Of the rules granted to Maneaters, only Strength Bonus (1) applies to your Ogre-Charge hit(s). Being able to kill a giant monster or several dudes at once just with your belly slam, and then again with your weapon attacks would be a little too OP, unfortunately.
Multi wound maneaters is always fun, especially when they roll well.
Regardless, Ogre Quest! My one and only disappointment is how we didn't get a Mournfang as a mount. Ovre Cav is the biggest in the world barring truly absurdly large creatures, and an Ogre Bruiser mounted is enough to terrify most sane enemies.
Looks like a fairly solid lead here. Vote called, you will be sending the expendables ahead. Next part should be up sometime tomorrow, assuming there are no drastic interruptions on my end.
On the off chance anyone didnt notice, I will also mention that I added a description of your archenemy to the Army List.
When you first order the Gnoblars up, they obey only with fearful reluctance. Ears pressed flat against heads as they creep up the sides of the riverbed and through the brush, terrified that the mechanical sounds from up ahead were, in fact, the gnashing teeth of some great beast poised to devour them. Even more scared that if they do not obey, they would soon find themselves at the wrong end of a bruiser's temper.
It was a pleasant surprise when all of them come creeping back towards you, safe and sound, if a little skittish looking. Immediately, one of them lopes towards you, head lowered in deference. The other Ogres look on curiously as you gesture for it to speak.
"Go on then, What'd ya find?"
The gnoblar wrings its hand, its voice high and nasally, tinged with fear. "Itz ratz, boss! Like the little'uns that sometimes get inta tha pantry, right? 'Cept, these ones were real big! Da size of a human, and deyz were walking around on two legs an' chittering, using tools and whatnot!"
You stare at the little creature any signs of deception, but it has no reason to lie to you. Somewhere in the background, you hear Kurgg make a crude joke at the thing's stupidity, to which the other bulls chortle. When you glance over at the Maneaters, however, their usual mirth has disappeared as they stare at the Gnoblar with cautious, calculating gazes. One whispers something to another, who nods grimly.
Deciding that the best course of action is to show austere leadership, you give off a throaty grumble that silences your warband, before humming in thought as you look down at the Gnoblar, arms crossing over your broad chest. It quails under your gaze, almost seeming to melt on the spot. At length, you give a small, almost imperceptible nod to continue.
"Wot else?"
Swallowing thickly, the slave continues "W-well, we saw wots been blockin da water. They'z built dis big dam in da way, it's cuttin off da whole river. Da big thunky noise? Itz comin from in dere. Dey have a camp nearby too."
"How many are there?"
"Lotz! Err, compared to us, anyway. Most 'em are scrawny types, half-starved by the looks of 'em. Poor buggers only got scraps of cloth and dese big iron collars. They'z was all chained up together like how we leads the Mournfangs around in camp. Most o' those were workin' on the dam, but some were inside this lil' cave in the river, so its hard to say how many there were. Two-tens, at least."
"Anything else?"
Slightly more confident that you are apparently more interested in asking questions than stomping on him, the Gnoblar nods and gestures enthusiastically.
"Dere were some guards keepin' watch like, so we couldn't get too close. I fink about ten, yeah? They'z got big pokey sticks and metal bits on their clothes, shields too! They werent as 'ungry lookin' neither."
"They were in charge?"
"Well, one of dem was bit a bigger than the rest, with a bit more shiny bitz on 'im. He was a screamer, that'un. Kept hollering and screeching whenever one of the scrawny ones didn't work fast enough. One time he made an example outta one, called up a pair of others carrying dis big metal tube-thing. It made an awful noise and flash, awful I tells ya, and then one of the scrawny ones was torn right up like dat Holey-cheese da humans like."
All very valuable information about the composition of the enemy force. There was, however, one thing you were still missing.
"What was the terrain like?"
Eagerly, the Gnoblar uses his Knife to begin drawing a crude diagram in the dirt to show you the prospective battlefield.
-For the purposes of this battle, a Unit may scale the cliff walls seperating the riverbed up or down, but doing so forces a dangerous terrain test, and uses up the units entire movement. The two natural 'Ramps' (denoted by a lack of black separation line) may be traversed normally.
-The Cave counts as a building which a unit may Garrison for cover, as does the peasent's house. Note that, because of your size, only a small number of Ogres can fit inside a building.
-If you choose to reposition, you will be deploying anywhere on the side with the peasent's house, as opposed to within the Riverbed.
-The water reserve is impassable.
-The Dam is just about wide enough for three Ogres to cross abreast.
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[] Attack! There's no point in wasting time, or giving it to the enemy. You will forge right up the riverbed as fast as you can to take the foe by surprise and crush them beneath your forces in a direct attack.
This option will start the battle immediately. You will be forced to deploy inside the riverbed, but your enemy, taken by surprise, will also be out of position and be unable to prepare any defenses.
[] Intimidation There's nothing to start a fight like a good warcry. Your warriors will sally up the riverbed at a moderate pace, screaming and bellowing and beating their chests, waving your banner for all it's worth. It will alert the enemy to your presence, but that won't be a problem when they're shaking in their boots.
This option will start the battle. The enemy will have a moderate amount of time to prepare as they hear your approach, but also have a good chance of suffering a debilitating fear penalty.
[] Reposition It doesn't take a genius to guess that fighting from inside the trench that is the riverbed while your foes rain missiles down upon you is … suboptimal. You will take your time to climb out and deploy in a more advantageous position.
This option will start the battle. The enemy will see you moving, and have a moderate amount of time to prepare, but you will be able to deploy your own troops in a far better position.
[] Intimidate & Reposition Why not both?
This option will start the battle. It allows you to both reposition your troops and potentially intimidate the enemy as both other options combined, but in exchange, they will have even more time to prepare.
Hmm…given we'd have surprise on our side, would the Skaven have Strength in Numbers against our Intimidate attempt since they wouldn't be in formation from the start @Swordswain ?
Alternativey guys, there are benefits to outright attack. With no time to bunch up, they won't be able to resist the charge as well and will be much more likely to scatter in the face of massive charging ogres. It's the same reason cavalry charges have always been more effective against dispersed units historically, they're terrified without their mates at their side. Skaven are even worse in that regard.
Its Skaven. Mainly skaven slaves, but also clanrats too. Fuck that noise, lets hit them immediately before they manage to set up any kind if sneaky things!
Hmm…given we'd have surprise on our side, would the Skaven have Strength in Numbers against our Intimidate attempt since they wouldn't be in formation from the start @Swordswain ?
Alternativey guys, there are benefits to outright attack. With no time to bunch up, they won't be able to resist the charge as well and will be much more likely to scatter in the face of massive charging ogres. It's the same reason cavalry charges have always been more effective against dispersed units historically, they're terrified without their mates at their side. Skaven are even worse in that regard.
Now, I'm trying to weigh the benefits of Shock value vs purposeful intimidation, since it's TT. I'm inclined to Attack because we'd have surprise, they'd be dispersed and wouldn't be able to prepare ranged attacks or group together to provide a morale buff against the terror of charging ogres (similar to fending off charging cavalry), but it's TT so it might not be as effective as IRL, am I making sense and is there anything you can say on how such works?
My big concern for if we decide to intimidate is that they get what looks to me like a Ratling Gun set up in the time it takes our ogres to get close. And i want Nothing to do with charging a ratling gun.
Scare them all by just appearing out of the Ravine, maybe eating a few of the slaves?
Actually, this whole thing means i am genuinely sad we didn't pick an Anchor for one of the Maneaters. Cleave would be Amazing for fights like this.
[] Armour Piercing (1) One of the Maneaters has, quite creatively, armed himself with an Anchor that used to belong to a small human ship, and swings it around like a gigantic Pickaxe. The sheer force concentrated behind it's piercing tips rips right through armor.
[] Multiple Wounds (D3) This Maneater has covered his weapons in a truly unnecessary number of spikes, enabling him to clip multiple foes with each swing.
They do, yes. So, if you wanted to kit them out specifically for that purpose, your Maneaters could all potentially be killing up to 6 (regular) models each in a round of combat.
Yeah, I'm still considering what is most optimal, but being "cunning" and "clever" for a race that typically doesn't do that isn't always the best option.
I mean. This is a tutorial mission, and we are Ogres.
Charge forward, slaughter the lot of them, and likely have some ratties for dinner after knocking over the dam and thus getting some nice water to chase the rat kebabs down.
I liked that little bit how bulls and man-eaters reacted differently to the news. Nice characterization.
[X] Reposition
For voting I will go for repostioning. I'm think we can win this regardless of the choice but that ratling gun thingy can tear us apart too depending on the rolls and taking too many casualties at this stage, I don't know if we can afford it. I feel like this is the 'safest' choice overall.