[X] Attack!
Excellent.
Now, I'm trying to weigh the benefits of Shock value vs purposeful intimidation, since it's TT. I'm inclined to Attack because we'd have surprise, they'd be dispersed and wouldn't be able to prepare ranged attacks or group together to provide a morale buff against the terror of charging ogres (similar to fending off charging cavalry), but it's TT so it might not be as effective as IRL, am I making sense and is there anything you can say on how such works?
This is the first time I've seen the tabletop combat system in action and I have to say I'm a little confused.
1. Attack and Repositioning should give the Skaven in the camp the same amount of time to prepare
Looking at the map we need to go to the left side of the river and then over the dam. The only thing repositioning should do is get us closer to the Skaven in the camp. This only applies if we don't go up the cliffs as that should cause quite a few casualties. Attack and repositioning should therefore be the same way, so equal preparation time for the camp
2. Why is intimidation not a "passive" effect
Even if a battle cry is necessary, it should not slow down our troops and should not give the enemy more time
To me all options feel the same.
A while ago I saw a civil war quest that would have offered options like this in the same situation:
Over the dam: Lead your troops out of the riverbed to the left side of the river, cross the dam and attack the camp.
(Gives the enemies in the camp time to prepare)
Up the cliffs: Have your troops climb up the cliffs and take the elevated position and attack the camp from there
(Troops can suffer casualties climbing up, due to falling or being shot at if discovered, giving the camp less time to prepare)
Take the cave: Bypass the elevated position and take the cave, find a way up the cliffs and attack the camp directly
(Gives the camp almost no time to prepare, constant fire from the elevated position)
Just to clarify, this is not a criticism of the QM.
I assume that the combat system is from Games Workshop and is divided into strict combat phases that I still find difficult to understand.
Plan No-Dodge Charger
-[X] Embedded within the Bulls
-[X]1 and 3 Charge 6
-[X]4 charge 5
-[X]2 make way southeast,on route to attack 7
Maneaters are not attacking the camp they are just en route.I meant they were just taking point
the weapon squads are clearly higher value than slingers. We should group 123 charge toward them and the gnoblars tie the slingers on 5 down.