The hierarchy of Ogre society is a brutal, tribal meritocracy where one earns the right to lead other Ogres into battle not through noble blood or government appointment, but through might, divine blessings, or most importantly of all, sheer unbridled girth. Higher ranking Ogres benefit from prime choice among their tribes food and weapons stockpiles, and inspire glory-hungry lessers to stand fast and fight harder in the hopes that they too might one day ascend the ladder of power.
Who are you, and how did you come to inhabit a position of such authority over your lessers?
-[] Bragg Backbreaker
Your tribe was an early and eager adopter of the mercenary opportunities offered by human civilizations. Long before you were born, they took up a nomadic lifestyle and wandered out of the ancestral ranges of the mountains of Mourn, out past the dangers of the darklands and into the rich forests and cities of the old world, there to offer their strong arms in service to any manling lord or merchant who could afford to keep their bellies full. It was here, in the old world, that you were born. To you, home is the open roads of Remas or Averland, and you have been raised all your life in a tribal culture that is more ... mercantile and cosmopolitan than those who remain behind in the homelands you have never seen.
By dint of luck and nature, you had always been a bigger, stronger, and braver lad than most of the other young bulls, and over time and practice through fighting the enemies your tribe was hired to crush, you managed to pick up an understanding of fighting a tad more sophisticated than "Big stick go smash". You were destined to rise high in the tribe, and honestly, people weren't all that surprised at the circumstances that lead you to your current position of relative authority.
One of your Tyrant's bruisers, as is often their wont to do, was throwing his weight around and, in particular, decided to pick on you. You don't really remember the reason why, probably something stupid about not taking your tent down fast enough or somesuch nonsense. You decided to argue back, and things escalated probably farther than they needed to. At the end of the fight, you lifted the would-be-bully over your head and brought him down over your knee, breaking his spine in twain.
Impressed and amused in equal measure, your tribes leading Tyrant decided that you had earned the right to take the place of the one you had felled, seeing as you had clearly proven your might and the your victim, unable to move or fight, was now next to useless to the tribe. After you had eaten the poor lout, of course.
Now, you are the new, youngest bruiser of the tribe, and you get to do the bullying. Charged with enforcing the will of the Tyrant in his absence, this makes you, in the fractious and disorganized hierarchy of an Ogre tribe, something like the equivalent of a human officer or captain, often leading small units of Ogres on your own where your Tyrant cant be bothered.
Character Type: Bruiser
Starting Location: Northern Tilea
Playstyle: Nomadic Mercenary band
Starting Unit: Maneaters, draped in Human-style finery tailored to their massive bodies.
-[] Morga the Meat-Mother
The young bulls know to bow their heads and quiet down their ruckus when you draw near. Theyre good, obedient boys. You should know, you raised them that way after all. As both mate to your tribes Tyrant and its resident butcher, you are mother to the tribe in more ways than one.
Your idiot of a chieftain is mostly concerned with feasting and fighting as one of the many vassals of Greasus Goldtooth, meaning most of the day-to-day running of the tribes, from properly berating the gnoblars to organizing hunting parties. The younger Ogres look to you first for orders in all things domestic.
As a butcher, you are also the head chef and Shaman of the tribe. Charged with preparing those much beloved feast nights and combining the sacred art of cooking with mystic ritual and sacrifice to honor the great maw. It is to you the rest of the tribe comes for guidance and authority in all things spiritual, religious, or magical.
In the most literal sense, you are the actual, literal mother to a good portion of the tribe. The great maw has blessed you with fertility, and at this point you've lost count of the number of little Ogres you've born by the Tyrant. They're your children through and through, and they know to obey their mother.
All of these things are what you are, but they not what want, not what you dream of.
In your heart of hearts, you are a Gourmand. Where other Ogres gleefully gorge on whatever happens to be at hand, you carefully prepare each meal, considering how each individual component, and the method of preparation will affect the overall taste and texture. Will elf legs go good with troll liver? Whats the proper spice for an Auroch roast? How many humans does it take to make a proper stew? One day, you hope, your specialty dishes will be revered across all of Ogrekind.
To get to that point, though, youll need ample supplies of rare ingredients, and culinary knowledge stolen from half a hundred cultures.
Character Type: Butcher
Starting Location: Southern Mountains of Mourn
Playstyle: Fantasy restaurant Sim Tribal Fief Management & Ogre Politics
Starting Units: A couple of your sons in the form of a unit of Ironguts
-[] Skorn Snowpelt
Your tribe are among the traditionalists who eschew the tyranny and luxury of Goldtooth's pseudo-empire, preferring instead a fierce and warlike independence in the primeval snows of the north. Instead of protecting caravans in exchange for firearms and heaps of Cathayan silk, your people take what they want through sheer force of arms, relying on brute strength and the old ways to see them through any challenge.
It is a stark existence up here, and whether or not the tribe will survive another winter rests upon the shoulders of its expert hunters and trackers. Including you. You stalk the great pine valleys and the cliffsides of towering mountains, running down hornbeasts and stonebellies to bring meat, fat, and hide back to sustain the tribe.
Many dangerous creatures haunt the wilderness, and in order to survive you must be cleverer than the average Ogre. Utilizing a wide variety of tricks and traps to catch your prey. Pitfalls and boulderslides, Ironsnappers and Chain-Snares. Instead of simply clubbing things to death, you bring them down at range with great throwing spears or harpoon launchers.
In particular, you have earned some renown for your ability to tame the great beasts and monsters you share these lands with, bringing them to heel as mounts or war-animals. Your personal pack of hunting cats once helped you bring down a bear twice your own size, whose pelt you now wear over your shoulders as a trophy.
Dark days lie ahead though. Your tribe has many enemies, most more numerous than they are. They will need to rely heavily upon your tricks if they are to survive the battles to come.
Character Type: Hunter
Starting Location: Northern Mountains of Mourn
Playstyle: Prehistoric-fantasy Arctic Survivalism
Starting Units: Sabretusk pack, trained as your personal hunting beasts.
-[] Lark Lavaguts
You are blessed in a way that most Ogres could never hope to be.
Possessed by a sense of religious Zeal, you left your home tribe to ascended in a pilgrimage up the obsidian flanks of the living god-mountain known as the fire mouth. Struggled over flowing magma streams and jagged peaks, there to undertake the ancient trials of fire under the stern gaze of it's warrior-priests.
First, they prepared for you a cauldron of curry made from flametoad and devilpepper. This you consumed with gusto, though it caused your guts to turn to churn as though liquid.
Toughing out sickness that gripped your insides, you laboriously caught a scuttling fire beetle in your bare hands, and consumed the carthorse-sized creature raw in a single sitting, despite the burning sensation it spread through your skin.
Last, and most importantly of all, a team of Gnoblar slaves lowered you into the very Caldera among a handful of other applicants, suspended on thrice-enchanted chains, your flesh smouldering, your hair flaking away, your eyes liquefying in your skull as you got closer and closer to the sacred godsblood of the firemount. When, at last, you were close enough, you reached out, scooped raw magma into your hands, and drank your fill.
By all rights, you should have died then and there. Every other prospective applicant did, but then, that is an expected part of the test. You, lucky beyond measure, were chosen and blessed by the Fire Mouth as worthy of its gifts. Instead of perishing, you were reborn in fire, a living incarnation of the god's molten fury.
Beneath your brazen skin, lava runs through your veins in place of blood, your eyes glow with mystical power, and your body temperature is never anything less than boiling. Thanks to your gods, you can bring magical wrath to bear on the battlefield. Breathing out streams of fire like a dragon to melt right through mail and flesh alike, and inspiring fellow ogres to feats of might in a religious frenzy.
But your quest is not done, not yet. Alongside your ascension, your god has gifted you a vision. A task that needs doing. You will lead a warband far and wide from this sacred place, an army of the faithful, ready to strike down enemies of your deity, retrieve ancient artifacts, and earn glory in the name of the Fire Mouth.
Character Type: Firebelly.
Starting Location: At the foot of the Fire Mouth.
Playstyle: Roving band of religious fanatics, driven by vision-quests
Starting Unit: An extra large helping of Gnoblar slaves, gifted to you as attendants by the priests of the Fire-Mouth.
-[] Write-in (What is your name, what is your story, what is your goal, and where do you start?)
--[] You are a Bruiser (Melee-warrior Character Archetype, typically the enforcers and seconds of Tribal Chieftains/Tyrants)
--[] You are a Butcher (Caster Archetype, Versed in the lore of the Great Maw)
--[] You are a Hunter (Ranged-Skirmisher Archetype, lots of tricks and special tools)
--[] You are a Firebelly (Caster Archetype, Versed in the lore of Fire)
You will be granted a single free unit by the GM, appropriate to your character's story.
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Your character starts off an an Ogre
Hero level unit, though with time, they may evolve into something much greater. You also have the potential to benefit from a unique Ogre Mechanic as described below:
BIG NAMES OF THE OGRES
Ogre names are typically as blunt and obvious as their owners. This is because Ogres have a limited capacity for honorifics and titles, and lose interest very quickly after the first syllable or two. The exception to this are those names Ogres traditionally associate with great heroes; the so-called 'big names', which invariably tie into a hazardous feat the Ogre has undertaken in order to prove his mettle.
When Ogres gain such renown that their deeds are told throughout the kingdoms, it is said they have 'earned a name' for themselves and they gain descriptive titles –an Ogre who has fought and bested a Giant will attach an honorific like Giantbreaker or Big Basher to his name. This kind of big reputation is essential to becoming a successful Bruiser or Tyrant. Ogres that travel into the world often pick up foreign titles or terms, like Captain or 'the unhygienic', which are also incorporated into their titles, even though Ogres might not fully understand their meaning. Sometimes the results can be comical – however, anyone foolish enough to laugh at an Ogre's name is sure to find himself on the wrong side of a gut-plate pretty quickly.
In this way, an Ogre who has scaled the sheer face of Mount Thug with only his bare hands may adopt the name Mountaineater, whereas an Ogre who has slaughtered his way through a unit of knights with nothing more than a jagged rock and a bad hangover might take the name Skullcracker. With typical Ogre directness, an Ogre's name tells anyone alive long enough to hear it what that Ogre excels at or the particular skills he prides himself in. In this way an Ogre will know whether the Ogre he is talking to is worthy of great respect, having earned himself a big name.
When your character personally performs highly impressive feats, they have a chance of earning a "Big Name", a title and epithet by which other Ogres will call them. Big names come with mechanical benefits appropriate to the feat that earned them. For example, you could gain bonuses against specific types of enemies, or a greater chance to resist spell effects, or a boost to a single stat. In this way, an Ogre character can become stronger by taking risks to perform great deeds and fame.