to say that the Forsaken waltz into the Monastery with nary a scratch on them. The Crusaders are violent zealots, well equipped for war and backed by arcane and divine magic. They make the Forsaken pay for every inch of ground they take, every single archway is splattered with blood from both parties as a general brawl breaks out beneath them. However they are under attack from the rear and facing a determined and almost equally as devoted force, and the bloody grind slowly starts to break in favor of the Forsaken. And while Crusader zeal and steel might prove a difficult battle against Forsaken militia, against regular, well armored infantry the battle breaks down in favor of the undead. For the Forsaken are untiring, each sword strike as powerful as the one before it, or even the one a half an hour ago. Attacked from the rear, fighting opponents who seemed fresh, eventually the Crusade breaks. It is not an utter rout like Sylvanas had hoped, but a orderly retreat deeper into the Monastery.

[27 + 10 (Hungry Horrors) = 37 vs 40 = Scourge Failure]

As for the undead in the crypts, well, it seems as if they do not wish to draw down the ire of the Forsaken this night. Or that the horrors lurking beneath the earth did not come to the surface to even discover the army moving right on their doorstep. No matter the case, even as they howl and growl in the tomb, the Scourge does not deign to stick its head out above ground to envelope Sylvanas's forces from the rear. Thus Sylvanas, pulling an arrow from the eye of a dead monk, is able to quickly meet with her generals."

"Casualties?" She says, wiping the blood from her hands.

"Losses from all units; though nothing too terrible. The unit of militia that followed the infantry directly has been reduced to half numbers. Same with one of yours, Captain Hornsby?" Nathanos turns to the woman.

"Aye," the woman laconically replies, "Peterson's boys took a bad beating."

Nathanos nods and turns back to his queen. "Two units at half strength then. If we get into another blood brawl like that more will likely follow. We've hurt the Crusaders badly though."

Sylvanas looks across the sea of bodies that choke the floor. "Crusaders left down three door ways. We have a single ram that can fit in here, right?"

"Yes, though the door to the library is unlocked. Best off of my intel it holds the key to the armory, which has the key to the grounds surrounding the Cathedral proper. We can circumvent the need for keys by just going towards either the armory or the cathedral first; but that leaves the forces in the unattacked wings to regroup and act without us harassing them."

Sylvanas takes a moment to watch as a squad of Infantry bring the door ram in. "Very well, here is how we will do this..."

Scarlet forces in the entryway pushed back. Entrance and Graveyard secured. 1 Undead Militia and 1 Human Militia are now Bloodied

Choose the order in which you wish to tackle the wings by using 1, 2 or 3. Options that require the ram will have an asterisk and take extra time if you do not have a key.

[]Library: The repository of much magical and scholarly knowledge. Attacking here first will secure the key to the armory and make sure that the full research treasure trove of the Crusade is captured. Attacking this later on will see Scarlet wizards being able to move about the complex and may result in the destruction of some or may books

[]Armory*: The training center, arms stroage and forges of the Crusade. Requires a key from the library. Attacking here first will give you a key to the cathedral and hinder attempts by the Crusade to arm and control its martial troops; along with securing a lot of supplies. Attacking later will mean more attacks by initiates, the destruction of supplies and better equipment for the Crusade overall.

[]Cathedral*:
The main church and heart of the Monastery. Attacking here first will let you cut the head off the snake. Attacking in general is incredibly dangerous. Attacking later will mean greater leadership bonuses to the other wings and clerics and monks supporting other units.
 
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[1]Library: The repository of much magical and scholarly knowledge. Attacking here first will secure the key to the armory and make sure that the full research treasure trove of the Crusade is captured. Attacking this later on will see Scarlet wizards being able to move about the complex and may result in the destruction of some or may books
[2]Armory*: The training center, arms stroage and forges of the Crusade. Requires a key from the library. Attacking here first will give you a key to the cathedral and hinder attempts by the Crusade to arm and control its martial troops; along with securing a lot of supplies. Attacking later will mean more attacks by initiates, the destruction of supplies and better equipment for the Crusade overall.
[3]Cathedral*: The main church and heart of the Monastery. Attacking here first will let you cut the head off the snake. Attacking in general is incredibly dangerous. Attacking later will mean greater leadership bonuses to the other wings and clerics and monks supporting other units.

Intel>Supplies/Equipment>Leadership in my opinion. Though I think it would be best to raid the library to get all their intel, burn their food stores/farms, and retreat back outside to continue the siege. Force them to come out of their defensive position into the killing fields of our choosing.
 
[1]Library: The repository of much magical and scholarly knowledge. Attacking here first will secure the key to the armory and make sure that the full research treasure trove of the Crusade is captured. Attacking this later on will see Scarlet wizards being able to move about the complex and may result in the destruction of some or may books
[2]Armory*: The training center, arms stroage and forges of the Crusade. Requires a key from the library. Attacking here first will give you a key to the cathedral and hinder attempts by the Crusade to arm and control its martial troops; along with securing a lot of supplies. Attacking later will mean more attacks by initiates, the destruction of supplies and better equipment for the Crusade overall.
[3]Cathedral*: The main church and heart of the Monastery. Attacking here first will let you cut the head off the snake. Attacking in general is incredibly dangerous. Attacking later will mean greater leadership bonuses to the other wings and clerics and monks supporting other units.
 
[1]Library: The repository of much magical and scholarly knowledge. Attacking here first will secure the key to the armory and make sure that the full research treasure trove of the Crusade is captured. Attacking this later on will see Scarlet wizards being able to move about the complex and may result in the destruction of some or may books
[2]Armory*: The training center, arms stroage and forges of the Crusade. Requires a key from the library. Attacking here first will give you a key to the cathedral and hinder attempts by the Crusade to arm and control its martial troops; along with securing a lot of supplies. Attacking later will mean more attacks by initiates, the destruction of supplies and better equipment for the Crusade overall.
[3]Cathedral*: The main church and heart of the Monastery. Attacking here first will let you cut the head off the snake. Attacking in general is incredibly dangerous. Attacking later will mean greater leadership bonuses to the other wings and clerics and monks supporting other units.

Yeah, I agree mostly.

@mcclay what is the Cathedral made of? Is it flammable?
 
[1]Armory*: The training center, arms storage and forges of the Crusade. Requires a key from the library. Attacking here first will give you a key to the cathedral and hinder attempts by the Crusade to arm and control its martial troops; along with securing a lot of supplies. Attacking later will mean more attacks by initiates, the destruction of supplies and better equipment for the Crusade overall.
[2]Cathedral*: The main church and heart of the Monastery. Attacking here first will let you cut the head off the snake. Attacking in general is incredibly dangerous. Attacking later will mean greater leadership bonuses to the other wings and clerics and monks supporting other units.
[3]Library: The repository of much magical and scholarly knowledge. Attacking here first will secure the key to the armory and make sure that the full research treasure trove of the Crusade is captured. Attacking this later on will see Scarlet wizards being able to move about the complex and may result in the destruction of some or may books

Seems like the best bet to me. Although the research lost from the library will suck I think we should maximize our chance of victory.
 
[1]Armory*: The training center, arms storage and forges of the Crusade. Requires a key from the library. Attacking here first will give you a key to the cathedral and hinder attempts by the Crusade to arm and control its martial troops; along with securing a lot of supplies. Attacking later will mean more attacks by initiates, the destruction of supplies and better equipment for the Crusade overall.
[2]Cathedral*: The main church and heart of the Monastery. Attacking here first will let you cut the head off the snake. Attacking in general is incredibly dangerous. Attacking later will mean greater leadership bonuses to the other wings and clerics and monks supporting other units.
[3]Library: The repository of much magical and scholarly knowledge. Attacking here first will secure the key to the armory and make sure that the full research treasure trove of the Crusade is captured. Attacking this later on will see Scarlet wizards being able to move about the complex and may result in the destruction of some or may books

i would like to get intel however I agree that this would probably make a higher victory chance.
 
[1]Armory*: The training center, arms storage and forges of the Crusade. Requires a key from the library. Attacking here first will give you a key to the cathedral and hinder attempts by the Crusade to arm and control its martial troops; along with securing a lot of supplies. Attacking later will mean more attacks by initiates, the destruction of supplies and better equipment for the Crusade overall.
[2]Cathedral*: The main church and heart of the Monastery. Attacking here first will let you cut the head off the snake. Attacking in general is incredibly dangerous. Attacking later will mean greater leadership bonuses to the other wings and clerics and monks supporting other units.
[3]Library: The repository of much magical and scholarly knowledge. Attacking here first will secure the key to the armory and make sure that the full research treasure trove of the Crusade is captured. Attacking this later on will see Scarlet wizards being able to move about the complex and may result in the destruction of some or may books
 
[1]Library: The repository of much magical and scholarly knowledge. Attacking here first will secure the key to the armory and make sure that the full research treasure trove of the Crusade is captured. Attacking this later on will see Scarlet wizards being able to move about the complex and may result in the destruction of some or may books
[2]Armory*: The training center, arms stroage and forges of the Crusade. Requires a key from the library. Attacking here first will give you a key to the cathedral and hinder attempts by the Crusade to arm and control its martial troops; along with securing a lot of supplies. Attacking later will mean more attacks by initiates, the destruction of supplies and better equipment for the Crusade overall.
[3]Cathedral*: The main church and heart of the Monastery. Attacking here first will let you cut the head off the snake. Attacking in general is incredibly dangerous. Attacking later will mean greater leadership bonuses to the other wings and clerics and monks supporting other units.
 
This one, I think, let's collect the keys in order:

[1]Library: The repository of much magical and scholarly knowledge. Attacking here first will secure the key to the armory and make sure that the full research treasure trove of the Crusade is captured. Attacking this later on will see Scarlet wizards being able to move about the complex and may result in the destruction of some or may books
[2]Armory*: The training center, arms stroage and forges of the Crusade. Requires a key from the library. Attacking here first will give you a key to the cathedral and hinder attempts by the Crusade to arm and control its martial troops; along with securing a lot of supplies. Attacking later will mean more attacks by initiates, the destruction of supplies and better equipment for the Crusade overall.
[3]Cathedral*: The main church and heart of the Monastery. Attacking here first will let you cut the head off the snake. Attacking in general is incredibly dangerous. Attacking later will mean greater leadership bonuses to the other wings and clerics and monks supporting other units.
 
[1]Library: The repository of much magical and scholarly knowledge. Attacking here first will secure the key to the armory and make sure that the full research treasure trove of the Crusade is captured. Attacking this later on will see Scarlet wizards being able to move about the complex and may result in the destruction of some or may books
[2]Armory*: The training center, arms stroage and forges of the Crusade. Requires a key from the library. Attacking here first will give you a key to the cathedral and hinder attempts by the Crusade to arm and control its martial troops; along with securing a lot of supplies. Attacking later will mean more attacks by initiates, the destruction of supplies and better equipment for the Crusade overall.
[3]Cathedral*: The main church and heart of the Monastery. Attacking here first will let you cut the head off the snake. Attacking in general is incredibly dangerous. Attacking later will mean greater leadership bonuses to the other wings and clerics and monks supporting other units.
 
Siege Turn Finale
Northshore Monastery had long held one of the greatest collections of scholarship and lore within Lordaeron. Sure the Capital had more extensive public libraries, and the dual sites of Alonsus Chapel and the Bastion of the Silver Hand had larger collections of scripture; but they paled in comparison to the hidden gems that lay deep within Northshore. For thousands of years, even under the Amani empire the human Tirisfalen tribes had met in secret in that ancient place, their elders and shamans climbing up the mountains to commune with the primitive gods of nature. The Monastery was first built during the emergence of the Arathi Empire, though it would later be burned down when the Empire split before being rebuilt by the Lordarin kings. The crisis of the Plague of Undeath would have it abandoned, but not for long. The Scarlet Crusade would claim the monastery and its treasure trove of learning. While many of the books were considered heretical by the cult, their status as holy relics in an ancient place would save them from the fire. For a time at least.

As the Forsaken swarmed into the Monastery, crushing the first line of defense with a well executed pincer attack, the mages and scholars of the Crusade began to panic. Beyond just simple research texts and theological books were powerful magical books and holy Librams. Things that, if they fell into the hands of the corrupted undead, could cause a great deal of death and destruction. So filled with fear they were that, even as it hurt their scholarly souls deeply, the caretakers of this ancient center of knowledge began to break down furniture to create roaring fires. If the Crusade could not have the texts here, then the undead monsters would not either!


[70 + 22 (Sylvanas Martial) + 10 (The Blightcaller) = 102 vs 55 = 10 (Fanatical Warriors) + 10 (Monks and Mages)+ 35 = Artical Forsaken Crit!]

[Book Burning Roll Bypassed by Artifical Crit]

Despite their skill at setting fires, the holy men of the library had one flaw that their opponents did not. They had internal divisions. There was a squabble over if the books really needed to be destroyed that gave the Forsaken precious time. Time they used greatly to their advantage. Like a black mass the Forsaken washed over the distracted mages and monks, stopping the pyres before they even began. Eventually the Crusade organized and battled against the Forsaken in the Hall of Treasures, but it was too late. Even the magus Doan, a Arcanist of some renown, was cut down from blow and blade.

"Quickly, secure the books and the key to the Armory." Nathanos barked orders as Sylvanas picked over Doan's body, pulling a gleaming dagger from his corpse.

"Poor fool, at least he died without incident. More than I can say for the idiot with the dogs." She turns to Nathanos. "How goes our hold on the main entryway?"

[98 vs 72 = 62 + 10 (Fanatical Warriors) = Forsaken Success]

"The Captain Hornsby reports that the Crusade launched several vicious strikes against them, but nothing her militia could not beat back. They're badly bloodied however, and she worries that more and more arms and supplies are being moved to that Cathedral."

Sylvanas nods and begins to quickly walk back towards the entry hall. "Then we shall strike there next. With the key we needs not waste any time breaking the door. I wish to see this 'Scarlet Champion' die myself."


Northshore was never supposed to be a center of military might, but the Church of the Light does have some martial aspects to it. The armory had once been a small hall for training the more militantly inclined monks and honoring faithful warriors of the Church. The coming of the Scarlet Crusade had changed all that. Numerous former bedrooms and storerooms had been knocked down and expanded into a new complex of forges, training facilities and weapon stockpiles. Even the statues of former saints and holy men had been torn down and replaced with ones glorifying the Crusade's own heroes. What had once been a place of quiet contemplation was now filled with the sounds and shouts of men training and the clash of steel on steal from the forging of sword and hammer. Every blade that had butchered a Forsaken or cut down a non-human refugee, every man that had stood besides a blazing pyre or watched over Solliden with cold eyes had come from here. Even if the Cathedral was the brain of the Church, the armory was its beating, bloody heart. It was where the Forsaken would face their strongest resistance outside of the Cathedral.

[51 + 22 (Sylvanas Martial) + 10 (The Blightcaller) = 83 vs 78 = 15 (Fanatical Knights) + 5(Scattered Clerics of the Light) + 63 = Close Forsaken Victory]

It would come as no surprise then that the tight halls and wide training arenas would become slick with blood and gore. The battle lines of both sides wavered and clashed again and again, human and undead killing and maiming each other in great quantities. Heads were slammed against walls, limbs littered the ground and great armored forms strode like titans through the melee. While effective in open woods and field, the great masses of militia of the Forsaken were almost a liability in these close quarters. Thankfully the Initiates of the Monastery were of an even worse quality of soldier; but still militiamen both living and dead alike were cut down with ease by men armored in real steel and filled with the glory of the Light in their hearts.

For both sides then, it came down to the regular infantry. The Footmen of the Forsaken clashed again and again with the knights and warriors of the Crusade. Both sides were well trained and armored, and thus the killing there was slow but brutal. It takes a long time for an armored man to die; and when it happens it usually brought about by blood loss and exhaustion. There the Forsaken had the advantage, for blood congealed and dripped like sap from their veins and exhaustion was now a long forgotten feeling to them. But still the Crusaders matched them time and time again, pushing forwards on pure zeal alone. Both lines wavered and nearly broke, only to be held together by their champions.

It is there that the Forsaken won the battle, for while Hornsby, Nathanos and the Banshee Queen herself fought on the side of the Forsaken; only mighty Herod stood against the undead tide. A giant of a man, wielding a great battle ax that cleaved through lesser troops like a hot sword through fat; he was nevertheless out numbered. For not only did the three heroes of the Forsaken come to meet him; but the Dark Rangers and champion warriors of Undercity as well. There, deep within the armory, Herod made his final stand. A Dark Ranger's spine he broke over his knee, and a champion footman he beheaded. But Nathanos sliced his belly open with a well timed slash, and Sylvanas nailed his reeling form twice in the throat. With a single gurgling grunt the former Champion of the Crusade slumped against the wall; guts spilling from his stomach like overripe fruit.

Sylvanas looked over the army of her people. The toll to take the armory had been great. Some places were carpeted in bodies, and even in areas where the fighting had been less fierce A great many corpses and blood could be seen.

"Most of our units are bloodied, Dark Lady, with one militia regiment completely destroyed. Hornsby is pulling back both of her regiments. The humans took the brunt of the fighting and another attack would surely slay them." Nathanos said, eyeing the carnage with a somewhat worried gaze."

"Let them, give the men and hour to refresh and move with limited reinforcements we have in. The Cathedral is in sight. We have Mograine by the balls." The spite Sylvanas found in her words surprised her. The Forsaken felt emotions as if through a fog, with only strong feelings even registering for them. She had been used to anger, yes, but only in its despondent, hopeless form. This rage, this great anger over the death of her subjects, was new and powerful. It cut deep into her like a knife.

She shakes her of those thoughts as she stands to follow Nathanos. There would be time for introspection after Mograine was dealt with. Not now, not when the gauntlet had been thrown and they were so close to their enemies throat.

Finally, the Cathedral. The work of King Alcardius Lordarin, who made a desperate alliance with the Church to try and arrest the steady decay of his families hold over the kingdom. It succeeded for two generations, before Gwain Lordarin died during the Thalassian War and the Troubles began. Alcardius's investments into the rebuilding of the Northshore Monastery outlasted his dynasty and loomed over Tirisfal for hundreds of years. The great cathedral spire is one of the main landmarks of the region and attracted pilgrims and holy men from all over. Several ancient artifacts from the Emperor of Arathor, the shield Aegis of the Light and the mace Hand of Righteousness, were also stored within the Cathedral. It was once one of the holiest places in all of Loraderon, and even when the Bastion of the Scarlet Hand was built more the general populace still held Northshore and its cathedral nearer and dearer to their hearts. Thus, for the undead who now gather to attack it, a mixture of rage and sadness fills their hearts knowing that the holy place has been corrupted by fanatics. For even if one leaves a religion, it is hard to feel good about the destruction and corruption of its sacred sites.


[89 + 22 (Sylvanas Martial) + 10 (The Blightcaller) - 5 (Reduced Forces) = 116 vs 76 = 15 (Zealous Warriors) + 10 (Scarlet Cleris) + 10 (Well Supplied) + 15 (Whitemane Martial) + 20 (Mograine Martial) = 6 Artificial Forsaken Critical]

They are, however, slightly mollified by how well the battle goes for them.

That is not to say that the assault on the Cathedral is an easy walk in the park. The defenders of one of the Crusade's most sacred places sell themselves dearly in order to slow down the tide of armored undead that make their way up the steps. Spell fire and divine magic fall upon the Forsaken like rain and the booming voice of Commander Mograine skillfully moves his troops about. It should have been an utter slog of a fight up multiple terraces of gardens and stairs, with men in the cloisters around the large garden firing down upon them at ease.

Instead, it seems that the fight has gone out of the Crusaders. Their holdings are mostly destroyed and rumors of the utter obliteration of the reinforcing army from the east has reached the men. Instead of inspiring a fight to the death, the news seems to have crushed their spirits.They give up ground when pressed hard enough and the way they fall back if sloppy and lets the perusing Forsaken kill great swathes of them in the retreat. By the time Sylvanas and Nathanos are ascending the steps to the Cathedral proper a small rout has begun. Men flee from the oncoming undead and the doors to the cathedral hang open wide. Within there is indeed a great paucity of defenders, with only those last zealous few standing between Sylvanas and the main altar. And while the strength of men is still great, they are easily swept aside by the Banshee Queen, her Champion and her Dark Rangers.

From the top of pulpit Mograine, bleeding slightly from a head wound he took in the slow pull back up the stairs, glowers at Sylvanas and Nathanos. "If you abominations think that I will flee before you like the cowardly scum," he spits on the ground, "that dared to call themselves Crusaders of the Light, then you are dearly mistaken."

Sylvanas looks around the main hall of the sanctum, which is quickly filling with Forsaken. "You are badly outnumbered, Mograine. I would offer you the chance to surrender, but I fear that the justice my people would demand would involve removing your head from your body."

He lets out a long laugh at that. "Justice? From the undead? I would sooner have a gaggle of orcs or tribe of gnolls try me for a crime than a pack of rotting beasts. You should face justice, Bitch Queen of the Forsaken. You commit crimes against the Light and all of creation with every second you still walk upon the earth." He brings up his great mace and the Aegis of the Light, tainted into bearing the Scarlet emblem by his dire anger.

Nathanos and Sylvanas move forwards with speed only an elf, or one trained by them, can manage. A volley of arrows flies from the Banshee Queen's quiver, which Mograine blocks with a shield thrust. However it was a feint to give Nathanos an opening, which Mograine provides and his them punished for by a sword swipe across the cheek. Sylvanas jumps and flips over the Scarlet Commander's head, lodging several arrows into his back. However she mistimes her jump, and ends up right next to Mograine. A dangerous mistake to make, as he lashes out at her with his mace.

The blow sends Sylvanas tumbling across the floor until she slams into a pillar. While she curls in order to nurse her wounded stomach Mograine takes a few steps forwards. A dangerous mistake, as he had forgotten about Nathanos. Not happy to see his best friend get brutalized, the Blightcaller springs forth and slices both of his Achilles tendons with his blades. Mograine stumbles back, screaming in pain. His screams only grow louder as an arrow pierces his eye. Sylvanas, now up and recovered from the blow, deftlly hops forwards on the balls of her feet and jams a knife into his throat, cutting off Mograine's screams.

Sylvanas stands on unsteady feet over Mograine's cooling corpse, stumbling a few times before she rights herself. "Are you okay?" Nathanos comes over to her. "You looked like you were down for the count for a while there."

She groans but shakes her head. "No, I've taken worse. Fuck me Nathanos, you've seen me take worse." She reaches down to touch her chest and grimaces. "He broke a few ribs though. If I hadn't been moving already when he hit me a few of my organs would be in rather bad shape."

"Well, hes dead. All thats left to do is-" There is a crash from beyond the altar as the wide doors at the end of the hall open. "Oh fuck me, what now." The Blightcaller grouses.

From the open doorway a pretty young woman steps out. With bright white hair and a well formed physique, she would've attracted the eye of many before Lordaeron fell. But if she had been a debaunte, she would've been a controversial one because of one feature. Her face, while traditionally attractive, was marked, and some cowards would say marred, by the clear grasp of insanity. Sylvanas and Nathanos had seen insane zeal in the eyes of many of the Crusaders, but the woman was different. It was all consuming, a kind of fervent belief that few ever actually see. In short this woman, whoever she was, was clearly totally, utterly, bugfuck crazy.


"Mograin has fallen? What treachery is this?" Her voice was high pitched and carried over the whole of the hall. She walks over to Mograine and kneels next to his corpse, tears in her eyes.

Sylvanas and Nathanos shared a look before the latter asked the question they were both thinking. "...Treachery?"

The woman's head whips up and glares at them. "Yes, treachery. All these lands fall under the dominion of the Crusade, thus any attack on it is treason of the highest order!"

"You..Your forces attacked us. Burned our people, tried to hunt us down like animals." Nathanos is almost sputtering with rage. "What 'ruler' does such a thing?"

The woman sighs. "More and more treachery. Attempts by heretics and abominations to avoid destruction is quite treasnous. It goes against all the laws of the Light!"

"Who even are you? Mograine's commander?" Sylvanas stares daggers at the woman."

"I," she flourishes, "am High Inquisitor Sally Whitemane! Protector of Tirisfal, Commander of Northshore and Lightbringer!" She beams widely at the two undead.

"Thats...Very nice. I don't suppose you'll just surrender then?" Sylvanas was starting to feel more than a little bad for the obviously deranged woman. Not enough to avoid killing her if it came to blows, but outright executing someone like this just felt...wrong.

Sally shakes her head with the solemnity of a child. "I'm afraid I can't do that. You've committed treachery against the Light and killed my beloved Mograine. For that you must face the fiery embrace of the Holy Light." She raises up a hand and Sylvanas and Nathanos momentarily have to shield their eyes as Mograine's body is engulfed in a pillar of bright light. When they blink the sudden illumination out the Scarlet Commander is standing again, panting hard as he glares at the Forsaken leadership.

Sylvanas simply turns to Nathanos and nods. One of the Forsaken warrior elites, Eugene something, and a Dark Ranger step forwards besides their commander. "I'll hold down the brute with Eugene. The two of you ladies down the healer before we finish Mograine off."

Mograine was not a stupid man, merely a zealous one. Many tend to conflate the two, but they are not one in the same. The odds, given that he had fallen once before, were not in the favor of the Crusade that day. So he takes a deep breath, readies himself, and turns and grabs Sally Whitemane in a quick run. Sylvanas moves forwards, covering the distance in a few steps, but Renault does not want to be caught. A spark of light in his hands blooms out into a massive, floor to ceiling wall that cuts off his pursuers. Judging by how sweat drips down from his brow that spell was a last resort, but one the Scarlet Commander thought was well worth it. Mograine spares one glance back at Sylvanas and growls. "This is not the last you shall see of us, abominations. We shall return, and our vengeance shall burn tenfold." Then, before the Banshee Queen can even lift her bow, he hurls himself through the stained glass window at the back and out of the Monastery.


Nathanos and Sylvanas spend a few moments just staring at the broken window before they look at each other. "Well, that was their leadership, was it not?" He asks.

"Aye, I believe so."

"So, that means..."

For the first time in a long time Sylvanas breaks out into a big smile. "Yes, Nathan. We won."

The news spreads through the crowd, Forsaken chatting wildly to themselves as their queen turns to face them. "People of Undercity, my friends and subjects, the Forsaken. We have won! Northshore Monastery is ours! Tirisfal is ours!"

With that, the assembled crowd goes absoultely wild.



Rewards: Northshore Monastery taken, A whole litany of magical and holy books secured, Enough good quality armor to outfit two Infantry units acquired, 3000 gold acquired, Scarlet Monastery in Tirisfal destroyed, Tirisfal Glades secured. Sally Whitemane and Renault Mograine go blasting off again. No sign of the Voss's

Butcher's Bill: 1 Undead Militia Destroyed. All other Units at half health.
 
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honestly i don't really understand why Sylvanas wouldn't just shot sally. I never played undead in wow and havent played that game in years, however my impression from warcraft 3 of both elven and undead Sylvanas is that she is ruthless to those she considers her enemies.
 
That loot is going to go...not very far, but certainly a lot better than our efforts scraping the bottom of the barrel so far. Spend it restarting the economy so we can actually afford armies x.x
honestly i don't really understand why Sylvanas wouldn't just shot sally. I never played undead in wow and havent played that game in years, however my impression from warcraft 3 of both elven and undead Sylvanas is that she is ruthless to those she considers her enemies.
I think its basically a Heroic Saving Throw clause, same as our heroes would get if they lose a battle. Heroes tend to survive as long as their faction does.
 
The crisis of the Plague of Undeath would have it abandoned, but not for long.
While many of the books were considered heretical by the cult, their status as holy relics in an ancient place would save them from the fire.
55 = 10 (Fanatical Warriors) + 10 (Monks and Mages) = Artical Forsaken Crit!]

this math seems to be wrong
is usually brought about
She shakes her head of those
[89 + 22 (Sylvanas Martial) + 10 (The Blightcaller) - 5 (Reduced Forces) = 116 vs 56 = 15 (Zealous Warriors) + 10 (Scarlet Cleris) + 10 (Well Supplied) + 15 (Whitemane Martial) + 20 (Mograine Martial) = Artificial Forsaken Critical]

The math seems to be wrong. Bonuses combine into a +70 total and crusaders didn't get a d100.
they fall back is sloppy
provides and is them punished

The Forsaken watch in shock as he just books it towards the back room of the cathedral, with a angrily shouting Whitemane slung across his shoulders. Mograine spares one glance back at Sylvanas and growls. "This is not the last you shall see of us, abominations. We shall return, and our vengeance shall burn tenfold." Then, before the Banshee Queen can even lift her bow, he hurls himself through the stained glass window at the back and out of the Monastery.

I get that this is a set up a Heroic survival, but this is still glaring. Sylvanas has been noted to have "elven speed", there is Nathanos there and Dark Rangers. Surely some of them can fire an arrow faster then a man in heavy armor can run through two rooms while carrying an unarmored woman? Maybe have something like a ceiling falling down between them so Morgrain manages to escape, or something.

Also, do we get to develop our own perks? So far we only have bonuses for commanders, but nothing from the troops themselves. Which, combined with our usage of super elite Dark Rangers, makes it seriously strange.

That said, the campaign has been a complete success. Now we've knocked most immediate threats down and can safely finish our foundation.
 
So, my understanding is that Inquisitor Whitemane is so fucking insane that it caused a mixture of pity and shock and Sylvanas wasn't able to shoot them dead because of that.

I mean, I like that our Sylvanas is less insane. But I would have liked to have the canon Banshee Queen in this case
 
VICTORY.

I was always worried about Scarlet Monastery, but this is a great victory. Bloodied, but we claim a wealth of knowledge from the liberty, and the Scarlet end up breaking, and running in the end. (I wonder where those who fled went...)

Eh, for Whitemane, and Morgrain, I'm actually OK with them escaping. Maybe they go after the Scourge, or something like that.

Hey, hey Renault. Your one to talk, killing your own father, and the best hope for the living to reclaim Lordaeron and help with the Scarlet birth. But you know...

Well, beyond New Avalon, and the ruins of Hearthglen, the Scarlet seem finished.
 
Now is time for consolidation and expandong towards any place which is not the Plague Lands.

Also to start attracting more forsaken to our cause, maybe the Shadow Priests know how to break u dead from the Scourge?

Otherwise we are going to start using mercenaries and disposable assets instead of irreplaceable Forsaken.
 
Now is time for consolidation and expandong towards any place which is not the Plague Lands.

Also to start attracting more forsaken to our cause, maybe the Shadow Priests know how to break u dead from the Scourge?

Otherwise we are going to start using mercenaries and disposable assets instead of irreplaceable Forsaken.

Next stop, Hillsbrad. (Or even try to sail to Quel'thalas once we deal with the Vile Fin and properly claim the North Coast. )
 
I'm definitely not okay with Sally and Mograine managing to escape. At least not the way they did right now.

This seems like some sort of cartoonish/animeish escape where the enemy escapes simply so that the author can use them later on without having to come up with a new enemy.

I agree with @Varder, that scene should have something that allows them to escape. It would still be irritating, but at least that escape wouldn't be so jarring.
 
Actually, it feels to me like a cutscene escape.

"Killing" a boss only for them to suddenly abscond out of the area is not unheard of in WoW.
 
IIRC it was mentioned a few times that we had risks of losing the whole unit that was deployed with a hero, in which case the hero would always narrowly escape.
Can't have a named character just die to a few bad rolls. If you want to kill a hero you need to specifically set out to kill them.
 
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